Walkthrough for Genso Suikoden 3 Written by vyse2001, a.k.a cludski and B.Chard First Started on 08/03/02 Contact via the Suikoden Three message boards or my email address - cludski77@hotmail.com or xxchardy2xx@hotmail.com This document Copyright 2002 C.Pinnock and B.Chard First Submitted on 08/04/02 Last submitted on 08/17/02 Version 0.15 PLEASE NOTE BEFORE READING, THIS DOCUMENT HAS BEEN WRITTEN BY TWO PEOPLE, MYSELF AND B.CHARD, AND ALTHOUGH IT IS MY NAME ON THE FRONT OF THE GAMEFAQS LINK, HE DESERVES JUST AS MUCH CREDIT, WE HOPE THAT BY WORKING TOGETHER WE WILL BE ABLE TO DELIVER TO YOU YOUR WALKTHROUGH FASTER AND WITH MORE ACCURATE INFORMATION. Contents: i) Copyright info and version info ii) introduction iii) getting started iv) Hugo's chapter 1 v) Geddoe's chapter 1 vi) Chris' chapter 1 vii) Next updates viii) disclaimer Welcome ladies and gentlemen to cludski's (and B's) walkthrough to the recently released Genso Suikoden Three on Playstation 2. Third in the highly acclaimed series, I simply could not wait to get my hands on this masterpiece of gaming bliss. Thus I present to you this walkthrough to help those whom are struggling to find their way through this game. I have virtually no knowledge of the Japanese language, and this guide is by no means a translation, it is more a step by step guide on where to go to complete this game, and is thus mostly spoiler free. First of all we need to get set up.... Getting started: Find yourself 1 Japanese Playstation 2, one copy of game, one slot on memory card, comfy chair (preferably with cushions), and Cheese and crackers (personal taste). Beginning: Watch intro movie, orgasm, press start. Select New Game. First option is to upload Suikoden 2 and Suikogaiden 2 data, I have neither of these in Japanese and therefore I am unaware of the effects of doing so. The option select is already on no for uploading the data, so simply press circle to proceed. The next screen is for naming your hero. The third option is to name him in Romanji, which I imagine most of you people who cant read a lick of Japanese will be doing. I personally called my hero Luffie. After this you are taken to the trinity trite character select screen, where to begin with you will have a choice of three characters. These are Hugo, (the young looking one with blondish black hair), Geddoe (the one with the eye patch), and Chris (woman with lots of silvery hair). You can watch a little intro for each character before you decide which one you are going to pick to use to start off with. I started off with Hugo. Hugo Chapter 1: After watching Hugo tearing across the terrain on his horse along with his companions Sergeant Joe (the duck), and Fuba (the giant bird), we see them entering the village. A few comments are made about Hugo always being out on his horse riding, and how he believes himself to be the fastest in the land. Conversation soon turns to food and our prospective hero heads into the Karayan village. The village of Karaya: We start off in the house of the village tribes leader, Lucia, who is also Hugo's mother. After a small amount of talk Lucia requests that Hugo come and see her after he has eaten. Sergeant jokes that he may be in trouble or something. Finally in control we return to go and see Lucia but learn that she is at Lulus house. This is our first destination. Several choices are now at hand for Hugo. He can either go straight to Lulu's house or have a look around the village shops. I chose the latter. There are several types of shops in Suikoden. The first is the item shop; this is represented by a little bottle usually outside the door of the item store. When talking to the storeowner, the first option is to buy and the second is to sell, the third is for rare finds and the forth is to exit the menu. I suggest Picking up one hp restorative. When the correct item is highlighted a little 100hp sign will be displayed in the bottom left corner of the screen, this is the item you want. After buying your potion, you can check out the blacksmiths. A hammer sign represents this, and in this shop you can sharpen your weapons to make them stronger. The first option is to sharpen the weapon, the second is to cancel. After choosing sharpen you can then choose which character we open to sharpen. The level of the weapon and how much it will cost to sharpen it to the next level is displayed on the bottom right. At the moment Hugo will not have enough money to sharpen any of his parties weapons. It is best now to proceed to Lulu's house. This can be found very near the entrance to the village on the left hand side. As you approach it an event will begin. You will see a large man shining a suit of armour. He talks about how this armour is very important to him, and belonged to a noble warrior long ago. Sooner or later Lucia turns up and you are entrusted on a mission to deliver a document to the senate at Bine del Zex that indicates that the tribe is willing to begin a peace treaty. The man carrying the armour will also ask u to deliver a small pentagram looking object to the light fellow house in Bine del Zex. The trip is about a weeks worth (sergeant comments to bring plenty of clean underwear), and you are also to take a little boy with funky red hair called Lulu. After this scene, the villagers show you out of the village and there are big hugs all around. The companions set off on their errand. Amur Plains: Rather than use a free reaming world map like in previous Suikodens, Genso Suikoden Three uses a point and click