Might and Magic VIII Day of the Destroyer Walkthrough Ver 1.1 30 March 2000 Timothy Ng, Singapore Send your constructive comments to njytim@hotmail.com This walkthrough Copyright 2000 Timothy Ng The walkthrough is 50% complete. --------------------------------------------------------------------------- --------------------------------------------------------------------------- Table of Contents What's New Character List Guided walkthrough/Quest list Dagger Wound Island Ravenshore Alvar Shadowspire Balthazar's Lair Ironsand Desert Garrote Gorge Promotional Quests Regna and the Last Quests Travel Schedules Alchemy and Potions Trading Ore and Smiths Artifacts Taverns and Arcomage Obelisk Puzzle --------------------------------------------------------------------------- What's New --------------------------------------------------------------------------- New to version 1.1 Added the Arcomage Quest with a full list of taverns and victory conditions The dragonbane flower quest A character list with descriptions Some artifacts in the game Values of the ore --------------------------------------------------------------------------- Character List --------------------------------------------------------------------------- Knights Simon Templar Starting Level 5 When he was a lad, the elders of Simon Templar's village were quick to notice that intellectual pursuits were not in his future. Encouraging him to put down his pen and pick up the sword, they made him into the soldier he is today. Joins you when you first enter the abandoned temple in Dagger Wound. Leane Stormlance Starting Level 15 As a daughter of Blazen Stormlance, Leane's whole childhood wasa spent playing with swords as other girls played with dolls. Now a warrior of great repute, her sword is yours to command. Joins your party after you rescue Blazen Stormlance and talk to her at Stormlance Residence in Garrote Gorge. Blazen Stormlance Starting Level 50 The finest knight ever trained by Charles Quixote. Blazen has a personal crusade against the Necromancers of Shadowspire and their attempts to create skeletal dragons. His skill will prove very useful to you if you allow him to travel with you. Joins you when you rescue him from the Mad Necromancer's Lab in Shadowspire and free him using Dervish Chevron's crystal. Tempus Starting Level 50 Among Dragon Hunters, Tempus is a legend. While most hunting parties consist of at least twenty seasoned knights, Tempus prefers to hunt his prey solo. You are fortunate to have in your service a knight of great ability. Can be recruited from Tempus' House in Garrote Gorge. Clerics Fredrick Talimere Starting Level 5 After he left the sanctuary of his order, Fredrick Talimere found himself drawn towards secular pursuits, particularyly towards the study of cultures that have disappeared from the face of Jadame. Joins you after you deliver Brekish Onefang's message to him. Dyson Leyland Starting Level 15 Though a cleric schooled in the ways of the Sun Temple, his time in the Necromancers' Guild as a secret agent left him with a dark nature. Though still on the path of Light, the feels betrayed by his former order. Joins your party when you speak to him in the Necromancers' Guild when doing the cleric vs. necromancer war quest. Maylander Starting Level 15 After making a reputation for himself in Erathia, Maylander, a cleric of the Sun Temple, came to Jadame on a Sabbatical rest. The tug of the open road pulled too strongly on him, however, and now he is in your service. Can be recruited from Maylander's House, Ravenshore. Verish Impressed by the defeat of the Necromancers' Guild, Verish, a priest of the Sun Temple, offered to join you, seeing your mission as one serving the greating Path of Light. Can be recruited from Verish's House in the Murmurwoods after helping the clerics in the war by destroying the Skeleton Transformer. Dervish Chevron Starting Level 50 Holder of the title of Keeper of the Light, Dervish will soon lead the Temple of the Sun in Jadame. You are lucky to have such a strong follower of the Path of Light travelling with you. Can be recruited from Dervish's Cottage in Ravenshore after you help Blazen Stormlance. Necromancers Devlin Arcanus Starting Level 5 A newly initiated practicer of the Dark Arts, Arcanus is taking his first steps down the path which he hopes will lead him to power and glory. Strong in mind if not body, he has concentrated his time in pursuit of magical knowledge. Can be recruited from The