======================================================================= F I N A L F A N T A S Y 8 ======================================================================= Final Fantasy VIII FAQ Version 1.7 Part I For Sony Playstation By Scott Ong E-Mail: http://www.kangning@mbox5.singnet.com This FAQ is meant for personal use only and can only be reproduced electronically. This FAQ can be altered as long as the disclaimer remains unchanged. This FAQ is owned and made by me. So don't try to get any ideas on it or I will get YOU! Feel free to distribute the FAQ. I N T R O D U C T I 0 N ------------------------- <<>> That's right, the eagerly-awaited FF8 finally hits the stores. The game is much better and more realistics. You will take the role of the super cool Squall whom is led by Seifer, his rival to recapture the city of Dollet. The city has fallen into the hands of the evil President Deling, the dictator of the warlike nation, Galbadia.... <<>> The hero Squall, trained as a mercenary at a military academy, meets a girl named Rinoa at a party. Gradually influenced by her bohemian lifestyle, Squall rejects family and friends for people as yet... strangers. Meanwhile, at that while, the continent of Galbadia suddenly turns against the whole world and declares...war. Standing beside the President as he delivers this speech, is the figure of a witch who disappears from the memories of the people... V E R S I O N S ---------------- Version 1.0 - Contains the main document. Version 1.1 - Finished Disc 1 Walkthrough. Make the Disc 1 walkthrough more detailed and correct some errors. Completed the Controls section. Version 1.2 - Added Disc 2 walkthrough [partial]. Also added the BOSS Diablo's facts. Version 1.3 - Completed Disc 2 walkthrough and make some corrections. Start working on Part II. Added information on Chocobo Riding. Make more corrections on Disc 1 walkthrough. Version 1.4 - Added Disc 3 walkthrough [partial] and make more corrections. Make some spelling corrections on the Leviathan, Quetzalcoatl and Cerebrus. - Added information on getting Phoenix and Odin. Version 1.5 - Completed Disc 3 walkthrough including information on G.Fs King Tonberi, Bahamut and Sabotander, plus the Eden, thanks to Steven Bruck! - Add more corrections in spelling and errors. Version 1.6 - Added and complete Disc 4 walkthrough except for the ending FMV, don't want to spoil the fun ^_^ - Added corrections/logo to the FAQ. Complete the list of gameshark codes. Version 1.7 - Make mystical corrections. Miscellaneous information on Omega Weapon and the draw list from Tonberi, thanks to Hahaha Hahaha. - Added more information getting fragments of the pot and attaining full marks for the Dollet's SeeD examinations. Thanks to ChaRle5! - Added more information on getting G.F Grasharaboras. - Added information on Ward and Kiros - Correct all gramatical errors. This FAQ can be found at the following addresses: GameFAQs http://www.gamefaqs.com Scott's Homepage http://www.singnet.com.sg/~kangning/ The HTML version of this FAQ can be found at the following address: Final Fantasy: Worlds Apart http://www.ffnet.net Firstly, this is my first FAQ on RPG and there may be many errors due to the long walkthrough. So inform me if you have any corrections regarding this FAQ. This FAQ is protected under copyright law and any unauthorized copying or production will lead to severe punishment. I have also included my walkthrough for the Demo disc for FF8, so enjoy your feast ! NEWS Regular updating will be done on my site, while major updates will be sent to GameFAQs. Part II (partial) is currently on the Internet. It can also be found at the above mentioned websites. Feel free to e-mail to me if you have any enquires / using my FAQ for your website on the game, remember to write FF8 as the subject or I will not answered it. Well the HTML version is under construction, as I have received e-mail from Rob, the webmaster. So wait... This Document is Copyright 1999 Scott Ong. ####################################################################### C O N T E N T S ####################################################################### 1. The Characters 2. Controls 3. Walkthrough for Disc 1 4. Walkthrough for Disc 2 5. Walkthrough for Disc 3 6. Walkthrough for Disc 4 7. Gameshark codes 8. Credits Begin with the show! ======================================================================= 1. T H E C H A R A C T E R S ======================================================================= These are the characters who depart on your strange adventure... Name: Squall Leonhart Age: 17 Sex: Male Height: 5'10" [177 cm] Birthdate: August 23 Blood Type: AB Weapon: Gunblade Description: The story's hero unsociable and expressionless. The hero of the game, a cadet in the SeeD special forces attached to Balamb Garden. Antisocial and stonefaced. Besides his aloof personality, he is very self centred and a person who hates influenced deeply by strangers. Name: Rinoa Heartilly Age: 17 Sex: Female Height: 5'4" [163 cm] Birthdate: Unknown Weapon: Blaster Edge Description: A beautiful and enigmatic woman, kind-hearted and driven to succeed. A cheerful girl who possesses a "mood-making" liveliness and gentleness that touches people without discrimination. She's honest about her feelings and readily speaks what she thinks. However, in time, she ends up becoming warped... By the way, Rinoa has a pet dog called Angelo. Name: Zell Dincht Age: 17 Sex: Male Height: 5'6" [167cm] Birthdate: March 17th Blood Type: B Weapon: Glove Description: A master of comprehensive wrestling skills whom was admitted to the Garden. He has entered the Garden when he was only 13 years old out of admiration of his grandfather, who was an excellent soldier. He is the type who does everything with enthusiasm, but the reason is his weak point. However, at heart he is gentle and has a serious personality. Name: Seifer Almasy Age: 18 Sex: Male Height: 6'1" (188 cm) Birthdate: December 22nd Blood Type: A Weapon: Gunblade Description: A troublemaker who views Squall as his rival. A SeeD cadet who is treated as a problem child because he lacks composure and the ability to follow orders, even though he has the disposition to excel. On the other hand, he appreciates Squall's abilities highly and adamantly considers him a rival. Name: Laguna Loire Age: 27 Sex: Male Height: 5'11" [181 cm] Birthdate: January 3rd Blood Type: B Weapon: Machine Gun Description: A hot-blooded man who fights with a pen instead a sword. Kind out of compassion for humanity, he's a man full of courage who helps the faint-hearted and crushes the arrogant. A journalist of military origins, he swapped his sword for a pen and fights boldly against the evils of the world. Laguna has rather a sad story, as he lost his wife in saving the world and has become the President of Esthar. By the way the mystery has been solved, it was actually Elone whom causes Squall to meet Laguna in his dream. His intelligence and leadership were unmatched. Name: Selphie Tilmett Age: 17 Sex: Female Height: 5'1" [157cm] Birthdate: July 16 Blood Type: B Weapon: Nunchaku Description: A naive girl with flightly nature and capable character. A girl with skilled personality to the extent that you can't believe that she's a student at the military academy. Usually she has a carefree wat of speaking and is frequently disturbed by the pace of her surroundings. Name: Irvine Kinneas Age: 18 Sex: Male Height: 6'0" [185cm] Birthdate: November 24th Blood Type: O Weapon: Shotgun Description: A young man, well-liked bt women whose strongest point is his marksmanship. A cadet at the Galbadia Garden, he self styles himself as the "No. 1 gunslinger in the Garden" His shooting arm seems sure and he is the girls' favorite because he is full of confidence. He seems callous to simple men, but in truth, he is unexpectedly sensitive and seems to have a serious personality. Name: Quistis Trepe Age: 18 Sex: Female Height: 5'6" [172cm] Birthdate: October 4 Blood Type: A Weapon: Chain Whip Description: An Elitte who serves as Squall's advisor. She has joined SeeD at the age of 15 and is now the guidance counselor of Squall and his friends. In opposition to her cool spirit and strong facade, she gets depressed easily about trival matters since she is unused to setbacks. LAGUNA'S PARTY Name: Ward Zaback Age: 25 Sex: Male Height: 217 cm Birthdate: February 25th Blood Type: A Weapon: Harpoon Description: Ex-Galbadian 08 soldier. He is one of Laguna's best pal. You can only use him in battles during Laguna's Scenario. Don't look down on him, as he looks huge and scary. Ward is actually one of the most strongest guys in FF8, have high strength stats. Now Ward has become a minister for the President of Esthar. Name: Kiros Seagul Age: 23 Sex: Male Height: 191 Birthdate: July 6th Blood Type: O Weapons: Daggers Description: Ex-Galbadian 08 soldier. He is one of Laguna's best pals. You can only use him in battles during Laguna's Scenario. He is rather a helpful lad in Laguna's friend. He is rather agile and swift in his movement. He has very cool weapons. Kiros has also become one of Laguna's right hand man. There are more information about other characters and you can view it from the site, Final Fantasy VIII Source. ======================================================================= 2. C O N T R O L S ======================================================================= Contents 2.1 You should know.... 2.2 The Main Menu 2.3 Default Button Configuration 2.1 Y O U S H O U L D K N O W..... +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ This is the stuff that you should know when playing FF8. These can be found in your manual. +++ Playing the Game from the Beginning +++ Point the cursor at the first Option [NEW GAME] and enter your decision with the Circle button. +++ Continue from Save Data +++ When you want to play using SAVE DATA to continue from the previous point, select the 2nd option and press Circle and you can now select the slot with the Circle Button. Note that you can save up to the maximum data of 15 game saves. +++ Changing Disc Warnings +++ As you proceed through the adventure. Do NOT turn off your Playstation Console. Just open the Playstation Lid and pop in the next disc and the game will automatically resumes itself. +++ Questions +++ In this FAQ, I have included diagrams and questions. Q.1 How do I save my game ? Q.2. What are Magic Stones ? Q.3 What actually happened to Julia ? Q.4 How do I enter Dollet City ? Q.5 How do I defeat those Ailens in Ragnarok ? 2.2 T H E M A I N M E N U ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ The Main Menu is a very important section as it allows you to use items, view stats of your characters and G.F., saving your game, adjust game settings, etc. ===================================================== NOTE: All the settings are use in default settings. ===================================================== ++ MAIN MENU ++ Junction: Allows you to set Guardian Forces and abilities Item: Allows you to use items or rearranged your items Magic: Allows you to use and trade magic with other characters Status: Allows you to view the stats of your characters. G.F.: Allows you to view the Guardian Force levels, and to develop your monsters' job skills. Abilities: Allows you to use the abilities learned by the G.F. Party Change: Allows you to change your party at the World Map or at the Save Point. Cards: Allows you to view the cards that you have. Configuration: Allows you to adjust your game settings. Tutorial: A very precise learning guide on how to play FF8. Save: Allows you to save your game. This option will only be selectable if you have approached a Save Point and at the World Map. ++ JUNCTION MENU ++ ## JUNCTION ## Pressing Circle will release the following at the top bar. This allows you to set the G.F monsters that you want to use and this will lead to the Optimize and Ability Menu. Choosing spells to bolster your character's stats. ## REMOVE ## Removes all the spells are set using the Junction Menu. Removes all Commands [G.F command, Magic command, Item command, Draw command] set that is by using the Junction Option. ## OPTIMIZE ## Optimizes the spells by configurating according to the attacking power. Optimizes spells for the highest magic attack and defense. Optimizes spells for highest defensive power. ## ABILITY ## This option is the only way to configure what other actions, that your character could perform besides the normal attacks and special attacks. Once you have equipped a G.F, you will have 4 four abilities being set. Here is the list of commands: Allows your characters to cast the spells that you have drawn from opponents or Magic Stones. Allows you to summon the G.F. monsters. There you will see the HP of the G.F. replacing the HP of the commanding character. There is a time bar in blue. The monster will automatically being summoned as all the blue bar has been used up. This can be cancel if the monster's HP reaches zero, being cast a confusion spell or silence spell. |One of the most important commands used in the game. With this command, |you can "draw" magic such as Fire, Bolt and much more from enemies. |NOTE: You must have this command in order to draw magic from the Magic | Stones [purple transulcent bubbles]. |----[Stack] |Saves the magic for later use. Up to the maximum number of 9 spells |that can be drawn, this will depend on the level of your opponent, the |level of your character and your luck. | |----[Release] |One charge can be drawn in this way, but the spell will immediately |expelled. The spell is being used at half of the damage. But this |situation is good for if you want to cast a spell that you have not |drawn before. There is a high possibility for you to draw question |marks from enemies. ## ITEM ## Allows you to use items such as Potions, Phoenix Downs when engaged in combat. This are pretty handy when your character is unable to use magic [e.g. being silenced] ++ ITEM MENU ++ Items apparently are one of the most important factors in FF8. They will help you to restore HP, cure status disorder and helps in battles. This will enable you to use the items directly from the item menu. Only healing items such as Potions can be used from here. You can also view books, operate to fight the Diabolo from here! Allows you to arrange the items in your preferred way. Doing this will be much convience while in searching for the items that you wished to use. This will cause the computer to arrange the items. Useable and important ones will be the top at the menu, while those unuseable ones will be arranged at the lower section. ++ MAGIC MENU ++ Magic apparently is an important factor in battles. Magic does decent amount of damage and some does massive amount of damage to a group of enemies, e.g. the Ultima Magic. Allows you to use magic from the menu directly. NOTE: You can use attacking magic such as Bolt, Fire, Ice, etc. You can only use all healing magic except for Regen. |Allows you to trade magic even a particular member is not currently in |your present party. There are a total of 3 commands from this section | |----[Hand over all] |Gives all the amount of a particualr magic from an existing character |to the selected character in the lower row. Firstly select your |character and then select the magic spell you want to trade and then |select the character you want to give to and select the space where |you want to put the magic [All the amount of the current magic will be |given to the other character, e.g. If Squall has 3 Heal magic and you |trade Heal with Quistis, Quistis will have all the 3 Heal magic] | |----[Receive All] |Gives the top character to recieve the amount of a particular spell |from the character at the bottom row. E.g. Squall is the top character, |and Quistis is the lower character. Select Quistis and the spell you |want to trade to Squall. Squall will have all the selected spell that |Quistis originally has. | |----[Divide] A better command. This option allows you to specify the number of magic that each of the character will recieve. The character must already has that spell in his/her own inventory. Allows the the above character to recieve all the magic from the bottom character. Very useful if you want to transfer all the spells from a character whom isn't in your party to the other character. A very common command used in arranging placing your magic in order for easy access and convience during combat. ++ Status Menu ++ This menu allows you to view the various abilities of your characters. Press the Circe button to open the Status Window. You can switch your characters with L1 or R1 buttons. This allows you to get to know your character's basic abilities points like your character's name, level, current HP vs its Maximum HP, the amount of EXP your character has gained, the experience points needed to reach the next level, attribrutes, the weapon that they are currently equipped with and the ability that they have accquired. This allows you to view the character's resistence against elements such as Poison and Ice. It also allows you to view their resistence against magic that causes status disorder such as Sleepel and Blind. ELEMENTAL RESISTENCE ________________________________________________ | | | | FIRE | POISON | | ICE | WIND | | BOLT | WATER | | EARTH | HOLY | |______________________|_______________________| STATUS DISORDER RESISTENCE ________________________________________________ | | | | INSTANT DEATH | POISON | | PETRIFIY | DARKNESS | | SILENCE | BERSERK | | ZOMBIE | SLEEP | | STOP | CURSE | | CHAOS | ABSORPTION | |_______________________|_______________________| Allows you to glance through the G.F. that the characters has currently possessed. This allows you to change the names of your special skills and set the auto-function. 1. Special For the case of Squall, you have trigger into the box, you will receive the amount of hits from 0 to perfect. If Squall has more than one hit, he will then perform his special move. For Zell, you have to input keys to inflict more damage to your enemy. If you want the input to be doen automatically, move the cursor to ON, and decide with the Circle button. ++ Guardian Force Menu ++ G.F. stands for Guardian Forces. Guardians are just the summoned monsters from FF7 and FFT [Final Fantasy Tactics]. They possesses powerful and devastating magic. Use them wisely. There is a difference between FF7 and FF8 is that now summoning a guardian will requires time as a blue bar will overleap your present time bar and the HP of the Guardian will be covering the character's HP. Last of all, summoning a monster does not required to use MP anymore ! Select your monsters and this will lead to the Learn sub-menu. |As you battles, you will gain AP which is mentioned in Part II. AP is |similar to FFT's job points which allows you gain when the job is |being completed. Guardians also gain EXP to level up and AP to gain |new abilities. In this screen, you will be given a lot of list, which |the G.F. required to learn and how much AP is needed. |--- [Junction]{J} | Allows spells to be selected through the Junction and Magic menu. | This will increases you character's statistics. The more amount of | magic you have, the greater your character's stats will increase. | Note: NOT all characters can be boosted by the same spells. |----[Command]{!} | This can be selected through the Junction and Abilities sub-menu | for the use in combat. More commands in other words. |----[Character] {C} | This can be selected through the Junction and Abilities meny | but thses are selected on the bottoms abilities window. Your | character's ability will automatically in effect when selected. |----[Guardian Force]{G.F.} | No need to be selected. In fact,it will take effect once they were | learnt. |----[Menu] {M} Menu abilities can be selected directly from the main menu. Different Guardian Forces will serve different functions. The symbols will be seen in the icon next to the ability. ++ Abilities Menu ++ Allows you to use new abilities such as HP increased by 20. Abilities can be gained by having your G.F. to learn the skills. At the beginning, this option is useable. More information until I have played further. ++ Exchange Menu ++ Exchanging of party members can only be done at a Save Point or at the World Map. This option is avalible after Rinoa has joined you. Just select a party member at the stock and choose the character that you want to replace with. ++ Cards Menu ++ This section allows you to view the cards that you have in your hand. Cards can be won by defeating BOSS, draw from monsters or by defeating other card players. There is more information included in part II of the FAQ. ++ Configuration Menu ++ You can now change your settings during the game, but NOT during battles, except for ON/OFF the vibration if you have a Dual Shock controller. Here is the section down the list: 1. SOUND : You can switch between Stereo or Monaural. 2. CONTROLLER: You can set the settings on Normal [default] or Customize [assign the buttons by yourself] 3. CURSOR: Cursor will automatically being placed at the last command. 4. ATB: Switch between [ACTIVE] where they flows normally or [WAIT] where the time stops automatically while selecting a command. 5. LABELER: Choosing the second option, the labeler will appear for those monsters/enemies that have been labelled once. 6. CAMERA: Allows you to regulate from 0 % to 100 %. Higher percentage, the better the camera view is. 7. BATTLE SPEED: Regulates the speed of the battle. 8. BATTLE MESSAGE: Regulates the speed of messages during battle. 9. FIELD MESSAGE: Regulates the speed of messages during on the field. 10. ANALOG INPUT: Regulates the reaction speed of the stick input 11. VIBRATION: Turns the vibration ON/OFF (applies to only Dual Shock controllers. ++ TUTORIAL ++ A precise guide in playing FF8. Teaches you to play FF8, explain on how play the card games. The TEST will only be selectable after you have received the first progress sheet [the time when Squall is offically an SeeD] ++ SAVE ++ Saves your game in a Memory Card or PocketStation. Could only save your game while on the WORLD MAP or at a SAVE POINT [a message will appear, saying that you must select the last option to save your game] 2.3 D E F A U L T B U T T O N C O N F I G U R A T I O N +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ NOTE: All button configurations used in this FAQ are used in default settings. **** Direction Pad **** Field Screen 1) Moves your character in the Field Screen or in the World Map screen. 2) Select your options / messages 3) Select items while in a shop Menu Screen: 1) Moves the cursor. It is used to switch attack, defense status and Junction attribute attacks / Defense menus when Junction Magic is present from the Junction Menu Battle Screen: 1) Use to move your cursor to select your commands during combat. **** Start button **** Field Screen 1) Use to pause the game and provides the Help Function and use to turn on/off the vibration Menu Screen 1) N/A Battle Screen 1) Use to pause the game and provides the Help Function and use to turn on/off the vibration **** Select Button **** Field Screen 1) Turns on the World Map when you have a vehicle. Menu Screen 1) N/A Battle Screen 1) Turn off the command menu display when being pressed only. **** Circle Button **** Field Screen 1) Use to talk to people 2) Use to attempt to draw magic from Magic Stones 3) Selecting your commands. 