------------------------------------------------------------------------------- __________________ __________________ _______________ / ______________ \ |\ \ |\ \ / / |\ \ | \ _____________\ | \_ ______ _\ |\ \_____________| \ \\ \ \ | \ | \ \ \ \| | \ \ \ \ \\ \ \___________| \| \ \___ \ \ \ \ \ \ \ \\ \ \ \ \ \ \ \ \ \ \ \ \ \ \\ \ \______ \ \ \ \ \ \ \ \ \____________\/ /| \ \ \ \ \ \ \ \ \ \ \ ______________/ | \ \ ______\ \ \ \ \ \ \ \ \ \ / \ \ \ | \ \ \ \ \ \ \ \ \____________/ \ \ \____| \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \______________ \ _\ \__\__\ \_ \ \ \ \ \ \ | \ \ \__\ \ \________________\ | \______________\ \ | | \ | | \ | \|__| \|_________________| \_______________| Playstation Parasite Eve II FAQ/Walkthrough September 14, 2000 Version 1.0 Done by Ibrahim Ghouth [ibmG] (faq_ibm@hotmail.com) Disclaimer: Well this is my second FAQ so please forgive my inexperienced writing style. This document is meant to be a tip/walkthrough for the Playstation version of Parasite Eve II. This FAQ/Walkthrough is copyright of Ibrahim Ghouth and is not to be reproduced unless in its whole form or to be sold for profit without the author's permission. Parasite Eve II is a trademark of Square Co. Ltd. Copyright 1998-1999 by Square Co. Ltd. All related names fall under the same applicable laws. All rights reserved. Any comments or tips on enhancing this document, please direct your e-mail to faq_ibm@hotmail.com. Contents 1. Updates 2. Prelude 3. Introduction 4. Basics/Controls 5. Cast 6. Walkthrough 7. Weapon List 8. Armor List 9. Item List 10.Key Item List 11.Parasite Energy List 12.Credits ------------------------------------------------------------------------------- 1. Updates Version 0.7........First version of faq written from scratch to the end of 12/9/00 disc 1, weapon, item, PE, Key Item, Armor lists added Version 0.8........Second version of faq written till Neo Ark 14/9/00 Lv3 PE list, more weapons, items, armors, key items added ------------------------------------------------------------------------------- 2. Prelude Parasite Eve was released in Japan in early 1998 and later in America in September 1998. It was a first of its kind and Square labeled it as a 'Cinematic RPG'. In December 1999 the sequel is released in Japan. And now in September 2000 in the US (almost a year later...) It features improved graphics over predecessor and a different storyline. The game still takes place in the New York area but in the year 2000... ------------------------------------------------------------------------------- 3. Introduction The game takes place a few years after the original. The year is 2000. Aya is now part of the (M.I.S.T)Mitochondrion Investigation and Suppression Team which was formed after the crisis the past year involving Eve and her mitochondria bred creatures. Although Eve was eventually killed, Mitochondria based creatures are still running amok in the streets and are now labeled as N.M.C(Neo Mitochondrion Creatures). ------------------------------------------------------------------------------- 4. Basics/Controls i) Controls It seems like Square revamped the controls to be more toward the RE series. Does this mean the game is moving towards there to? Up - Moves Aya forward Down - Moves Aya backwards Left - Turns Aya Anti-clockwise Right - Turns Aya Clockwise Circle - Hold to make Aya run(not needed if analog is used) X - Check surroundings,open doors etc Triangle- Bring up Aya Parasite Energy menu Square - Hold to make Aya lift and ready weapon or target enemy R1 - Shoots Weapon(only in battle mode) R2 - Shoots secondary function(as in half-life) Select - Brings up Map Start - Brings up Status Screen This new controls is a godsend to those familiar with RE controls but somehow rather brings disaster to PE. Running away from enemies to avoid their attack just became harder. Anyway it takes alot of getting used to...especially if you just played the original PE. ----------------------------------- ii)Battle System Square also changed the battle system. Meeting the enemies is the same. When u enter the enemies field of view or target them, you enter a battle which is signified by the screen turning black and white for a moment (as in RE3). However the battle system is now changed. 1)There is no more ATB(Active Time Bar) for actions. Instead Aya can target an enemy with Square button. When targeted, the enemy can be shot at by holding the R1 button which then depending on your gun shoots according to its Rate of Fire. This makes the system more action oriented. 2)Magic or Parasite Energy is used by pressing the triangle button which in turns brings up a menu of all P. Energy Aya has learned. Depending on the magic highlighted, a polygonal target field would appear which signifies its range. The magic is then chosen by pressing the circle button which brings up an ATP which decreases and the magic is cast when it reaches 0. The length of time it takes for the ATP to reach 0 depends on the spell used. 3)Battle area is significantly increased in size and is now the whole area you are in. Meaning you can switch 'screens' during battle. 4)Escapes are done by entering a door or climbing a ladder to go into a new area. This however loses you 10 BP(Bounty Points). 5)When a battle is won you receive Experience Points,BP,MP and occasionally HP. ----------------------------------- iii)Map The map is a very useful tool in PEII. 1)Parts of the map is revealed as you enter the area. 2)The whole map is revealed when u find a copy of the map and your GPS tool creates a copy. 3)A red arrow represents yourself and the direction you are facing. 4)A blue line represents a door. 5)A key on a door represents a locked door(this appears when u try to open a locked door for the first time. It turns blue when unlocked). Therefore it is suggested to check ALL doors despite it being know to be locked for future reference. 6)A T symbol represents a telephone which is used to save your progress. 7)A B symbol represents a box used to hold items like chests in RE. 8)An area highlighted red represents an area where enemies are present (hehe this kills all surprises). 9)A red dot represents your current destination. 10)You can also press Triangle to hear some of Aya's comments on the area. ----------------------------------- iv)Inventory 1)Aya can hold 20 items with her at once but not all of these are available to her during battle. 2)In order to make them available to her in battle, you have to attach them to her armor. The number of slots available in her armor depends on the type of armor she is currently wearing. 3)Essential items to be attached are bullets, a spare weapon and maybe a medicine or two. 4)Pressing Triangle while on an item in the status screen brings up a new screen which tells further info about the item. This is applicable to armors and weapons as well. Magic too!! ----------------------------------- v)Parasite Energy Parasite Energy is PE form of magic. However it style is very different from PE I. 1)There are 4 elements of magic(fire,water,earth,wind) 2)Magic is learnt by trading Exp pts for learning a new spell or a higher level version of it.(This is done by highlighting the spell, then selecting the first option. The exp pts required are at the bottom right hand corner of screen. Choosing revive/strengthen will make you 'learn' that spell) 3)There seems to be only 8 types of spell so far. All are explained below. 4)Using magic in battle is different. This is highlighted above under Battle system. ------------------------------------------------------------------------------- 5. Cast These are the main characters as highlighted in the Opening CG. Name Role Aya Brea Main character of PE and PE II Pierce Carrandine Aya's Partner? Rupert Broderick Aya met him in the Akropolis Tower Gary Douglas Resident of Dryfield No. 9 Mysterious member Jodie Bouquet Runs a store in M.I.S.T HQ Kyle Madigan Aya meets him in Dryfield Eve She's back???? Hal Baldwin Leader of L.A. MIST Department Flint Dog of Gary Douglas ------------------------------------------------------------------------------- 6. Walkthrough Some notes before continuing with my walkthrough. You may seem to think I am being brief with my faqs but actually I am just trying to keep the game spoiler free. Therefore I will only be highlighting the strategies of completing the areas, getting items and killing bosses. Some bosses names may be spoilers so try your best not to look. I am not here to tell you the story of PEII. :P Also Legend of this walkthrough...highlight the word and hit CTRL+F in WordPad to find the words in this document. !!!BOSS!!! - start of a boss fight !!!END BOSS!!! - end of a boss fight (((OPTIONAL))) - optional area (((END OPTIONAL))) - end of OPTIONAL area @@TIP@@ - just a tip from me :) -=[ITEM - ITEM(S) you may find in the area (some my end with 'S]=-' so just search the document with the prefix) Shop - Various 'shops' in the game ----------------------------{{GOOD ENDING PT}}--------------------------------- ^ | A point which is a pre-requirement to get the good ending --------------------------{{END GOOD ENDING PT}}------------------------------- ^ | end of GOOD ENDING PT ----------------------------{{BAD ENDING PT}}---------------------------------- ^ | A point which happens if the BAD ending path is chosen --------------------------{{END BAD ENDING PT}}-------------------------------- ^ | end of BAD ENDING PT So lets get it on!!! September 4 2000 8.18pm M.I.S.T Center, Los Angeles You start in the M.I.S.T Training center at the Shooting gallery. After your introduction with Pierce is over, you are given the choice to either start your training or forget it. I suggest you at least do a level 1 training before proceeding. Oh yeah! You also get to choose a music to be played during this time. The only weapon available to be chosen would be the M93R. In the training press Square to target the targets and R1 to shoot. Press Start to and choose the bullet icon to manually reload. Training Lv Description 1) Aya is stationary as well as the targets. No human targets to avoid. Cakewalk!! 