Adventurer's Inn in Dagger Wound. Karanya Memoria Starting Level 15 Cast out of the Necromancers' Guild for pursuing forms of knowledge too dark for even their corrupt tastes, Karanya Memoria now pursues greater power without the guild's help... or hindrance. Can be recruited from House Memoria, Ravenshore. Nathaniel Roberts Starting Level 15 Though not an official member of the Necromancers' Guild, Nathaniel Roberts has gained considerable skill in the dark arts. Tolerated by guild members for his willingness to perform certain favours, Roberts picks up his knowledge where he can get it. Can be recruited from Roberts Residence, Shadowspire. Ventrinus Taleshire Starting Level 50 Next in line to lead the Necromancers' Guild in Shadowspire, Ventrinus has nothing in his heart for the Temple of the Sun but contempt. You are luck to have such a powerful student of the dark magics travelling with you. Can be recruited from Taleshire Hall, Shadowspire. Dark Elves Rohani Oscleton Trained to be a merhant caravan guard, Rohani's destiny seemed set until you recruited her into your adventure. Talented in both magic and combat, her skills are now at your disposal. Can be recruited from Oscleton Residence, Alvar. Jasp Thelbourne Starting Level 15 Though at least slightly too full of his own self importance, Jasp Thelbourne is not entirely without bragging rights. An adventurer before you met him, he travels with you now seeking to enlarge his glory and reputation. Can be recruited from Thelbourne Residence, Alvar. Cauri Blackthorne Starting Level 50 Guardmaster of the merchants of Alvar, Cauri is one of the finest warriors of the Dark Elf people. She works for the Mrechant Council, running errands which they feel require a "special" touch. Her skills wil be of great use if she is in your service. Joins you after you rescue her in the Murmurwoods. Trolls Overdune Snapfinger Starting Level 15 All Overdune Snapfinger wanted to be was a simple hunter. The destruction of his village of Rust by the elemental cataclysm changed all that. Now events have made him an adventurer whose life now is tied into the ultimate destiny of the world itself. Joins you after you help Vilebite. Volog Sandwind Starting Level 15 A warrior of Rust Village, Volog Sandwind earned the name "One Eye Slayer" while championing the village's defense against raiding cyclopses. Now that you've found his village a new homeland, he has joined your cause. Can be recruited from Schmecker's Hovel, Ironsand Desert. Sethrc Thistlebone Starting Level 30 Known in the village of Rust for his great sense of civic responsibility, Sethrc Thistlebone chose to join you for the greater good of his people. Now in your service he single-mindedly pursues an end to the elemental cataclysm. Can be recruited from Thistlebone residence, Ironsand Desert Thorne Understone Starting Level 50 It is uncommon to hear songs of trollish heroes in the Ravenshore taverns, but when they are sung, chances are that their subject is Thorne Understone. Can be recruited from House Understone, Ravenshore. Minotaurs Arius Starting Level 5 Born of a long line of Balthazar Blacksmiths, Arius saw nothing in his life but the pounding of metal in his future -- a prospect that did not sit well with him. Seeking new experience, he left the underground city to find adventure in the larger world. Can be recruited from Arius' House, Ravenshore. Thanys Starting Level 15 Grateful to you for rescuing his herd at Balthazar Lair, Thanys has pledged his loyal service to you. Skilled in warcraft, he is a worthy companion. Can be recruited from Thanys' house in Balthazar's Lair after you drain it. Rionel Starting Level 30 A great hero of the Minotaurs' campaign against the Vori Frost Giants, Rionel saw joining your quest as a great opportunity to know further glory. An expert with both axe and bow, his skill at the arts of war make him a good companion in battle. Can be recruited from Rionel's house in Balthazar's Lair Ulbrecht Starting Level 50 Many minotaur heroes made their name in the war against the Vori Frost Giants, but some names stand out more than others. "Ulbrecht" is such a name. Impressed by your great deeds he has raised his axe in your service. Can be recruited from Ulbrecht's house in Balthazar's Lair Vampires Elsbeth Lamentia Starting Level 5 Turned into a vampire against her will by none other than Thant, the guildmaster of the Necromancers' Guild, Elsbeth fled her native Shadowspire. Seeking a new life, she