4) Use to examine items, examine a ladder, press Up to climb up the ladder and Down to climb down the ladder 5) Confirms the selection of the items that you want to sell or buy in the shops. Menu Screen 1) Use to confirmed selected command Battle Screen 1) Use to confirmed selected command **** X Button **** Field Screen 1) When holding X, it will cause Squall and party to walk slowly. Menu Screen 1) Cancels your commands Battle Screen 1) Cancels your battle commands **** Square Button **** Field Screen 1) Use to challenge opponents to play the Card Game [avalible after receiving the cards from the man near the elevator of 2nd Floor of Garden Accademy.] Menu Screen 1) N/A Battle Screen 1) Use to raise the G.F. attacking strength when pressed with a good timing, avalible after learnt G.F. ability's "Aid" command **** Triangle Button **** Field Screen 1) Activates the Menu Screen Menu Screen 1) N/A Battle Screen 1) Change to the character whom still be able to accept commands. **** L1 Button **** Field Screen 1) Rotates the camera view Menu Screen 1) Switches target character/G.F. [right direction] 2) Switches language from Katakana, Hiragana, English during input your character's name. [towards left] Battle Screen 1) Uses to turn on/off the Target window. **** R1 Button **** Field Screen 1) Rotates the camera view Menu Screen 1) Switches target character/G.F. [left direction] 2) Switches language from Katakana, Hiragana, English during input your character's name [right direction] Battle Screen 1) Trigger [in Squall's special move] **** L2 Button **** Field Screen 1) Rotates the camera view Menu Screen 1) N/A Battle Screen 1) Escape from battles [hold together with R2 button] **** R2 Button **** Field Screen 1) Rotates the camera view. Menu Screen 1) N/A Battle Screen 1) Escape from battles [hold together with L2 button] ======================================================================= 3. W A L K T H R O U G H F O R D I S C 1 ======================================================================= Personally, I did not know much about Japanese. All the translactions are taken from a website [mentioned in credits section]. Thanks a lot or this FAQ will not be possible. The FMVs are SPOILERS, don't read too much on them. ** Starting FMV Sequence ** Squall's lover, Rinoa waiting eagerly for him, is surrounded by cherry blossoms and followed by some cut scenes of the battle between Squall and Seifer. Unfortunately, Squall got injured by the powerful Seifer, thus leaving a scar on his forehead. Squall return fires... 3.0 F A M I L I A R I S I N G G A R D E N zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz Squall is lying unconsicious at the infirmary when he was inspected by a doctor [Dr. Kadowaki]. The doctor will ask Squall whether he is alright or not, pick any one for Squall's reply and you will be given a chance to name your character. After a short converstation, you have another FMV sequence.. ** FMV ** Squall sighs and lying back on the bed. A girl dressed in blue, peeped into Squall's room and followed a lady wearing a pair of spectacles, enter Squall's room. That person is actually Quistis, Squall's teacher and she will instruct Squall to follow her. Along the walkway, you will be able to talk to her by pressing the Circle button. Next you will have another FMV sequence about the School, Garden. Just follow her down the path. Next, you will enter the classroom, noticed how sloppy Squall was! At the back row of the classroom, you will see Squall and his rival, Seifer. Quistis will talk to the class that they will begin the SeeD examinations. [The SeeD examinations is critical for those whom want to be fully-pledged SeeD soldiers.] After the exams, you can regain control of Squall, and this time, you will be able to view your menu [pressing Triangle button]. Now talk to Quistis whom is surrounded by a group of students. She will tell you go to the Cave of Fire and find the G.F. monster, Ifrit. [G.F. stands for Guardian Force monsters]. You can go back to your seat and watch the tutorial, and tried to get a slight idea on how to use the junction system.[Balamb Garden Network, Tutorial Menu] ********************* Balamb Garden Network **************************** [Study Panel] On the screen, select the first option and you will be able to use the network. There are many slots, each giving you information about G.F. monsters [choose Tutorial] and you will find more being listed on the screen. The first time you choosen tutorial, you will be given to name two Guardian Monsters. The two guardian monsters are Shiva and Quetzalcoatl. To exit the tutorial, simply press X and then choose the first option. There is a SeeD test at the TEST menu and here are the answers: Level 1: Y, N, Y, Y, Y, N, N, Y, N, N Level 2: Y, N, Y, Y, Y, N, Y, Y, N, N Level 3: N, N, Y, N, Y, Y, Y, N, Y, N Level 4: N, Y, Y, Y, N, N, Y, Y, N, N Level 5: N, N, N, Y, Y, N, N, Y, Y, Y Level 6: Y, N, Y, Y, N, N, Y, Y, N, Y Level 7: Y, Y, Y, Y, Y, Y, N, Y, Y, N Level 8: N, Y, N, N, Y, Y, N, N, Y, N Level 9: N, Y, N, N, N, N, N, N, Y, Y Level 10: Y, N, N, N, N, N, N, N, Y, N Level 11: Y, Y, N, Y, Y, N, Y, N, N, Y Level 12: N, Y, N, N, Y, N, Y, N, Y, N Level 13: Y, N, N, N, Y, N, N, N, N, N Level 14: Y, Y, Y, Y, N, Y, Y, N, Y, N Level 15: Y, Y, N, N, N, N, N, Y, N, Y Level 16: Y, N, N, Y, N, Y, N, N, Y, N Level 17: Y, N, N, N, Y, N, N, Y, N, N Level 18: Y, N, N, N, Y, N, N, N, N, N Level 19: Y, N, N, Y, N, N, N, N, N, Y Level 20: Y, Y, N, Y, N, Y, Y, Y, N, N Level 21: Y, Y, Y, Y, N, N, Y, Y, Y, N Level 22: N, N, N, Y, N, N, N, Y, Y, N Level 23: Y, N, N, N, N, Y, Y, Y, Y, Y Level 24: Y, Y, N, N, Y, Y, N, N, N, Y Level 25: Y, N, Y, Y, Y, N, N, Y, N, N Level 26: Y, Y, N, Y, N, Y, N, Y, N, N Level 27: N, Y, N, N, N, N, Y, N, Y, N Level 28: Y, N, N, Y, Y, Y, N, Y, N, N Level 29: N, N, N, Y, Y, N, N, N, Y, N Level 30: N, Y, N, N, N, N, Y, N, N, N N stands for No, Y stands for Yes [This is taken from the site Final Fantasy 8 Source. Level 6 to 30 are taken from Benedict's and Qingxiong's FAQ.) The maximum SeeD level for them now in all Discs is 30. You can get a Grade A which will earn around 30,000 gil. One of them whom were playing the game, was degraded to student Level 30. You can get a grade A before getting student level 31. For information regarding this questions and answers, e-mail to them at: narsh@letterbox.com. Without them, this section will not be possible! I have recently discovered that you can take the test after you have received the award from Cid at the ceremony. Choose the Tutuorial and pick "TEST" to do the test. [Actually that is the results of your first SeeD mission: Recapture Dollet] *********************************************************************** Now exit the classroom. At the walkway, head south and Squall will knocked into a girl and you will given two options, pick the 1st one and after some chit chat, you will given another 2 options, pick the 1st one if you will to know well the structure layout of the building OR the 2nd option will results the girl leaving you. Squall will show the girl around the school and thus head for left where you can get to the elevator. There is a man dressed in yellow, talk to him and you will given 7 cards and instructions. Now you can played cards with your classmates, by going up to them and press the Square button. Now head inside the elevator. The elevator will take you to the 1st storey of the building and there is a short sequence where Squall will explain to the girl about the locations and their purpose. If you don't understand what they are talking about, read the following: +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ SeeD Academy: Garden 1st Floor -------------------------------- This is the layout of the 1st floor of the school. It is arranged in a hexagon shaped with passages leading to different compartments. Here is the Legend: ----------------------------------------------------------------------- KEY MEANING ----------------------------------------------------------------------- E Stands for the elevator. L Stands for the lobby. [n] Stands for the comparments / Stands for paths Okay, let's get started. Starting in clockwise direction: 1. Dormitory: You can changed your clothes here or sleep [to recover lost HP] when needed. There are three players there after you have completed the fight against the Ifrit [Grey]. Remember to receieve your first copy of Weapon Upgrading manual. 2. Parking Lot: The place where you parked the vehicles [Yellow] No significant purpose in the game. 3. Training Center: It's a huge jungle with huge rocks and pipes. The first time that you have entered, you will find two doors. There is a Save Point found here. [Green]. There is also a Magic Stone found here. 4. Library: The place for bookworms. There is a female player whom has very powerful cards. There is a Magic Stone located in between the bookshelves You have to examine the bookshelf to find the Magic Stone, the man looking at the bookshelf is also another card player. [Blue]. There is a note about the Magic Stone, it will not be useable after you have draw from it. This is also the place, where you will find the person whom Zell loves with secretly. 5. Central Gate: The entrance of SeeD school. It does not lead to World Map directly! There is another player at the main gate. A Magic Stone is found near the fountain. Found another player, standing near the entrance. [Dark Blue] 6. Infirmary: The place, where you will find the doctor and the room where sick/injured people were attended by Dr. Kadowaki. [Purple] 7. Quad: The School Stage. You can play cards with the girl near the stage [Pink]. 8. Cafeteria: The canteen of Garden. There is another player sitting on the left of the table on the extreme right [Red]. You will meet Seifer and his pals. [Fuujin and Raijin], the first time you have been to there. 9. Elevator: This will allow Squall to head for the second floor, where you will find the classroom. 10. Lobby: The place where you can find a map of Garden 1st Floor. There is a Save point near it. Press Circle to view the map. L stands for Lobby. ** NEW, NEW, NEW ** Tip: Finding more around Garden is very tiring? Here's a way. Examine the map and pick the place that you want to go. Press Circle and your character will be on the path heading for the site that you want to go. This only works during early in the game. [1] [8] | [2] \ | / [7]- - - E - - -[3] / L \ [6] | [4] [5] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Familiarize yourself with the layout of the school. Here is a question. ** QUESTION NO. 1 ***************************************************** Q: How do I save my game ? A: Get to a Save Point and choose the bottom most option from your menu. You can only save your game at a Save Point or at the World Map. *********************************************************************** There is a Save Point at the lobby, that's located in front of the elevator [note that the design of the Save Point is different from those in FF7]. Now just head for the Central Gate and just simply hold forward at the red gate and Squall will knocked open the gate. There you will reach the garden that's located in front of the school. There is another player somewhere around here. Now head outside the school gate and you will meet a girl dressed in orange, that's Quistis and she will join you. Now you exit out of Garden and now at the World Map. Now at the World Map, there is a very obvious difference between FF8 and FF7, that's the structures appeared much bigger that the marker [Squall]. Make your way towards right, not following the path. Just cut through the forest and you will find a cave located at the southeast from Balamb Garden. ** Question No. 2 ***************************************************** Q. How do I use Magic Stones ? A. This is really simple. Firstly you must have equipped G.F and the command "Draw". Next approach a Magic Stone, press Circle and you will given two to four options [the number depends on the number you have in the party]. The first option does not drain the Magic Stone. Other options are the names of your characters. Simply select the person whom you want and if you check at the Magic sub- menu, you will find gained spells there. *********************************************************************** === I M P O R T A N T ================================================= For those whom have not played FF7, here is some information about the World Map: 1. You WILL encounter random battles whether in forests or grasslands. 2. You can enter structures such as caves, building by moving towards them. 3. You can save anywhere while on the World Map. ======================================================================= Now proceed to the next Section. 3.1 T H E C A V E O F F I R E zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz As you reached the cave, Quistis will ask you a question, choose the 1st option to avoid repeating it. At the entrance of the cave, you will meet 2 guards wearing yellow caps. Talk to them and you will be given two options, pick the 1st option. Now they will give you a time limit, pick 40 mins [fourth] OR 30 mins [third]. Squall and Quistis will be able to enter the cave. Inside the cave, you find Squall's teacher Quistis, rather a nuisance. She keeps on braging about her ability. The cave has rather a straight forward layout. Just walk along the path and exit to the next screen. Simply walk up until the path started to split into three. Take the right path and absorb some magic from the magic stone. Now take the middle path and there you find a fire pit. After some chit-chat, you will have to fight the first BOSS, Ifrit. NOTE: The time goes on whether you are talking or during battles. The time will only stops when you have returned back to the entrance. You must defeat the Ifrit and head back to the entrance within the time that you have chosen. ####################################################################### BOSS NO. 1 G.F. I F R I T ####################################################################### Name: Ifrit LEVEL: 6 HP: 1068 Facts: Weak against Ice, Shiva. Nulifies Fire attacks. Attacks: Fire, Jump Swap Draw: Fire, Heal, Sense.[Libra] AP gained: 20 |||||||||| < HP > |||||||||| ||||| STR DEF ||||| || INT SPI |||||||||| | DEX EVA ================== -----Strategy----- ================== Make full use of your Guardian Monsters, [Quetzalcoatl and Shiva] to fight the BOSS and the battle should be pretty easy. Use Potions to restore lost HP and use Phoenix Down to resurrect dead members. Note that the time still goes on as you fight in battles. Defeat the Ifrit and you will be able to summon it for battles! Ifrit is weak against Shiva and Ice magic. Time still goes on during the battle. Ice Magic can be drawn from the monsters near the shores of Balamb. PS: The level of BOSS and monsters will be different as they will higher levels if you used the gameshark codes ! [MAX EXP and MAX HP codes]. The levels will differ as it depends on Squall's level. ####################################################################### After defeating the BOSS, head for the exit and the time limit will stop. The guards at the entrance will praise you for doing a great job in defeating the Ifrit. Now head back to Garden. You will need to face the Final SeeD Exam. [The Dollet Mission] PS: From now onwards, you can back to the Cave of Fire anytime as you wished. There will be no more time limit. 3.2 Z E L L J O I N S I N ! zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz Return back to Garden and at the gate, Quistis will leave your party. Next she will tell Squall to meet her in the lobby. She will tell you to change into your Garden uniform. So head for the Dormitory. At the Dormitory, head for the bed and positioned Squall next to the bed and press the Action Button, choose the 2nd option. At the Lobby, you will recruit a new partner, Zell Dincht. ** FMV ** Zell will come here and displays some of his karate skills, by doing a couple of somersaults and he will approach towards both of you and Quistis Noticed Squall is rather cold-blooded as he just simply give Zell a cold shoulder. Zell also rather dislike Seifer and comment to Squall about their mutual hate for Seifer. However, Quistis give him a piece of surprising news, that is the leader for this mission is no other than Seifer Almasy. Seifer comes along with his pals, Fuujin and Raijin. Seifer is rather unfriendly and rude person, for he has been classified as a "problem" child. Just as Zell wants to fight Seifer for calling him a chicken punk. Now the princpal of Balamb Garden will eventually shows up, his name is Cid. Cid will briefly tell them about their mission. After the little chit-chat, Siefer and his company plus Zell leave the lobby. Squall will head for the Parking Lot and you will get into a vehicle. Inside the vehicle, enjoy some funny conversation between the three. Zell will keep on talking non-stop, rather irritating. Squall does not respond, making Zell rather angry and gets up doing some punches. Seifer tells him to sit down and shut up. Now the screen will switch to the World Map and you will be able to control the vehicle. Well, here are the controls of the Car: ....................................................................... CONTROLS OF VEHICLES IN FF8 --------------------------- Square: Moves your vehicle forwards. X: Moves your vehicle backwards. Circle: Get in/ Get Out of vehicle. R2: Changes the camera view. Select: World Map [Spot view, Side map, enlarged World Map] Note: I did not encounter any monsters while in a vehicle. At this moment of time, you can't get off from the vehicle. ABOUT CARS / VEHICLES: They are the basic transport in FF8, allows you to head for forests and around the world safety. Note: Cars have a limited amount of Petrol! ....................................................................... 3.3 R E C O V E R I N G D O L L E T C I T Y zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz Just simply drive your vehicle to the Balamb Town/Port. You will have to enter the sub-like boat. Just as everyone have moved off, head up the stairs and enter the sub-boat. Inside the boat, you will given a talk by a lady named Sue whom will brief you about your mission. SCOOP: For the past 72 hours, Dollet City has been underattacked by the Galvadian army. After 49 hours from outbreak of the war, the city of Dollet has been evacuated. At present, the people are hurrying to take refuge at the outlying of mountinous areas. The troop will disembark from Kubutan Beach. Ask to eliminate any enemy soldiers. Asked to pentrate through the city and eliminate any enemy troops. AIM: To wipe out any remaining enemy soldiers. Keep them from activating the communications system. After the briefing, Sue leaves. Squall decide to do something, that's is talk to who ? You will be given 4 options: - Talk to Quistis - Talk to Seifer - Talk to Zell - nothing After this, enjoyed some humerous jokes in the conversation between Zell abd Seifer. After another short chit-chat, head outside and you will enjoy an FMV feast. ** FMV ** A globe with several sub boats following through the south-eastern terrain. Squall is looking at the map and look at the island. Now time for some gun-firing scenes and your party will landed at the Kubutan Beach. ** Start of Demo ** <<>>: This secttion provides the walkthrough for the Demo Disc. Once arrived on the beach, just follow Seifer. You will be able to control Squall and Zell will follow you. There is a Save Point here. You will fight 2 Galbadian soldiers, each of them being armed with a sword. They are quite simple not that tough, just throw in what you got. Draw magic from them and stock it up for later use. There is rather a high possibility, you will encounter random battles, so be always on your guard. Continue following Seifer and you will be ambushed another 2 Galbadian soldiers. Continue in following Seifer until you have reached the town. There you will be attacked by one Galbadian Soldier. At the upper right hand corner, you will meet another Galbadian Soldier [it's somewhere near the car]. Next talk to Seifer, wait until Seifer start to comment on the mission started to get bored. Just wait there for a while, where you will find the dog irritating Seifer. Now your party will be hiding at a corner. Seifer chased the dog away and causes the dog to bark. Six Galbadian soldiers start to march towards left. Seifer will tell Zell and Squall to chase them. Zell did not wished to do that but surprisingly, Squall agrees with Seifer. So chase after them, so follow Seifer. Next you will cross a bridge and keep on heading left. You will encounter random battles there rather frequently. Whew! you have finally caught up with Seifer. Talk to the wounded Dollet soldiers. As you talk to the person, who is crawling on the stairs, and get ripped up. Beware as you are going to battle a sub-BOSS, a huge snake type creature. ####################################################################### SUB-BOSS NO. 1 H E D G E V I P E R ####################################################################### Name: HedgeViper Level 7 HP: 1178 Attacks: Bite, Grab and Twist, Poison Breath Facts: Nulifies Poison based attacks. Weak against Cold Draw: Fire, Heal AP gained: 4 |||||||||| < HP > |||||||||| ||||| STR DEF || | INT SPI | | DEX EVA ================== -----Strategy----- ================== This BOSS isn't really tough. You can draw healing magic from this guy. Just use your G.F monsters to toast the BOSS. Beware of the Poison Breath as it does a massive amount of damage. Do not use Poison on the BOSS. NOTE: This BOSS looks quite alike to FF7's Midgar Zolom, so powerful! The only difference is the tail ! ####################################################################### Continue up the stairs and head for the Radio [or EM] Tower. Now you will see your teammates hiding and stay under cover at the cliff. You will watch a short conversation between the two guards. So soon as Seifer leaves, you enjoy another FMV sequence: ** FMV ** A girl comes forward and start to fall down from the steep slope. The girl also winks at both Squall and Zell. The girl's name is Selphie. She is formerly a member of Squad A. While Squall, Zell and Seifer are in Squad B. She will start to jump off from the cliff start jumping and smiling. "Follow" her suit proceed near the cliff and choose the first option. Now she will join your party. Next the scene was transfered to the conversation between Wedge and Biggs. Now head inside the tower, equip Guardians for each of them. Draw from magic stones [purple in colour] There is a Save Point located near the elevator. Now head and use the elevator, choosing option 1. At the top of tower, you will have another