Kingdom Hearts Ability Guide Version: 0.1 This Faq is best viewed in Courier New Font FAQ (Copyright 2002) Written by TheKamikazeWarrior haohaova@yahoo.com This faq was written through the hard work of TheKamikazeWarrior (A.K.A. "Me") and may NOT be altered, changed, tampered with, or screwed up unless I agree, and you can't distribute this without my name on this faq. This faq can be freely distributed but may NOT, do you hear me, NOT sold under any circumstance! May hell freeze over or a giant meteor strike the earth, you may NOT sell this guide. I hope I got my point through. If you do not heed my warning, you will be cursed FOREVER! Oh, yes. You will also be sued. Faq Version Updates: Version 0.1 (Submitted: 10/28/02): The earliest version of this Faq, this version just gives info about various abilities and what they do. What's inside: 1) Introduction and Important Notices 2) Basic Q&A 3) The Basics of Ability Using 4) The Abilities, Part 1 (Support Abilities) 5) The Abilities, Part 2 (Combat Abilities) 6) The Abilities, Part 3 (Treasure Abilities) 7) The Abilities, Part 4 (Other Abilities) 8) Sora's Cheer Ability 9) Credits 1) Introduction and Important Notices Well, this is my very first Kingdom Hearts faq, and it describes the various abilities that can be equipped to Sora and Friends throughout your journey. It is also the first Kingdom Hearts Ability Faq ever written and posted on Gamefaqs.com (I feel so special :)). Also, this faq can currently be used only on Gamefaq.com because no one else has asked for permission to place this faq on his or her site. If you ask, I probably will grant you permission. If you wish to add something, just e-mail it to me at haohaova@yahoo.com. If you find a mistake, alert me of it and I will credit you. Thank you. And onto the faq! 2) Basic Q&A 1q. What are Support Abilities? 1a. Support Abilities are the ones that help you fight more efficiently and defeat Heartless with less trouble. 2q. What are Combat Abilities? 2a. These are the abilities that actually do damage through a powerful or powerful series of attacks. Sonic Blade is an example of an offensive combat ability. Defensive attacks are also counted in this group. Dodge Roll is a defensive combat ability. 3q. What are Treasure Abilities? 3a. These are the ones that help you in your quest to become rich. Jackpot is a good example. 4q. What are the Other Abilities? 4a. These are Shared Abilities, and abilities Sora can't learn. Second Wind is a good one and they also include the special attacks used by your temporary partners', like Tarzan's Asp's Bite. 5q. How do you equip abilities? In the menu, there is a bar that says Abilities. Enter it and you can equip Sora's and his friends' abilities. Each ability has an AP cost to equip and you can't equip more than your AP number. 6q. How do you beat [Insert Boss name here]? 6a. WHAT!? This shouldn't even be here! This is an ABILITY GUIDE! Not some boss guide! There are faqs for bosses out there! Go look yourself! Lazy bums... 3) The Basics of Ability Using To use abilities, equip them! If you don't understand how to use them, he following sections will explain it all. Sheesh... 4) The Abilities, Part 1 (The Support Abilities) These abilities will not kill enemies by themselves, but they help immensely when fighting enemies as they power up Sora and Friends, even some of them are infinitely better then others. Ability: Air Combo Plus AP Cost: 1 Effect: Extends Air Combo by one attack. The more you equip, the more the air combo is extended. Example: Two Air Combo Plus Abilities are equipped. A full air combo would be five attacks. A regular Air Combo (with no extension abilities equipped) would be three attacks. You can get a total of two Air Combo plus abilities. How to get when Sword is chosen at the start: Lv.27, Lv.75 How to get when Shield is chosen at the start: Lv.57, Lv.78 How to get when Staff is chosen at the start: Lv.60, Lv.75 How to get for Donald: Donald can not learn Air Combo Plus How to get for Goofy: Goofy can not learn Air Combo Plus What Temporary Partners have