2) Aya is stationary but there are moving targets. No humans. Easily done. 3) Aya goes into the battlefield and enemies move around her. You are introduced to the GPS (Global Positioning System). The GPS tracks down enemy movement. By the way human targets are to be AVOIDED and targets are unable to hurt you even if u ram into them. 4) Aya is in the battlefield with the introduction of magic or otherwise called PE. Things get tough here but you do get 2 free colas. 5) Aya is in 'Real Battle Mode". Supposedly a simulation of real battle. (Since when it got this tough??) Cardboxes flash for a while before you get zapped by a electric bolt from the ceiling. You are required to equip your own items before the fight so press start and do it!! You are given a number of Recovery1s and MP Boost1s. You get 100,200,300 BP depending on how well you did in each training level. Also if you did well enough, Jodie will give you some items. Some of the items I got were 1)50 x 9mm Hydra Bullets 2)Ringer's Solution 3)Hunter Goggles 4)Shoulder Holster Seems like I am missing 1 more...hmm.... Anyways it might seem tad difficult at this point in time so if you can't handle it leave it for later. @@TIP@@ Interact with items more than once. This will invoke various replies showing Aya's witty character (trying to keep herself from being insane i say) Also some may give off important clues and juicy information. Head outside once you are done. Enter the room you pass by before reaching the carpark. This is the shop where you can use BP to buy items like guns, ammo, medicine etc. SHOP[Jodie] -Weapon BP --PA3 1000 --M4A1 2450 -Ammo BP --Shotgun 60 per 10 --5.56 100 per 80 --Batteries/Fuel FREE -Armor BP --Turtle Vest 1680 --Combat Armour 3250 -Items BP --Recovery1 100 --MP Boost1 320 --Penicillin 80 --Stim 80 --Combat Light 60 --Pepper Spray 100 Talk to Jodie to learn more about guns and Pierce. Head to the carpark next. In the carpark, head left from where you came in and move to the area with lots of first aid kits. Check the area for Recovery3. Talk to Pierce to start your first mission at the Akropolis Tower. ----------------------------------- September 4 2000 8.56pm Akropolis Tower, Los Angeles You start in the streets outside the Akropolis Tower. You may notice that you may not be able to run in this area? Why? Because you are more or less in an FMV(Full Motion Video) which takes a lot of RAM area thus disallowing the space for the frames and speed of Aya running. Anyway technical stuff aside graphics look real cool (unless you got a PS that is skipping...then this part is a tearjerker as you hear your PS desperately trying to breathe its last) When you enter the building head to the square where you will hear the phone ringing. Pick it up and speak to your superior Baldwin. Enter the door next to it and receive a key from a SWAT member. Back in the square there are four things for you to take. -=[ITEMS]=- 1)A Recovery1 from 1 of the dead bodies beside the window that is broken. 2)A map copy from the white terminal at the back of the statue 3)Supply Box of 500 9mm ammo from the front of the statue (unlimited) 4)A Recovery2 at the bottom of the screen from where you took the ammo. Head down to the Patio where when you press SELECT you see Patio highlighted in red. You know what this means. LUCK!!. Using the key the SWAT member gave you, enter the Cafeteria. Enjoy your next enemy. !!!BOSS!!! -------Human NMC------- My Weapon of choice: M93R Games are always easy at the start. This is a simple boss. Stay where you are blast him a few pistol shots and when he gets closer, use Pyrokinesis all the way. Piece of cake. -=[ITEMS]=- 1)Check the table for a Scientific Journal 2)Check the monster's body for a Metallic Implant(Key Item) !!!END BOSS!!! Once you grab the implant, you will meet a new friend Rupert Broderick. He will keep you out of the cafe. At this point you will find all the doors locked and you will find enemies running wild around the area. Head to the lobby and make a phone call. Now find the elevator hall locked from the inside and head back to the cafe. Move on to the walkway you didn't go to before -=[ITEMS]=- 1)Get Blue Key from Key Box 2)Stim from fridge in kitchen 3)Recovery1 from body in kitchen 4)MP Boost2 from garbage can next to entrance to cafe area from Fountain In the security room, check the monitor to survey the area. Note missing SWAT from next to coke machine. What happened to him?? Then check the control panel next to the monitor to find keyholes. Blue Key...Key hole...Blue Key...keyhole. Left Keyhole to be precise. Also the notice board opposite the control panel sprouts some nice info on a musical piece called bridge. Head to the fountain area, unlock the gate to the Patio for easy access, and head to the Forked Road -=[ITEM]=- 1)Forked road the guy next to the entrance to the Observatory get penicillin Now that the Observatory is unlocked, head there and check the SWAT guy taking a permanent rest on the bench. -=[ITEM]=- 1)Body Armor aka Tactical Vest on the body of the SWAT on the bench Equip it and move on. Don't forget to re-equip your attachments. They give you items to use in battle You'll need it. You got 7...thats quite a number. Head to the Promenade and before letting curiosity get the better of you... -=[ITEM]=- 1)Head further down the Promenade to check the body to get the MP5A5 with torchlight attached Next Enter the Sanctuary and meet a masked man, No.9(Psycho Mantis??) and Rupert. Get the skull key on the floor and head to the left to the Roof Garden. Witness the event then get the card which was left by checking the locked door twice. -=[ITEM]=- 1)Black card is given to you by checking the locked door twice in Roof Garden (((OPTIONAL))) You may want to head back to the security room to use the skull key and drain the fountain. And since you are in the area...refill ammo. Also enemies are here and about and thanks to your map, you can choose the best route so that you don't meet any enemies. This may be bad because enemies give you EXP and BP and if you lack these...you gonna have a hard time later on in the game. Its your choice. -=[ITEM]=- 1)Check drained fountain for a Grenade Pistol. Powerful Stuff (((END OPTIONAL))) <> (password) Continue your way to the bridge. DO NOT enter the water or you will get poisoned. Instead check the red light beside it and enter the 3 digit password to raise the bridge (561). Move on to the Heliport. Remember to save first. Once in the Heliport, move all the way to the back to the elevator shaft. Notice the generators on the way there. Once you reach the shaft, you will notice it to be empty. Head back to the start of the Heliport... !!!BOSS!!! -------No.9-------- My Weapon of choice: Grenade Pistol Start by running backwards away from him while shooting wild shots at him with the Grenade Pistol (well maybe not too wild). Whenever you reach a generator, wait for No.9 to be beside it before you shoot the generator (with a MP5A5 or M93R) for some BIG damage. Don't forget about the gas pipes at the last area near the elevator shaft. @@TIP@@Always be on the lookout for backgrounds you can shoot. @@TIP@@Blow away all your weapons do not be stingy...at least for this fight. Because like your weapons are 'borrowed' **Major Hint** No.9 has 4 types of attack 1)He slices at you 2)He dashes before slicing at you 3)He throws a smoke bomb at you (only happens if you are far away from him) (the bomb travels in an arc)(this paralyses you) 4)He lights his sword? This means he is about to do a jumping slash. RUN!! !!!END BOSS!!! Once he is defeated move on to the roof. ----------------------------------- September 5 2000 1.44am M.I.S.T Center, Los Angeles After talking to the chief you will start here. I gotta ask... all my items I got in Akropolis are in the trunk of my car. What about my weapons? WHERE ARE THEY? Probably returned to the SWAT squad...dammit...my Grenade Pistol. Argh... Well at least I got new armor. Check the trunk of the car to find 3 '?' items 1 is a Protein Drink, another is a Ringer's Solution and lastly a Belt Pouch. Talk to Pierce 3 times to activate the next mission. But try to stop by Jodie's for a while. Spend those well earned Bounty Points (hehe). Also you may want to re-do the training with the awesome M4A1...hehe...I am a cheater... SHOP[Jodie] -Weapon BP --PA3 1000 --M4A1 2450 -Ammo BP --Shotgun 60 per 10 --5.56 100 per 80 --Batteries/Fuel FREE -Armor BP --Turtle Vest 1680 --Combat Armour 3250 -Items BP --Recovery1 100 --MP Boost1 320 --Penicillin 80 --Stim 80 --Combat Light 60 --Pepper Spray 100 ----------------------------------- September 5 2000 12.13pm Mojave Desert, Nevada You start out at the gas station in the desert. Notice that your car is here meaning that this acts as your supply box to store unwanted items. As you can only hold 20 items (inclusive of attachments) I suggest putting everything you do not need in there also your supply box and a save point is nearby. -=[ITEM]=- 1)Supply Box of 9mm P.B. ammo beside your car (infinite) Head on to the Main Street. There you will find the entrance to 4 rooms of which 2 are locked. Explore Room 1 %%% and Room 