style where u click on your path to reach your destination, but there are various forests and plains on that path that you must cross through first to get to your destination. The end result is far more effective than the usual world map used and actually makes things more rewarding. The first area to get across is just a short stretch of grass. In this area you will encounter enemies in the form of random battles. All the battles here are very easy and require no strategy. The small blue crystal that you see is for saving, I suggest that you do this. Simply walk up to the crystal and press circle. The fist option is to save, the second is to cancel. If you are saving over a previously saved file you will need to make sure you overwrite it by pressing up after pressing circle for the first time. To exit the Amur Plains, simply follow the path to exit them (yes its that simple). A Brief Explanation Of The Battle System: To start with there will be three icons at the top of the screen to choose from, the first is to fight, the second is to run, and the third is to Auto. What this does is to make everyone attack for the turn so you can concentrate on reaching your next location rather than tediously entering commands to defeat a few highly weak bunny rabbits. If you choose run, there is a chance you will escape, you will not however receive any money, skill points (see later) or experience. Brass Castle: After traversing the Green Plains we reach Brass Castle. There will be a scene as you walk towards it. After the scene I suggest you make use of the save cone on your right. After entering the castles main compound you will see some more shops. These are the rune masters (represented by the orb), the armourers (... the armour), and the skills shop (... the book). Skills are new to the Suikoden series. Each character comes with various skills that can be upgraded at the skill shop via the use of skill points earned in battle. These skills are very important in strengthening your character and can have devastating effects when the right combination of skills is equipped. At this point there is still no point in visiting any of them, as money will still be tight. Half way through the compound you will enter the main castle where there will be a scene where Lulu bumps into a small knight clad boy whom is accompanied by some fierce looking warriors. The little boy apologizes and is bustled onwards. Hugo notes that Chris' surname (one of the knights) is the same as that of the warrior's house to whom he is meant to deliver the pentagram looking thing. Afterwards carry on walking through until you reach another save point on your right, save then move onto the forest. Zexen Forest: Upon entering the forest you will soon reach two paths. At this juncture there will be a sparkling bit of grass. Whenever you see one of these go up to it and press circle, as you will harvest a herb or some other item. Both paths hold a herb but I suggest taking the left path, as it is more linear and easier to navigate. There will have been a distinct increase in the strength of the enemies here compared to those on the Amur Plains. Always try to eliminate the ladybugs first as the have a group attack that is quite damaging. The little green holly berries are nothing to worry about. Always remember to keep your health above half to be sure of making it through the next battle. You should have acquired many potions through battles on the Amur plains. If not, now might be a good time to back track and pick up a few more. You levels should increase fairly rapidly until about level 14 or 15, this is a good level to reach your destination at. Halfway across the left hand path you will get a cut scene between a knight clad in blue armour and a little short midget. These two are Fred captain of the Maxmillian knights, and Rico his squire. He asks whether you have heard word of the fire hero, either response will end with his departure. Continue on through the forest to finally reach your destination. Bine Del Zex: After all that work your party has finally reached its destination. Make use of the save cone before entering the town and then proceed onwards. You will get a cut scene as you enter the town. Your first impression is likely to be, oh my god this place is huge. This is where the aid of the map is important. By pressing start you can toggle the map on and off. Grey buildings represent buildings you can't go inside, red buildings, ones you can. The first objective is to deliver the pendant item entrusted to you. The Light fellow household is found on the West side of the city, you can't miss it; it is heavily covered by flowers and trees. After this its time to visit city hall to deliver the peace treaty. The guard talks about how the hall is in session, and that you will have to come back another day, sergeant doesn't see the point in arguing. The team should now go to the inn and rest and save. The next day return to city hall, yet again you will not be allowed inside, return to the inn and rest again. Pass two more days doing the same sequence and eventually you will be allowed inside. There you deliver the peace agreement, but there appears to be a degree of scepticism on the Zexen side. Afterwards return to the inn again, you will get a scene at night where two large looking members of Chris' squad come to look for you, (one looks a bit like Solon Jhee). You escape through the window and take the only route through the city. You will now face your first boss