learned this: None Ability: Berserk AP Cost: 1 Effect: When health is low, attack power is increased temporarily. How to get when Sword is chosen at the start: Lv.21 How to get when Shield is chosen at the start: Lv.48 How to get when Staff is chosen at the start: Lv.36 How to get for Donald: Lv.10 How to get for Goofy: Lv.54 What Temporary Partners have learned this: Tarzan, Beast Ability: Cheer AP Cost: 1 Effect: Boosts Summons' power gauge, giving them more time. The more people you equip this to, the more effect it has. Each party member can only learn one of these abilities. How to get when Sword is chosen at the start: Fulfil certain requirements in The Hundred Acre Woods. Look in Section 8 for Details How to get when Shield is chosen at the start: Fulfil certain requirements in The Hundred Acre Woods. Look in Section 8 for Details How to get when Staff is chosen at the start: Fulfil certain requirements in The Hundred Acre Woods. Look in Section 8 for Details How to get for Donald: Defeat Maleficent's Human form in Hollow Bastion How to get for Goofy: Defeat Parasite Cage the first time in Monstro What Temporary Partners have learned this: Aladdin, Jack Skellington Ability: Combo Plus AP Cost: 1 Effect: Extends ground combo attack by one attack. The same rules as Air Combo Plus apply. You can get four of these total. How to get when Sword is chosen at the start: Lv.9, Lv.72, Lv.84, Lv.96 How to get when Shield is chosen at the start: Lv.42, Lv.75, Lv.84, Lv.96 How to get when Staff is chosen at the start: Lv.66, Lv.78, Lv.84, Lv.96 How to get for Donald: Donald cannot learn Combo Plus How to get for Goofy: Goofy cannot learn Combo Plus What Temporary Partners have learned this: None Ability: Scan AP Cost: 1 Effect: When Auto-Target or Lock On is on an enemy, that enemy's Health Bar will be shown. Very useful. How to get when Sword is chosen at the start: Lv.15 How to get when Shield is chosen at the start: Lv.12 How to get when Staff is chosen at the start: Lv.9 How to get for Donald: Donald cannot learn Scan. How to get for Goofy: Goofy cannot learn Scan What Temporary Partners have learned this: None Ability: MP Rage AP Cost: 2 Effect: When hit, MP is recovered. The more damage you take, the more MP is restored. Equip two for better effect. How to get when Sword is chosen at the start: Lv.57, Lv.66 How to get when Shield is chosen at the start: Lv.36, Lv.66 How to get when Staff is chosen at the start: Lv.33, Lv.51 How to get for Donald: Lv.20, Lv.40 How to get for Goofy: Lv.39, Lv.45 What Temporary Partners have learned this: Ariel, Jack Skellington, Beast Ability: Second Chance AP Cost: 2 Effect: When hit, if damage is lethal, it takes HP to one instead of zero. Does not protect twice in a battle. Very useful in many situations, especially against Sephiroth's Heartless Angel attack. How to get when Sword is chosen at the start: Lv.51 How to get when Shield is chosen at the start: Lv.18 How to get when Staff is chosen at the start: Lv.48 How to get for Donald: Lv.25 How to get for Goofy: Lv.36 What Temporary Partners have learned this: Tarzan, Beast Ability: Critical Plus AP Cost: 3 Effect: Increases chances of doing Critical Damage. If you equip two, odds will increase even more. Equipping three will maximize chances for critical damage. How to get when Sword is chosen at the start: Lv.48, Lv.78, Lv.90 How to get when Shield is chosen at the start: Lv.51, Lv.75, Lv.90 How to get when Staff is chosen at the start: Lv.21, Lv.69, Lv.90 How to get for Donald: Donald cannot learn Scan. How to get for Goofy: Goofy cannot learn Scan What Temporary Partners have learned this: Tarzan, Aladdin, Peter Pan, Beast Ability: MP Haste AP Cost: 3 Effect: Damaging enemies will recover MP faster. Quite useful in later stages of the game. How to get when Sword is chosen at the start: Lv.45 How to get when Shield is chosen at the start: Lv.63 How to get when Staff is chosen at the start: Lv.15 How to get for Donald: Lv.15 How to get for Goofy: Lv.51 What Temporary Partners have learned this: Ariel, Peter Pan 5) The Abilities, Part 2 (Combat