found it as a freebooting adventurer. Can be recruited from The Adventurer's Inn in Dagger Wound. Artorius Veritas Starting Level 50 Grevious wounds forced the ancient vampire, Artorious Veritas, into a healing slumber for thirty four years. Recently awaken, he chooses to travel with you to see the changes time has wrought on Jadame. Dragons Ithilgore Starting Level 5 A youth among dragons, Ithilgore felt oppressed by the regimental society, of Garrote Gorge Dragons. He jumped at the opportunity to explore the larger world freely when you came by. Can be recruited from Ithilgore's Cave, Dragon Cave, Garrote Gorge Duroth the Eternal Starting Level 50 Few dragons live to become as old as Duroth. Disgusted with the younger generation at Garrote Gorge, he left with his friend, Loeb, to form a new nest built around the old ideals. Since that nest's fall he travels with you seeking a clearer truth. Can be recruited from Old Loeb's Cave, northeastern Regna --------------------------------------------------------------------------- Quest List --------------------------------------------------------------------------- Dagger Wound Island Clan Leader's Hall, Main Village Brekish Onefang Objective: Talk to Frederick Talimere Go to Talimere's hut and talk to him Dadeross Objective: Deliver Dadeross' letter to Elgar Fellmoon Take the ship to Ravenshore and go to the Merchant house. There are two doors. One leads to a place and the other initiates a conversation with Elgar. Talk to him to get a new quest. Rohtnax's house Objective: Fetch Isthric the tongue for Rohtnax. Use the teleporter and go to the extreme west island. Go to Isthric's house and talk to Isthric. Return and talk to Rohtnax. Aislen's House, Main Village Objective: Deliver scrolls of Cure Disease to the infected houses Just go to the three houses on the extreme west island and click "yellow fever" in your conversation. Do the same for the three houses on the northwest island. (The island with the the temple) More potions of cure disease can be found in the chests in the middle of the extreme west island. Tisk's Hut Objective: Find the Prophecies of the Snake In the Abandoned Temple, after climbing up the stairs from the room with the four buttons, there are two hidden panels on the walls of the walkway (right and left), uncovering two chests. The book is in the left chest. Hiss' Hut, Main Village Objective: Get the Idol of the Snake Go to the large room in the Abandoned Temple where there are many pressure plates and traps. It's the one with the skull boxes in the centre and 4 traps around it. Step on the sixth pressure plate to uncover a hidden panel.The chest there holds the Idol of the Snake. Languid's Hut, Southwest of Main Village but on same island Objective: Find an anointed herb potion The anointed herb potion can be found in the smuggler's cove in Ravenshore. Proceed to the large room with the two wooden doors. One leads to Arion Hunter the wererat and the other to a storeroom. The chest in the storeroom holds the potion. --------------------------------------------------------------------------- Ravenshore: Hall of the Tracker Objective: Kill all dire wolves Kill all the dire wolves in ravenshore, including those in the Dire wolf Den. Lathius' Home Objective: Recover Eclipse Elgar, Merchant house of Alvar Objective: Blackmail Arion Hunter After delivering Dadeross' letter, Elgar asks you to deliver a letter to Arion Hunter. Go to the Smuggler's Cove in Ravenshore by following the coast to the west. There is a hidden door which accesses the rest of the cove. Just go north of the starting point and click on the wall. Follow the path until you get to the large room with the two wooden doors. Go down one of them and you will see another door. Click it to talk to Hunter. Elgar, Merchant house of Alvar Objective: Report to headquarters in Alvar Go to the merchant guildhouse in Alvar and talk to Bastian Loudrin. Arion Hunter, Smuggler's Cove Objective: Rescue Hunter's Daughter Go to the Ogre Raiding Fort in Alvar. Proceed up the stairs to the central chamber, where there are 2 chests. There is a button on one of the walls. Push it and return to the entrance. You will see that the barriers have been lifted. Kill all the enemies here. One of them holds a prison door key. Go to the southwest part of the fort and insert the key in the keyhole on the wall. Talk to the greater wererat. Report to Arion Hunter. Arion Hunter, Smuggler's Cove Objective: Deliver fake