battle. BOSS: Zexen knight platoon First of all the fact that Fuba is no longer in your party will make things more difficult from the start. Also Lulu's defence is so weak that he will be dead in three hits. His attack is also too weak to do effective damage. The best role for him is therefore as a damage soaker; have him continuously heal himself so as to draw attention away from your two main attackers, Hugo and the Sergeant. Have these two attack each soldier in turn until all four are defeated. If all has gone well all three party members will be alive at the end of the battle causing their levels to zoom up to level 20. This will make the next fight against the same type of enemies much easier. After defeating another Knight platoon, you will get to the city gate; here the two soldiers who you spied from your window before escaping out of it meet you. Choose the second option to view a cool little scene with Fuba and escape the city. Once out of the city, save and heal up. The heroes decide the best course of action is simply to return to Karaya village and report what happened. Go through Zexen forest, the enemies will be of the same easy standard as before. This time take the right path, at the beginning there will be a corpse; check it to receive an item. Continue through the forest like before to reach Brass castle. Sewers: Yet again save before doing anything else. Fuba will depart to make the group less conspicuous, leaving you back with your party of three. In the main castle there will be a scene where you are discovered. Our heroes hide in the chimney to escape their pursuers, and are then emptied into the sewers. The sewers are a completely linear dungeon, simply continue straight ahead. There will however be a distinct increase in the toughness of enemies here, especially the yellow spiders. Make sure all characters are fully healed after each battle to ensure success in the next. You will exit the sewers on the other side of Brass castle, save, and then head back to the Amur plains. Tragedy: Heading through the amur plains the heroes will note as the sun is setting that there is an awful lot of smoke coming from the direction of Karaya. After saving and exiting the plains you will reach the village, slaughtered troops lie on the floor as houses are ablaze. Lulu runs ahead, screaming for vengeance, the rest of the party follow. Lulu draws his knife, and runs towards the nearest knight, quicker than a flash she draws her sword and runs him through, he falls to the floor, dead. Hugo runs up, clutches him, he has failed in his duty to protect him, fire in his eyes he gets ready to die fighting the knight who felled his friend. The Sergeant holds him back, and the rest of the knights leave without incident. The next day in the early mist, the heroes pay their respects to their fallen comrade. This marks the end of Hugo's first chapter. Geddoe Chapter 1: Bine Del Zexse After watching the prologue where Geddoe and two other people chat. Geddoes chapter will begin at a pub where some mercenaries will talk and Ace will go to Geddoe's room to wake him up and from there you get control of Geddoe. Take Geddoe downstairs and the other mercenaries will exchange some words. When you get outside you can control your party around the city and go into shops. I suggest you visit the item shop (picture of bottle) and by a restorative potion. After you've looked around the city go to the gate that is at the top of the ramp and you will see the characters chat again before entering it. A bit north you will find a save point which you should use and then continue to head north to exit the city. You're destination from here will eventually take you to Harmonia, but before you are to investigate the grasslands to see if the fire hero reappeared there. You will now be on the world map for the first time and you will want to head to the only available destination to the east which is Zexen Forest. Zexen Forest Whilst travelling through here you will encounter enemies through random battles. Battles are quite simple. The first icon is to control your characters manually, the second is to run and the third is auto attack. Select fight and more icons will appear. The first is to do a normal attack, the second is to defend, the third is to use your runes (magic/special attacks), the fourth is to use an item your characters might have equipped to them and I'm not to sure about the last one. Since the battles are easy it would be wise to use auto or just do normal attacks. For winning battles you get money (p) exp points and skill points. You can use money to purchase items and equipment or sharpening your swords. When you get 999 exp pts you will get a level up and skill points are used to increase your rune levels. On the first area follow the path to the next area. In the next area walk down a bit and head to your right to find a man dead. Press circle to pick up an item off him then head back. Walking down a bit further will trigger a scene where a man and a young girl will speak to Geddoe. It doesn't matter how you reply because he runs off whatever you answer. At the fork head either way because you will end up in the same place. If you go right (the way I go) you'll come across a herb that you can pick up then continue to follow the path. When you get to the point where both paths meet up you will find another herb. After this follow the path down to reach the world map. Once again you're on the world map so head to the nearest location, Fort