Abilities) These are, arguably, the most useful abilities in the game. They help in combat immensely, and can make all the difference in a difficult boss battle. Also, Sora is the only one that can learn these abilities. Ability: Dodge Roll AP Cost: 1 Effect: Press Square to roll forward, avoiding most enemy attacks aimed at Sora. If Guard is equipped as well, Sora will only roll if Square is pressed when Sora is moving. How to get when Sword is chosen at the start: Defeat Guard Armor in Traverse Town How to get when Shield is chosen at the start: Defeat Guard Armor in Traverse Town How to get when Staff is chosen at the start: Defeat Guard Armor in Traverse Town How to get for Donald: Donald cannot learn Dodge Roll How to get for Goofy: Goofy cannot learn Dodge Roll What Temporary Partners have learned this: None Ability: Vortex AP Cost: 1 Effect: When running at an opponent and it's in range, pressing X will cause Sora to do a powerful spinning attack instead of the normal running attack, a thrust. How to get when Sword is chosen at the start: Lv.12 How to get when Shield is chosen at the start: Lv.45 How to get when Staff is chosen at the start: Lv.57 How to get for Donald: Donald cannot learn Vortex How to get for Goofy: Goofy cannot learn Vortex What Temporary Partners have learned this: None Ability: Aerial Sweep AP Cost: 2 Effect: When an enemy is above Sora and X is pressed, Sora will spin up into the air doing a powerful spinning attack. This attack is much more powerful than the standard aerial uppercut. Quite useful. How to get when Sword is chosen at the start: Lv.30 How to get when Shield is chosen at the start: Lv.60 How to get when Staff is chosen at the start: Lv.27 How to get for Donald: Donald cannot learn Aerial Sweep How to get for Goofy: Goofy cannot learn Aerial Sweep What Temporary Partners have learned this: None Ability: Counterattack AP Cost: 2 Effect: When an attack is blocked or parried, you can quickly tap X to spin at the enemy for a counterattack that can be linked into a combo. If your counterattack misses or you fail to follow it up, you will need to watch it because the recovery time is slow. Useful against melee enemies, such as the Bandits of Agrabah or the Pirates of Neverland. How to get when Sword is chosen at the start: Lv.24 How to get when Shield is chosen at the start: Lv.21 How to get when Staff is chosen at the start: Lv.18 How to get for Donald: Donald cannot learn Counterattack How to get for Goofy: Goofy cannot learn Counterattack What Temporary Partners have learned this: None Ability: Guard AP Cost: 2 Effect: When Square is pressed, Sora will block, causing any enemies' attacks to be countered if they hit when he is blocking. Quite useful. If Dodge Roll is also equipped, Guard will only work if he you press Square when Sora is standing still. How to get when Sword is chosen at the start: Lv.36 How to get when Shield is chosen at the start: Lv.9 How to get when Staff is chosen at the start: Lv.24 How to get for Donald: Donald cannot learn Guard How to get for Goofy: Goofy cannot learn Guard What Temporary Partners have learned this: None Ability: Blitz AP Cost: 3 Effect: If a single enemy is in the area when Sora nears the combo, Sora's last slash will be a powerful jumping slash instead of his spinning finisher. How to get when Sword is chosen at the start: Lv.15 How to get when Shield is chosen at the start: Lv.33 How to get when Staff is chosen at the start: Lv.63 How to get for Donald: Donald cannot learn Blitz How to get for Goofy: Goofy cannot learn Blitz What Temporary Partners have learned this: None Ability: Sonic Blade AP Cost: 3 Effect: When near or somewhat near an enemy on the ground, Sonic will appear in the last box. When selected, Sora will rush forward and the arrow in the command boxes will move to the first box, which now says Rave. When Rave is pressed, Sora will do a follow-up slash. When Rave appears again and is pressed, Sora will follow-up again. You can continue to do this until the command becomes Blast. If pressed, Sora will follow through with a