report in Regna After getting to Regna, head for the tavern and talk to the pirate. (See the Last Quests for more information) Bluesawn Home, Ravenshore Objective: Win a game of Arcomage in all the taverns You can check which taverns you have won Arcomage in by accessing the Awards page in your journal. You have to win the game in all these taverns: The Grog and Grub, Dagger Wound Island Kessel's Kantina, Ravenshore The Dancing Ogre, Ravenshore Profit House, Alvar Miho's Roadhouse, Alvar Bull's Eye Inn, Ravage Roaming Black Company, Shadowspire Dragon's Blood Inn, Garrote Gorge Parched Throat, Ironsand Desert Traveler's Rest, Murmurwoods Pirate's Rest, Regna --------------------------------------------------------------------------- Alvar: Bastian Loudrin, Merchant Guildhouse Objective: Find a witness to the sea of fire Leave for Ironsand Desert and talk to Overdune Snapfinger in Overdune's House. Go to the Troll tomb and to the largest chamber. Remember that the tomb has multiple levels so the map will be misleading. However, the main tomb is on the lowest level so many staircases leading down is a sign that you are travelling correctly. Go north and click on the northmost stoneslab. A message saying that vilebite is now at rest will appear. Go back and talk to overdune, who joins your party. Make sure he is in your party when you report to Bastian at the guildhouse. Fromago Manor Objective: Find three cheeses One of the three cheeses is in a Temple of Eep. The three temples are in Ravage roaming, Garrote Gorge and Ravenshore. Keldon's Cottage Objective: Kill all ogres Kill all ogres in Alvar. You must also kill those in the ogre raiding fort. --------------------------------------------------------------------------- Shadowspire Objective: Find the Bone of Doom The Bone of Doom is in the Dire wolf Den in Ravenshore. Go to the southeast chamber in the den. The bone is in the chest. Hallien's Cottage Objective: Get a vial of Grave Dirt A vial can be found in the Vampire Crypt northeast of Shadowspire Town. Take the room on the left and examine the wooden table to yield a starcase going down. Go down and follow the passageway until you reach a big room. On the stand to the north is the vial of grave dirt. House of Benefice Objective: Get the puzzle box The puzzle box can be found in the mad necromancer's lab. Refer to the Knight Promotion Quest for more details. --------------------------------------------------------------------------- The draining of Balthazar's Lair: Pull lever A and go down. Look for a parchment marked Emergency Meeting and follow the instructions there. If you do it right, you get to watch a short movie clip after you pull the lowest lever. --------------------------------------------------------------------------- Ironsand Desert: Pole's Hovel Objective: Deliver 6 potions of fire resistance to the homes. Go to the homes at the far end of the village and deliver the potions. You may need to obtain extra potions of fire resistance --------------------------------------------------------------------------- Garrote Gorge: Foestryke residence Objective: Retrieve the drum of victory The drum is in the Naga Vault Calandril's Residence, Garrote Gorge Objective: Find a dragonbane flower Scarwing's Cave, Dragon Cave, Garrote Gorge Objective: Find a dragonbane flower --------------------------------------------------------------------------- Promotional Quests --------------------------------------------------------------------------- Knight: Stormlance residence, Garrote Gorge Find Blazen Stormlance and Ebonest Both of them are in the Mad Necromancer's Lab in Shadowspire. Proceed north to the lift from the entrance of the Lab. Blazen Stormlance is behind the door. He is held captive by dark powers and asks you to get help from his friend in Ravenshore. Leave for Ravenshore and talk to Dervish Chevron, who gives you a crystal. Return to the Lab and talk to Blazen, who offers to join you. Ebonest is below, in a chest in the green dungeon. A puzzle box is also in the dungeon. Other chests there hold soul jars, which are needed for the Lich quest. Talk to both Stormlance and Quixote for your promotion. --------------------------------------------------------------------------- Cleric: Murmurwoods Find the Prophecies of the Sun The book, Prophecies of the Sun, is in the Temple of the Snake on Dagger Wound Island. There is a place in the temple with many split corridors, in between the pressure plate room and