FMV feast: ** FMV ** The ground starts to tremeble and a screwdriver started to fall down from the trap door. The ground has shaken so greatly that Squall could stand still. There you will see the operations of the Radio Tower. Oh no! they have activated the communications. You will have a short talk and Seifer will come in. Prepare for the BOSS Fight as Biggs started to fight you. ####################################################################### BOSS NO. 2 E L V I O L E B I G G S W E D G E ####################################################################### Name: Biggs Level 7 HP: 610 Wedge Level 9 HP: 608 Elviole Level 7 HP: 2,667 Attacks: Biggs: Bolt, Machine gun attack, Charge Wedge: Flame, sword swipe Elviole: Bolt, Claw swipe, Flood Breath [All], Fire Facts: Elviole: Weak against Wind, Nulifies Poison-based attacks Wedge: Poison does not work ! Draw: Elviole: Bolt, Heal, Double, Siren Biggs: Fire, Bolt, Ice, Sense Wedge: Fire, Bolt, Ice, Heal AP gained: 18 BIGGS |||||||| < HP > |||||||| |||| STR DEF |||||| |||| INT SPI |||||||| | DEX EVA || WEDGE |||||||| < HP > |||||||| |||| STR DEF |||||| || INT SPI |||||||| | DEX EVA || ELVIOLE |||||||||| < HP > |||||||||| |||| STR DEF | |||| INT SPI |||||||||| | DEX EVA | ================== -----Strategy----- ================== You firstly face Biggs and just simply attack him with attacks and magic. As he was seriously wounded in the process, he will call for Wedge. Just keep on focus your attacks on one of them. It will cause both of them being attacked by the Elviole. This BOSS could be an headache. Uses your G.F. monsters and magic to deal out massive punishment. Draw some magic from the BOSS and use in your own advantage. Use your Special moves when needed. Use Potions /Heal to restore lost HP and Phoenix Down to revive dead members. If you draw from the Elviole, you can summon the G.F. monster, Siren. [that will be the fourth option and could only be drawn once]. There is a easier way in defeating BOSS, that is by drawing Double and cast magic twice on the BOSS! PS: I have replayed the game over and over again and had discoverd that you need just to defeat either Biggs or Wedge and Elviole will automatically appear. ####################################################################### As you have finished the BOSS, you will have a short conversation. Seifer will leave and now you will have 30 minutes to head back to the sub-boat. Head to the elevator, press the Circle button and choose option 1. As you head down, you will have a scene of Biggs summoning a robotic beast to attack your party. Back at the ground floor of the tower, save your game and use Potions /Heal to restore lost HP. Head for the entrance and you will encounter a giant robotic crab! ###################################################################### BOSS NO.3 X - A T M 0 9 2 ###################################################################### Name: X-ATM092 Level 7 HP: 5,492 Attacks: Desperate Charge, Claw attack, Leg swipe Facts: Weak against Lightning. Poison has no effect on the BOSS. Draw: Fire, Ice, Heal 2, Barrier. AP Gained: 50 [defeat the BOSS HP to zero] |||||||||| < HP > |||||||||| |||| STR DEF ||||||| || INT SPI || | DEX EVA | ================== -----Strategy----- ================== The BOSS' greatest weakness is Lightning. Use Quetzalcoatl and Bolt Magic to dish out damage. Once the BOSS is down, press R2 and L2 to escape. You may have to fight this BOSS about five times. Hopefully that you have enough Double Magic on your inventory. It is possible to fight the BOSS only once. ###################################################################### Simply make your way out back to the beach, where your sub-boat was. You have only 30 minutes to do so. Just run everytime you have defeat the BOSS. There is also an FMV sequence of the BOSS squashing the car. Just make your way out, until you saw this FMV: ** FMV ** X-ATM092 scramble down the streets of Dollet. It has knocked apart a building. Squall fall down on the ground and quickly gets up. Squall then head for the sub-boat as fast as he could thus making an attempt to jump across to reach the sub-boat. At this moment, Quistis pumped the BOSS with the turnet. Whew! The sub-boat was safe and the BOSS had been reduced to a heap of waste metal ! **End of Demo** Now you are back safe and sound. Back at the harbour, Seifer returns back to his normal self. His pals will come to the harbour and praises him for the victory. Quistis will congratulate all of you for doing a great job. However, the unfriendly Seifer and his company, just simply the vehicle, thus leaving your party back at the harbour. Now you have to walk back to Garden. Exit the area and you will be at a winding path and there is a Hotel. Pay 100 gil to stay in the Hotel [as resting at the inn, will help to recover all your lost HP]. If you want to save your game, use the Save Point found at the corner of the room. [There is also a copy of the Timber Magazine. Rest as you must be tired and has lost quite a lot of HP [pick the first option]. Head left and you will enter an area. There is a Magic Stone here, draw some magic. If you talk to the man sitting on the bench, you will find out that he is rather familiar to Zell. Actually, this is Zell's hometown! There are three houses in this area. 1st House> [on the left]: Weapon Upgrading Shop. 2nd House> [on the right]: Zell's house. You cannot enter his bedroom! 3rd House> [on the right, next to Zell's house]: There are a lady and a man talking about something. After done browsing the town, head up the street and you will reach the Gas Station. There you can rent a vehicle for 3,500 gil ! Pick first or second to rent a vehicle OR pick the third to quit. The first option will result renting a blue-green vehicle while the second option will result renting a brown-black vehicle. In your "vehicle", head back to Garden. If you have a vehicle, press Circle to unboard and enter the Garden. At the front gate, your teamates will leave. For those whom doesn't want to waste your money, try to walk on the path as this will reduce the encounter rate ! 3.4 F A L L I N G I N L O V E zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz Return back to the Lobby. There you will meet Quistis, Cid and Sue near the Map of Balamb Garden. Here is a piece of good news. Selphie had passed the SeeD test ! Talk to Cid and he will speak for a short while. Now head right from here and you will meet Seifer at the entrance of the path, leading to the library. Talk to him. You will notice Seifer's expressions. He is rather fed up. You want to know why? Here comes the answer from the principal as he tells Seifer, that he failed the SeeD test mainly because he like to do things on his own. He is kinda upset as he lost to his rival, Squall Leonhart... Now head for the elevator and board it to the 2nd floor. Notice that the person whom have given you the cards has left that area. Now talk to everyone whom is at the area outside the classroom. Noticed that Zell is walking back and forth? He is rather nervous about his results. There, a Garden Faculty will come up and talk to you all. Announcing those whom has passed the SeeD test.... Zell of Squall B! and Squall of Squad B! Many of them have failed the test, watch their expressions. The screen will then proceed to the awards ceremony. On 4 Garden Cadets has passed the SeeD test. Talk to Cid and he will give you an item, not sure what the item is meant for. Then you will be shown your SeeD ranking [Test results from the Dollet Mission]. From now onwards you do the test at any moment of the game. Squall is now an official SeeD member. You will recieve money, based on the steps on that you walk on the field. The higher the SeeD ranking it is, the more money that you will earn. To gain higher ranks for SeeD levels, do the SeeD test [refer to 3.0 for the answers]. You will be promoted by 1 level each time after gaining full marks for each test. As you had recieved money, you will hear a ring and find those statics at the low part of the screen. ----------------------------------------------------------------------- NEW NEW NEW ------------------------------------------------------------------------ FULL MARKS FOR DOLLET MISSION contributed by ChaRle5! The Dollet Mission is also a SeeD test. The test results depends solemnly on your actions in the game from Section 3.2 to Section 3.3 The status are classified in the 5 catergories: _______________________________________________________________________ | Category | Description | |_______________|______________________________________________________| | Agility | This rather hard. As soon as Seifer says that you | | | return back to the bay within 30 minutes. If you | | | manage to do that in 5 minutes and only encounter | | | X-ATM092 only once, you will get 100 points for it! | |_______________|______________________________________________________| | Decision | In the Cave of Five, has Squall only reach the | | Making | maxmium levels of 8 to 9, and finish that section | | | within 30 minutes. | |_______________|______________________________________________________| | Attacking | Have Squall and his party defeated 60 enemies from | | Power | Section 3.2 to Section 3.3 Not sure whether it | | | counts the random battles that you encounter in | | | Balamb Area. | |_______________|______________________________________________________| | Digility | Never, ever ran away from battles. Each run will | | | cause a deduction of 20 points! An exception is the | | | BOSS fight against X-ATM092. | |_______________|______________________________________________________| | Attitude | Never ever talk to members of Squad A and C [Squall | | | in Squad B, Selphie is an exception.] Do not jump | | | off from the cliff, instead walk around it [as | | | Seifer has did by jumping off the cliff.] | |_______________|______________________________________________________| Well if you have followed the guidelines, you will receive SeeD level 9. ------------------------------------------------------------------------ Now exit the area, once you take control over Squall. Head back the second floor where you have meet Seifer's pals, Fuujin and Raijin. To your surprise, they have clapped for those whom have passed the test. Now you will back at the Dormitary. Go to the bed and press the Circle button and choose the 2nd option. Squall will change into his SeeD/graduation suit. Talk to Selphie and leave. You may wished to use the Save Point. Now you will be at the dancing ballroom. Now Zell will approach Squall to try to talk to Squall. After he had left, Selphie will come and meet Squall. Pick any option. Now Squall will catch a glimpse of a girl dressed in yellow [remember the girl in the opening FMV sequence?]. This is followed by an awesome FMV: ** FMV ** Squall looks at the transperent celling. A shooting star passed through the night sky. Squall will then meet Rinoa [dressed in yellow]. Fall in love at the first sight... Then Rinoa approaches Squall and talks for a while... Squall was invited to dance with her. There you will see the personality of Squall, he doesn't quite like dancing as shown in the FMV. The dance will stop after the area has become darker and the fireworks appears.. Next Rinoa notices her friend, bid farewell and leave Squall... Now the scene switches to the balcony where Squall will have a short conversation with Quistis. Quistis will tell you to change back to your leisure clothes and meet her at the hall of the Training Center. Exit from the area, and Squall will be on his thoughts why Quistis wants him to do at this moment of time. Change your clothes and you found out that all exits were sealed except for the entrance to Dormitory and the Training Center, so head the other place. At the training center..... Most of the time, you will encounter plant-type monsters and occasionally, you will battle the T-rex. If you encounter one, I will suggest that you ran away [Press R2 + L2]. The T-Rex has about 10,000+ HP ! It is a formidable foe! From that area, you will find red pipes and material used as building materials. Head north.. In this area, there is a Save Point and a path leads that leads to the celling of the training center. There is a short conversation and they will both view the building of Garden from here. It seems that they are talking about Quistis' past. After the conversation has ended, head right and absorb the Magic Stone located near the river. Head right and cross the bridge. Walk towards south and you see a girl being held captive by a huge dragonfly ! [remember the girl whom has peeped into infirmary at the beginning ?]. Squall draws his sword and start to attack on the BOSS. ####################################################################### BOSS NO. 4: G R A N A L D ####################################################################### Name: Granald Level 8 HP: 1,456 Raid [3] Level 8 HP: 223 Attacks: Granald: Kick the Raid, Fire Throw, Fire, Attack Raid: Claw Swipe Facts: Granald: Weak against Wind Draw: Granald: Sleepel, Darkness, Shield Raid: Fire, Bolt, Barrier AP gained: 14 GRANALD |||||||||| < HP > |||||||||| || STR DEF ||||| ||| INT SPI |||| | DEX EVA RAID |||||| < HP > |||||| || STR DEF |||||||| |||| INT SPI |||||||||| |||||| DEX EVA ================== -----Strategy----- ================== This BOSS isn't that tough as those Raid whom will not attacked you when the main BOSS is around. The BOSS is pretty weak in physical attacks. Just use the magic that you have already drawn from the monsters. Note that the BOSS can make of the Raid and use as it's weapon. Make full use of the Guardian Monsters and Magic to deal the BOSS a deadly blow. Cast Heal or use Potions to restore lost HP. You will get 14 AP when you defeat all three. The battle will only end when all of them were killed. To reduce damage, draw Barrier [reduce physical damage] and Shield [reduces damage done by magic] NOTE: This BOSS looks quite identical to those in the Ancient Temple, where you have been knocked down by the clock's hand to get Cloud's weapon, the Nail Bat. ###################################################################### After the battle, the girl is accompanyed by two White SeeD cadets [?] Now exit from the area. Quistis will tell Squall to meet the Principal and others at the Central Gate, next morning. Hey ! Do you know that, now it is night time. Head back to the Dormitary and you will find Zell along the way. Back at the Dormitory, you will find the layout has changed. Head near the bed and Squall will have a good night sleep, still can't get over the dance with Rinoa.... PS: You can get another copy of Weapon Upgrading Guide from the desk located at the Dormitory. 3.5 A N O T H E R M I S S I O N ! zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz Make your way to the Central Gate when Squall is awaken, save your game if necessary. At the central gate, push open the red panel and you will see Cid along with the Garden Faculty and Selphie. Talk to Cid. Notice that everyone has changed into their own personal clothes. There Cid will simply brief your mission. Now again you will be accompanied by both Selphie and Zell, but where is Zell?. Speaking of devil, here comes Zell in his cool air-board, however skating in main compound is not allow in Garden. Zell's air-board is confiscated in the process. Now once you control Squall, try to exit the area. Cid will give you the Magic Lantern that summons the G.F. Monster, the Diablo. The BOSS is rather tough. Wait until you get two more G.Fs. Exit from Garden and you are back on the World Map. You had rent a vehicle, you will find your vehicle at the spot, where you have parked. You can enter the Dock using the car too. If you don't have, walk towards the Balamb Town. As you arrived at the town, head south from the Gas Station. Now walk down and make a left turn, there you will meet Zell's close friend. Next, walk left and you will reach the train station. There is a shop situated at the right side of the station, which sells items. [Refer to Part II for more details] After this, talk to the man at the station and pay him 3,000 gil to enter the train. Inside the train..... There is a Save Point inside the train. Next Zell will talk to Squall and Selphie. They will leave the room. Follow their suit. Talk to Zell and he will enter the room on the left. Selphie will remain at the walkway of the train, happily singing. Now head inside the room and talk to Zell whom is on the crounch. Move towards Zell and pick any option. Then Selphie will enter the room, looking unwell. Suddenly, Selphie passes out, so is Zell. Squall tries to approach them, but suddenly fall unconsicious, lying on the ground and the screen fades.... No no! this isn't the headaches which Cloud of FF7 has regularly has! You will received the first copy of the Pet Magazine. 3.6 L A G U N A L O I R E ' S S U B - Q U E S T zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz Now the mission had switches it's focus to Laguna and his company. The guy with long hair is Laguna Loire. The massive one is Ward Zaback. He is armed with a powerful Harpoon. Kiros Seagul is the other guy. He carries two long swords. Pretty cool huh? NOTE: At this moment of time, they will be able to access your G.F. Cards, Monsters and Magic. Laguna will have all Squall's commands that you have equipped. Ward will have all Zell's commands that you have equipped. Kiros will have all the commands that you have equipped on Selphie. They will also be able to fight the Diablo that has been trapped inside the Magic Lantern, given by Cid. In this section, you will encounter random battles in the grasslands, similar to those at Galbadian Area. There is one common factor for all Laguna's scenario, that the maximum amount of gil, they have is 3,000 gil. The path is rather straight forward. Just simply walk along the track and head northeast. The path is surrounded by high grasslands. There is a Magic stone found along the path. Now head up and you will see a lot of speech bubbles at a time. Make an anticlockwise turn and you will find a Magic stone. Draw magic from the Magic Stone and enter the truck. Next the truck will transport you to Galbadia City. At the city, once you have exit from the truck, head south. You will find a hotel called Galbadia Hotel. At the main hall you will find a Save Point. Next you can choose to sleep in the hotel, it cost 100 gil. After the "goodnight sleep", walk down the stairs found on the right of the main hall. Next talk to the waitress whom is wearing a blue velvet, and she is found in front of the piano. Next a lady dressed in red [Julia] will come out and play the piano. You will see Laguna talking to his pals. Head and talk to Julia and Laguna will fake injury his foot, ^_^;. Next Julia will approach Laguna and have a short chit-chat. Julia will move upstairs and thus leaving Laguna in his thoughts. Now head back to the man at the counter and pick the first option. There you will see a brief talk between Laguna and the Julia. Again, the screen will then fade again...... The girl's name was Julia [taken from Heero Yuy's FF8 FAQ.] 3.7 M E E T O N C E A G A I N . . . . . zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz Zell and Selphie will wake up from the strange dream, still leaving Squall lying on the ground. You will once re-gain control of your former party. You will eventually get off the train at the small train station. [Timber Station, I think, the wording is a bit too tough to read !] There is a booth, which will tell you something [not quite sure about it's purpose]. In front of the pet shop, there is a guy blocking the entrance. Head down to exit from the area. There you will see a guy, whom is rather careless, almost got hit by the train, and this applies only to first option. Next the man will invite you to get onto the train. He is a member of the Forest Owls AT THE TRAIN....... HIDEOUT OF THE FOREST OWLS Your party will stay there for a while. There are two other guys. One of them dressed in blue while the other is wearing a yellow cap. The punky guy in blue shirt will usually have a stomachache and puke at a corner ^_^;. Go up the stairs on the extreme right. There is a Save Point at the left hand side of the train. I suggest that you use it. There is also another copy of the Pet Magazine on the table. Now exit from the area and continue to head up, until you reached a highly-polished cabin. Inside the room, is the person whom has danced with Squall at the Graduation Party. The moment she notices Squall, She hugs Squall and will have a brief chat. She will tell her name, Rinoa. Her dog will enter the cabin later and you can name her dog [Angelo]. Once she had left the room, head back to the main cabin where your party was. Everyone will have a short chit-chat. Next you will be led to a room, which has the model of the tunnel. You're planning to attack the President whom is on board on the other train. There you will have a sequence of the process showing how the trains are connected. Here is a brief description of the sequence: PS: The name of Rinoa's dog is called Angelo. This also taken from Heero Yuy's FAQ T H E D I A G R A M O F C O N N E C T I O N S ======================================================================= =====Legend===== ================ [ ] Train carriage There will a be a strong sequence showing # Train tracks the connections of the trains. You are B Blue in the blue train carriage and your R Red aim is misplaced the president carriage. Y Yellow After that long process, you will see G Green the connection [below the original one] Next you will given a try to test entering the codes. 