Brass. Fort Brass The first thing to do here is to save your game then head on along the path to enter the town. The only thing to do here at the moment is to use the shops to get the latest equipment and upgrade your weapons. After you have finished your business in here head back out to the world map and head to the Yaza plains. Yaza Plains Not here long but if you want you can stay and level up for a bit otherwise just head straight up. On the world map go to the only other available destination. Great Cavern Upon entering you will see an event where Geddoe and the other mercenaries meet with the lizard type inhabitants, but after a brief chat they're allowed to enter. The cavern is the home of the lizards and there are some shops around here. The shop in the bottom left is an inn, the one in the bottom right is where you will be going a bit later, the middle right is a weapon/armour shop. I advise you to upgrade Geddoe's and Ace's weapons and then buy the most armour you can with the rest of the money. The middle left is an item shop, top left is a skill shop and top right is a trade shop. To progress further speak with the green lizard near the right ramp and follow him up to the north door. Geddoe will go in and speak with some man and then update the rest of the party. Remember the door in the bottom right? Head there now to continue. In the next area follow the lizards to engage in your first boss battle. Three Lizards Use Geddoe's level three thunder rune and attack with everyone else. When Geddoe finally casts the thunder spell the lizards will fall. For winning this battle you should get at least one level up. The green lizard from before will now join you temporarily. Continue down the path and into the next area. Head through the left door here and continue to follow the path outside. The lizards you fought earlier have just been killed by Chris and the rest of the platoon. This battle is hard for this part in the game but no need to worry as there's no way to win it. After the battle Chris and the rest of the soldiers leave and then the green lizard. Don't waste healing potions on yourself, instead go to the inn and rest there. Now go to the north room and after the event you'll be back on the world map. You're next destination is Karaya village but if you want you can head to Fort brass again, whatever you choose to do head east after. Amur Plains Get fights here to level up a bit then head to the next area. Use the save point in the next area and then continue east to get to the world map again and then head to Karaya Village. Karaya Village As you enter a girl with a bow will attack you, as you can expect this is a boss battle. Karayan Women and henchman Follow the normal routine. Level three thunder with Geddoe and attack with everyone else. The thunder should wipe out all of the enemies. For winning this battle you get a helmet and a load of experience points. The first thing to do here is to shop around upgrading your skills and weapons. After you've finished shopping head to the house in the south and your party will split up. In control of Ace and Joker head back to the entrance to see an event involving the girl you fought earlier and then you will be back on the world map. On the world map head back to the Amur plains. Amur Plains The girl from Karaya will be searching for the mysterious girl (sarah) she saw a moment ago so the first thing to do here is to save your game then go where the girl went which is just off the main path to the north. Joker and Ace will have a chat with her then she will run off again. The scene now switches back to Geddoe who is speaking with the man you met earlier in Karayan Village. A villager running in with some urgent news for the man will cut the chat short. Queen will come in after to let Geddoe know and both of them will go outside. Back with Joker and Ace and they have caught up with the karayan girl who has also caught up with the sarah. Joker will come to the rescue and Ace will drag the Karayan girl away. After their next chat Joker will point out smoke rising from the direction of Karaya and so u should head back to Karaya using the save point as you go. Karaya Village When you get back here you'll once again be with Geddoe and Queen and the situation is now clear, the village is under attack and here you will get a choice, make sure to use the bottom one to avoid the fight with that mean looking dude. If you choose the top one you will have a very hard boss battle and I'm not sure whether you can win it or not (as I've always gone with the second option). Geddoe and Queen will attempt to run and you'll see a cool cut scene. Geddoe and Queen will come to a stop at a top of a hill where you are joined by the rest of your members. After this event you'll be back on the world map with some new places to visit. First go east to the mountain pass. Mountain Pass The first thing to do here is to save your game then head up the path and when you reach the fork head left (right leads to a dead end) into the next screen. Here head up the long path until you reach the next fork and head right. Follow the path in the next screen and save your game before exiting that area. When you walk down a bit you will see your next boss so make sure everyone's healed before you approach it. Boss: Giant Tortoise This boss has three parts to it, two heads and a main body. With Geddoe do his level 3 thunder spell, with Joker do his level 3 fire rune (make sure no ones near when you use it) and then with the