the pit room. Follow the map from the start of the split corridors: | -|-----|- | -|---|- | -|---|- | -|---|---|---|- | ----|---|- | -|----|--|--|--|--|- | | You will finally reach a large area with a secret wall on the left of the chamber. Click on it to reveal the book. --------------------------------------------------------------------------- Necromancer: Taleshire Hall, Shadowspire Find the lost book of Kehl The book of Kehl can be found in the Uplifted library on the Southeast island of Dagger Wound. You have to get there by water-walking or flying. Take the lift up, cross over, take another lift up, cross over again and take a third lift up. Take the staircase up and walk to the center of the platform where there is a button. Depress it and wait for the platform. Step on it. You are brought to a stone room with a chest. The chest holds the book of Kehl. Soul jars are obtained from the mad necromancer's lab. Refer to the Knight Promotion Quest for more details. --------------------------------------------------------------------------- Dark Elf: Blackthorne estate, Alvar Find Cauri Blackthorne Go to Dantillion's residence in the town in Murmurwoods and talk to Dantillion, who gives you a scroll of stone to flesh. Cauri Blackthorne is near the Druid Circle. She has been turned to stone along with other dark elf pilgrims. She offers to join your party after you have found her. --------------------------------------------------------------------------- Troll: Schmecker's Hovel, Ironsand Desert Find the Ancient Troll Homeland The Ancient Troll Homeland is in the Murmurwoods. Just enter it and get out straightaway. Return to Schmecker's Hovel to get your promotion. --------------------------------------------------------------------------- Vampire: House of Lathaen, Shadowspire Find Coffin and Remains of Korbu The crypt of Korbu is in the north part of Ravage Roaming. Go north from the entrance and down the stairs. Activate the hidden panel to the right. You will find the coffin of Korbu but not his remains. Go to the Cyclops Larder in Ironsand Desert. From the entrance, take the door to the right. Enter and walk straight to the door at the other end. In that room is a lever. Pull it to activate reveal a hidden platform. Step on it to go down. Proceed to the room with a big cage and two chests. Korbu's remains are in the chest on the right. Report back to Lathaen. --------------------------------------------------------------------------- Minotaur: Tessalar's House, Balthazar's Lair, Ravage Roaming Find Balthazar's Axe in the Dark Dwarf Mines Go to the Dark Dwarf Compound in Alvar. The axe is in a chest in the place marked X. ____________ | | _________ |_____| |__________ | __________ ____ | | | | __________| | | | | __| | | | ____ | _______| | | | | | | | | E | | | |__X_______| Next go to the Clan Leader's Hall on Dagger Wound Island and talk to Dadeross. Get the certificate of Authenticity and return to Balthazar's Lair for your promotion. --------------------------------------------------------------------------- Dragon: Dragon Cave, Garrote Gorge Kill all Dragon Hunters Kill every dragon hunter on the map and in the camp of Charles Quixote. Also kill Jerric Whistlebone and get his sword. A message will appear when you have killed all of them. --------------------------------------------------------------------------- The last quests --------------------------------------------------------------------------- Bastian Loudrin, Merchant Guildhouse Objective: Persuade three out of five members to join the alliance. You can choose: 1) Minotaurs of Ravage Roaming 2) Knights or Dragons 3) Clerics or Necromancers --------------------------------------------------------------------------- 1) Just speak to the Minotaur King after draining Balthazar's Lair. --------------------------------------------------------------------------- 2) Both Knights and Dragons require you to find a dragon's egg. Proceed to the Barbarian fortress in ravage roaming. With respect to the minimap, climb the southeast staircase and pull the lever. | |___= =___*| | Go up the stairs marked X and pull the lever. | | = = | | Next go to * and notice that the walls are lowered. | | = = | | Proceed down the passageway "=" | | = = | | Make your way south until you come to a wall with a button. | | = = | | Pressing it uncovers two chests. | | | | One of them holds the egg. | | | | | |___________| | |______________X| To complete the quest, give the egg