powerful charging slash. This attack also Stuns, if the enemies survive. MP Cost: 2 How to get when Sword is chosen at the start: Talk to Cloud in the Coliseum Gates after battling him and Cerberus How to get when Shield is chosen at the start: Talk to Cloud in the Coliseum Gates after battling him and Cerberus How to get when Staff is chosen at the start: Talk to Cloud in the Coliseum Gates after battling him and Cerberus How to get for Donald: Donald cannot learn Sonic Blade How to get for Goofy: Goofy cannot learn Sonic Blade What Temporary Partners have learned this: None Ability: Strike Raid AP Cost: 3 Effect: When pretty far away from the enemy, the command Strike will appear in the bottom box. When selected, Sora will fling his Keyblade at the enemy. When it returns, Raid will appear in the top box. When selected, he flings his weapon again. You can continue to do this until the Judgement command appears, which is a powerful two-hand throw. MP Cost: 2 How to get when Sword is chosen at the start: Complete the Pegasus Cup How to get when Shield is chosen at the start: Complete the Pegasus Cup How to get when Staff is chosen at the start: Complete the Pegasus Cup How to get for Donald: Donald cannot learn Strike Raid How to get for Goofy: Goofy cannot learn Strike Raid What Temporary Partners have learned this: None Ability: Ars Arcanum AP Cost: 4 Effect: When close to a ground enemy, Arcanum will appear in the last box. When selected, Sora will go into a flurry of attacks. After the main attacks are finished, Bash will appear. After pressing it for a total of six or seven follow up attacks, Finis will appear. If selected properly, Sora will end this awesome combo with a big ending slash. MP Cost: 3 How to get when Sword is chosen at the start: Defeat Captain Hook in Neverland How to get when Shield is chosen at the start: Defeat Captain Hook in Neverland How to get when Staff is chosen at the start: Defeat Captain Hook in Neverland How to get for Donald: Donald cannot learn Ars Arcanum How to get for Goofy: Goofy cannot learn Ars Arcanum What Temporary Partners have learned this: None Ability: Ragnarok AP Cost: 4 Effect: When close to an aerial enemy, Ragnarok will appear in the last box. If selected, Sora will go into a flurry of attacks quite similar to Ars Arcanum, except slightly shorter. Once he ends the combo, Impact will appear. If selected, Sora will fire out many lasers from his Keyblade. They will circle around and repeatedly damage opponents for a few seconds. Also quite useful. MP Cost: 3 How to get when Sword is chosen at the start: Defeat Riku2 in Hollow Bastion. How to get when Shield is chosen at the start: Defeat Riku2 in Hollow Bastion How to get when Staff is chosen at the start: Defeat Riku2 in Hollow Bastion How to get for Donald: Donald cannot learn Ragnarok How to get for Goofy: Goofy cannot learn Ragnarok What Temporary Partners have learned this: None Ability: Trinity Limit AP Cost: 5 Effect: When close to an enemy, the Trinity command will appear in the last box. I'm not sure how to trigger Trinity if other abilities are equipped. If selected, Sora will go into an impressive series of flips and eventually plants his Keyblade into the ground and summons a huge energy wave, crushing all enemies in the room. The more MP you have remaining, the stronger the attack. With seven or eight MP, you'll reduce Bosses' Health by whole bars at a time. Despite its' awesome power, it takes all MP and really isn't too reliable because of that. MP Cost: All MP (Sora and Friends) and requires at least 3 MP. How to get when Sword is chosen at the start: Finish the Hades Cup How to get when Shield is chosen at the start: Finish the Hades Cup How to get when Staff is chosen at the start: Finish the Hades Cup How to get for Donald: Donald cannot learn Trinity Limit How to get for Goofy: Goofy cannot learn Trinity Limit What Temporary Partners have learned this: None 6) The Abilities, Part 3 (Treasure Abilities) This section is quite short, and describes the abilities that help you reap more money and rare items. Fight