Karayan girl do one of here stat boosting spells. If you get low on hp have the Karayan girl use her heal all spell. Make sure you kill the right head first as this is the one that can heal, then the left head, then finally the body. After the battle open the chest to get a load of goodies and then head down the path by the man. In the next area follow the path down to exit the mountain pass. On the world map head east. Kaleria The first thing to do around here is shop. Buy new equipment, upgrade weapons, assign/buy runes etc. After you've finished shopping go through the entrance in the north. After walking forward Ace will leave the party so head back to the inn and the party will have drinks there before some men enter. Watch the event and chapter 1 will end and you will be taken back to the trinity trite selection. Trinity Trite Selection Once back here select Chris to play her chapter 1. Chris Chapter 1 If you haven't already seen her prologue you'll see it now. Chris will ride down a street full of people then after, when she's sitting down she speaks to her friend there. If you just watched the prologue select Chris again to begin chapter 1. Bine Del Zexse After watching the event you'll get to control Chris in the town walk to the left to get a choice, choose the top one and Chris will rest and you'll then see another event involving Chris and some of her men. Once In control of Chris (and her fast horse) use the save point then exit into the world map. Your destination is Fort Brass so first thing to do is head to Zexen Forest. Zexen Forest The random encounters here are extremely easy seeing as most of your party are on horses. Follow the path into the next screen and keep going until you reach the fork. Here head left into the next screen. Follow the path around collecting the herb on the way and then when the two paths meet up there is another herb to get. From here follow the paths to exit the forest. On the world map head to Fort Brass. Fort Brass Use the save point as soon as you enter then keep going forward to enter the town. You'll see a lengthy event here and you'll see a familiar face, (and event) Hugo! After the event you'll be in one of the rooms with the little boy. Head out and go right and down the stairs. Go through the large double doors and then walk towards the screen. You'll be outside again and if you head right you'll see another event. After head back to the small boy and then choose the top option. You'll now see another event with Chris and the others outside. Soon Chris and the others will be informed about the lizards and now you'll be taken into a war battle. This war can't be won so the best thing to do is keep using auto. The objective of this battle is to get Chris to the circle that appears on the right, once your enemies overwhelm you, when you do the battle will end. Chris and the others retreat and a conversation follows, the party decide to go to the village of the attackers, Karaya Village. Amur Plains You will now be in Amur plains and on your horses again. Use the save point which is by where you start then try to level your characters up by 2 or 3 levels then head out the area. Back on the world map head to Karaya Village. Karaya Village Once in control of Chris head into the now burning village and watch the event involving Hugo. When you get control again organize your party and head down for a boss fight. Karayan Soldiers This is quite simple if you took my advice earlier and levelled up a bit. With Chris use her rune, with the blonde man use his rune that affects a group of enemies and with the purple haired person use the bow rune. Keep attacking and using these strategies to win this battle. You will fight another battle after this one and then Chris will notice that there are lots of dead people and then you will leave Karaya automatically. Fort Brass Back in Fort Brass you will see another event and then will be in control of Chris again in her room. Head into one of the inn doors next to you to meet up with the rest of the party. Head down the hallway to see Precival and another soldier then head back to the entrance of the town. You'll meet up with one of the soldiers so after that exit the town. Zexen Forest Just passing through so head through to get back to the world map. Bine Del Zexse Back in the town you can get more supplies or upgrade your weapons but then head to the church. Watch the event there then you'll be taken back to the meeting room from the beginning. After the meeting head back to Chris' house. The next event marks the end of the chapter. Trinity Trite Selection ------------------------------------- Updates: 0.1 - 08/04/02 - This is the first version, its all a little rough around the edges, a little imprecise in places, and there is not much here. Expect corrections within a few days, and a full update soon. 0.2 -08/17/02 - Added Geddoe chapter 1 walkthrough and Chris chapter 1 walkthrough Written by Chardas First started on 14/8/02 Contact by email address- xxchardy2xx@hotmail.com Next update will contain a castle faq and further walkthrough Disclaimer: This walkthrough is joint Copyright C.Pinnock and B.Chard 2002, (as it is a joint effort where both members have put in equal effort) and may only be distributed (at the moment) on http://www.gamefaqs.com/ and other already approved sites. If anyone wishes to use this on their website the must contact me (cludski77@hotmail.com) first and ask for my permission, and finally give myself and B.Chard full credit.