to either Charles Quixote in the Dragon hunter's camp or to (AA) in the Dragon Cave.Both are in Garrote Gorge. --------------------------------------------------------------------------- 3) Visit either the Temple of the Sun in murmurwoods or the Necromancers' guild in shadowspire. You then have to find Dyson Leyland. Dyson Leyland is in the necromancers' guild in Shadowspire. Climb the main staircase and turn left to climb the west staircase. Follow the path down until you come to a circular room. Press the button to go up. You will meet with Dyson and recruit him into your party. Cleric: With Dyson in your party, return to the necromancers' guild, climb the staircase and take the main door. Follow the path to another circular room and take the lift down. You will enter a room with many levers, two buttons and a beam. click on all the levers to raise them up (you will have to do this in a certain order) and then press the button on the west wall to shut the door click on the beam and then walk into the large area if done correctly, you will get to see a movie. Report back to the temple of the Sun. Necromancer: I'll play it later. Report to Bastian Loudrin. Return to the Merchant House of Alvar in Ravenshore. There is a staircase leading up to a door in the house. The door leads to the council room. Talk to all your council members to get the quest. --------------------------------------------------------------------------- Objective: Sink the Regnan fleet Travel to Dagger Wound Island and go to the Regnan Pirate outpost. It's to the west of the library and south of main island. Push the button on one of the crates to reveal a hidden entrance. Make your way to the southeast and kill the head pirate who drops a key. Use the key to open the area in the southeast revealing a submarine. Click on it. Make your way out of the small sub pen and you emerge at Regna. Enter the pirate stronghold of Regna (on the main island with the shops) take the right lift down and search for an entrance leading down. You will find an exit with the message "You find an entrance leading downwards". This puts you at the "Passage under Regna". There are many exits from this place but take the northwest one. You will find yourself in the back entrance of the abandoned pirate keep. __________ | | | _____ | | | | | | | ___| |_____| | | | X is where you start ___ _____ | | _______X_ Y is the chest with the cannonball | | | | | | * is the exit to the keep | | | |_____| | (search for it) | | |_________| | | ______ | | | ____ | | | | | |___| |_____________ |_____ __________Y__ | | | |____ * |______ At Y, go up the stairs and open the chest. You will find the Cannonball of Dominion and design notes. Exit the Keep. there is an exit to the Southwest so there's no need to go all the way back. (high perception required). Outside the abandoned pirate keep you find a cannon positioned towards the regnan fleet. Selecting the character with the cannonball, click on the white panel that says "Fire the cannon!" :) If you have fly, go take a look at the damage. Return to Ravenshore and report to the council. Check the hostel near the guildhouse. If Xanthor is not in, rest for a day or two or train up. Return after your break to talk to him and get your quest. --------------------------------------------------------------------------- Objectives: Get the Heartstones of each plane Fire Ironsand desert Water Ravage Roaming Air Murmurwoods Earth South east island of dagger wound --------------------------------------------------------------------------- The Heart of Fire is in the castle of fire. (northwest part of the plane of fire) Be careful not to fall in the lakes of fire here. Climb the platforms and make your way to the right side of the castle. While on the platform, you can see a square-based pillar. Jump on it and it will go down. Go back to the entrance and you will see that the originally high platform has been lowered. Jump on it to go up. Follow the path to another platform bringing you down. Follow the path to a place with suspended beams. Go to the northeast one and pull the lever. You will see steps appearing. Jump on to them and walk into the fire wall. You will be teleported to a tunnel of fire. Follow it and you will again be teleported to a small room with the heartstone. --------------------------------------------------------------------------- The Heart of Water is found directly in the plane of water itself (so you don't have to go into any