on, greedy bastards! Fight on! Ability: Jackpot AP Cost: 2 Effect: Enemies drop more HP and MP balls. Yay! Money! Health! What else do ya need??? The more people you equip this to, the better. How to get when Sword is chosen at the start: Lv.63 How to get when Shield is chosen at the start: Lv.24 How to get when Staff is chosen at the start: Lv.53 How to get for Donald: Lv.50 How to get for Goofy: Lv.12 What Temporary Partners have learned this: Aladdin, Jack Skellington, Peter Pan Ability: Treasure Magnet AP Cost: 2 Effect: Attract HP and MP balls from farther away. Yay! Equip two for even better results. YAY! How to get when Sword is chosen at the start: Lv.33, Lv.60 How to get when Shield is chosen at the start: Lv.27, Lv.39 How to get when Staff is chosen at the start: Lv.12, Lv.30 How to get for Donald: Lv.30, Lv.45 How to get for Goofy: Lv.18, Lv.42 What Temporary Partners have learned this: Aladdin, Jack Skellington, Peter Pan Ability: Lucky Strike AP Cost: 3 Effect: Enemies will drop rare items more often. The more party members have this equipped, the more common rare items are dropped. How to get when Sword is chosen at the start: Lv.69 How to get when Shield is chosen at the start: Lv.39 How to get when Staff is chosen at the start: Lv.15 How to get for Donald: Lv.55 How to get for Goofy: Lv.27 What Temporary Partners have learned this: Aladdin, Ariel, Peter Pan 7) The Abilities, Part 4 (Other Abilities) This section covers all Shared Abilities and abilities that Sora can't learn. Ability: High Jump Ability Type: Shared AP Cost: None Effect: Jumps become High flip jumps, allowing you to jump higher and farther. How to get: Open Chest on Geppetto's ship in Monstro's Mouth. Must have first defeated Parasite Cage I. Ability: Mermaid Kick Ability Type: Shared AP Cost: None Effect: When swimming, pressing circle allows you to swim faster and more powerfully. In Atlantica, double-pressing circle allows you to swim forward very fast, fast enough to swim the powerful currents there. How to get: Defeat Ursula for the first time in Atlantica. Ability: Glide Ability Type: Shared AP Cost: None Effect: When in the air (and not in Neverland), hold circle to slowly glide around. How to get: Seal the Neverland Keyhole. Peter Pan gives the ability to you. Ability: Superglide Ability Type: Shared AP Cost: None Effect: When in the air (and not in Neverland), hold square to glide around very quickly. How to get: Defeat Chernabog in The End of the World. Ability: Second Wind Ability Type: Support AP Cost: 3 Effect: When KO'd, your partners will recover quickly and with full HP. How to get for Donald: Lv.35 How to get for Goofy: Lv.33 What Temporary Partners have learned this: Tarzan, Ariel, Beast Ability: MP Gift Ability Type: Support AP Cost: 3 Effect: Give up 1 MP to give 3 MP to a friend. This is a skill unique to Goofy. How to get for Donald: Donald cannot learn MP Gift How to get for Goofy: Lv.30 What Temporary Partners have learned this: None Donald has no real unique moves, as he uses magic. Goofy, however, has several. Ability: Rocket Ability Type: Combat AP Cost: 1 Effect: Goofy charges into the air, hitting aerial enemies and doing nice damage. MP Cost: 1 What Partners have learned this: Goofy Ability: Charge Ability Type: Combat AP Cost: 2 Effect: Goofy runs at enemies, hitting them with his shield and dealing multiple hits. MP Cost: 1 What Partners have learned this: Goofy Ability: Tornado Ability Type: Combat AP Cost: 2 Effect: Goofy rapidly spins at enemies, dealing many hits, works on ground and aerial enemies. MP Cost: 1 What Partners have learned this: Goofy From here on, these will be specialty moves learned only be your temporary partners. Sora, Donald, and Goofy can not learn these moves. First, Tarzan's moves. These will either be powerful spear attacks, or defensive jungle-based moves. Ability: Asp's Bite Ability Type: Combat AP Cost: 2 Effect: Jump at an enemy and whack them with a powerful spear blow. MP Cost: 1 What Temporary Partners have learned this: Tarzan Ability: Raging Boar Ability Type: Combat AP Cost: 2 