4 numbers for each codes. Refer to the "Connection of the Trains" section for more information. *********************************************************************** O R I G I N A L L A Y O U T ################################# [BBBB][YYYY]######### ### #######################[GGGG][GGGG][RRRR][GGGG]######## A F T E R..... ########### [GGGG][GGGG][BBBB][GGGG]######## ### ################# [RRRR][YYYY]############# *********************************************************************** Once you're ready, talk to the punky guy and pick the first option. Exit from this area and talk to the man in cap and choose the 2nd option and the screen will fade... You will now be at the top of the train and your characters will jump across to reach the other train [pressing Circle]. Next Rinoa will talk to Squall and the scene will switches to the President whom you are chasing after. There you will have to the "Connection of Trains" section and followed by FMV showing the unlocking of train carriages. Now you will be on the other green train carriage and doing the "Connection of Trains" and followed by another FMV of the unlocking of trains. *********************************************************************** S U B - G A M E : Connection of Trains. *********************************************************************** AIM: Enter the codes to unhook the train without being discovered by Galbadian soldiers. ....................................................................... ================== Triangle [1] -----CONTROLS----- Square [3] Circle [2] ================== X [4] L1: Look left R1: Look Right Up: Getting Up Down: Move down ....................................................................... Firstly Squall will set up the device vertically on the top of the train. Rinoa will tell you the code. The code panel is shown on the top right-hand corner. You have to enter the number shown on the panel. For example: Let's says if the code to input is 1333, press Triangle, Square, Square, Square. You will be forced to stop if you was caught by the patrolling Galbadian soldiers. For the first train carriage, you have to input 3 codes within the given time limit. The codes neet not to be input continuously. Note that you can can't move while inputing codes on the panel. If a soldier is coming forward, press Up and Squall will be back at the top of the train. For the first mission, press L1 to look left to see the Galbadian soldiers are approaching you. For second time, you will have to input 5 codes with the same time limit. Press R2 to view right if Galbadian soldiers are moving towards you. ....................................................................... Now you will back at the place where you firstly enter this train. The punky guy will have another stomachache. Once gain control of Squall, head back to the place where you find the Save Point and save your game. Return and talk to the man wearing a cap and pick the 2nd Option and the screen will fade..... Now you were in the carriage where the President was. Rinoa approaches the President but the structure of the President is rather uneasy, that's right you have to fight him and the monster that he transform into later in the battle. It's another BOSS fight! ####################################################################### BOSS NO. 5: P R E S I D E N T D E L I N G [fake] ####################################################################### Name: President Deling Level 8 HP: 458 Monster Deling Level 8 HP: 2,450 Attacks: President Deling: Charge and Life Drain Monster Deling: Claw Swipe, Fire, Bolt, Flood Breath, Blind, Berserk Facts: Monster Deling: Weak against Fire, Earth and Holy. Poison has no effect on the BOSS Draw: President Deling: Heal Utoku: Cure, Double, Berserk, Drain AP gained: 20. ================== -----Strategy----- ================== Just dealt 400+ HP on Deling and it will changed to a huge ugly and dirty monster. Just use fire-based attacks and your G.F. Use Heal or items such as Hi-Potions and Potion to restore lost HP. Next add more fire. The flood breath ocasionally will cause Sadness, use Cure to remove this status aliments. Alternate ways: The President is undead, use Heal on the BOSS and use Double to increase the damage by half (about 500+ HP). This was sent by Patrick Han. There is also any way to defeat the BOSS, it can be killed instantly by a Phoenix Down, but it has a crappy hit rate! PS: The President is fake, thanks a lot Heero Yuy ! The monster that he transformed into is called Utoku. ####################################################################### As you have defeat the BOSS, you will back at the place where you will shown the train diagram. The punky haired guy will squat down and puke. Now talk to Rinoa whom is squating along with the other two. Squall will follow Rinoa's suit and receive 2 pieces of paper. The papers are actually a massage meant for Squall and his pals. The punky man will have another stomachache and you will talk to head for the Timber TV station, I think. Rinoa will join you and you will have to form a new party of three. Next exit from the area, through south. Head up the stairs and use that Save Point. Now talk to the man dressed in a cap and choose Option 2. The train will now return back to the Timber Station. 3.8 V I S I T I N G T I M B E R S T A T I O N zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz This is a special town as you have to battle against Galbadian soldiers within the town. Once you have reached the station, get off from the train and received a cut scene from a leader and three Galbadian Troops looking over a bridge. Head up and you can buy some items from the Pet Shop. Pet Shops provided items for G.F. [the list of items will be found at Part II of this FAQ] Now head down and exit from the screen. There is a Weapon Shop on the extreme top-left hand corner and the Timber Hotel. Inside the Timber Hotel. There is a room that's simply out of bounds. Actually you can only enter it by paying 100 gil at the counter. There is a player [the little girl near the signboard] found here. Walk south to exit from this area. In this area, you find some Galbadian soldiers threatening the guards at the gate, walk south and confront with them and you will have to fight them. Now return back to the Train station and this time, take the path facing right [between the 2 platforms]. Now there is a huge building that's says "Timber Maniacs" Enter the building. The room, located on the left has a hidden Magic Stone. Head up the room located in the north. Inside the room, there are 3 people. There is an item [a Timber Magazine] which you can collected from the deck of documents located at the right. If you talk to the man found at the north, you have another short sequence. The building next to the Maniacs is the house which you will visit it later. Head right. Now you will be on a street. Notice, there is a girl, walking up to the shelter. Actually that's a staircase that leads to the Pub. There is a card player [girl on the bench]. You will meet 2 Galbadian Soldiers and ave to defeat them. There is another Item Shop located on the left of the Pud. There is another Magic Stone located at the right of the Pub. Head up and enter the pub after you have done with your shopping. At the Pub, there's a drunken man sitting there at the door that's leads to the alley way of the Pub. Talk to the man dressed in a purple suit and choose the following: 1st Question: 2nd Option 2nd Question: 2nd Option. The first option will allows you to buy drinks from the pub. Each drink costs 100 gil. In return, the man also gives you a Card. [Tonberi.] Then the man will tell the drunken man to make way for you. Now head up and you will find a Save Point. There is another card player, whom is sitting on the bench. Now head left. There you will find a huge gate that leads to the TV Station. Head up, force the gate to open and up the winding stairs. Now head up and turn right and you will see a huge Screen. There you will have a conversation and pick any option. Squall will quarrel with Rinoa and Rinoa will ran away. Selphie / Zell will come and rejoins your party. Now watch the screen. There you will have a sequence of the minister talking followed by the President [didn't we have defeated him during the last BOSS fight!?]. More surprises will come... That's Seifer and he will try to kill the President. Quistis is also there. Now head left and walk up the path and you find Seifer holding the President as the hostage. He will then pull the President to a corner. Now at that corner, Quistis will come in, trying to stop Seifer from killing the President. Then a mysterious lady appeared from thin air, it's Edea [the person whom frequently appears in the opening FMV]. She will talk out with Seifer, causing him to drop the President and leave with her. Quistis was injured in the process too. Squall and his party will enter the place and Rinoa is back too. Now you have to follow both Quistis and Rinoa. Remember the house next to Timber Maniacs ? So head there and you will find both them. A short sequence will happen at the house. Firstly talk to Quistis and tried to exit. And you will talk out, and you will be given to reorganize your party. On your way out, the owner will gives you a Phoenix Down, Potion, Soft, Antidote and a Remedy. Now you will see a Galbadian Soldier outside the house. You can ignore the soldier by keep going right. There you will see a man wearing a cap, distributes a ticket to each character. Now enter the shelter and you will be on the other side of the Train Station. There is a house, which will provide some clues. Now cross over the bridge and head south you will meet Quistis or Rinoa there. Pick Option 1 to enter the train. Your company will enter the train. The train will now start to move. Inside the train, talk to everyone and Zell last, picking the first option. The train now will be back at the World Map. There is a small platform there, and you will given two options. Pick the first option to unboard the train. Next head up the road located at the north of the platform. You will find a forest surrounded by mountainous regions. Enter the forest, you will have a short sequence. Next Squall, Quistis and Selphie will suddenly fall unconsicious, could it be another Cloud's mishap ? 3.9 L A G U N A ' S S A D D E N I N G S C E N A R I O . . . zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz As you fall unconsicious, the screen switches back to Laguna and his company. Talk about something. Now you need to head for the mine located on the west of this area. Just pick any option during the conversation. As you head up, you need to fight some of the miners, don't worry, the miners [Esthar Soldiers] are not quite tough, in fact they have the same stats as the Galbadian soldiers. Absorb the magic from the Magic Stone. Take the straight path and quite head right until the path splits into three. Take the one leading right and absorb more magic from the Magic Stone. Now head back to the entrance, where you have firstly fought the miners. Take the other path and press down when you reached the ladder. Next you will have a sequence and Laguna seems hurt. Continue walk forward. Make a left turn and exit. Next you will come out from a huge pipe. Notice this, there is a path leading north. Take the path towards north. You wil find a huge boulder and a torpedo-shaped like structure. Press Circle on the structure and choose option one. The boulder will start to roll down and thus stuck the previous exit. Now walk up the path. Up the stairs and continue to move forward and make a left turn when reached a junction. Head left until you reach a cave. There is a Save Point located in the cave. Make sure that your party is fully healed. Save your game and head up, you find a cliff facing the sea. Now you will be interuppted by a couple of miners and you have to fight them CONTINOUSLY. You will fight in this sequence: 1 miner, 2 miners, 2 miners, 2 miners [After you defeat the last miner, it will does damage to Ward and Kiros, reducing their HP to only one point]. After the battle, you will have a saddening sequence. Laguna will thrown off his dying bundies over the cliff. Laguna will then attempts suicide.. End of Laguna's Scenario. There is a boulder on the left. Press Circle to examine and it will reveal a Magic Stone ! 3.10 W H A T ! ? A S E C O N D G A R D E N S C H O O L ? zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz NOTE: Far East Garden is also known as Galbadia Garden. Squall, Selphie and Quistis will awake, but if you check the stats of those whom have faint along with Squall, you will notice that their HP has been reduced to 1 ! Equip Guardians and head up the path Now you will back at the World Map through a new area. Save your game! Well let's get back into action, head towards left of the area. You will find a building that's looks a bit similar to Balamb Garden. Head there. As you enter the academy, you have another FMV feast ! ** FMV ** Garden young cadets riding on robot-walkers flying around the the building and a close up view of the Far East Garden. As you enter the building, there are a couple of players. One of them is a girl walking towards you and the other is a guy resting on his robot-walkers. At the right side of the atrium, you will find another player. Now head up and you will reach the central gate of the academy. Your party will enter the garden along with the two that are not in your party. Next enter the building through the blue door [it's says "IN"] Now as you enter the building, you will find a compound that's splits into 4 different paths. You have enter from the south. There is a Save Point found here. There is a hidden Magic Stone found here under the yellow light. =================== -----1ST Floor----- =================== The LEFT PATH: leads to the authorium and there is guard on the left. The RIGHT PATH: There are total of 2 doors here. The room on the right has three players. While the room on the left is the hockey field / skating compound. Presently you can't get the Magic Stone that's within the skating compound. Head up the left door at the north, you find a player plus a Magic Stone. The NORTH PATH: There is a guard guarding the door. Head up and you will find an instructor guiding some cadets doing push-ups. Head up stairs located at the right. =================== -----2ND Floor----- =================== The LEFT PATH: Leads to the elevator, nothing else is found here. The RIGHT PATH: Leads to the circular path that's located directly above the main hall. There is a hall within this area. The ROOM: There is a guard guarding the room. ENTER this room! You have a sequence between your party. Quistis will enter later. Next talk to Zell and Quistis will enter. Seeing this talk to Rinoa and you have more conversation. Next talk to Selphie and you have more conversation. Next Squall will exit from the room, looks pretty angry. Head down the stairs and did you notice that Zell is training along with the cadets. Next exit from the room and you will meet Seifer's pals, Fuujin and Raijin. They questioned you about something and asked you did you see Seifer or not. After the chat head for the central gate. At the gate, you will meet Quistis and exit from the area. You will find that everyone is at the compound that's in front of the academy. Talk to Rinoa and shortly you will see a car approaching you. Next the guy will introduce Irvine in FMV. ** FMV ** A butterfly flews onto Irvine's finger. Irvine is lying on the grass patch and look at Squall and company, then he will approaches and talk to your party. Now talk to Selphie. She together with Rinoa will grab onto Irvine and they will leave. Squall looks pretty unhappy about this. Now You will be at the world map and have Zell and Quistis in your present party. Head for the station which is located on the north- west of the school. The train station has a couple of players so look for them. You will have to pay 3,000 gil to the train attendant. Next Rinoa and Selphie will enter together with Irvine. As usually Selphie will enter the door located at the north. Irvine also follows her. Next talk to Selphie and exit. Next you have another short talk and the screen will switch to the World Map and the train will take you to Galbadia City where Laguna's first scenario occurs. PS: I have found the trick to prevent the girls from hugging Irvine. Just talk to Zell and choose the second option and you have to re-organize your party ! 3.11 A B U S Y C I T Y zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz You will now reached the city of Galbadia. There is a player in the middle of the platform. Now head down the escalator. Now you should have a sequence between your party. Next head north and exit. There you will see the compound where Laguna's truck has stopped before. In the city, there are buses transport you from one place to another. To get on the bus, talk to the attendent. On the ground, there is a marked area where the bus will stop. Now talk to the bus attendent located south, you will see it immediately as you enter the area. Now talk and pick the first option to board the bus. Take no. 08 Bus and alight the moment you have reached the next road. Press X to alight. Now talk to the attendent on the extreme right. Talk to him and he asked for a three digit number. Now he will talk about a mysterious tomb located northeast from the city. Talk to him and pick the four option, you will be at the "Rent A Car" shop. I will suggest that you rent a car if you have sufficient gil. It's a long way from the town. Exit the town through the left path of the "Rent A Car" station. You will back at the World Map. Head northeast from the town, note that you will be at the south of the town. Head northeast along a stretch of land and you find the Tomb which the attendent has told you to go to. Here is some miscellaneous information about Galbadia: 1. Galbadia Fountain The first area where Laguna and his party has landed at. There are two bus attendents around this area. 2. Park Lane The area where you will find the attendent in front of the Colonel's Mansion. The Left path leads to the clock tower of Galbadia. There you will find another Magic Stone. There are two bus attendants. 3. Galbadia Parade Basically a busy street. This road is infested with vehicles and there are a huge group of people. On the right, you will find the weapon shop [yellow signboard] and the item shop [orange signboard] 4. Galbadia's Tower The most significant sight is the huge brown tower. There is a 4-way junction which leads to the other parts of the town. 5. In front of the President's Mansion You will find 2 bus attendants here and south is the President's mansion. There is a huge compound area, where the Colonel will brief you about your mansion. 6. Galbadia's Hotel street Head northeast and cross the flags and you will end up at this street. Inside the Hotel, there is a Save Point. Hotel fees: 100 gil. 7. Colonel's Mansion In front of the Mansion, there is a Save Point. To get there, just head east of the Park Lane. You must get the three digit password which is found on the Gunblade and he will lead you to the Mansion. 3.12 A T T H E T O M B O F T H E U N K N O W N K I N G zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz As you have arrived at the tomb, you find two girls [looking like Balamb Garden students] running away from the tomb. You will find a Save Point on the right and a Magic Stone on the left. Head up and cross the bridge. If you know Japanese, you will know that the attendant has given you a map of the tomb [a very complex layout], you can view it while in the tomb, press SELECT and press X to exit the tomb and choose the first option. Here is the map [hope that it isn't very difficult to read ^_^]: ....................................................................... ** M A P O F T H E T O M B ** ======================================================================= L E G E N D ======================================================================= - - Path X X Bridge [G.F] G.F. Brothers hideout Right The right section where you will meet Sacred of the Brothers North The northen section where you find a Magic stone and a chain locking a wall. Left The left section where you find a lever activating gears. ======================================================================= North | __ | __ | | | __ |__ | __| __ | | | | Left __|__ | [G.F] | __|__ Right | | X | | |__ |___X __| __| | | | |___|___| | | Entrance /Exit SELECT: To activate the map X: To exit from the tomb. ....................................................................... Enter the tomb with precaution, the monsters here are quite tough. So beware. Enter the tomb, and you should on a straight paths. Straight paths are very important [this leads me to a key on how to head forward]. Head north. Now you should reach a junction. There is a gunblade with a number [I got the No. 016, it seems that the password changes everytime you played] Now turn right of the junction. NOTE: Always turn right when you came to a junction so that you can never get lost. You can return back to Galbadia and complete the next section but here you can get another G.F. monster, the Brothers. So as you reach the Right section, you will see a statue of a figure. Talk to it. Yikes ! it moved ! You will have to fight the first BOSS in the tomb. ####################################################################### BOSS NO. 6A S A C R E D ####################################################################### Name: Sacred Level 11 HP: 1778 Attacks: Regenration of HP, Attack. Facts: Weak against Poison and Wind. Absorb Earth-based attacks. Draw: Shield, Barrier, Berserk, Life AP gained: 0 AP |||||||||||| < HP > |||||||||||| |||| STR DEF ||||| ||||| INT SPI |||| || DEX EVA | ================== -----Strategy----- ================== This guy is rather tough due to his high attacking power and Regen spell everything it reaches his turn. Cast Silence / Despell to prevent this. Smash the guy with all your G.Fs and Magic. ####################################################################### There the BOSS will run away after a short talk and escapes ! Heal your party to full heal and head up back to the junction. Take the right path until you reach a broken straight path. There you will see a wall being locked by a chain. Press Circle on the right and Squall will untie the chain and water will flow out from the barrier. [Did you know that this marked North on the map ?] Next head north and keep turning right at the junctions and you will lead to another straight but broken path. There you find a lever on the left and some gears. Now press Circle to activate the gears and water will flow in. Now you have activate the bridge leading to their hideout. Now press Select and press X to return to the exit. Re-enter the cave and proceed north all the way. You show reach an area which can only be reached by crossing the bridge. Now you will meet Sacred and he will call for his brother, Minotaur and prepared to fight. ####################################################################### BOSS NO. 6B S A C R E D M I N O T A U R ####################################################################### Name: Sacred Level 11 HP: 1778 Minotaur Level 15 HP: 3375 Attacks: Sacred: Attack, Regen Minotaur: Attack, Swap All, Regen Combined: Earthquake Facts: Both: Weak against Wind and Poison, absorb Earth based attacks. Draw: Sacred: Shield, Barrier, Berserk, Life Minotaur: Shield, Berserk, Barrier, Double AP gained: 40 AP. SACRED ||||||||||| < HP > |||||||||||| |||| STR DEF ||||| ||||| INT SPI |||| || DEX EVA | MINOTAUR |||||||||||||| < HP > |||||||||||||| ||||||||| STR DEF |||||||||| |||||||| INT SPI |||||| ||| DEX EVA || ================== -----Strategy----- ================== Advance all attacks on Minotaur, the more dangerous one. Cast Silence to prevent them from regenrate their HP. Minotaur's Swap All does about 100+ to all your party members. Their attacks also does about 120+ to each member. Cast Heal to regenrate lost HP. Use your special moves when needed. Beware of their most devastating trademark the Earthquake on your all characters. Use any healing items when needed. Use G.F. as they will do damage to both of them at once. ####################################################################### After defeat the BOSS, you will meet the dead king's spirit and he will give you the Brother's card and you will be able to summon them for battles. Press SELECT and then press X to exit. Reorganize your party when needed. Now head back to Galbadia and talk to the attendant about your password. PS: Finally confirmed it! The password will change everytime you played the game. 3.13 B A C K T O G A L B A D I A zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz Head back to Galbadia. Now you will know the importance of having a vehicle. You will be back at the "Rent A Car" Shop. Head northeast and you will be at a lane. Head right and you will be back at the Galbadia fountain section. Board the same bus and proceed to the street where you find the attendant. Now you will be able to submit the password, but you may wish to draw magic from the street on the left of the Park Lane. [Refer to 3.11 for more information]. Talk to the guy and enter the pin backwards. [let's says if the pin is 016, press 6, 1, 0 in this order]. If you have entered the pin correctly, you will be able head for the mansion. There is a Save Point here. Save your game. Enter the mansion. Once in the mansion talk to Rinoa, and she will talk to Squall for a while. After a while, Colonel Carlway will enter the hall and greet you and brief you about your mission. If Rinoa is in your party, she will leave your party and you will have to re-organize. The Colonel is actually Rinoa's father and he will take you out and browse the outings of Galbadia. Talk to him while the tower. Next follow him and back to the mansion. A short sequence will occur and your party is going to divide into two. Squall and Irvine will form a party while Quistis, Selphie and Zell will form the second party. Now you will take control of Quistis and company. Now head for the door and you will meet Rinoa. A short event occurs and everyone leaves, leaving in the mansion alone... The screen will changes back to Squall, noticed that the street becoming out of sudden. They are going to welcome Edea, the person whom you are looking for. Simply follow Carlway and you will end up at the President's mansion. Now the screen will switch back to Quistis and her party. Now head back to the mansion through the right path. Next you will have a sequence between Rinoa and her father. Rinoa will leave the mansion and head on her own... Quistis and her party comes back and found that the door was locked ! 