2. -=[ITEMS]=- 1)Penicillin from checking shelf in Room 2 TWICE 2)Recovery1 from checking sink in the toilet of Room 2 TWICE Notice a small gated opening next to the Ice Dispenser beside Room 4? Yeah enter there to get into the Driveway. -=[ITEM]=- 1)Recovery1 from checking fence in Driveway TWICE Check the well a few times if you wish to earn BP and EXP...not for free though Enter the door in the Driveway to enter the Factory. Notice the Control Panel opposite the door you entered and a locked shutter next to the drawing table beside the door you entered. There is also a car in the next room. Being blocked by the car is a large shutter to the garage. Ok that's our destination. Here is how to get there. First head to the switchbox beside the front of the car. Switch it on to operate the Control Panel. At the Control Panel move the car up then turn it. Once this is done, move to the back of the locked shutter and unlock it...now you have two different entrances to the room with the car. So now head back to the Control Panel, turn the car and head through the now un-locked shutter to enter the Big shutter. Oh yeah press the switch next to it to open it. After a chat with Douglas, he will give you the key to Motel Room No. 6. -=[ITEM]=- 1)Motel Key No.6 from Douglas the first time you meet him So lets head there. To go there you have to return to Main Street and head into the large gate to enter Parking. Head into the a green door in parking to enter washroom (for males i assume). Notice the graffiti written in blood on the wall Here is what it says: "Solve.. my riddle ....fore you go" "How ..any phones in Dr....ield's streets?" "Then proceed, g.. ..own below" "To sunless mol..hills ..here red blood sleeps" This message translates into "How many phones are there in Dryfield then go underground to where red blood (red wine) is" (major hint) (man this guy has alot of blood to write such a long message) -=[ITEM]=- 1)Buckshot Shotgun Gauge from Dumpster in parking So from the parking there is a staircase to move up to the balcony. Use the key on Room 6 to enter it. Here you will find a small wardrobe to store items and a phone as well as the entrance to the Water Tower by using the ladder at the balcony in Room 6. -=[ITEMS]=- 1)2 x Stims in the Motel Room No.6 Wardrobe beside the closet 2)50 x 9mm P.B. bullets in the Motel Room No.6 Wardrobe beside the closet Head on to the Water Tower. !!!BOSS!!! -------8 Horse NMCs------- My Weapon of choice: PA3 (Shotgun) You start out facing 2 of these NMCs. Finish them off and head on the bath they were blocking to a switchbox. Notice you are still in battle mode. Switch on the Switchbox and run towards the open gate. The gate is timed and will close so you gotta hurry. Run past the 2 NMCs you meet. Beware of the one right infront of the gate. He will charge the moment you enter the 'screen'. My advice? Run towards the wall of the ladder while entering the screen. The NMC will run right through you. Once you enter the gate, it closes...but it is not over. Remember the hole? Well Horse NMCs will enter through the hole 2 at a time to attack. Altogether you have to defeat 8 NMCs inclusive of the ones you defeated before this point of time since you the time entered the Water Tower area. Since they are very vulnerable while squeezing through the hole, I advise you blast them there and then with a high powered weapon (hehe....PA3). @@TIP@@When the horses start to scratch the floor with their hooves be prepared to run as they will be charging head on at you very soon for some very high damage. @@TIP@@Don't forget to use magic....umm..PE since u will get 32 points of MP refilled after this battle. Also learn Healing if you must. !!!END BOSS!!! After the battle a ladder will drop and you will meet Rupert Broderick. After the events don't forget to head up a ladder to the top of the Water Tower for items. -=[ITEMS]=- 1)Key Taken from Corpse above Water Tower (duh!!) 2)Recovery1 from corpse above Water Tower To re-open the gate permanently, you have to switch on the switchbox near where you and Rupert were interacting. You may notice that your current destination is very close to the Water Tower but take a moment to use the Key Taken from Corpse to open the door to the Saloon in the Water Tower area (the door you couldn't open before). You will enter the Saloon and have access to the Bar. -=[ITEMS]=- 1)Magnet from fridge in Salon 2)Recovery1 in locker in Salon In the Bar, you will find 2 items. You can also unlock the main entrance to the Bar. -=[ITEMS]=- 1)Map of DryField from washroom in Bar 2)Cola in fridge next to the main entrance of the Bar (((OPTIONAL))) You may want to re-enter the Water Tower to head to the red dot. But in order to kill all the enemies in the area...I suggest you make a detour. Bar-Parking-Main Street-Balcony and then back to the Water Tower. (((END OPTIONAL))) At the small path beside the Water Tower, you will find the entrance to the Factory as well as an intercom. Buzz Douglas to let him tell you of the key in the grate beside you. Now you see the key but you have a problem. It is blocked by a grate. So use your Bottlecap Magnet and use it to 'grab' the handle of the key and move it out all the way to the small opening on the top-right of the grate. You may wonder...why go through all this trouble to get to a place where you have entered before? Because the door you use the last time was mysteriously locked...there!! -=[ITEM]=- 1)Factory key by using magnet on grate beside intercom Use the Factory Key to enter the garage and then go into the Junkyard. You may notice a suspiciously looking rope beside the entrance but leave it for now and follow the dog to the Trailer where you meet Douglas. After a short chat he offers to sell you items. SHOP[Douglas] -Weapon BP --PO8 680 --PA3 1000 --M4A1 Rifle 2450 --Rifle Clip Holder 1800 (can buy 2) --M9 980 --Grenade Pistol 1680 -Ammo BP --9mm P.B. 30 per 50 --Buckshot 60 per 10 --5.56 Rifle 100 per 80 --Grenade 280 per 4 --Riot 80 per 4 --Batteries/Fuel FREE -Armor BP --Shoulder Holster 2580 --PASGT Vest 2980 -Items BP --Recovery1 100 --MPBoost1 320 --Penicillin 80 --Stim 80 --Combat Light 60 --Pepper Spray 100 @@TIP@@You may only add 1 type of attachment to the M4A1 so choose well. If you try to attach another, they will just return you back the old attachment. After buying your fill choose the second option for him to tell you about the shelter and get a new quest. Follow Flint to the rope you saw earlier and grab it. Then follow Flint's trail to the well. DON'T FORGET TO UNLOCK THE BACK DOOR TO THE Factory. -=[ITEM]=- 1)Rope from beside entrance to Junkyard (((OPTIONAL))) You may want to clear all enemies first (((END OPTIONAL))) Use the Wire Rope on the well to make an entrance for yourself. Enter the Water Hole. Before you enter the Underpass I suggest you do some preparation. ###BOSS PREPERATION### This section is new but important as this BOSS maybe tough if you are not prepared. Equip a good gun. Say maybe an M4A1. Also attach to your armour at least 2 Combat Lights. They can be bought from Douglas if you do not have any. !!!BOSS!!! -------Giant Spider NMC------- My Weapon of choice: M4A1 Bayonet This boss can be tough if you are not prepared but easy if you know how. As you can see in the demo of this game, all you need is a flash of light to make it visible. Simple if you have the MP5A5 but unfortunately you do not have any so you have to make do with Combat Lights. It has a few attacks 1)He slashes at you then appears 2)He drops on the ground and rushes at you 3)He grabs you and slams you on the ceiling (confuses you) All you have to do is the moment you see its silhouette. Use a Combat Light. It will appear where you can shoot it and then it will fall to the floor. I like to use the Bayonet here as i have a chance of inflicting critical hits which can make this battle easier. You have a window of at least 2 slashes before it disappears and jumps back to the ceiling. Use another Combat Light again and repeat the process. It would die now but if it hasn't it will be close to death anyway. @@@TIP@@@Using a Flare not only has the same effect as a Combat Light but it also hurts this BOSS (About 60 damage) !!!END BOSS!!! Once you are done switch on the switch closest to where you came in from to turn on the lights in the Water Hole. Enter the Water Hole again to get an item -=[ITEM]=- 1)Protein Capsule from Hole in the wall in Water Hole Now enter the cellar. @@TIP@@you can switch on the lights in the cellar by turning on the switch near the exit of the Underpass to the General Store In the cellar there are two things to see. First is with the lights on, head into the passageway between the barrels and search the box. -=[ITEM]=- 1)Flare from wooden crate surrounded by barrels in Cellar Next is an important event. First switch the lights off. Then go back to the same area where you got the flare and you should notice a note on a barrel. It reads: "Now ..olve m.. ..iddle two" "How m..any ..urinals in D..yfi..ld's loo?" 4 "Once ..ou kn..w, to ..he n..ext place, "A hau..ted ..o..se where on..y the sun dar..s show it.. face." This translates to "How many urinals are there in the loo in Parking. Then go to a house where you hear screaming and an area where the sun rays fall upon" (That is my translation of it anyway) Once you got that noted down, head up the ladder in the Underpass to enter the General Store. There are 2 items waiting to be picked. -=[ITEMS]=- 1)Cola from fridge in General Store 2)Recovery3 from another fridge in General Store Head out the door near the fridge to a narrow alley. At the end you will hear screaming and a locked door. -=[ITEMS]=- 1)Shotgun Bullets (FireFly) from barrels beside door with screams (Check TWICE) 2)Belt Pouch at cash register (Check TWICE) in first room after general store Head into the middle room and search the side of the dresser TWICE to get a hint of finding a wrench. Now head back to Douglas' trailer and choose "...I need information" option when talking to him. He will give you permission to use his tools. At the garage you can find his tool shelf beside the large shutter that cannot be opened. Here you will find... -=[ITEM]=- 1)Monkey Wrench from tool shelf in Garage Back at the middle room in the narrow alleyway beside the General Store, use the wrench on the bolts to uncover a hidden passage. Enter there and before you enter the next room notice sun shining bright on a window. There is a message there: "Solve.. my riddle ....fore you go" "H.... ..any bar..els in the mol..