buildings) Go to where the strongest congregation of monsters is. (To the Northeast) Pick up the stone and run for it. --------------------------------------------------------------------------- Go to the castle of air, west of the exit from the plane of air. Walk straight up the staircase and turn right, walking up that staircase as well. Walk down the corridor, taking the second room on the left. Check for a hidden doorway next to the chest of drawers. This reveals the air heartstone. --------------------------------------------------------------------------- The earth plane is a mess of tunnels but you should make your way north. You will eventually come to a large room where you can take a platform down. Climb the stairs there and make your way north to a circular room, where the earth heartstone lies. Return to Xanthor to get the key. --------------------------------------------------------------------------- Objective: Find Xanthor Using this key, open the door to the crystal. I can't continue now because after i completed the game, the crystal was destroyed and removed from the map so I can't give details. However, here's a brief outline: Travel to plane between planes Talk to Escaton Give answers to riddles: Prison, Egg, Inside Get the key Save the Four elemental Lords The end --------------------------------------------------------------------------- Travel Schedule --------------------------------------------------------------------------- Dagger Wound Island Monday: Ravenshore 4 days Tuesday: Ravenshore 4 days Wednesday: Ravenshore 4 days Thursday: Ravenshore 4 days Friday: Ravenshore 4 days Saturday: Ravenshore 4 days Sunday: Ravenshore 4 days --------------------------------------------------------------------------- Ravenshore Guild Caravans Monday: Alvar 2 days Tuesday: Off Wednesday: Off Thursday: Shadowspire 4 days Friday: Off Saturday: Alvar 2 days Sunday: Garrote Gorge 2 days Arena 5 days Ships: Wind Monday: Ravage Roaming 4 days Tuesday: Off Wednesday: Shadowspire 6 days Thursday: Off Friday: Ravage Roaming 4 days Saturday: Off Sunday: Off The Dauntless Monday: Off Tuesday: Dagger Wound 5 days Wednesday: Off Thursday: Dagger Wound 5 days Friday: Off Saturday: Off Sunday: Off --------------------------------------------------------------------------- Alvar Guild Caravans Monday: Ravenshore 2 days Tuesday: Shadowspire 3 days Wednesday: Off Thursday: Garrote Gorge 3 days Friday: Ravenshore 2 days Saturday: Off Sunday: Garrote Gorge 3 days --------------------------------------------------------------------------- Shadowspire Guild Caravans Monday: Ravenshore 2 days Tuesday: Ironsand Desert 2 days Wednesday: Ravenshore 2 days Thursday: Off Friday: Off Saturday: Ironsand Desert 2 days Sunday: Garrote Gorge 3 days --------------------------------------------------------------------------- Ravage Roaming Ship: Mist Monday: Off Tuesday: Ravenshore 4 days Wednesday: Shadowspire 6 days Thursday: Ravenshore 4 days Friday: Off Saturday: Ravenshore 4 days Sunday: Off --------------------------------------------------------------------------- Ironsand Desert Guild Caravans Monday: Alvar 2 days Tuesday: Off Wednesday: Shadowspire 2 days Thursday: Ravenshore 3 days Friday: Off Saturday: Ravenshore 3 days Sunday: Shadowspire 2 days --------------------------------------------------------------------------- Garrote Gorge Guild Caravans Monday: Ravenshore 2 days Tuesday: Shadowspire 3 days Wednesday: Alvar 3 days Thursday: Off Friday: Ravenshore 2 days Saturday: Off Sunday: Arena 5 days --------------------------------------------------------------------------- Regna: Monday: Ravenshore 4 days Tuesday: Ravenshore 4 days Dagger Wound 5 days Wednesday: Ravenshore 4 days Thursday: Ravenshore 4 days Dagger Wound 5 days Friday: Ravenshore 4 days Saturday: Ravenshore 4 days Sunday: Ravenshore 4 days --------------------------------------------------------------------------- Potions --------------------------------------------------------------------------- There are quests where you gather reagents to make black potions. Endurance Thalion's Hovel Ironsand Desert Intelligence Kelvin Shadowspire Personality Castigeir Murmurwoods Speed Thistle Dagger Wound Islands Luck Home of Rihansi Alvar --------------------------------------------------------------------------- Trading --------------------------------------------------------------------------- Items you can sell: Royal Wasp Jelly Schmecker's Hovel,Ironsand Desert Dire