3.14 R I N O A O N H E R O W N . . . . zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz You will now gain control of Rinoa. There is a Save Point on the left. Now you will have to do some climbing. Head to the crate and press Circle. Climb up until you reach the ledge. Head left. In this area, head for the ladder located on the left extreme side of the building. Now head up to the celling and Rinoa will reach the building. There is a chair in front of you. Proceed and examine it ... Ka-Boom ! Rinoa was injured by Edea and Rinoa is then risen into mid-air... followed by this FMV. ** FMV ** Edea's hair shortens and uncovered her "beak" mask. Rinoa gets on her feet and wings appeared from the round at her back. She then passes through the door ! And she will deliver her speech to her people. Rinoa is coming forward too, looks under the control of Edea. Edea talks for a while. Delievers a magic blow on the President, causing the President lying on the ground. Squall and Irwine spotted Rinoa. Squall thinks why Rinoa's up there !? Edea proceed to the hall and raises her hand, summoning monsters! ** FMV ** A statue of Lizard-Lion structure suddenly turns alive, forcing its way out of the city, causing chaos and thus attack Rinoa whom was awakened ! Squall will talk to Irwine and the screen switches back to Quistis and her company. Now you have to find a way to get so that you can help Squall and Irvine... Look closely on the painting on the right. It's a statue of girl holding a glass. On the extreme top-left hand corner is also a statue of a girl. So to make it the same, get a glass from the cabinet next to the statue and press Circle to place it on the statue. It will then reveal a trap door! Enter the trap door and head down to the basement. There is a Save Point. To climb items such as ladders, press Circle and up and down to move. Now go down through the ladder and onto the wooden platform next to the gear and press Circle, Quistis and her company will be able to reach the other side of the basement. Head up and you will have another FMV sequence... ** FMV ** Squall and Irvine will view the opening of the gate.. there you will see dancers performing and crowd watching. Next there will enter a huge vehicle with Edea on a chair and Seifer is there too ! Seifer has also a scar, same as Squall ! Now you will be able to move during intervals. Just follow Irvine. and seek into the building. Equip Irvine with G.F. as everything will be reset. Now, climb up the crates, following Rinoa's suit. Use the Save Point if needed. Now after you have climb onto the celling, try to move Squall towards the edge of the main building. Head for the door! You will find the President lying on the ground. In the next area, you will find a hatch located on the right of the red carpet. Ignore and head down. There you will see the unarmed Rinoa being attacked by those two lizard-lion type monsters and you will have to fight them ! ####################################################################### BOSS NO. 7 S H U M E R U K E [2] ####################################################################### Name: Shumeruke [2] Level 12 HP: 944 Attacks: Bite, Whip, Acid Breath [may cause Petrify] Facts: Weak against Earth/Holy. Fire/Poison does not worked on the BOSS. Draw: Heal, Cure, Petrify, Carbunkle AP gained: 20 AP |||||||||||| < HP > |||||||||||| ||||| STR DEF |||||||||| |||| INT SPI || | DEX EVA ================== -----Strategy----- ================== At this time, you can only have Squall and Irvine in your party. Use Guardians if necessary. If low on HP, draw some healing spells and this should not be tough. Beware of the BOSS' Acid Breath as it could turn one of your members into stone. To counter with that status disorder, use Cure which can be drawn from the BOSS. Remember to draw Carbunkle from them ! Note that you can only draw once. ####################################################################### After defeating the BOSS, Squall will try to help Rinoa. Notice that there is something wrong with Rinoa ? Exit from this area and head for the hatch, examine it and you will reach the destination which the Colonel tell you to head to. Now examine the rifle that's on the left of entrance and you will have a short event. Now switches back to Quistis and company.... 3.15 F I N D I N G T H E W A Y zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz This section is tough. I have lost my way quite a few times. Writting a precise guide will make you more confused. So I will try to give out the hints to this section: 1. Monsters in this section are rather tough and mean. When you encounter a huge spider-like creature, run away from it as it will take ages to defeat it. 2. Note that you can walk across gears, by examining them, pressing the Circle button. 3. There are only three Magic Stones found here. 4. You can open some of the doors in this section. 5. If you cannot proceed further, then you are on the wrong track. 6. The gears are turning in a certain direction either clockwise nor anticlockwise. If you want to cross the gear from left to right, find a gear moving clockwise. 7. There is a Weapon Upgrading Guide found here. At the beginning of the path, you find that you can only walk along the path on the left. Actually the destination is on the RIGHT side. If you are trapped, there is no harm in examine any of those gears which might lead you to the other area. At the end of the sewers, you will find a Save Point. Climb up that ladder. Now you will reach an area with a door. Press Circle at the ladder, pick the first option and you will reach the area where you will find a small window. Zell will look through and followed by a FMV. ** FMV ** Zell will receive a bird's eye view from this section. The numbers has hit 20:00:00. Squall and his party whom were be at the elevated building. Edea will be looking at it and the vehicle is passing through the parade... Now push the switch [looks like a telephone] and you will have another FMV. ** FMV ** The circus which the Colonel has shown to you have risen. Squall and company is there. Then suddenly the gate suddenly closed, locking up both Seifer and Edea... Squall will be talking to Irvine whom is aimming at Edea. Bang! Irvine's shot is very accurate, but it was deflected by Edea's powerful magic. Squall will say a few words and you will be shown the menu. Equip all G.Fs on Squall, Rinoa and Irwine and it will be followed by an FMV.... ** FMV ** Squall releases his gunblade and jump off from the top of the building. Attacking the Galbadian soldiers with some fancy swordplay, heading for the vehicle. The city will be in chaos of course. Squall will drive the vehicle at full speed, rushing the gate where Edea and Seifer were... Short talk between Edea, Seifer and Squall. Squall battles on Seifer one on one... IT'S REVENGE TIME ! ####################################################################### BOSS NO. 8A S E I F E R ####################################################################### Name: Seifer Level 12 HP: 1,250 Attacks: Gunblade, Fire2, Fire swipe Facts: Nil Draw: Fire, Heal, Life AP gained: 0 ================== -----Strategy----- ================== This battle, you can only controll Squall, but this would not be tough. If you are lack of HP, just draw Heal from Seifer and use it for yourself. You can even dealt a finishing blow with a Guardian... ####################################################################### After the battle, Seifer will be wounded and knelt down. Next you will have to fight Edea, the final BOSS of Disc 1 ! During the battle, both Rinoa and Irvine will come forward to aid you.. ####################################################################### BOSS NO. 8B E D E A ####################################################################### Name: Edea Level 12 HP: 4,600 Attacks: Fire 3, Ice 3, Bolt 3, Despell Facts: N/A Draw: Heal 2, Despell, Life, Double AP gained: 20 |||||||||||| < HP > |||||||||||| || STR DEF ||||||| |||||| INT SPI |||||||| ||| DEX EVA | ================== -----Strategy----- ================== This BOSS is very tough. She has very damaging magic such as Fire 3 and Ice 3. Her magic does damage about 300+. Draw some magic from her and use it for your own use. Use attack, special moves, G.F. Monsters to dish out damage. Equip one of the party members with the ITEM as their fourth command. There is an easy way of defeating her. Make sure that your party is being healed to full health and then cast Carbunkle on your entire party. Now all the magic spell will be reflect onto her. Or she will waste her turns in casting Despell to break off the Reflect status for each party member. ####################################################################### ** FMV ** Edea is seriously wounded. About to disappear, but she summons three Ice crystals and throw it at your party. Rinoa turns around as she saw Squall being hit by one of those. Squall lost his grip and fall from the top of the building and Rinoa reaches for Squall.... Squall closes his eyes. SPECIAL BOSS: Do you know that you can fight a SPECIAL BOSS as soon as you left for Balamb Train Station? Just simply select your item menu and select the cigarette icon and it will automatically leads you to fight the Diabolo! ####################################################################### SPECIAL BOSS G . F . D I A B L O ####################################################################### Name: Diablo Level 9 HP: 8,000 Attacks: Charge, Demi, Demi-All Facts: Weak against Wind Draw: Heal, Demi AP gained: 20 |||||||||||| < HP > |||||||||||| |||||| STR DEF ||||||| |||| INT SPI ||||||||| || DEX EVA | ================== -----Strategy----- ================== This BOSS is rather tough if you have low levels. Gain in until you have reached double-dights level so that you will be able to fight him. The BOSS has a high tendency of using Demi magic before he start to attack. His attacks are strong which does about 100+. Draw Heal to use it to heal lost HP. Use G.F. to mince the BOSS ! For a quick victory, use Demi which can be drawn from the BOSS and use it on it. EASY DEFEATING G.F from John Paulo Marquez Firstly you must have obtained the double magic spell (the one that lets you to do magic in a turn) and Blind. As you begin the fight, cast double magic to your characters and blind magic to the G.Fs. It may requires some luck, which will result the BOSS from missing attacking you. Refer to Part II for more details on Blind magic. The BOSS' Demi All will never KILL your party even if your HP is at 10. Use your Special moves and G.Fs you will be able to fry that guy in no time! ####################################################################### END OF DISC 1 ======================================================================= 4. W A L K T H R O U G H F O R D I S C 2 ======================================================================= At last, I have reached Disc 2. Continue with the adventure! 4.1 L A G U N A ' S S T I L L A L I V E ! zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz NOTE: You will encounter similar monsters that are found outside the Balamb Garden. Laguna and Kiros will be wearing their casual clothes not those Galbadian armed clothing. The screen will now switches back to Laguna talking to a little girl called Elone. Elone will talk to Laguna for a while and head downstairs. There is a Save Point found in the second floor of the house. Hidden within the cupboard on the north is a Magic Stone. Draw some before head down stairs. Talk to Elone and head for the Pub that's located on the left of the house. Now talk to the girl dressed in yellow [Raine] and she will tell you something about Julia. Next Kiros will enter the pub, he's still alive, but there is still no sign of Ward... Talk to Kiros and pick the fourth option. Now Kiros will rejoined your party. Head out and cross the compound of Winhill. You will find a Magic Stone if you go down the stairs near the river. Now head back and cross the bridge. You will have an event here. Now head south to exit the area. Now down the lane. You will find a florist on the left and there is a Magic Stone near the yellow board. Next head right. You will find a truck near the hill slope. Press Circle near the truck and it will uncover another Magic Stone, draw some from it and head down the slope. Head left. You will be at the lower end of the town. The house on the top-left is just a villager's house. The right side is the hotel and the Flower Restaurant. The shop at the south-west is an Item Shop, purchase some. Then you will have another sequence. Now head back to the upper part through north. Note that you can't take the winding road. Now head up and you will be on a road with the signboard that's says "CAUTION" and you will have another sequence. Head up and you will be back at the road where you find the florist. There will be another sequence. Now Laguna will head back to the upper part of the town. Now head for the pub and up the stairs to the second floor. You will have another sequence there... ** QUESTION 3 ********************************************************* Q. What has actually happened to Julia ? A. This is taken from Final Fantasy: World Apart. Julia has waited for Laguna's return. Laguna did not returned due to his "mishap" [you should know this]. Julia sees that Laguna has not come to her for a long time and decide to marry Colonel Carlway [Rinoa's father] Actually Julia's full name is Julia HEARTILY.. *********************************************************************** Once you regain control of Laguna, talk to Lane and she will ask you to go to a house. Ignore the message. There is another sequence with Elone if you talk to her. Next head back to the house where you found the Save Point. Save your game. Now head to the bed and choose Option 1. Laguna will talk to Kiros and you will be transported back to Squall's time. 4.2 B E I N G H E L D C A P T I V E . . . . zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz NOTE: Now the Galbadian Swordsmen [blue] have different spells to be drawn from them. Now you will be back at the prison.. where Zell, Selphie, Quistis and Rinoa were held captive at. Now you will be able to control Zell. Talk to everyone. Now talk to Rinoa and you will have a short talk... Now the screen will switches back to Squall whom is held in a portable cell which is brought up to the 13th floor. Squall opened his eyes, but still severely injured. Then you will have an FMV. ** FMV ** The carriage suddenly moves. The connection to the path is broken and thus sending the portable cell upstairs... Now you will switch back to the 7th floor where Zell and his friends are. Next three guards will come in and they started to beat up Zell. Those ruthless guards just keep on kicking Zell. Seeing this, Rinoa decides to sacrifice herself to replace Zell for something... Then the screen fades... Now it switches back to the wounded Squall. The door opens and come in a fury Seifer. He just keep on beating the injured Squall. After a while, 2 orange beasts enter the cell and take Squall away... Squall will be then locked up onto a wall and being tortured by his rival Seifer. The torture looks scary, charging up Squall with electric bolts. Seifer now works for Edea, the evil magician.. Meanwhile, the screen switches back to Zell whom is being healed by Selphie. Next an orange beast similar to those that come to Squall was kicked in the process. Next you will be given the option of helping the beast, pick the 1st option and Zell will have his revenge. Now you will have another short talk.. Squall will still be going under torture. Just pick 1st option in the process. Now you will be back to Zell and company. Talk to Quistis and you have another talk. Then the beast will talk to Zell. Your aim to snatch back the weapons that is located on the eight floor. So head for the eight floor. Note that you will encounter random enemies. Remember to check your junction. Now your party will fake death while Zell talk to the guard. Zell then punches up the guard. Now you will be outside the cell, just head up the stairs. You will find two Galbadian Soldiers examining your weapons and admiring Squall's precious gunblade. Now approach them and you have to fight them. Just use G.F. and you will be able to finish them easily. The screen will then fade, back the cell. The screen will now switches back to Squall whom was saved the three beasts. They just keep on calling Moomba, a fellow beast. Now everyone will have their weapons. Watch some fancy moves performed by each of them. The guards will enter and followed by Biggs and Wedge and you will have to fight them. Use G.F. and remember to draw magic from them! They have new spells! Remember to draw Regen from Biggs [the fourth spell!]. After defeating those two punkies, exit the area. Then Biggs will sound the alarm ! Now you will see Moomba meeting his pals and follow them, follow them up the stairs until you reach Floor No. 13, where Squall is being held captive at. There are ledges that blocked at one side of the stairs. This means that you have to walk around the contour so that you can head up the stairs. Once you have reached the 13th Floor, the layout is different compared to other floors. Now head right where you will find the door being surrounded by beasts like Moomba. Enter the door and you will find Squall. Squall will receive his gunblade and now he's back to action! Exit. You will have another talk and so exit from the area. Zell will leave the party for the time being. Now Squall will head for the vehicle that's located at the center of the Prison Tower. Press the keyboard at the center with the Circle button. Once you reach the ground floor, head for the gate and press the Circle button. Black coloured sand will flow into the ground. Now Squall and his party will know that Zell is missing.... Now you will be controlling Zell. In this floor there is a player. If you defeated him, it will improve your battle Kei. [found at FF Worlds Apart]. Head through the right contour. Zell will be frequently chased by Galbadian Soldiers. Once you were blocked by a guard, Squall will come to your rescue. Quistis and Selphie are here too. Suddenly, gunfires started to attack Squall and his party. Just then, a hero dressed yellow, fired at them. It's Irvine and Rinoa is here too! Watch a funny sequence when Irvine is being kicked down the stairs. After that mushy stuff, you'll have to form a new party consists of Squall and Rinoa. Irwine with the other two will deal with those gunfires. Control Squall, head up to the 14th floor. Once you reach the 13th floor, the screen will switches back to Irwine and his party. Have his party going in the other direction. At the 6th floor, there is a Save Point. PS: You can battle the card game with the man at the east room at the 10 storey. Again you will be able to control Squall as you have reached the ground floor. Talk to your little friends and they will give you a card and a Tent. Now head up the stairs located at the south. Head up and going up the stairs. Exit through the lower right side of controls room. There you will have a short conversation and now you will have to fight the BOSS of this section ! ####################################################################### BOSS NO. 9 G A L B A D I A N C A P T A I N G I M - 5 2 A [ 2 ] ####################################################################### Name: Galbadian Captain Level 16 HP: 2,264 GIM-52A [2x] Level 17 HP: 1,790 Attacks: Galbadian Captain: Machinegun fire, Charge, Fire Blast Heal, Limit, Shell GIM-52A : Charge, Rocket Missiles. Facts: Galbadian Captain: Weak against Poison GIM-52A : Weak against Lightning/Earth/Water Poison has no effect. Draw: Galbadian Captain: Fire, Bolt, Ice, Sense GIM-52A : Speed, Slow AP gained: 8 Galbadian Captain ||||||| < HP > ||||||| |||| STR DEF |||||||||||| |||| INT SPI |||||||||||| || DEX EVA || GIM-52A |||||||||||||| < HP > |||||||||||||| |||||| STR DEF |||| ||||| INT SPI |||||||||||||| || DEX EVA | ================== -----Strategy----- ================== This battle could be pretty tough as you need a lot of Potions and Heal spells in your stock. The commander has a high tendency of casting invincibility on the robots. Deal with the commander as it could summon a fire blast that does about 400+ HP damage. Draw Slow and use it on the commander so that he will have less choice of heal his lost HP. Beware of the rockets attack by the robots as it does about 300+ HP damage to one member. Use G.F. Quetzalcoatl and Bolt on the robots and dealt the Captian with your magic and physical attacks. Use other G.Fs when necessary. ####################################################################### After the battle, Squall and his party will be at the controls room. Exit back to the bridge and cross... ** FMV ** An awesome viewing of the height of the Prison Tower. It's surrounded by desert areas. Could not imagine the size of those pesky towers. Now proceed forward. Rinoa and the other party member will head for the door that's says 01. While Squall has trouble on his steps.. ** FMV ** The path starts to move apart, thus causing the bridge about to split apart. Squall moves backwards and hang onto the ledge... There your party will be at the lower ground of the tower. Your party will be at the place where you found two vehicles. And they will travel and move away from the Prison Tower. Your party will end up at a deserted road. Once you gained control of Squall, remember to draw some magic from the Magic Stone. Talk to Selphie and you will have a view of missiles being launched away from the missile silos from the Galbadia Missile base. Now that evil Edea has planned to destroys the Gardens with deadly firing missiles. So you need to send two groups, one group lead by Squall which will be heading for Balamb Garden. While the other group will head for the Missile Base. Organize your party well and off you go ! 