-dens' cent..r row?" 8 "Onc.. ..ou know, go to t.... ro..m," "W..ere at 21 y..ars a boy met hi.. doom" "....ere YOU CAN see yo....self...." Translates to "How many barrels are there in the cellar stacked in the center of the room. Head to the room where a boy is said to have died at 21 years old and look into the mirror" (paintings *hint *hint) Once you enter the next room meet an old acquaintance. !!!BOSS!!! -------No. 9------- My Weapon of choice: M4A1 Bayonet An easy boss. The area you fight him is very large and as such you have alot of room to run around...unlike the last time. No. 9 does not dash but he does have a long reach so try to keep him on the opposing side of the room. Also once he attacks, he will not for some time giving a window of 2 Bayonet slashes He has 2 attacks 1)he stabs at you 2)he slashes at you with a ball of energy at the tip of his sword. !!!END BOSS!!! ----------------------------------- September 5 2000 Night... Mojave Desert, Nevada You start out on a dark, cold night with a full moon and restored HP and MP. Well okay enough of crap. First you will notice Kyle Madigan is following you around. Do not look at him being a guy and all but he has the worst survival skills ever. He runs straight for the enemy, saves bullet like its gonna be his rations for tomorrow and gets injured as easily as a nerd on a battlefield. If you get my point he is a chore to be with. However you have to protect him at all costs as if he dies..you will see the Game Over screen. Thank goodness you only need to fight a maximum of 4 battles with him. Kyle will stop you from entering the Underpass so the only way out is to the Gas Station. There you will fight a mini boss of sorts. !!!BOSS!!! ------Gremlin NMC------- My Weapon of choice: M4A1 These gremlins attack in twos. Although you have Kyle as backup...its as good as having none. These gremlins jump out from behind your car and starts jumping towards you. So stand away from the car and blast any gremlin that comes near. They do quite alot of damage if they manage to jump on you. You have to kill 12 in all. Kyle leaves your party after this fight. @@TIP@@Take note these gremlins appear frequently in the coming fights and even attack in fives. So better get used to fighting them. !!!END BOSS!!! Once you've cleaned up, head back to the Trailer to find Doug and ask him about a car. He will then give you a... -=[ITEM]=- 1)Lobby Key from Douglas This key will be used to unlock the blue doors opposite the toilet in Parking. So head there and find a puzzle awaiting. This was the place where i stopped playing the Japanese version of the game cos i got stuck and refused to refer to an FAQ (irony isn't it). But it aint that hard. Anyway on the notice boards you'll notice a memo that says: "When death came to the Tombstone," "(#)Holiday was 30 and Earp was..." "Not bad for gunmen of the Old West" "The secret to long life: good friends and good luck" And then a note beside it saying: "Problems with the cash register?" "Don't forget!" "Press # before entering the 4-digit code, and press TOTAL when you're done!" "Can't remember the number? Check the 'still', and you will!" CASH REGISTER SOLUTION_______________________________________________________ | | | I guess all you people could have guessed that you need to enter in '#' then| | '30' then Earp's age and lastly 'TOTAL'. How in the world would I know | | Earp's age if I don't follow The Wild, Wild West. The answer lies in the | | paintings here they are: | | | | Room 1: Doc Holliday 1851-1887 | | Room 2: Wyatt Earp 1848-1929 | | Room 3: Kit Carson 1809 - 1868 (you can't access this yet) | | Room 4: Billy the Kid 1959-1881 (you can't access this yet) | | Room 5: Calamity Jane 1852-1903 (you can't access this yet) | | Room 6: Annie Oakley 1860-1926 | | First room after General Store: Sitting Bull 1831-1890 | | Lobby: Tombstone 1881 | | | | So anyway as you can see tombstone was at 1881, where Doc was 30 so Earp | | was..1881-1848 = 33 | | Anyways enter this into the cash register (#3033). you'll receive.. | |_____________________________________________________________________________| -=[ITEM]=- 1)Bronco Masterkey from cash register in Lobby With this key you can now open all doors in the Motel Bronco. (((OPTIONAL))) So head on to Room 4 (why Room 4? Cos it has a painting of a boy who died at 21 , see above) and check the mirror and read this: "S......e my r....dle, if yo.. ..are," "Organs of sens.. un..er bristly ha..r," "..een with how ..any sil..er plates in the ..ronco's lair?" 4 "..nce you know, go fr..m there..." "To a jet-..lack do..r 'neath the ..oon's cold g..are." This translates to ... i don't know...I read it as...senses under bristly hair ...umm eyebrows ...so that makes eyesight...and then silver plates reflect... so like eyesight + reflect = mirrors? Anyway the second part asks you to find a black door beside a window to answer this riddle. (Anyone has a true translation of this pls email me at faq_ibm@hotmail.com) So next grab some items -=[ITEMS]=- 1)MP Boost2 from checking dresser in Room 3 TWICE 2)Belt Pouch from checking dresser beside toilet door in Room 5 TWICE Lastly head to the Loft and find a black looking door beside a window...A-HA!! Its a safe with a 4 digit combination. If you have been following closely you'll notice 4 riddles altogether. So here is the solution. SAFE SOLUTION____________________________________________________ | | | First Digit: How many phones in Dryfield : 4 (see map) | | Second Digit: How many urinals in loo : 4 | | Third Digit: How many barrels in center of cellar : 8 | | Last Digit: How many mirrors in Motel Bronco : 7 | | | | That makes it (4,4,8,7) | |_________________________________________________________________| Open the safe to get an item. (((END OPTIONAL))) At the loft also grab the gas can located nearby the safe. -=[ITEMS]=- 1)Holy Water from Safe in Loft (OPTIONAL) 2)Jerry Can from beside safe in Loft As all of you should have guesses by now...head to the Gas Station. Use the Jerry Can on the gas pumps. -=[ITEM]=- 1)Petrol by filling Jerry Can with petrol from gas station Once you have Petrol, give it to Douglas who will tell you to rest and use the truck as storage space if you wish. ----------------------------{{GOOD ENDING PT}}--------------------------------- i)But for some quick humor head to the Bar to meet Kyle (loafer!!) --------------------------{{END GOOD ENDING PT}}------------------------------- Go ahead to Motel Room No. 6 and save before taking a nap. Why? Cos...umm... you may want to repeat the next scene a few times over...for various reasons. !!!BOSS!!! -------Giant Flamethrower NMC------- My Weapon of choice: PA3 One thing to note is that your health is fully restored. This guy is huge... however that makes an easy target. It has 4 attacks waiting to bite you: 1)It blows flame and start moving in a half circle motion. 2)It smashes the floor 3)It sweeps at you with a swing of its arms 4)It grabs you and tortures you When it starts having a flame lit up on his flamethrower, this means that he is going to blow out some massive flame waves...so just start running down the passage in whichever direction that has more space. If it starts to recoil sideways...watch it its gonna swing hard...ad it hurts so just run in the opposite direction of its recoil. Also shoot him at any given free time. The key to this boss is memorising various moves he has to indicate which attack is up next. Also you may think that it is a good idea to hide out in the narrow passage beside the staircase. This can be true...as the NMC's only attack will be the flame thrower. The flame thrower's reach is long enough but some times it may miss you making this place ideal damage free area. However there is no fun (or guarantee) in this so i just use this area as a stopover. This seems to be a timed battle of sorts. If you take too long to 'kill' the boss, he will run away and Flint will die. If you see the animation of the NMC holding its bloodied face...means you've done it. Flint is alive. !!!END BOSS!!! After the boss fight...head down to the Main Street. Take note enemies are crawling again. Also the gate from Driveway to Main Street is blocked. There you will find Douglas and Flint (dead or alive) and Douglas will give you a Truck Key. -=[ITEM]=- 1)Truck Key from Douglas after fight with BOSS Next head to the garage and meet Kyle there. Before that...head to Douglas' Trailer and open the metal box for -=[ITEM]=- 1)M950 from metal box Douglas' Trailer after BOSS fight (If Flint is alive) However this metal box is inaccessible if Flint dies so you'll have to make do with -=[ITEM]=- 1)Chicken Plate by checking green car outside Trailer THRICE (If Flint dies) Once you've