wolf pelts Hall of the tracker, Ravenshore Ogre Ears Keldon's Cottage, Alvar Wasp Stingers Veldon's Cottage, Alvar --------------------------------------------------------------------------- Location Buy Sell Long-tail's hut, DW Tobersk Fruit (200) Tobersk Brandy Treblid's home, RS Tobersk Pulp (300) Tobersk Fruit Neblick's House, RS Forged Credit Vouchers (6500) Silver Dust of the Sea House of Brandy, A Tobersk Brandy (500) Tobersk Pulp House of Journey, SS Silver dust of the sea (5000) Ground Wyvern horn Whisper Hall, SS Pirate Amulets (1500) Heartwood of Jadame Pavel's Place, Regna Dried Sunfish (2000) Pirate Amulets --------------------------------------------------------------------------- Item making: --------------------------------------------------------------------------- Here is a list of the different types of ore and the smiths. Ore Value Iron 5 Siertal 50 Kergar 500 Erudine 1000 Stalt 2000 --------------------------------------------------------------------------- Weapons: Bombah Hall, Alvar Brightsprear Hall, Shadowspire Armor: Bowes Residence, south Alvar Caverhill Hall, Shadowspire Items: Breman Residence, south Alvar Crane cottage, Shadowspire --------------------------------------------------------------------------- Artifacts --------------------------------------------------------------------------- Weapons Mace of the Sun, Mace, 3d4 +7 Double damage vs. Elementals Glomenthal, Longsword, 3d3 +14, Might +40, 10-20 pts. of Dark Magic damage Ebonest, Spear, 2d9 +13, Double Damage vs. Dragons Wyrm Spitter, Spear, 1d9 +14, Endurance +20, Dragon Slaying, Swift Noblebone Bow, Bow, 5d4 +12, Explosive Impact Staff of Elements, Staff, 2d4 +4, Bonus to skills of Air,Fire,Earth and Water, AC -40 Armor Headgear Crown of Dominion, Crown Intellect +50, Dark Magic skill bonus, usable only by Lich Body Armor Last Stage Cuirass, Leather Armor, AC +19 Intellect +70, Personality +80, -30 Mind and Spirit Resistances Supreme Plate, Plate Armor, AC +70 Swift, Speed +15, Accuracy +15, usable only by Knight Boots Belts Berserker Belt Might +100, Immune to Fear, Accuracy -30, AC -15 Cloaks Archangel Wings, AC +10 Intellect +30, Feather Falling, All resistances +10 Amulets Rings Ring of Plains +40 Air, Earth, Fire, Water Resistances --------------------------------------------------------------------------- Taverns and Arcomage --------------------------------------------------------------------------- Tavern Food Packs Last for # days The Grog and Grub, Dagger Wound 6 Kessel's Kantina, Ravenshore 10 Profit House, Alvar 15 Parched Throat, Ironsand Desert 15 The Dancing Ogre, Ravenshore 17 Miho's Roadhouse, Alvar 20 Dragon's Blood Inn, Garrote Gorge 25 Traveler's Rest, Murmurwoods 35 Bull's Eye Inn, Ravage Roaming 40 Black Company, Shadowspire 50 Pirate's Rest, Regna 60 Start Tower Start Wall End Tower End Resources Grog and Grub (DW) 15 5 30 100 Kessel's Kantina (RS) 20 5 50 150 The Dancing Ogre (RS) 20 50 100 300 Profit House (A) 20 5 50 150 Miho's Roadhouse (A) 10 20 125 350 Black Company (SS) 30 15 100 300 Dragon's Blood Inn (GG) 25 10 75 200 Parched Throat (ID) 25 10 75 200 Traveler's Rest (MW) 30 15 100 300 Bull's Eye Inn (RR) 20 10 150 400 Pirate's Rest (Regna) 20 10 200 500 --------------------------------------------------------------------------- Obelisk Puzzle --------------------------------------------------------------------------- There is one obelisk in each map square. Here are the clues for each obelisk. 1) theunicornkin 2) gholdsold 3) thornskey 4) amonghiss 5) ubjectsap 6) pearswhil 7) ethesunsh 8) inesonmid 9) summerday Compiling together, we have: The unicorn king holds old thorn's key among his subjects. Appears while the sun shines on midsummerday. To do this quest, you will need to visit all of the obelisks first. Objective: Find the key to the vault of time Go to Murmurwoods on June 24. You must have the druid circlet of power. Kill the unicorn king on the map and he drops a key. Use it to open the vault of time in ravenshore. You will get: 7 stalt-laced ore Foulfang Elderaxe Scepter of kings Gold --------------------------------------------------------------------------- --------------------------------------------------------------------------- Things to come: Adventurer list with full statistics Potion recipies More quests Ending of the game walkthrough Greater elaboration of details Artifacts Other stuff i missed out ---------------------------------------------------------------------------