Effect: He rushes at the enemy swinging his spear, knocking everyone that he hits away, if they survive. MP Cost: 1 What Temporary Partners have learned this: Tarzan Ability: Healing Herb Ability Type: Combat AP Cost: 3 Effect: He uses a healing herb on himself or his friends. This is Tarzan's equivalent of Cure. MP Cost: 1 What Temporary Partners have learned this: Tarzan Ability: Wind Armor Ability Type: Combat AP Cost: 3 Effect: Tarzan casts a wind barrier around him or his friends. Reduces damage. This is Tarzan's equivalent of Aero. MP Cost: 2 What Temporary Partners have learned this: Tarzan Now, Aladdin's attacks. These will all be powerful sword strikes. Ability: Crescent Ability Type: Combat AP Cost: 2 Effect: Aladdin jumps up at an aerial enemy and whacks them with a powerful slash from his blade. MP Cost: 1 What Temporary Partners have learned this: Aladdin Ability: Sandstorm Ability Type: Combat AP Cost: 2 Effect: Aladdin runs at the enemies while slashing repeatedly. Damaging and effective. MP Cost: 1 What Temporary Partners have learned this: Aladdin Now, Ariel. One of these is a flashy torpedo move, while the others are Potion-moves that don't take up potions and can heal, protect, and damage. Ability: Spiral Wave Ability Type: Combat AP Cost: 1 Effect: Ariel spins at the enemies like a torpedo, inflicting many hits. MP Cost: 1 What Temporary Partners have learned this: Ariel Ability: Aero Potion Ability Type: Combat AP Cost: 3 Effect: Ariel throws a potion on herself or her friends, casting Aero on that person. Does not seem to use a potion from her inventory and does not heal. MP Cost: 2 What Temporary Partners have learned this: Ariel Ability: Cure Potion Ability Type: Combat AP Cost: 3 Effect: Ummm...I think this is basically a normal potion, except it doesn't use on of Ariel's potions. MP Cost: 1 What Temporary Partners have learned this: Ariel Ability: Thunder Potion Ability Type: Combat AP Cost: 3 Effect: Ariel throws a potion above her, releasing bolts of Thunder around her. Doesn't use a potion from her inventory and doesn't cure. MP Cost: 1 What Temporary Partners have learned this: Ariel Jack Skellington is a very effective fighter and his moves show it. These are all attack maneuvers that do a great job of beating down the Halloween Town Heartless. Ability: Applause! Ability Type: Combat AP Cost: 1 Effect: Jack slides at the enemies, doing good damage. Pretty useful and amusing to watch. MP Cost: 1 What Temporary Partners have learned this: Jack Skellington Ability: Blazing Fury Ability Type: Combat AP Cost: 2 Effect: Jack shoots a fireball at the enemies. Equivalent of Fira. MP Cost: Zero to One (Doesn't always reduce MP) What Temporary Partners have learned this: Jack Skellington Ability: Icy Terror Ability Type: Combat AP Cost: 2 Effect: Jack fires ice crystals at the enemies. Equivalent of Blizzara. MP Cost: Zero to One (Doesn't always reduce MP) What Temporary Partners have learned this: Jack Skellington Ability: Bolts of Sorrow Ability Type: Combat AP Cost: 3 Effect: Jack summons bolts of lighting down to hit enemies. Equivalent of Thundara. MP Cost: 1 What Temporary Partners have learned this: Jack Skellington Ability: Ghostly Scream Ability Type: Combat AP Cost: 3 Effect: Jack summons dark spheres down to crush opponents. Equivalent of Gravity. MP Cost: 1 What Temporary Partners have learned this: Jack Skellington Peter Pan is on no account strong, but he is fast and takes few hits. His moves range from quick assaults to strong defense moves. Ability: Hummingbird Ability Type: Combat AP Cost: 2 Effect: Peter files at opponents like a torpedo and deals multiple hits. Very similar to Ariel's Spiral Wave. MP Cost: 1 What Temporary Partners have learned this: Peter Pan Ability: Storm's Eye Ability Type: Combat AP Cost: 3 Effect: Peter casts a cloak of air around him or one of his friends. Equivalent to Aero. MP Cost: 2 What Temporary Partners have learned this: Peter Pan Ability: Time-Out Ability Type: Combat AP Cost: 4 Effect: Peter freezes enemies in their tracks, halting them. Equivalent to