settled everything...talk to Kyle and get a move on it. ----------------------------{{GOOD ENDING PT}}--------------------------------- ii)Flint has to live!!! --------------------------{{END GOOD ENDING PT}}------------------------------- ------------------------END OF DISC 1------------------------ September 6 2000 12.06am Mesa on the outskirts of Dryfield, Mojave Desert When you start out disc 2, you are not healed (damn). So anyway you'll notice that Kyle's HP is at 5. After a while you'll get your first battle of disc 2. Do not worry about Kyle. For this battle he is treated as a wall. Enemies even get hurt if they ram into him so that's a load off your mind. Also you may notice you are on a cliff with an opening which leads all the way down. Since you will be fighting Horse NMCs here, they charge very often and you will get knocked backwards if you are hit. If you so happen to fall over the cliff when this happens its Game Over. But since the horses have not much for a brake, they can fall too for a 1 hit kill (hehe). @@TIP@@Enemies (and you) can fall off the cliff if knocked down. You cannot fall down the cliff by walking over though. @@TIP@@If you so happen to die here, do not worry. You can reload your Disc 1, Dryfield at night save game on Disc 2. It seems they have all the info of that part of the game on this disc. Even the bathing scene. !!!BOSS!!! --------11 Horse NMCs------- My Weapon of choice: NA This time it is 11 Horse NMCs. Well basically you have alot of room to maneuver thus making it easier to avoid their charges. You can shoot them to death or you could take the easier/faster way out and lure all of them to fall to their doom. Just be CAREFUL as you could fall to your doom yourself. If you decide to take the safer less risky way, you'll have fought this enemy dozens of times so I won't insult your intellect by giving you strategies on it. @@TIP@@Do NOT target the enemy if you wish to lure them down the cliff. It makes it easier to run around the field if the enemy is not targeted. !!!END BOSS!!! Once you are done, head into the Tunnel Entrance and head straight for the Tunnel ignoring the Forked Tunnel (for now). Once you reach a gorge in Gorge, head back to the Forked Tunnel. Release the brakes on the cart to proceed and grab the ... -=[ITEM]=- 1)Oak Board from Forked Tunnel Use this Oak Board on the gorge in Gorge to make a passage over the bridge. From here you can enter the Refuge. In the Refuge you'll find your first save point as well as a switchboard. -=[ITEMS]=- 1)Supply Box of 9mm P.B. ammo on a bench in Refuge(infinite) 2)Plug from in the bottom hole on switchboard in Refuge Use the plug and fill the second hole from the top on the switchbox. Then switch on the power. o x ---- x refers to the plug o o The gate outside the refuge will open and you may now enter it. !!!BOSS!!! -------Giant Horse NMC------- My Weapon of choice: Grenade Pistol w/ Grenade bullets or M4A1 Bayonet This guy is fast for someone of that size. You'll notice 4 barrels along the room. These barrels have 30 HP (each bullet damages it by 2), explodes and continues burning after it is destroyed. If you might have noticed, this room is extremely dark and lighting all 4 barrels makes it easier to see. Although it also serves a separate purpose...as a weapon. As in your first BOSS fight with No.9 you can destroy it while an enemy is next to it for high damage (in this sense about 400HP). How ever the radius of the blast is not large and therefore the enemy needs to be right beside it for it to contact. It has 3 attacks 1)It dashes and rams you like all the normal Horse NMCs 2)It jumps and starts biting you like a piece of tough meat 3)It jumps from afar and stomps on you from above For its second attack, it stops a few meters away from you before it jumps. For both attacks 1) and 2), it seems easier to avoid it if you run toward the outer wall once it approaches you. It seems it has a chance of missing you this way. For its third attack, you will high a 'neighing' sound a split second before it LANDS. The only reliable way to avoid this move is to anticipate its move and run BEFORE it neighs. After each attack, the NMC is susceptible to 1 or 2 hits before it runs off. At this point of time, I would recommend a slash-shoot combo in that order if you are using the M4A1 Bayonet. It damages quite a bit if you get a critical hit. Also a way to make sure that you get a hit with the barrel exploding, shoot the barrel till it is down to 2HP left. Then run around the barrel when the NMC is offscreen. 70% of the time it will execute its no. 3) attack. When you hear a neigh, run in one direction continuously and once it lands, shoot the last bullet at the barrel. One drawback of this method is that the NMC is very close to the barrel and may 'absorb' the bullet meant for the barrel instead. It will faint after 2 barrel explosions or HP damage of that equivalent. !!!END BOSS!!! Once it is killed, you will receive... -=[ITEMS]=- 1)P229 from fainted BOSS 2)Jumper Plug from fainted BOSS (how did he keep it? I wonder?) Immediately after that the BOSS reawakens !!!BOSS!!! -------Giant Horse NMC (Second Impact)------- My Weapon of choice: Grenade Pistol w/ Grenade bullets or M4A1 Bayonet This BOSS has no difference from the one you just fought...maybe only a higher HP count. Therefore use the exact same strategies. !!!END BOSS!!! Once it is melted into the ground, head back to the Refuge and it is time to use both Jumpers together. One at the top hole and another at the bottom hole. Then switch on the main. x ---- x refers to the plug o o x ---- x refers to the plug Now Gate 2(the one in Cavern) will be unlocked. Head to the Cavern. Interact with the bike 3 times and switch on the switch. Then you can enter the wall with light emitting out of it. ----------------------------------- B1 Shelter !!!BOSS!!! -------Spider NMC------- My Weapon of choice: P229 /w 9mm Hydra Bullets This NMC is alot like the one you fought in the Underpass in Dryfield. But this time you have the P229 (hehe). It has 2 attacks 1)it slashes at you and poisons you 2)It jumps on you and drains your energy (PARALYSIS) (high damage) It is very simple to beat him. The moment you see him use the flashlight on the P229. Then shoot his guts out. The moment he disappears flash again and then shoot. Repeat process. I suggest casting Metabolism too to prevent poison. Once you have poison resistance, just forget about dodging him and blast your way through. !!!END BOSS!!! Next head down the elevator to B1 of Shelter. In the Elevator hall, only 1 door is accessible which leads to the Storeroom. In the storeroom, you can find... -=[ITEMS]=- 1)Supply Box of 9mm P.B. ammo on a table in Storeroom(infinite) 2)Ringer's Solution from medical shelf in Storeroom Move on to the door nearest to the supply box. Here you will meet those jelly creatures. They are immune to bullets so at this point of time you would probably have to use PE or the Bayonet to finish it off. Move past the Sleeping Quarters to reach a crossroad. ((OPTIONAL)) With reference to the map, unlock the south door and head into the south-east door. This will lead you to the Armory. In here you can find a shop which is the machine with a brightly lit monitor screen. SHOP[Machine] -Weapon BP --P229 1880 --PA3 1000 --M4A1 Rifle 2450 --Rifle Clip Holder 1800 (can buy 2) --M9 980 --Hammer 3720 --Grenade Pistol 1680 -Ammo BP --9mm P.B. 30 per 50 --Buckshot 60 per 10 --5.56 Rifle 100 per 80 --Grenade 280 per 4 --Riot 80 per 4 --Batteries/Fuel FREE -Armor BP --Combat Armour 3250 --NBC Suit 3980 --PsySuit 4580 -Items BP --Recovery1 100 --Recovery2 180 --MPBoost1 320 --Penicillin 80 --Stim 80 --Combat Light 60 --Pepper Spray 100 --Flare 150 If you remembered to take the Black Card from the Akropolis Tower, here is the time to use it. Beside the locked gate, there is a card reader(its shining red) use the Black Card on it to unlock the gate to the real Armory. Here you can get... -=[ITEMS]=- 1)Supply Box of Buckshot on compartment nearest to the gate in Armory(infinite) 2)Supply Box of 9mm P.B. ammo beside the Buckshot in Armory(infinite) 3)Supply Box of 9mm Hydra ammo beside the 9mmm P.B. in Armory(infinite) 4)SP12 from gun holder at the corner of the Armory past the gate. Don't forget to unlock the shortcut leading to the Storeroom. You may want to enter the south-west room to catch a nice view. (((END OPTIONAL))) Lastly head for the north room. This leads to the Sterilization Room. There you should interact with the Computer terminal first before entering the left door. A place where you can find a save point and a box which contains... -=[ITEMS]=- 1)BuckShot x 20 in box in sterilization room 2)Grenade x 8 in box in sterilization room Head through the door and use the lift to enter B2. ----------------------------------- B2 Shelter There is not much to explore here. Just head for the Breeding Room and there you will find -=[ITEMS]=- 1)Cola from the cabinet near the entrance of Breeding Room 2)Supply Box of 9mm P.B. ammo beside the Buckshot in Armory(infinite) 3)Stim on can in one of the big cages in Breeding Room Continue on to the where you will meet the evil Bowman. Return back to the Sterilization Room. Save! and bring heavy weapons. On your way out of the Sterilization Room, gas will start emitting from the pipes. Talk to the intercom for some mystery if you wish then head to the chute beside where you came in. Enter it. @@TIP@@Do not bother waiting in the gas room hoping to have the gas subside I clocked in at 21 min 34 secs and still nothing happened!!Stupid me!! ----------------------------------- B3 Shelter At