4.3 A F F I L A T I N G T H E M I S S I L E S B A S E zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz The screen will now switches to Squall and company. Head down through the lower end of the circular fence. Exit the area through the fence. Now head left to the controls, avoid being spotted. Get onto the train and you will watch a funny sequence of a Galbadian soldier chasing after the train. ^_^ Now the screen will switches back to Selphie and her company. Press Circle to exit and save your game. Make your way to the Missile Base that's located at the other side. Now enter the base along with the car and your character will disguise as Galbadian soldiers. Now head left and you will be in a small room. There is a Save Point here. Now examine the blue light. You will be able to open the door. Enter. In this section, you will find a soldier standing in front of the door. Now head right and down the stairs. The door leads to the maintence of the security system. In this area you will find: 1. A guard standing in front of a door. In that room you will find missile warheads [dismantled]. There is a hidden Magic Stone near the warhead that says "03" 2. A Save Point on the left. South from here leads to the soldiers at the ledge. There you will find a Magic Stone. 3. A computer on the right. This will allow you to prevent the missiles from hitting on Balamb Garden. The title says "Galbadian Republic Army Dept." plus a map of Galbadia. Now head south and talk to the soldiers. Head back to the room where you find a guard examining the warhead. Talk to him, pick any option. Now head back to the two soldiers and Selphie will say "I know." Head back to the first area where you find the soldier in front of the security system. Talk to him and enter the room. You will find another Magic Stone. Now Selphie will examine the keyboard. Choosing option 1 will cause Selphie to smash the keyboard automatically. Choosing option 2 will allow you to smash the keyboard yourself by press the Square button. Then the screen will fades and you will meet two Galbadian soldiers. Pick second option thrice and you have an amusing sequence. Now head back to the area where you find the keyboard. You will a Galbadian soldier calling some of the soldiers to enter the room where the warheads were. Next you will have the choice of running away, fighting them or continue your disguise. No matter what has happened just simply go up the stairs and you will have to fight two Galbadian soldiers and a commander. They have new spells such as Confu, remember to draw some from them! Now Selphie and her company will be trying to destroy the system. Talk to the person on the left and you will be able to move to the room in the next area. In the next area, exmaine the computers and Selphie will set the timer from 10 mins to 40 mins. After done with the time setting, head out and evacuate to the first area where you have entered the building. You will have a sequence of a Galbadian soldier leaning onto the panel. RETURN back to the place where you find the computer. You will find a wounded guard on the ground. Talk to him and he will give you an ID card. Press Circle at the computer and enter "EDEA" as your password. Now choose the "TARGET" menu and choose "SET ERROR RATIO". Hold Right until you reach the maximum status [there will be a bar]. Now choose "DATA UPLOAD" menu and select "Yes". Exit from the computer and head outside of the Base. Note that uploading of data requires time about 30 seconds! Next as you head down, the ground will shook for a while... EXIT. Cross the road and you will a short FMV of the missiles being launched. Continue and you find a huge machine and that's the BOSS of this section. ####################################################################### BOSS NO. 10 B G H Z 5 1 F 2 ####################################################################### Name: BGHZ51F2 Level 12 HP: 6,400 Attacks: Machinegun attack, Laser Beam Facts: Weak against Bolt/Earth/Ice. Poison does not work on the BOSS. Draw: Shield, Barrier, Stop AP gained: 4 BGHZ51F2 |||||||||||||| < HP > |||||||||||||| |||||||| STR DEF |||||||||| |||||||||| INT SPI |||||||||||||| | DEX EVA || ================== -----Strategy----- ================== This BOSS is quite tough. Make sure you have G.F. monsters such as the Brothers, Quetzalcoatl, Shiva. Have tons of Bolt Magic and use it to punish BOSS. Has two of your characters with the "ITEM" command. The laser beam packs a punch does about 900+ which will brings low HP characters to his/her death. Have a couple of Phoenix Downs. After the BOSS has been defeated, you fight a Galbadian Captain and 2 Galbadian Soldiers. They are really easy as the sum of their total HP did not exceed 1,000 HP! You will also recieved the Weapon Upgrading Manual for Month 4! ####################################################################### After you've defeated the BOSS, head up and examine the missile launchers. Your characters will knelt down followed by an awesome FMV of the base being blown up. NOTE: If you did NOT turn back to the wounded soldier to the error ratio, you will have an FMV of Balamb Garden being hit by the missiles and it's game over. You will not be able to fight the BOSS. 4.4 G A R D E N I N T R O U B L E ! zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz Once you returned back to Balamb Garden, you will see that it is in total chaos. This is rather fishy huh!? Now head down you can re-absorb some magic from the Magic Stones [Magic Stones take something to re-grow and you will be able to draw magic from it once again.] Now the Garden cadets are fighting the SeeD cadets, what could cause the dispute between the two. You will meet a Garden Faculty. Pick 1st option to avoid the fight OR option 2 to fight. Note that you will encounter random battles at Garden. Your aim to find the principal and Sue. Now head inside Garden. In an anticlockwise direction: 1. At the Library.... Talk to the Garden Faculty and pick second option to fight a Bee- Plant, those that you have often encountered in the Training Center. 2. At the Training Center.... Find two Garden cadets and a Garden Faculty head north. Follow them. They are trying to attack a SeeD Cadet, choose Option 1 to help them and you will have to battle the T-Rex! [Level 19, HP: 17,923]. After the battle, remember to talk to the female Cadet and she will give you a Remedy. 3. At the Parking Lot..... Meet a Garden Faculty and fight a Lizard-type monster. Quite easy, should have no problem if you have accquired high levels. Next you will find Cid and he will disappear in a split second. Talk to the SeeD Cadet and you can get a Tent. [Lizard status: Level 16, HP: 4,464] 4. At the Dormitory.... You will find a Garden Faculty and fight a caterpillar which is found commonly in the forests outside Balamb Garden] 5. At the Cafeteria..... You will find another Garden Faculty and fight a Bomb [meet at the Cave of Fire]. You will find four students in front of the counter. 6. At the Quad.... No battles here. Head for the stage and three SeeD cadets will jump down. Talk to the cadet in the middle and he will give your a Hi-Potion. 7. At the Infirmary... You will saw a scene between Garden cadets and SeeD cadets. Stop them and you will have to fight the Granald [Level 24, HP: 1,902] Next you find Dr. Kadowaki at the Infirmary.. Now you are done when you have settled the fights around Garden, you will find Sue heading for the elevator. Follow her. At the second floor, head north and you will find Sue there. There is a short sequence. Now head back to the elevator and you head to the 3th floor. Head north and you will find Cid there. Talk to him and he will give Squall a key. Now you need to set up the MD system [a protection barrier against missiles]. Then you will an FMV feast: ** FMV ** The dead-seeking missiles fly past through the sky and pass through those thick clouds and the screen will fades... While at the elevator, you will have a blackout. Examine the hatch, that is directly under Squall's feet and climb down. As you are going down the ladder, be careful as the elevator will start to operate again! Now examine the hatch in front of Squall. Now head to the room on the left and examine the huge tap. Now you will be asked to tap Square repeatedly for 10 seconds. If failed don't worry, your party members will approach to help Squall. After you have succeeded, climb down the ladder situated in the upper region. In the next area, walk down the stairs. You will find a Magic stone near the pillar. Next head upwards and you will have a sequence. Controlling Squall, attempt to climb the ladder. Up to a certain point, Squall will force the ladder to reach the control room that's at the north. Now examine the controls on the right. The ground will eventually shake. Now examine the ladder, choose 1st option to go down. OBSERVE carefully, you find a door with a blinking green light. Examine it and you will be able to climb down the ladder. In the next area, you find a handle near the Save Point. Have Squall pushed the handle and the metal gate will eventually open. Now save your game, it's BOSS time as you cross the bridge. ####################################################################### BOSS NO. 11 F L O O D S N A K E 2x (my name for it, okay?) ####################################################################### Name: Flood Snake Level 25 HP: 4,867 2x Attacks: Grab and Bite, Light Beam, Flood Mud, Water attack Facts: Weak against Fire. Water has no effect on the BOSS Draw: Cure, Blind, Heal 2, Confu AP gained: 20 |||||||||||||||||| < HP > |||||||||||||||||| |||||||||| STR DEF |||||||||| |||||||| INT SPI |||||||||||| | DEX EVA || ================== -----Strategy----- ================== This guys are very tough. They does about 200+ HP damage with their Flood Mud. Grab and Bite also packs a punch. The best move to attack the BOSS. That's is to make use of your G.F. Ifrit and Fire 1 ~ 3. Use well on the BOSS. If you are low on HP, draw Heal 2 which will restore about 1,000+. The Flood Mud will causes very high destructive damage and sometimes causes Status disorder, counter this with Cure. ####################################################################### Now enter the area, and down the ladder. This followed by another FMV sequence: ** FMV ** Now the dead seeking missiles are coming fast. You will be able to view the warhead of those missiles and these will fly past the sky at a tremedous speed. Now head left and you will be in front of a gigantic pillar, Now head up, examining the right side and you will have a short sequence. Suddenly the ground shakes, and electricity started to surround the pillar. The pillar will raises, causing Squall and his company to reach the 3rd floor where the Principal's office were. Next you will have this awesome FMV: ** FMV ** That giant yellow hoop starts to cover Garden forming a protective barrier. Just then several missiles attacked Garden. Fortunately that Garden has already to start to take off and move away from the spot. Talk to Cid and choose any option when given. Exit from the area. take the elevator and go to the door on the north of the classroom. You will then received another FMV feast ! ** FMV ** You will have a beautiful scenery of Garden flying in air accompanied by birds. If Rinoa is in your party, you will be able to view a scene of her admiring nature's beauty. Exit and head back to the elevator. A girl will come to tell you that the principal is looking for you. Now press the controls and you will have another FMV feast ! ** FMV ** Garden moves slowly passing through the city of Balamb and head for the sea. Rising of tides is viewed and Garden will eventually landed on the sea. Garden starts to glide past the sea... Conversations are throughout during this FMV. Squall will be now at his bed. If Rinoa is in your party, she will come and wake up Squall, saying that she want to visit Balamb Garden's Cafeteria. If Zell is in your party, you will find him waiting for his order. Just head for the lobby. A Garden Faculty will come to you and tell you to head for the basement. Head for elevator. As you walk down the stairs, you will be joined by your party members. There you will see Cid being pushed by a rude Garden Faculty. Cid will leave and head right. Next the ground will shakes and a sequence of a huge monster revealed from that huge "egg". You will have a short event of conversation and will eventually have to fight the Nogue, master of Garden. ####################################################################### BOSS NO. 12 N O G U E ####################################################################### Name: Middle Orb Level 17 HP: 2,000 Side Orbs Level 25 HP: 2,541 2x Nogue Level 25 HP: 11,600 Attacks: Middle Orb: n/a Side Orbs: Bolt 2, Wind, Fire Nogue: Bubble shot, Shield, Ice 2, Mirror Blast Facts: Middle Orb: Strong against Lightning, Weak against Poison Side Orbs: Fire/Ice/Lightning/Poison/Wind/Water/Holy has no effect on it Nogue: Weak against Wind. Poison does not work on him. Draw: Middle Orb: Heal2 Side Orbs: Bolt, Life Nogue: Shield, Barrier, Cure, Leviathan AP gained: 20 Middle Orb |||||||||||||||| < HP > |||||||||||||||| || STR DEF |||||||||||||||| ||| INT SPI |||||||||||||||| |||||||| DEX EVA | Side Orbs ||||||||||||||||| < HP > |||||||||||||||| |||||||| STR DEF |||||||||||||| |||||||| INT SPI |||||||||||||| ||||||| DEX EVA | Nogue ||||||||||||||||||| < HP > |||||||||||||||||| |||||||||| STR DEF | |||||||||||| INT SPI |||| ||| DEX EVA || ================== -----Strategy----- ================== This guy is rather tough. The Side Orbs can does mischief to your party. They will change from Blue --> Yellow --> Red. Once they reached the Red stage, they will cast powerful spells such as Ice 2. You change them back to blue, by attacking them. Strong attacks will cause the orbs to change back to blue directly. Siren works well on the three. Before you could fight Nogue, you must break the middle orb. Once you have destroyed the middle orb, you can now draw Leviathan from Nogue. Nogue is pretty weak against Shiva. Use G.F. monsters to afflicit more damage. Siren does damage to all parts of the BOSS. There is a risky way of relfect the BOSS' magic. Use Carbunkle to reflect those pesky spells back onto the BOSS. Note once you are in the Reflect status, you can't use magic to heal yourselves as the magic will bounce onto the BOSS. Make full use of Potions, Hi-Potions and Phoenix Downs to restore lost HP. Use special moves when needed. Note that you can't reflect Wind from the two side orbs. ####################################################################### After the battle, head back to the elevator and head for the Dormiditory to save your game. Next head for the Infirmary and talk to Dr. Kadowaki and choose the 2nd option. Now talk to Cid and you will given brief information within five options. Actually there are more shocking news, that is Edea, the evil witch is actually CID'S WIFE ! If you head for the Training Center, you will find a man selling items there at the wooden planks. After done with your "visit". Head for the lobby and you will meet Sue. Next head up to second floor and head to the door with a blinking red light. Now you will find a huge ship docked near Garden. Next you will have a sequence and they are actually SeeD cadets. Next Cid will come in and have a short talk. Exit and you will have a sequence with your friends on the ledge. Now head for the library. At the library, draw some magic from the magic stone there. Enter the area where you find the desks. There you will meet the girl whom you have previously saved at the Training Center [it was that small girl whom have peeped into the Infirmary at the beginning of the game and her name was Elone]. Now you will have a short sequence between the two. Next the girl will exit and Squall is left alone in the library. Now the girl will leave with those 3 SeeD cadets and board the ship. There you have another FMV: ** FMV ** The plates behind that huge ship was raised and the ship was set to sail, heading towards the evening sun... Now Squall will be back at the Dormitory. There Squall will be dreaming of a little boy standing outside a building under the huge downpour. If Zell /Rinoa is in your party, he will come to Squall and pick any option. Now exit the Dorimitory. Now you will hear Cid's speech through the anouncement system. The screen will start switching back to Cid whom has trouble in the controls. 4.5 A R R I V A L A T F . H C I T Y . . . zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz Thanks a lot Heero Yuy, F.H. stands for Fisherman's Horizon Now you should have this sequence: A man is fishing at the sea. Then suddenly Cid lost controls of the system and followed by the FMV: ** FMV ** The fishing man saw an gigantic Garden approaching the support of the harbour. Tides occured and thus flushing down those short pillars. Garden has hit one of those pillars. The man could not leave due to fishing rod got stuck in river. As a result, he let go of the fishing rod and get away from the area.. Now Squall will be at the controls with Cid. Now exit from the controls and you will be re-joined by your party members. Now head for the elevator and head for the 2nd floor. Head for the door that's enclosed with red light and you will finally that Garden got stuck in between the ledges. There will be a sequence with a villager. Now head right, talking to everyone that you have met along your way. As you approaches the corner of the stairs you will view an FMV of the city. Exit from this area. Now head to the extreme right and talk to the guy near the elevator and pick the 1st Option to enter F.H city. To get back to the upper section, talk to the man in light shirt. Now head down and you will find a windmill being surrounded by water. Right from this area is a Save Point and a Magic Stone. Now head to the windmill. Head up to the second floor of the windmill and you will have another sequence with the city mayor and his wife, I think. At the extreme right corner, you will find a hidden Magic Stone. Now exit from the windmill. There you will have another sequence with your party, exit and note that the background music has changed. Next you will meet the Mayor's wife and the Mayor himself. Now head right and down the track to the city. Head up and you will find a dismantled train track. In the middle of the compound, you will find a man being threatened by a Galbadian Captian. Pick the first option, Squall and his party will have a battle with those Galbadian force. After the battle, the ground will suddenly shakes and you will have to fight a similar BOSS at the enemy's base. ####################################################################### BOSS NO. 13. B G H 2 5 1 F 2 ####################################################################### Name: BGH251F2 Level 26 HP: 7,600 Attack: Gunshot, Gun Beam Facts: Weak against Earth/Water/Lightning. Poison does not work on the BOSS. Draw: Shield, Reflect, Stop AP gained: 20 |||||||||||||| < HP > |||||||||||||| |||||||||| STR DEF |||||||||| ||||||||| INT SPI ||||||||||||||| |||| DEX EVA || ================== -----Strategy----- ================== The BOSS' attacks may be deadly but it is pretty weak against G.F. such as Quetzalcoatl, Leviathan, Brothers. Just use Bolt magic to attack the BOSS and this battle could be an easy one. Heal your party when necessary. Do not use Poison on the BOSS. ####################################################################### After defeating the BOSS, you will meet Selphie and her party members. Now you will have a short conversation. Everyone will leave, leaving only Rinoa and Squall. Talk to Rinoa and pick any option. Head up to the damaged train station and you will find a Magic Stone. On the right of the street that you first enter the city, you will find a wooden plank, head right and you will find a Weapon Blacksmith whom could upgrade your weapons and there's a Magic Stone next to the Blacksmith. Now exit and head back to Garden. You will meet Irwine along your way and he will join you. Now head for the Quad. You will find Selphie there. There will be a short sequence between Selphie and Irwine. Now Squall will be talk to Cid at the Controls room. Next the screen will transfered to other parts of Garden where you find other party members. Now Squall will be back his room... The screen will now switches to the rest of the party members outside the Windmill of F.H. town. The party members are organizing a concert to cheer up Squall. Then you will be given eight choices of instruments to select. You will proceed in this order: Zell, Irwine, Selphie and finally Quistis. After choosing the instrument/performance, select 1st option to use that particular instrument while the 2nd option to change the instrument. The list of instruments/performance is listed below. ----------------------------------------------------------------------- <<<< L I S T >>>> ----------------------------------------------------------------------- 1. Guitar 5. Violin 2. Sexaphone 6. Flute 3. Electric Guitar 7. Electric Bass 4. Piano 8. Tap ----------------------------------------------------------------------- << S O N G S >> ----------------------------------------------------------------------- B A L L E T : Requires Saxaphone, Electric guitar, Piano and Electric Bass. This song is similar to Rinoa's theme. F O L K : Guitar, Violin, Flute and Tap. ----------------------------------------------------------------------- Now after you have set the instruments, the concert can be done at anything. Squall will awake. Next exit and you will have a sequence between Irwine, Rinoa [in her ball outfit] and Quistis. Then it will leave both Rinoa and Squall alone.. Pick any option during their conversation. Now you will be at the area in front of the windmill. Talk to Irwine twice and head down the ladder and IT'S CONCERT TIME ! Press Square and head left. Next examine the "laptop" and you will have a sequence between Squall and Rinoa. Squall will be pushed down in the process and you will another sequence which causes this pair of lovers to quarrel again. Now Squall will be back on his bed and have the dream of a boy under the huge downpour. Now exit and head for the elevator and up to the 3rd floor. You will find Quistis, Sue and Needa . You will have a short talk. Now talk to the man and you will be asked to re-organize your party and it will switch to the World Map and the directions to control the air-ship. NOTE: Selphie will be out on her vacation, so you will not be able to have her in party for main missions. ....................................................................... C O N T R O L S O F A I R S H I P : G A R D E N ------------------------------------------------------ Here are the controls: Square: Moves forward on land/sea X: Moves backward on land/sea Circle: Board/Unboard on land/shore only Triangle: Inside Garden. You will be able to move about in Garden by exiting from here. Talk to the driver and select first option. You will be asked to re-organize your party. Next you will be back at the World Map. R1: Changes camera view. Select: World Map [changes from a spot view, small map, full map] Note: The Balamb Garden has very low mobility, it can't crosses high type land and could only move on shores. ....................................................................... 