Stopra. MP Cost: 2 What Temporary Partners have learned this: Peter Pan Beast has godly strength and can take down most enemies in one to three hits. His moves are powerful and do great damage. Ability: Ferocious Lunge Ability Type: Combat AP Cost: 2 Effect: Beast charges forward, dealing massive damage to any enemy he hits. MP Cost: 1 What Temporary Partners have learned this: Beast Ability: Furious Bellow Ability Type: Combat AP Cost: 3 Effect: Beast roars, knocking away and dealing huge damage to any enemy near him. MP Cost: 1 What Temporary Partners have learned this: Beast 8) Sora's Cheer Ability To get Sora's Cheer Ability, you must romp around in The Hundred Acre Woods. You have to fulfill certain requirements in the mini-games. Pooh's Hunny Tree- MORE than 100 licks (100 won't cut it) To do this, stay where Sora starts. When bees appear, target them and wait. When they comes near, tap X once. Do not move the left analog stick. If done right, Sora will jump, slash the bees, and the force of the attack on the bees will cause Sora to pop up again onto the same branch or he will jump automatically onto another. Every group of bees you swat earns you five to ten licks, while Pooh is safe stuffing his face behind you. Not too hard. My Record List: 1. 298 Licks 2. 287 Licks 3. 256 Licks 4. 255 Licks 5. 243 Licks Block Tigger!- At least 150 points This is rather difficult. If rush appears, use it, but don't depend on it. After each block, return to the middle of the two rows to stop him easier. Run manually to him, and use rush if able, but it didn't help me much. My Record List: 1. 270 Points 2. 240 Points 3. 210 Points 4. 195 Points 5. 182 Points Pooh Swing- At least 40 yards To get him past 40, just press R1 when Owl lowers his wings. When he LOWERS them. You should press R1 when they almost come down to his sides. This isn't too hard to do. Tigger's Giant Pot- Less than 30 seconds The higher you are when you hit the nut, the better. Longer Keyblades are good here! Pumpkinhead and Metal Chocobo are good to use. Before the nut comes out, move to the back of the stump, so you have some room for error. When the nut flies out, target it, jump, and slash it when it's as high as possible. Repeat. The first nut is usually worth seven points at most, and the next can be worth almost anything. My Record List: 1. 0'9"16 2. 0'10"56 3. 0'10"72 4. 0'11"13 5. 0'13"34 Pooh's Friend Hunt: Less than five minutes This is the simplest one of all. First, run around the bush to a tree root where Roo is jumping on top. Hit the root a few times to make Roo jump off. Speak to him. Then run under the log to the three holes and talk to Rabbit when he comes outta one of them. Then jump over the well to float upwards and stand on the end of the log. When Tigger jumps near you, talk to him to send him to the bush. Now go back to where you spoke to Tigger and walk across the log. Jump onto the next level and walk across this level and wait near the shrubbery on the other side of the tree. Owl will land eventually and you can talk to him. Now comes the semi-tricky part. Lock onto Pooh and lead him to the blue flowers. He will float up. Then jump up onto the well to rise to his level. Then target the inside of the log and fire the cobwebs inside. Then target the beehive above the log and fire that down too. Walk across the log and lock on to Pooh, who will walk through the log. Walk to the next set of blue flowers to float Pooh up. Then jump to his level. Lock onto his and lead him to the hole in the tree. Piglet will talk to Pooh and then appear on the bottom level. Jump down and talk to him, ending the mini-game. My Record List: 1. 2'04"67 2. 2'07"23 3. 2'12"40 4. 2'26"81 5. 2'31"46 9) Credits Ok here we go... Squaresoft- Awesome game! This fully lives up to their standards as being a producer of top notch games. Disney- Well...I guess they had to do something...oh yeah, they provided the voiceovers...good enough for me! Jimmy- Ummm...why is he here? Me- I wrote this! Duh!!! Don't try to steal my work! You- You're reading this...right? RIGHT? END OF FAQ