the bottom some freebies await... -=[ITEMS]=- 1)Supply Box of 9mm P.B. ammo on junk at bottom screen Dumping Hole(infinite) 2)Supply Box of 9mm Hydra ammo on junk at top screen Dumping Hole(infinite) and then its time for you to be a freebie... !!!BOSS!!! -------Vacuum Sucker NMC------- My Weapon of choice: Grenade Pistol w/ Grenade bullets It has 7 attacks to damage you (WOW!!) 1)It sucks in and you get dragged in (instant kill) 2)It throws out various liquids in the air 3)It stomps and 2 of the laughing NMCs appear 4)He spits out gas in an arc 5)He fires some liquid that makes you stuck to the ground 6)He swings his tongue at you 7)He spits out an object which flies at you at high speed This boss can be easy if you know how. First avoid being sucked in at all costs try not to reload when you are near to the BOSS as if he starts sucking at the inopportunate moment, you will most certainly be dead. If he does attack 2), look towards the ground for the liquids' shadows. If it does attack 3), kill the NMCs quickly as if the BOSS eats them, it gains 100 HP. For attack 4), run away from the left arm of the BOSS For attack 5), run away from the right arm For attack 6) and 7) just run when you see it is starting the attack. This boss vulnerable point is its inner mouth. Hitting its head does no damage and hitting its arms does very little damage. Its inner mouth is not accessible at all times but the best time it is exposed is when it is sucking you in. Once you have done enough damage, the BOSS will start to move forward until there is very little area for you to run in. At this point of time, it will be doing attacks 2), 4), 5) and 7) very often. However it will not to attack 1) thus its mouth is protected. You should now attack its arms and after a while it drops to the ground. !!!END BOSS!!! Once you have entered through the door to the Incinerator Room, an old friend appears... !!!BOSS!!! -------Vacuum Sucker NMC (Second Impact)------- My Weapon of choice: M4A1 This boss is identical as the first except you are in a very large area and can maneuver alot. There are 2 ways to kill it. The first way is... Just after the first corner, you should remain there where the BOSS will stop before it corners. Here it will start its normal attacks and you can easily dodge all its attacks as well as repeating the pattern you did the last time with ease. Soon it will fall and die. The second way.... is to run all the way and step on the floor panel to bring up the lift. Now you have 2 choices. Either run back the hall to distract the BOSS before the lift comes or to wait by the lift and give minimal space between you and the boss to dodge its attack for a few seconds. Then once the lift arrives, you have to lure the boss fully onto the lift. This can be done by firing a few shots at it The lift will now lower slightly. Then hit the other floor panel and hear a 'squish'... !!!END BOSS!!! Once that is done you are given 5 mins to get out of the Incinerator Room. 5 mins??? Just for 1 room??? This is fishy... (((OPTIONAL))) Head back to the Dumpster Hole and get the Woven Ring(Medicine Wheel) from the very end of the room. Then it is fighting LOADS of enemies one after another. -=[ITEMS]=- 1)Medicine Wheel from box in Dumpster Hole (((END OPTIONAL))) Now head to the very end of the hall in Incinerator Room. In case you didn't know step on the floor panel to raise the lift to get to the other side. There knock on the door and be a 'Lucky' girl. There is a save point there and you have a new party member. Moreover he is no longer the pushover he used to be as he has a very powerful weapon this time. The M4A1 Pyke a weapon you haven't seen yet. Well maybe you've seen it in the demos. No matter, you won't be exploring for a long time with him. Again make sure he does not die. Head into the sewers of B4. ----------------------------------- B4 Shelter Head on to the end of the sewers and climb the ladder. Nearby on a wall, you will notice a memo. "Check for occupants before opening [Flood Gate]." "Let the rats, roaches, and spiders drown, but first..." "Count their legs, enter the total, and raise the lever," Also close by you will find a control panel which asks you for tens digit then the ones digit. The values you have to fill in is the answer to the riddle. WATER GATE SOLUTION_______________________ | | | Rats - 4 legs | | Roaches - 6 legs | | Spiders - 8 legs (not the 10 legged kind)| | | | 4+6+8=18 | | | | Therefore the answers are (1,8) | |__________________________________________ | Then as you move along you will notice a locked gate (the Full Moon Gate) after some steps. ***NOTE : From this point, parts of the walkthrough will be split up halfway to GOOD ENDING PTs and BAD ENDING PTs where there will be headers to notify its start and end. ----------------------------------- Multiple Areas ----------------------------{{GOOD ENDING PT}}--------------------------------- iii) Anyway you move along an you'll find another memo beside the exit. "[Full Moon Gate], open only after midnight." "Enter age of the fullest moon, and raise the lever." A panel, like the one used to raise the Water Gate, to control this is all the way on the other side of the pool. FULL MOON GATE SOLUTION______________________________________________________ | | | If you remember, Aya was rambling (after Dryfield turns night) about | | something about Maeda telling her about what a full moon means in Japan. And| | that it happens on the 15th of each month. | | | | Therefore the answer is (1,5). | |_____________________________________________________________________________| Now you can go through that gate in the sewer that was locked. Back to a familiar area. ***There is more to this but I am not doing it yet. Thus the faq from*** ***this pt is based on the bad ending or Kyle's WAY *** --------------------------{{END GOOD ENDING PT}}------------------------------- ----------------------------{{BAD ENDING PT}}---------------------------------- Now head up the lift with Kyle who will drop you off at B2 and give you a card. -=[ITEM]=- 1)Yoshida Card given by Kyle in elevator ((OPTIONAL)) Although you already have access you may want to kill all enemies in the area and meet the NMC Bowman. He can be found in the small alley beside the Sleeping Quarters. !!!BOSS!!! -------Parasite Energy ANMC Bowman------- My Weapon of choice: M4A1 Hammer Not really a BOSS in his own right but since he has a name I guess you could call him a BOSS. He has 2 attacks 1)It charges a yellow ball and fires it for high damage 2)It charges a blue ball and heals itself by 100 HP This boss is simple as long as you have the Hammer. First to avoid its initial yellow ball, just run behind it and around it when it turns. It will shoot and miss. Then use Hammer at it to make it fall. Shoot it while it is down. When it gets up Stun it again. Simple. If you do not have the Hammer, just avoid its yellow balls by running behind it all the time. However there is no stopping its blue ball. !!!END BOSS!!! Once dead you will receive -=[ITEM]=- 1)Bowman's Card from Bowman You may also want to head back to Dryfield to clear some enemies. See Full Moon Gate puzzle in GOOD ENDING PT. but be aware you cannot get the GOOD ENDING by going back at this pt of time. The best thing about Dryfield is that you can get new items from Douglas' shop. SHOP[Douglas] -Weapon BP --P08 680 --MP5A5 6980 --PA3 1000 --AS12 12500 --M4A1 Rifle 2450 --Rifle Clip Holder 1800 (can buy 2) --M9 980 --M203 2130 --Pyke 5180 --Grenade Pistol 1680 -Ammo BP --9mm P.B. 30 per 50 --9mm Hydra 50 per 50 --Buckshot 60 per 10 --Firefly 90 per 10 --5.56 Rifle 100 per 80 --Grenade 280 per 4 --Riot 80 per 4 --Batteries/Fuel FREE -Armor BP --Shoulder Holster 2580 --PASGT Vest 2980 --EOD Suit 4580 -Items BP --Recovery1 100 --MPBoost1 320 --Penicillin 80 --Stim 80 --Combat Light 60 --Pepper Spray 100 ((END OPTIONAL)) Head into the Operating Room by the door beside the Breeding Room. Or if you have the Bowman card, By the B2 Elevator Hall --------------------------{{END BAD ENDING PT}}-------------------------------- Here on is the part where you have to do despite getting the bad or good ending. You should be in the Operating Theatre by now. -=[ITEMS]=- 1)Ringer's Solution from shelf near operating table in Operating Theatre 2)Eau De Toilette in Lab Coat in Operating Theatre So head into the door that will lead you to the laboratory, the side of the corridor with the sinks. Here you will find a Save point and a Box. Also a important notice on the white board which will give your next destination. Also note the working notebook. So as with the note, head for the Sleeping Quarters on B1. -=[ITEM]=- 1)Computer Magazine(Aeris Sept Issue) on Yoshida's bed in Sleeping quarters This magazine will tell you all about the 'FateKeeper' virus. A virus that is powerful yet useless. Head back to the notebook terminal in the Laboratory and get ready to hack in. Just follow the instructions on the magazine. NOTEBOOK PASSWORD SOLUTION_________________________________________________ | | | As with what the magazine says, the original password is displayed on the | | screen. In this sense it is the background wallpaper spelling: | | MELISSAMAYA | | so arranging it alphabetically we will get... | | AAAEILMMSSY | | encode it in the 'Fatekeeper' virus encoding to get: | | A3EILM2S2Y ---- the final password | | | | Enter it in and you are granted access | |___________________________________________________________________________| @@TIP@@Once you enter the correct password once, everytime you access this terminal, Aya will automatically fill it in So now that you are in, you find your access limited to the 'E' level. Out of the 4 choices, A)Laboratory B)Main Files C)Bulletin board D)Visitor Program E)Logout only D) and E) can be chosen. Since you do not want to logout, choose D) and be bombarded by 3 random questions out of the questions I have compiled below... 