4.6a T H E G A L B A D I A N A R E A T O U R zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz Now head for the continent on the left of the World Map. You will find that Far East Garden where you have recruit Irwine has turned into a piece of flat land! You can draw some magic from a hidden Magic Stone if you examine the middle of that piece of flat land. Now head for Dollet. ======================================================================= DOLLET CITY : It has become a busy city! ======================================================================= ** Question No. 3 ***************************************************** Q. How do I enter Dollet ? A. Note that you can't docked Garden at Dollet. You can only enter the city through path leading behind. You will find the Radio Tower next to the path. *********************************************************************** As you enter the city through the back path, you come to the Rent-A-Car shop [rent a brown coloured car costs 3,500 gil!]. Head south through the right path leads to the Restaurant area. Head left and you will end up at the place where your sub-boat has landed at Disc 1. Notice that the mess caused by that clumsy X-ATM092 has been clear up. You will find a house on the right of the first street. Going up the street leads you to the Casino, but too bad, you can't gamble! Now up the street again and you find a building on the right that says "NOUTLIUS". It is an item shop and a weapon upgrading shop. Pick 1st option to buy items, 2nd option to upgrade your weapons and 3rd option to exit from the building. How head up and you will reach the area where you find the fountain. Note that you can't head up to the Radio tower as it's blocked by a guard. Remember to draw some magic from the Save Point in the south-east corner. The building behind the fountain is the Dollet Hotel [pay 100 gil, there is a Save Point there too!]. The path heading northeast leads to the Rent-A-Car shop and you will be back at the World Map. ======================================================================= WINHILL: Still like a quite and peaceful town. ======================================================================= The city has changed quite a bit. The locations of Magic are mentioned in Section 4.1. There is couple of changes. The winding path has been rebuild into concrete pathway and the truck is gone too. Note that you will not encounter any more monsters in the city any more. The Hotel is opened now and there is a secret that I was about to reveal, that's you can summoned the Chocobo in battles. Head for the street with CAUTION signboard. You will hear a similar theme for those whom have played FF7, it's the Chocobo theme! You will find a tiny Chocobo walking from left to right down the lane. Press Circle to approach it and it will release an item [one of the fragment]. Do this again and it will release the Gisaal Vegetables. If you check the item menu, you find that the icon is a cigarette type, similar to the Magic Lantern which is given to you by Cid at Disc 1. Now use it in battle and you will summon the Chocobo! If you do the process again, you will recieve a Phoenix Down and finally... test it yourself! Now head up for the main compound where you find the Pub and the house where Laguna has rested on. Enter the grand house and examine the bronze statue on the left and you will find that the statue moves and CRASH!. Actually a tiny Chocobo is in there. Remember to take the item [green in colour, one of those fragments] before leaving the building. NEW NEW NEW FRAGMENTS OF THE POT contributed by ChaRle5! Thanks to ChaRle5! for his codes. I have make some additions, making it more concise. Firstly, you must talk to the man in grey suit. The man will ask you to find four fragments of his pot. Here they are: 1. Piece No. 1: You will have to examine the statue. Yikes it moved! Actually there is a tiny Chocobo messing up with it and you will find the 1st piece, as soon as the Chocobo leaves. It's green in colour. 2. Head for the Pub on the left and up the stairs. Squall will have some illusions about Raine... And it has been replaced by a lady [quite similar those replacements in Nibelheim of FF7]. Talk to the lady twice and head downstairs. There examine the table on the low right left and the ghost of Raine will appear! Talk to her and screen will turn white. Next you will find her cat there. Talk to the cat and you will recieve the second piece. 3. Head for the florist's house and you will meet an old lady out there. Talk to her and examine the southeast of the flowerbed. Next you will be given two options, pick the 1st option and talk to the old lady again. Next examine the flowerbed [same spot] and you will find the 3rd piece. Plus the 4th piece, mention in the paragraph above, head back to the grand house and talk to the man in grey suit twice and he will give you an item. OTHERS.... They are quite tricky and dangerous. ======================================================================= VILLAGE OF SHUMI TRIBE ======================================================================= This section was taken from Steven Bruck's Guardian Forces FAQ. This section will describe on how to get the Phoenix Wing. I have followed Steven Bruck's guidelines, but it's seems to me that it does not worked. Firstly to locate the village, it is in the snowy fields in the northern most continent. Next enter the village. You will find 3 Shumi people [looks like Nogue, guarding a Magic Stone [Ultima]. Talk to them picking first option and pay 5,000 gil and then draw magic from the stone. Next enter the elevator [in the north]. Feel free to explore the village. You will eventually find a Mumba [remember the sequence at the Prison Tower], blocking the entrance of the door and the path leading to the Magic Stone. Just keep on head left until you come to a pond with the frog. Enter the house on the extreme left. There you find two Shumi people. Head up and you find the statue of Laguna and then you will be asked to find the five stones. By the way, there is another magic stone behind the statue of Laguna. The following are taken from Steven Bruck's FAQ: ----------------------------------------------- You will be asked to find five stones, Blue, Wind, Life, Shadow and Water stones. Here are the locations of each stone: _______________________________________________________________________ |Blue Stone | In the room with the statue. It is on the back wall. | |______________|_______________________________________________________| |Wind Stone | Go to the first screen of the village. Search it and | | | you will find the Wind Stone. | |______________|_______________________________________________________| |Life Stone | Go to the second screen where you find the village | | | chief's house. Go to the middle of the tree and | | | examine it. | |______________|_______________________________________________________| |Shadow Stone | Back to first screen where you find Ultima. Go to the | | | right side and search behind the pillar that casts a | | | shadow. | |______________|_______________________________________________________| |Water Stone | Go to Tsukurit's House and search by the sink and you | | | find last stone. | |______________|_______________________________________________________| After recieving all five stones, next you will recieved the Phoenix Wing. Use it in combat and it will summons the Phoenix! ======================================================================== Sentura Ruins: Getting the Odin ======================================================================== NOTE: I have did this in Disc 3. You need not to have to select the item to summon it in battles. In fact, Odin appears randomly about 1/10 of chance. BUG IN FF8? Well, there is a bug in this Disc. if you did not finished getting the Odin in the time given at Disc 3, the game will automatically freeze if you choose to Retry. So that's the offical bug. The Sentora Ruins is found somewhere in the Sentora region, south of the world. It's on one of those islands. The structure is kinda strange. It's also called the "Blue Heaven" Enter it and notice that there is a timer which last about 20 mins. Make sure you have accquired the Diablo's Encounter Nothing Skill. The monsters here are pretty tough. Watch for Tonberries [remember those tough cookies which can be morphed into a Ribbon found in the Northern Crater of FF7?]. Now enter the ruins and take the stairs leading right. You can't get the G.F. Tonberi at this time as you need to defeat 20 Tonberi before you can fight the King Tonberi. This does not work during this time, even if you can defeat them, besides there is a time limit! Up the stairs and enter the chamber of the Odin. Next examine the stone block, it's actually an elevator. Next you have to two ladders. The right one leads to a Magic Stone. Take the left ladder. Examine the blue orb. Next climb down and examine the blue orb on the panel that's on the ground, it will reveal a stair way. Up the stairway, until you reached the statue of a monster. Climb up the ladder on the left and examine the statue and choose 1st option to take the Eye Ruby. Now head up the stairs which will lead to the next statue. Climb up the ladder and put the eye that you will find a password [the password is random and it looks like this 0-4-8-5-6] Now remove both eyes and head back to the first statue. Place the eyes on the statue and the torch on the right will be lighted and enter your password. Well the numbers are placed in a vertical row. Just simply switch the digits using Left or Right of the D-Pad and Down to proceed to the next number. If you entered the password correctly, it will reveal a secret chamber and you will find the Odin. It's time for BOSS fight! ######################################################################## SPECIAL BOSS O D I N ######################################################################## Name: Odin Level: 23 HP: 7,900 Attacks: n/a Facts: n/a Draw: Stop, Death, Double, Triple AP gained: 20 |||||||||||||| < HP > |||||||||||||| |||||||||| STR DEF |||||||||||| |||||||||||| INT SPI |||||||||||| | DEX EVA || ================== -----Strategy----- ================== This BOSS does NOT attack! Just keep on attacking until he is dead. But beware of the time limit. Just G.Fs and Magic to dish out damage. There is a way of defeat the Odin in three minutes, just simply cast Triple and use a powerful spell and you will be able to defeat it in no time! ######################################################################## Well that's all for the Sentora Ruins and you will be back here later at Disc 3. ======================================================================== RIDING CHOCOBOS GUIDE ======================================================================== It's true that you can ride a Chocobo in FF8! Firstly you must find a Chocobo Forest [like a forest hill] and enter it. Next you will meet a man inside the forest. Talk to him and he will explain the way of catching a Chocobo. After done with the speaking, examine any spot with the Square button within that area, until a message box appears. Pick the third one and the man will summon a Chocobo but you have to pay 1,200 gil for it. After done with that talk to Chocobo, pick the first option. Now you will be back at the World Map. Here are the controls of riding a Chocobo: ----------------------------------------------------------------------- C O N T R O L S ----------------------------------------------------------------------- Circle: Unboard from Chocobo. NOTE: the Chocobo will run away immediately after you have unboard it. D-Pad: Move the Chocobo. NOTE: Normal Chocobos can't cross rivers, oceans and mountains unless special type Chocobos, not sure whether they are in the game or not. T H I N G S T H A T Y O U S H O U L D K N O W .... There is something new about Chocobos in FF8. Now you enter the area directly while riding the Chocobo. However you will be UNABLE to recover it once you exit from that area. While riding on a Chocobo, you will not encounter random battles on the World Map. There is a sub-game about Chocobo unless you owned a Pocketstation, unfortunately I did not owned one. Refer to other FAQs for this information. By the way if you have any information on the Pocketstation Mini-game, feel free to sent it to me and credits will be given to you. ----------------------------------------------------------------------- NOTES: In fact this is much better as you don't have to require a Chocobo Lure Materia to catch one and have to fight random battles and finding those Chocobo Tracks... There is no Chocobo forests found in both Balamb and Galbadia Areas. 4.7 Z E L L ' S H O M E T O W N I N T R O U B L E ! zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz Now head back to Balamb Town/Dock where you have find Zell's family. If you are pretty observant enough, you will find that there is a huge redship similar to the Garden. Land Garden somewhere near the beach/ shore. Enter the town. The Town now has been infested by Galbadian soldiers. You will find them sealing off the entrance of the hotel, the train station, the roads of Balamb Town and the port. Now talk to the owner and the lady at the entrance and then talk to the Galbadian soldier. Now repeat talking them in that order and you will be able to allow to enter the Dock. Zell will come in if he isn't in your party. You will be asked to reform the party which Zell and Squall as compulsory characters. Now talk to EVERYONE in the town before talking Zell's family. Next head for Zell's house. You will be able to allow to enter the room. Zell's room is nicely decorated. He has a great collections of rifles which will causes Irwine to touch them. His air-board is next the Save Point. Now you have a nap. Before leaving his room, you can punched his punching bag, press the Circle button. Now head for the dinning room [on the right]. Now you will be able to find Zell's family which comprises of his mother and his two younger siblings. Talk to his mum first and then to his brothers, repeating this twice. Then the one that is dressed in yellow and jeans will head out of the town. Now you will need to find him. Firstly, head for the house next to Zell house and you will find the boy there. Next talk to the lady or the boy and he will run away. Now head to the Gas Station and you find the boy hiding under the tree next the vehicle which seal off the entrance. Wait the boy's signal and talk to the guard SLOWLY, until you see the boy has talked to the owner... Now head back and you will find him at the street outside his house. Before talking to the boy, you will find Zell's mother in the hall. Talk to him, the first option allows you to re-organize and leave the town. Do this and return back to the town and choose the second option. Now head for the guards at the hotel and you will be prompted to answer a question. Head for the Train station and you will find the guards has fallen asleep. Now head for the Dock, up where you have first board the sub-boat. You will find a Magic Stone which can be obtained by standing in front of the ledge. Next talk to guards and the dog. The dog will ran, follow it to the train station. You will find Raijin being chased out in the process. Now purchased some Phoenix Downs which will be needed for the next BOSS fight. Head back to Zell's house, you will find her at the oven cooking food. Head up to Zell's room and save your game. Now head for the hotel and you will have a sequence. Prepare for a BOSS fight. ####################################################################### BOSS NO. 14A R A I J I N G A L B A D I A N S O L D I E R 2x. ####################################################################### Name: Raijin Level 22 HP: 8,800 Galbadian Soldier Level 22 HP: 271 2x Attacks: Raijin: Pole strike, Spin Pole Galbadian Soldier: Sword attack, Fire Facts: Raijin: Weak against Poison. Nulifies Lightning Galbadian Soldier: Weak against Poison Draw: Raijin: Bolt, Bolt2, Shield, Barrier. Galbadian Soldier: Fire2, Bolt2, Ice2, Heal2. AP gained: 12 Raajin |||||||||||||| < HP > |||||||||||||| |||||||||| STR DEF |||||||||| |||| INT SPI | ||| DEX EVA || ================== -----Strategy----- ================== This battle could be an easy one if you know how to make use of the drawn spells from the soldier. Kill one of Galbadian first. Now draw Fire2 and use it on Raajin. Use all G.Fs except for Quetzalcoatl. Draw Bolt2 and use it on the Galbadian solider. Beware of Raajin's Spin Pole attack as it does about 400+. Cast Barrier to reduce damage. ####################################################################### Next the battle music changes and your characters will head into the hotel. You will meet Fuujin there and she will be joined by Raijin and the bad news is that you have to fight both them. ####################################################################### BOSS NO. 14B F U U J I N R A I J I N ####################################################################### Name: Fuujin Level 26 HP: 7,720 Raijin Level 22 HP: 8,800 Attacks: Fuujin: Dart roll Raijin: Pole attack, Spin pole, Lightning Strike. Facts: Fuujin: Weak against Poison. Nulifies Wind attacks Raijin: Weak against Poison. Nulifies Lightning attacks. Draw: Fuujin: Wind, Heal2, Raise, Pandamonium Raijin: Bolt, Bolt2, Shield, Barrier AP gained: 20 Fuujin ||||||||||||| < HP > |||||||||||||| |||||||| STR DEF || ||||||| INT SPI |||||||||||||||| || DEX EVA |||||||| ================== -----Strategy----- ================== This battle is going to be a tough one. Concentrates your attacks on Raijin. This is due to his extreme high-attacking limit break, does about 1,000+ HP damage. Fuujin could also does about 300+ damage with her Dart Roll. To defeat Raijin, use Wind which can be drawn from Fuujin. On the other hand, draw Bolt2 from Raajin and use it on Fuujin. This is apparently making them killing each other. Use all G.Fs except for Quetzalcoatl, due Raijin's Lightning nulifying ability. Next remember to draw Pandamonium or it's is going to be lost forever. ####################################################################### After the battle, you will have a sequence with both Fuujin and Raijin. In the end, they will leave and you will be back at the controls of Garden. Selphie will return from her vacation. Now you will be back at the World Map. Save your game. Now you need to head for Travis Garden on the continent is north-east of Balamb Area. [View from the huge World Map]. Now you need to head for Travia Garden which is located on the north- east continent of the World Map. It is marked by a dot on the full view of the World Map. 4.8 B R I N G I N G B A C K C H I L D H O O D . . . zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz As you have reached Travia Garden, you will find Selphie heading towards the damaged wall. She seems rather emotional about the past. Now follow her suit, climbing up the green net, pressing the Circle button. Now you will be rejoined by your party. If Selphie is in your party, she will leave your party temporarily. Now head up and you will find Selphie talking to her friend. Now examine the Magic Stone near the damaged fountain. Talk to Selphie and her friend. Now head north-east from here, you will be at the cemetery. There is also a hidden Magic Stone found at the tombstone on the right. Next return back to the area where you find the damaged fountain and head north- west from here. Now you will find a couple of people here. NOTE: playing card games from now on, will result the computer choosing your cards. Next head right. You will find a damaged control room. There is a Save Point on the top-left hand corner. Now talk to the men on the right and the camera view will changes. You can examined the screen which gives you information on former Travia Garden's cadets. Next exit from the area. Now head back to the area where you find the men lying on the bed. Now you will find Selphie there. Talk to the kids and they will head right. Next Selphie will tell you to head for the basketball court, but there is a sequence at the cemetery. Now head left from the barracks and you will find a stage and a crashed missile [it look quite alike those missiles that attacked Balamb Garden]. Now walk up the stage and examine the area for a hidden Magic Stone. Now head left again and you will find everyone at the basketball court. Now talk to everyone and attempt to exit and you will find a basketball rolling down... it's Selphie. Next you will a short event of their pleasant childhood....except for Rinoa. Now you should be control a ghostly adult Squall. Head back left and you will meet Young Squall. Talk to him and that kid will disappear! Head up and enter the house on the north and turn right [now you will back on the house where Irwine is talking to those young kids]. Now head up and you will be in the backyard of the house. Next talk Young Squall again and head for the beach.... Now there will be an event where everyone thinking of their pleasant childhood memories. They are having a campfire at the beach [did you noticed that you can't find Young Squall, he's a loner same as Young Cloud of FF7]. Then the screen will start to switch from the beach back to the house. Irwine will be talking to the young form and Young Seifer will enter the building. Now control the form of ghostly Squall talk to all kids [they will disappear one by one] and exit through the door on the right. Now you back at the beach with the adult forms of your party. Firstly talk to Irwine and Quistis will move. Talk to Quistis and finally talk to Selphie