1)Which Agency supervises MIST? A) CDC B) FBI C) CIA Ans: B 2)What do mitochondria produce by combining glucose, lipids, and oxygen? A) ATP B) ADP C) NAD Ans: A 3)Which neo-Mitochondritis victim caused the N.Y. Blockade incident? A) Melissa Pearce B) Mary Pearce C) Melanie Pearce Ans: A 4)Which organism possess mitochondria? A) Bacteria B) Crustaceans C) Cyanobacteria (algae) Ans: B 5)Who was declared responsible for the Manhattan incident? A) G. Robert B) K. Maeda C) H. Klaup Ans: C 6)Name the town located behind the Nevada Laboratory. A) Drytown B) Dry Valley C) Dryfield Ans: C 7)What is the name of the desert above this facility? A) The Gobi Desert B) The Mojave Desert C) The Arizona Desert Ans: B 8)Which of these organelles contains genetic information (DNA)? A) Golgi bodies B) Mitochondria C) Endoplasmic reticula Ans: B 9)What name is given to the theory that humankind's origin lay in one ancestral species in Africa? A) Mitochondria Adam B) Mitochondria Eve C) Mitochondria First Ans: B 10)Which method alters genes by delivering DNA via an artificial virus? A) Carrier B) Vector C) Track Ans: B 11)Gene transmission in mitochondria is? A) Maternal B) Paternal C) Atavistic Ans: A These are all the questions i found...11 of them..a weird number...there may be more so for those you got them, please mail them to me at faq_ibm@hotmail.com Once you answered all correct, you are given a whole lot of information. Then the phone rings and Kyle will be on the line. He gives you the map of the Shelter and your next destination. Head there on to the Pod Service Gantry near the Sterilization Room. Go through story bits then you'll find Kyle in your party again or more likely you in Kyle's Party. Head to the back of the Pod Service Gantry and you can do a few things. First interact with the lots of monitors on the wall. Then using the interface, switch on the lift in B2 (Cam 2). Unlock the door on B1 (Cam 1) and lastly disable the security cameras (Cam 5). Next you may want to view the map on a terminal to the right of the security monitors. Bring Kyle out and view his awesome new weapon. He'll probably clear all the enemies you'll meet from now on. There is only 1 way to go. Take the lift to B2 and from B2's crossroads, take the once-inoperable lift to the Observatory. ----------------------------------- Neo Ark, Shelter ------------------------------------------------------------------------------- 7. Weapon List No. Name Stats Self Notes (Cap/Range/Rate/Weight) 1. Tonfa Baton / 1/ 5/ 68 Basic Weapon. Used as last resort. Masters can attack continuously (Oooo!!!) R1:Strike *Definitely not your main weapon...unless you like showing off. Although damage ain't that bad, the range is going to pose a problem. 2. M93R 20b/ 50/ 110/117 Basic Sub-machine gun. Uses 9mm bullets. R1:Bullet x 3 R2:Bullet x 1 (saves ammo i guess...) *A trusty gun for use when things ain't so tough and enemies ain't so strong. Forget about single shots...burst all the way. 3. MP5A5 30r/ 55/80/288 Borrowed in Akropolis Tower. Uses 9mm. w/ Flash 50r/ 5/ 2/288 R1:Bullet Burst R2:Flashlight *1 word Ammo-Eater. For a much lesser power than the M93R too. But it works well to keep enemies at bay and see damage numbers shoot up. Flashlight is useless 4. Grenade Pist. 1r/350/ 1/260 Uses grenades. R1:Single shot *This weapon is powerful...60 for a lesser powerful bullet and has a great range for something this damaging because it has to be used at that range. Having only 1 grenade in the chamber is a chore as you have to reload everytime. This weapon is not a crowd clearer but a great 1 time damage hit say for bosses. 5. M4A1 30r/500/85/254 Uses 5.56 bullets. R1:Bullet x 3 R2:Bullet x 1 (saves ammo) *This is a great weapon for all times. It has good damage, better than 9mms and has a 3 shot burst and a good range. It is basically a higher powered version of the MP5A5. It can also be upgraded. Remember the M4A1 can only take 1 attachment. 6. M4A1(+1) 60r/500/85/274 Uses 5.56 bullets. Use Rifle Clip Holder on a M4A1 to get this. R1:Bullet x 3 R2:Bullet x 1 (saves ammo) *This is an upgrade for the M4A1 to hold more bullets in its chamber. This is done by adding Rifle Clip Holders to the gun. Each RCH adds 30ammo to the gun and the name becomes like M4A1(+1) meaning 1 RCHs has been added making the capacity 60r. More bullets does help as you don't have to reload so often...but too much and it becomes redundant. Better go for the M9 upgrade. Remember the M4A1 can only take 1 attachment 6. M4A1(+2) 90r/500/85/294 Uses 5.56 bullets. Use Rifle Clip Holder on a M4A1(+1) to get this. R1:Bullet x 3 R2:Bullet x 1 (saves ammo) *This is an upgrade for the M4A1 to hold more bullets in its chamber. This is done by adding Rifle Clip Holders to the M4A1(+1). Each RCH adds 30ammo to the gun and the name becomes like M4A1(+2) meaning 2 RCHs has been added making the capacity 90r. More bullets does help as you don't have to reload so often...but too much and it becomes redundant. Better go for the M9 upgrade. Remember the M4A1 can only take 1 attachment 7. M4A1 Bayonet 30r/500/85/254 Uses 5.66 bullets. Add M9 to get this 0r 2/ 3/254 R1:Bullet x 3 R2:Bayonet *M9 though useless by itself, very powerful on the M4A1. The Bayonet has a trusty slash attack if bullets run out. The slash is very powerful and has a chance of delivering a critical blow of over 200 Damage!!. I like it. Remember the M4A1 can only take 1 attachment 8. PO8 7r/ 70/80/ 87 Uses 9mm bullets. Shoots real slowly. R1:Single Shot *I find this gun useless...it shoots single bullets at a time. Is not very powerful and holds only 7 rounds. other than the range i don't think it is worth to invest in. 9. PA3 3r/ 30/ 2/270 Uses Shotgun type bullets. Spread damage R1:Single Shot *This is a major crowd clearer. It bursts out after shooting and depending on the shells you use it has different effects. Whatever shell you use you can be sure that this weapon hits hard and many at a time. The only drawback? It holds only 3 bullets at a time. 10. M950 100r/ 40/90/227 Uses 9mm bullets R1:Bullet Burst *This gun shoots like the MP5A5. This means that its a major ammo-eater. However what makes it different from the MP5A5 is that it has a capacity of 100 bullets which makes it very rare to see Aya reload this baby. 11. P229 12r/120/90/ 92 Uses 9mm bullets /w flash 50r/ 4/ 2/ 92 R1: Single (semi-auto) /w silencer R2: Flashlight *I got mixed feeling about this gun. First it fires very slowly one bullet at a time. This is very bad for crowds. However on the other hand, it comes with a silencer thus enabling you to shoot a few enemies dead before they attack with full force. Also it doesn't hurt that it comes with a flashlight for those stealthed enemies. Also it gives frequent critical hits. 12. M4A1 Hammer 30r/500/85/339 Uses 5.56mm bullets 0r/ 2/ 4/339 R1: Bullet x 3 R2: Stun Gun *Gotten by combining the M4A1 with the Hammer. It is now equipped with a stun gun which emits a cluster of electric bolts for a short range to injure the enemy. It also knocks most enemies to the ground. It is powerful but the fact that it uses batteries reduces its usefulness. Remember the M4A1 can only take 1 attachment. 13. SP12 7r/ 40/24/420 Uses Shotgun type bullets. Spread damage R1: Single shot *A more powerful and better choice shotgun than the PA3. It holds 7 bullets too!! Just like the Shotgun from the RE series. 14. M4A1 Grenade 30r/500/85/390 Uses 5.56mm Bullets and Grenade rounds 1r/250/ 1/390 R1: Bullet x 3 R2: Grenade Shot *Gotten by combining a M4A1 with a M203. It is an M4A1 with a Grenade Pistol attached. What else can I say??? But take note the range of the Grenade gun is shorter than the Grenade Pistol. Remember the M4A1 can only take 1 attachment. 15. M4A1 Pyke 30r/500/85/390 Uses 5.56mm bullets and fuel 30r/ 6/ 2/390 R1: Bullet x 3 R2: Flamethrower *A Flame thrower M4A1. The flame is absolutely damaging and surprisingly not as much of a fuel-eater as i expected. Good for close high damage combats. Remember the M4A1 can only take 1 attachment 16. AS12 20r/ 50/36/550 Uses Shotgun type bullets. Spread damage R1: Burst Shot * - Stats listed in capacity in bullets/ Range of gun/ Rate(damage) of gun/ Weight of gun --(b) represents bullets (r) represents rounds ------------------------------------------------------------------------------- 8. Armor List No. Name Stats Self Notes (Add HP/Add MP/Attach.) 1. Shoulder Holster 0/20/4 Used/Won while in training Bought from Douglas S: Quick Fire 2. Leather Jacket 10/ 0/3 Aya start with this. S: resist PARALYSIS 2. Tactical Vest 50/10/7 Borrowed in Akropolis Tower S:Quick Fire HP Recovery 3. Assault Suit 0/10/5 Aya starts with this in Dryfield. S:Resist POISON 4. Turtle Vest 5/20/3 Bought from Jodie S:HP Recovery Resist PARALYSIS 5. Combat Armour 40/10/5 Bought from Jodie/Machine Built in GPS S:Motion Detector Resist SILENCE 6. PASGT Vest 20/ 0/6 Bought from Douglas S:Resist POISON HP Recovery 7. Chicken Plate 60/ 0/5 Got from trunk of car if Flint dies. S:Resist IMPACT HP Recovery 8. NBC Suit 20/20/6 Bought from Machine S:Resist POISON Resist PARALYSIS 9. PsySuit 0/50/4 Bought from Machine Checks known enemy's HP. S:Medical Inspection Resist CONFUSION 10. EOD Suit 100/ 0/5 Bought from Douglas in Dryfield (return journey) S:Resist IMPACT Resist PARALYSIS - S: corresponds to the armor's special features ------------------------------------------------------------------------------- 9. Item List Ammo 9mm bullets No. Name Max Cap. Power Applicable Weapons Special 1. 9mm P.B. 500 10 M93R P08 P229 MP5A5 2. 9mm Hydra 500 15 M93R P08 P229 MP5A5 3. 9mm Spartan 500 20 M93R P08 P229 MP5A5 Grenades No. Name Max Cap. Power Applicable Weapons Special 4. Grenade 100 270 Grenade Pist. M4A1 Gr. BURST 5. Riot 100 60 Grenade Pist. M4A1 Gr. FLASH 6. Airburst 100 220 Grenade Pist. M4A1 Gr. EXPLOSION 5.56mm bullets No. Name Max Cap. Power Applicable Weapons Special 7. 5.56 Rifle 800 22 M4A1 Shotgun Shells No. Name Max Cap. Power Applicable Weapons Special 8. Buckshot 200 40 PA3 SP12 AS12 EXPLOSION 9. R.Slug 200 90 PA3 SP12 AS12 PIERCING 10. Firefly 200 70 PA3 SP12 AS12 INCENDIARY ----------------------------------- Tools No. Name Attachment 1. GPS Motion Detector 2. Combat Light Inflicts DARKNESS 3. Pepper Spray Inflicts PARALYSIS 4. Belt Pouch Use:ADD ATTACHMENTS +1 (Use once only) 5. Hunter Goggles Resist DARKNESS 6. Flare Inflicts DARKNESS 7. Holy Water ??? (When used, invokes the least EXP needed WATER PE) (When attached, reduces damage by about 25%-50%) *If used when all WATER element is full, is wasted 8. Medicine Wheel ??? (When used, invokes the least EXP needed WIND PE) (When attached, gets chance of BONUS ITEM) *If used when all WIND element is full, is wasted ----------------------------------- Medicine (HP/MP) No. Name Use(outside battle) Attachment(used in battle) 1. Recovery1 Recovers 50HP Recovers 45HP 2. Recovery2 Recovers 100HP Recovers 90HP 3. Recovery3 Recovers ALL HP Recovers 150HP 4. MP Boost1 Recovers 30MP Recovers 25MP 5. MP Boost2 Recovers ALL MP Recovers 100MP 6. Ringer's Solution Recovers ALL HP/MP Recovers ALL HP/MP 7. Protein Capsule Recovers ALL HP Recovers ALL HP MAX HP +5 MAX HP +5 8. Cola Recovers 20 HP Recovers 20 HP Recovers 80 MP Recovers 80 MP 9. Eau de Toilette N.A Induce BESERKER Medicine (Status) No. Name Use 1. Penicillin Cures DARKNESS, PARALYSIS, POISON 2. Stim Cures SILENCE, BESERKER, CONFUSION ? Items Whenever you receive '?' items go to the title screen and press Triangle to identify them. (Quote:"Stay awhile and listen"...hehe) ------------------------------------------------------------------------------- 10. Key Item List <> Many of these items can be spoilers which could cause you to guess the story so well don't look unless you really have to....mmkay? There are certain items that are not to be used in battle but instead in certain events in game. These are called key items. The key items, their description as well as their location are listed below. Items in Akropolis Tower No.Name Location Use 1) MIST Badge You start with this Various Identification purposes 2) Cafeteria Key From the SWAT officer Opening the door to the restaurant Parthenon Key in Akropolis Tower, in Akropolis Tower, Patio Elevator Hall 3) Scientific Journal In the Cafeteria Just FYI (For your Information) Mendel(Sept. issue) 4) Metallic Implant From the monster in To get info from Pierce after the Akropolis Tower, Akropolis mission Cafeteria 5) Blue Key Walkway next to Used to open way to Observatory Akropolis Tower,Cafe 6) Red Key On the floor Used to lower the fountain to get Akropolis Tower, Grenade Pistol. Sanctuary 7) Black Card Check door twice in To open Armory in Shelter Armory Cardkey Akropolis Tower, Roof Garden Items in M.I.S.T HQ No.Name Location Use 8) MIST Search Warrant From Baldwin after FYI Akropolis Tower 9) UMA Photograph From Baldwin after FYI Akropolis Tower 10)Manual From Baldwin after FYI Akropolis Tower 11)Map From Baldwin after FYI Dryfield Map Akropolis Tower Items in Dryfield, Mojave desert 12)Motel Key No. 6 From Douglas when you Used to unlock Room no. 6 from first meet him balcony 13)Key taken from From Corpse above the To open the back door leading to corpse(Saloon Key) water tower the Saloon/Bar of Dryfield 14)Bottlecap Magnet Found in salon on the Used to get Factory Key from grate fridge beside intercom 15)Factory Key Found in grate beside Used to unlock back door to intercom in Dryfield Dryfield, Factory 16)Rope Found beside entrance Used to climb down the well to Wire Rope to Junkyard, Dryfield Water Hole, DryField 17)Monkey Wrench In tool shelf in Used to pry bolts in second room Garage, Dryfield beside General Store, Dryfield 18)Lobby Key Gotten from Douglas Used to open the door to the when night falls Lobby of Motel, Dryfield 19)Bronco Masterkey From cash register Used to open all motel doors in in Lobby, Dryfield Dryfield 20)Jerry Can From beside safe in To be filled up with petrol at Loft, Dryfield Gas Station, Dryfield 21)Petrol After filling Jerry To be given to Douglas Can with gas 22)Truck Key Gotten from Douglas Used to start the truck and leave after Flamethrower Disc 1 BOSS fight Items in Mesa, Mojave Desert No.Name Location Use 23)Oak Board Gotten in Forked To fill up the gorge in Gorge Tunnel after (haha) investigating gorge 24)Plug1 Gotten on the switch To be used on the switchboard to Jumper Plug1 board in refuge open Gate 1 and 2 25)Jumper Plug2 Gotten from Giant To be used with Jumper Plug1 to Horse NMC BOSS open Gate 2 26)Card Given by Kyle at Used to open door to Operating Yoshida's Card elevator Room from Breeding Room 27)Card Gotten from Bowman Used to open door to Operating Bowman's Card beside Sleeping Room from Elevator Hall Quarters 28)Computer Magazine On Yoshida's bed in Info to operate terminal in Aeris (Sept issue) Sleeping Quarters Laboratory ------------------------------------------------------------------------------ 10. Parasite Energy List All the magic..i mean Parasite energy in the game. @@TIP@@To learn the 3rd spell of each element, both spells in that element has to be at Lv3. Eg. Get PyrokinesisLv3 and CombustionLv3 to make Inferno available to be learnt. That is 10750 EXP altogether. WOW!! (11250 EXP for other Elements because PyrokinesisLv1 is free) Fire Type No. Name Cost/ATP Lost/Bonus MP Effects 1. PyrokinesisLv1 8/22/- Shoots out a fireball in a straight line. Disappears after 1 hit. PyrokinesisLv2 7/22/1 A bigger and longer range fireball PyrokinesisLv3 6/22/2 Fireball doesn't disappear on impact but a while later. 2. CombustionLv1 14/38/1 One half-circle sweep of the flame. CombustionLv2 14/30/1 CombustionLv3 14/22/2 Extreme long range. Twin flames 3. InfernoLv1 30/50/1 Flame attacks ALL enemies on screen for high damage. InfernoLv2 30/40/2 Higher damage InfernoLv3 30/28/4 Extreme damage. Water Type No. Name Cost/ATP Lost/Bonus MP Effects 1. MetabolismLv1 7/36/1 When used cures status over time MetabolismLv2 5/28/1 Requires less time to cure status MetabolismLv3 3/18/1 Cures status immediately. Lasts for about 20secs. 2. HealingLv1 12/42/1 Cures a little HP about 30 HP HealingLv2 12/30/1 Cures more HP about 40 HP HealingLv3 12/18/1 Cures a lot of HP about 50 HP 3. LifedrainLv1 20/44/1 Injures enemy to cure yourself. Damage is shared among enemies. High Damage therefore High Healing LifedrainLv2 18/36/1 Longer range and higher total damage. LifedrainLv3 16/28/2 Full screen damage. Higher damage Wind Type No. Name Cost/ATP Lost/Bonus MP Effects 1. NecrosisLv1 7/38/1 Shoots out electric projectile. Can hit multiple enemies. Seems to affect the status of certain enemies NecrosisLv2 7/30/1 Bigger and longer range NecrosisLv3 7/22/2 Bigger and longer range 2. PlasmaLv1 6/18/1 Wind emits from Aya's body hitting those around her. Low damage. Good if surrounded. Enemies fall. PlasmaLv2 5/18/1 Bigger radius of circle. Damage increased slightly. PlasmaLv3 4/18/2 Bigger radius of circle. Damage increased slightly 3. ApobiosisLv1 18/38/1 Electric bolts gives low damage to the enemy and paralyses them. Gunshots give critical hits when enemy is paralysed. ApobiosisLv2 18/38/2 Bigger range, higher damage ApobiosisLv3 18/38/4 All enemies on the screen, Higher damage Earth Type No. Name Cost/ATP Lost/Bonus MP Effects 1. AntibodyLv1 6/36/2 Increases Defense AntibodyLv2 5/28/2 Increases Defense. Last Longer AntibodyLv3 4/18/4 Best Defense 2. EnergyShotLv1 10/36/2 Increase Damage of bullets. Lasts for 100secs. EnergyShotLv2 9/28/2 Increase more Damage of bullets EnergyShotLv3 8/18/4 Best Damage of bullets 3. EnergyBallLv1 15/36/2 Ball circles around you repelling attacks and hurts enemy ALOT when it touches them. Ball disappears after 1 hit. EnergyBallLv2 15/28/4 2 balls revolving around you EnergyBallLv3 15/18/9 3 balls revolving around you Notes To learn new or more powerful PE, you need to trade EXP points for it. There are different values for each LV of spell as well as whether the spell is the first or the second of the type. You also get Bonus MP for each trade off. All the 1)s of PE. (i.e. Pyrokinesis, Metabolism, Necrosis, Antibody) Lv Exp needed 1 500 2 1250 3 3000 All the 2)s of PE. (i.e. Combustion, Healing, Plasma, EnergyShot) Lv Exp needed 1 750 2 1750 3 4000 All the 3)s of PE (i.e. Inferno, Lifedrain, Apobiosis, EnergyBall) Lv Exp needed 1 3000 2 4000 3 5000 ------------------------------------------------------------------------------- 11. Credits Well here are the people i need to thank in order for this faq to be made. They are in no definitive order. 1)Square for making this game 2)Gamefaqs for putting it up (http://www.gamefaqs.com) 3)ME!!(haha) 4)My friend Bernie for making some charts and giving me absolute strategies 5)Al Amaloo for putting this up (http://www.gameadvice.com) Well this is the end for now. If you have any tips or comments or anything that even remotely help the building of this faq, mail me at faq_ibm@hotmail.com Thanks for your time!! -------------------------------------------------------------------------------