and all of you will be back at the house again and a strange lady started to walk past and in their words... "mama sensei". Now you will transported back to your present and there will be another conversation between the party at the basketball court and now it's snowing. Next everyone will exit, leaving both Squall and Rinoa. Talk to Rinoa and the screen will fades and you will be asked to form a new party. Now you will be at the World Map inside Garden. Now you are search for the Galbadia Ship [that giant red ship that have previously docked outside Balamb Town.] 4.9 G A R D E N U N D E R G A L B A D I A N A T T A C K ! zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz The Galbadian Ship is located in forest at the island on the south. There is a lighthouse and a building on left. If you head south from Travia Garden, you will find that extremely long bridge in the middle of the ocean, unable you to do so. So head northwest and you find the ship on a forest. As you found it, make contact with it. There you will be at the Controls room with Squall and Needa. Then you will have a short event. There Squall will view the Galbadian Ship with his scope in the FMV. Then you will be given nine options. Pick the 1st one and you will be able to control Squall. Now take the elevator down, the design of Control room has changed. Press Circle, pick the 1st option to exit from the Control Room. Now you will meet up the rest of the party except for Zell and Rinoa. Then you will be asked to refrom a new party. Talk to Quistis and you need to head for the Quad, [first floor, the west-wing] and you will have an FMV feast. ** FMV ** A deer is eating the grass and suddenly a gigantic red Air-ship move forward, thus scaring it away. Note that you will be landed on the 2nd floor, instead heading up, return to the elevator and head for the Quad. The Quad has been infested with both Garden and SeeD members. Head for the area where you previously find the stage. You will meet Zell giving instructions to Garden Cadets. Talk to Zell and you will have another event. Next Rinoa and the rest will come. Now talk to Rinoa and you will be back at the controls room. Next you will have an awesome FMV: ** FMV ** The Galbadia Garden is heading towards Balamb Garden. Inside the controls center is that wicked Seifer, he did have a killer looking face. Seifer will be commanding Galbadian troops. There you will see Galbadian Soldiers riding on Motorbikes and were launched from Galbadia Garden and head for Balamb Garden. There will be total chaos in Balamb Garden! Now the screen will switch to Zell and his party. Head left from the area where you found the stage. Then you will have an FMV: ** FMV ** Galbadia Garden crashes into Balamb Garden, causing a portion of Garden to reap apart and thus causing Rinoa to hanging on the ledge. Rinoa is in trouble! Head for the Lobby. On your way you will find a Save Point near the entrance of the Infirmary. Entrances to other areas of Balamb Garden are being sealed off. Worst of all, you have to fight random battles at Balamb Garden with Zell and another party member. You will meet Squall and his party on the way from the elevator. Next head for the Central Gate and you will have an event and asked to reform your party comprises of Squall and.... 1. Selphie and Quistis 2. Quistis and Irwine 3. Irvine and Selphie Now head for the classroom and you will have another FMV feast! ** FMV ** Green coloured Uniform based Galbadian Soldiers are preparing to launch and dressed in rocket packs. Then they were blast off from the ship and thus clutch onto the external walls of Balamb Garden and start to head down and eventually... A battle against 4 Green Galbadian Soldiers. This soldiers could be rather tough as they could cast very damaging spells such as Demi and Silent. They have water-based spells, remember to draw from them! After the battle, look for the lady along with two kids at the right of middle row of the classroom. Talk to the lady and they will leave to safety. Next head back to the Controls room... At the Controls room, you will meet up with Dr. Kadowaki and there will be an event showing the rest of your party at the places except for Rinoa and Squall. Now controlling as Squall, head for the 2nd floor. You will meet a girl near the elevator. Now talk to her and head for the walkway along the classroom area. Head for the door enlosed with red light and you will find a boy there. You will be ambushed by a Galbadian Soldier in a bodypack whom will charge against Squall the moment he started to move. Here is the briefing of the Mini-Game: Your aim is to defeat the flying guard. At the beginning, you will be forced to take a couple of hits. There you will be shown Squall's life bar. Press Circle and choose the third option. Press Circle again and pick the 2nd option and the mini-game will start. Here is the controls: ----------------------------------------------------------------------- D-PAD : Moves Squall towards and backwards ================== Circle : Causes Squall to punch the guard -----CONTROLS----- X : Causes Squall to kick the guard ================== Square : Causes Squall to block the guard's attacks. ----------------------------------------------------------------------- ===============STRATEGY================== ----------------------------------------------------------------------- This battle is a straight forward one... Once Squall is being pushed out through that emergency exit, you will find Squall's life bar on the south left hand corner and the opponent's life bar at the right hand corner. Just simply use punches and kicks. Defend will reduce the damage. Just kick the guard when he is defending. The battle will take part in mid-air and it's a difficult one. If you are defeated, pick the first option and you will be back talking at the boy. ----------------------------------------------------------------------- After defeating the guard, you will have this awesome FMV... ** FMV ** Squall glides around the huge-massive Balamb Garden and find Rinoa. Rinoa clings onto the rope and head down on the land. There you will see an FMV of Galbadian Cadets/soldiers fighting against Balamb Garden/SeeD cadets in a massive war, being armed with magic and swords. Head left and you will have another sequence at the entrance of the landed Galbadia Garden. It's actually the Far East Garden where you have met Irwine. Before entering the Garden, examine the tree in the north and it will reveal a hidden Magic Stone ! Now enter the Garden. By the way, you get a chance to name a G.F Givera whom is found with someone....the final BOSS of FF8! 4.10 I N S I D E T H E G A L B A D I A N G A R D E N zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz The layout is rather confusing and it infested with numerous doors and walkways. You will be re-joined by your fellow members and be asked to re-organize your party. Now there is a Save Point here and this is the core of your mission. Note that you will encounter random battles here. GETTING KEYCARD NO. 1 Take the path leading towards right. Next you will be in a walkway with 3 doors and only one is opened [on the right]. Actually is the staircase. Walk up the stairs and you will find Fuujin and Raijin there on each side of the stairs. Talk to them and take the left path. Now enter the room on the right. You will meet a Garden Cadet, talk to him and get the KeyCard. Now head for the area where the Save Point is. GETTING KEYCARD NO. 2 From the area where the Save Point is, take the left path. Enter the door on the left. It leads to the hockey field. Cross the field [you will encounter easy hockey players in that area]. There is a Magic Stone under the goal post [the one that you can't get it previously.] Now you can get another Magic Stone from the room on the left. Okay, head for the door on the right. You will be now at the walkway with three paths, head right and you find a guy in the lecture hall, talk to him and you will get KeyCard No. 2. Now return to the area where you find the Save Point is. GETTING GUARDIAN FORCE CEREBRUS Now head back the path leading right and up the stairs where you find both Raijin and Fuujin. Up the next floor and you will find a door. Now you will be able to excess through the door. Enter it and you will be at the stadium. Next jump onto the field, examine the gate facing south. You will find another Magic Stone here. Now head left. Inside the building again, head south, ignore the stairs for the time being and head south to the main hall. You will find the Cerberus at place where you have found the hidden Magic Stone. Before fighting him, contour around him instead and use the Save Point behind it. Now for the BOSS fight! [Press Circle to approach it!] ####################################################################### BOSS NO. 15 C E R E B R U S ####################################################################### Name: Cerebrus LEVEL: 28 HP: 9,800 Attacks: Berserk, Tail Whip, Triple, Bolt 3, Earthquake [all] Facts: Wind has no effect on the BOSS. Absorb Lightning damage. Draw: Earthquake, Double, Triple AP gained: 20 AP |||||||||||||||| < HP > |||||||||||||||| |||||||||||| STR DEF ||||| ||||||||||||||| INT SPI |||||||||||||||| ||||| DEX EVA |||| ================== -----Strategy----- ================== The BOSS has very damaging attacks. It has very powerful spells such as Earthquake [does about 600+ HP damage to all members] and Bolt 3 [600+ to one ally]. Use magic such as Fire 3 and Bolt 3, which can be drawn from the enemies in the area where you find the ship. G.F is a must and make sure none of your members has HP below 1,000+. Use G.Fs except for Quetzalcoatl and Pandomium. After the battle, you will be able to summon it for battles. Make sure your weapons are upgraded as they will do more damage to the BOSS. After defeating him, you will be able to summon him for battles! ####################################################################### After the battle, remember to draw some magic from the Magic Stone under the yellow light. Save your game if needed and use a Tent. Now head west and enter the door on the left side of the walkway, talk to the girl and she will give KeyCard No. 3. Now return back to the main hall. Head to the stairs which lead to the second floor. MEETING SEIFER AND EDEA ON THE 3RD FLOOR... On the second floor, head west and you find the elevator, board it and you will be lead to the floor where you met Seifer and Edea. There is a Save Point here. Next approaches Seifer and you will have a sequence. After that long talk, prepare for another BOSS fight against Seifer. Well this time, 3 versus 1 ! ####################################################################### BOSS NO. 16 S E I F E R ####################################################################### Name: Seifer Level 20 HP: 7,000 Attacks: Gunblade swipe, Fire 3, Fire, Bolt 2, Tornado Swordattack, Heal 2 Facts: Weak against Poison Draw: Fire 2, Bolt 2, Despell, Haste AP gained: 20 |||||||||||||| < HP > |||||||||||||| |||||||| STR DEF |||||| |||||||| INT SPI |||||||||||||| |||||| DEX EVA || ================== -----Strategy----- ================== Seifer finally has made a great improvement. He is much tougher and stronger, but still has a weak point.... You can draw Haste from him and use it for faster summoning of G.F. monsters. There is a tendency of him using his trademark on Squall, the Tornado Swordattack [about 1000+ HP damage]. So make sure other characters has a couple of Life Magic and Phoenix Downs in their inventory. Cast Aura and make full use of Squall devastating trademark and use it on Seifer. ####################################################################### FINDING EDEA... FINAL BATTLE OF DISC 2 After Seifer has been defeated, Edea stands up and left the area with her disappearing technique.. Now use the Save Point and SAVE your game! Next head for the elevator and head for the second floor... Now head for the hall which is located on the right side, which you have to walk around it. Next examine the stand and you will have another event... Edea will appear from the top! Seifer will come in later and prepared for a tough fight... ####################################################################### BOSS NO. 17 S E I F E R E D E A ####################################################################### Name: Seifer Level 20 HP: 5,000 Edea Level 20 HP: 10,000 Attacks: Seifer: Gunblade, Fire2, Bolt 2 Edea: Darkness Flare, Devil Strike, Silent, Ice 3, Despell, Reflect. Facts: Seifer: Weak against Poison Edea: n/a Draw: Seifer: Fire 2, Bolt 2, Despell, Haste Edea: Ice 2, Demi, Cure, Alexandar AP gained: 50 Edea |||||||||||||||| < HP > |||||||||||||||| || STR DEF |||||||| |||||||||||||| INT SPI |||||||||||||||| |||| DEX EVA |||| ================== -----Strategy----- ================== This battle is quite tough. First of all, you can only fight against Seifer. He is pretty weak, plus his HP has been depleted. Next draw some Haste, store a few of them. After defeating Seifer with your G.Fs, you will be able to fight Edea. Edea too has improved tremedously. Her Darkness Flare not only does 500+ HP damage to all members, but also causes Darkness status. Draw Cure from the BOSS to restore the status. Have someone with ITEM as their fourth command, Remedy / Echo Screen will be very useful to cure the Silence disorder. Use G.Fs on the BOSS. The BOSS has a tendency on casting Reflect on herself, use Despell, to break this off. Cast Aura and use your special moves to dish out addition damage. Have Life magic in someone's inventory and a couple of Phoenix Downs. For a fast win, draw Demi and use it on the BOSS and it reduces her present HP to only 3/4 ! ####################################################################### Now you will view the scene of Seifer falling on the ground. Rinoa will approach Seifer, showing some concern. Next Quistis will come in if she isn't in your party. Edea will regain her consicious and she is actually the "mama sensei" refered Squall and his party [except for Rinoa]. Worst of there is another huge question mark, Edea all this time, did not know what she has been doing all this while... SAVE your game. Popped in Disc 3 and start playing ! ======================================================================= 5. W A L K T H R O U G H F O R D I S C 3 ======================================================================= At last, I have reached Disc 3 and continue with your adventure.... 5.1 E D E A ' S A G O O D L A D Y ! ? zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz Now Squall will be back lying on his bed in the Dorimitory. Next he will head and look at the injured Rinoa and then Quistis will inform Squall to head for Edea's house which is the building with lighthouse. You can now get to the World Map through the Central Gate or through the controls. Either way will result you, forming a new party however you can't have Rinoa in your party. Now enter the house on the left of that island [it's with the lighthouse]. Now you will head up to the building and you will find the rest of your party members outside house. The house seems have been damaged and been abandoned for a long time. Now head up and enter the house. You will find an item on the ground [it's the Timber Magazine]. Next enter the room located at the north and draw some magic from the magic stone located there. Now head back and enter the right side which will causes you to meet Cid. Now head right and you will meet Edea along with her husband.... Here is some great news. You can win Edea's Card along with Seifer's Card by winning a Card game from Cid and Edea. Edea will tells about something and here is the scoop: SCOOP: A witch named Altemisia from the future always want the power to compress time [i.e. allowing people in the past, the present and the future to live in the same time] She's searching for someone whom have some memories of the past, Elone. Rinoa could be the person for the present. Edea tries to refuse it but as a result was forced in the process.. Edea thinks the only solution is to prevent Elone from being captured by that evil witch... Just simply talk to Edea about 4 times and then attempt to exit and you will be called back by Edea and your party. Next you will be back to the Controls of Balamb Garden, 3rd Floor. 5.2. S W I T C H I N G B A C K T O T H E P A S T zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz After regaining control of Squall, have two persons in mind and have G.Fs equipped especially the Shiva. Next head for the infirmary where Rinoa is. Now time will be transported to the past.... Before that you will have a party change like whom is representing whom in the past. Squall of course is going to represent as Laguna and have those two characters represent as Kiros and Ward. Now Laguna along with his bundies, Kiros and Ward are doing their prepartions for a play. Ward and Kiros are asked to dress as the evil Dragon and thus make their prepartions.... Now Laguna will enter the stage dressed as shining Knight armed with a sword. Now Laguna head forward towards the princess and the director after some conversation, a gigantic red dragon appears and head down the slopes. Laguna thought that the dragon is Kiros and Ward in disguise but he is mistaken, it is a real Rubulmdragon! Now you have another sub-game, a sword fighting game! MINI-GAME : Laguna's a dragon-slayer ! ----------------------------------------------------------------------- ================== Square : Defend -----Controls----- X : Attack ================== NOTE: Laguna's Life Bar will be shown at the low-left corner, while the Rubulmdragon's Life Bar is at the low-right corner. ----------------------------------------------------------------------- ========================= S T R A T E G Y ============================= ----------------------------------------------------------------------- Similar to the last sub game you have at Balamb Garden, you will be forced to take some damage. Laguna is not fighting the Dragon with his machine gun but a knight sword. This sub-game is pretty simple. Just simply return fire after the Dragon has attacked. As the Dragon attack Laguna, hold Square and Laguna will defend thus recieving no damage. It's just a piece of cake ! Well if you are defeated, choose the 1st option to resume the game. ----------------------------------------------------------------------- After you have completed the mini-game, Laguna will head down but he was trapped ! Luckily, Kiros and Ward came to his rescue, then you will have two options. The first one will FIGHT the dragon instantly, but note that neither Kiros and Ward were equipped with G.Fs, so take note. Choose 2nd option which will result Laguna and his party to run. Next you will need to head left. In the first screen, you will find a Save Point, so head up and until you reach the top of the cliff. Now head back down, note that you will encounter random battles and fight the sub-boss, he's a bit tough. ####################################################################### SUB-BOSS NO. 2 R U B U L M D R A G O N ####################################################################### Name: Rubulmdragon Level: 28 HP: 18,468 Attacks: Bite, Claw Swipe. Facts: Weak vs Cold/Holy, Nulifies wind and fire-based attacks Draw: Wind, Fire 2 AP gained: 14 AP ================== -----Strategy----- ================== This guy is much tougher compared to the T-Rex. He has pretty high- damaging attacks about 500+ HP damage. Next what you draw from the BOSS cannot be use to fight AGAINST him. Use Shiva [hopefully you have accquired the Aid Command] and Alexandar to dish out damage. Use other G.Fs too except for Pandamonium and Ifrit. Use Cerebrus for fast- raising attacking power. ####################################################################### After defeating the BOSS, Laguna and his pals will be watching over the evening sun, then the screen will fade... Next you will be back with Laguna talking Edea ? Next you will be back to Squall and his party. Now heal your characters to full health and you need to head for the SeeD ship which Elone is on board. SAVE Your game. 5.3 E L O N E C O M M I T S S U I C I D E . . . . zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz After completing Laguna's 4th Scenario. Head back to Edea's house. She will tell you about the location of the White SeeD ship. Then she will give you a letter. Next head northeast a bit and you will be able to locate the ship, somewhere in Sentra Region. You will find the ship docked at C-shaped Island, in the middle of islands. Make contact with the ship and your characters will be boarding onto the ship. NOTE: The ship is located in between the islands north-east from Edea's house. It is much smaller compared to Balamb Garden. ON THE SHIP... As you entered the ship, you will meet 3 White SeeD cadets. At the front of the ship, you will find a female SeeD girl and 2 kids. There is nothing. Head for the back cabin. There you will meet two familiar faces, that's punky guy and the guy wearing a cap. The stairs will lead to controls of the ship. Next head for the cabin, the bottom most stairs. You will find a SeeD cadet and followed by a sequence. There is a Magic Stone here in this area. Next talk to the guy and note the sad music in the background. Now you will have a sequence about Elone commiting suicide at the front of the ship. Next you will be back at the Controls of Balamb Garden. Head for the Dormitory and save your game. Next head for the infirmary where you will find Rinoa. Now you will have another sequence that's Squall taking Rinoa to Fishermen's Horizon [F.H city]. Head right and the screen will fade. Now Squall will be carrying Rinoa on his back, walking through that quiet and peaceful street. The moment he stopped and he will enjoy the scenery of the evening sun. Once you regained control of Squall, examine Rinoa and you will have Squall carrying Rinoa forward again. You will meet Quistis and Zell at the train station. Next guess who is coming.. it's Edea! Irwine and Selphie will come towards you next you need to head for a place. Then you will have to reform your party with Edea is in your party [not compulsory character]. Now you will be back at the World Map on the south-eastern continent of the map. SAVE your game. 5.4. A V A D O N ' S H I D E O U T zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz Now head for the snowfield which is on the right. Then you will be asked to set a new party with Edea [again she is not a compulsory character.] Next head up through that snowfield, with Squall carrying Rinoa. Now you should be at the screen with that dinosaur skeleton. Instead of walking forward, climb up the skeleton on the right. Just simply walk up, no need to press Circle. Next you will be at the screen with the dinosaur's bone forming as a bridge. Examine the south area for hidden Magic Stone. Next head up the "bridge". Next you will be at the edge of the cliff and there is another Magic Stone. Next go to the edge and press Circle to jump down. Now the rest will follow suit, head up to the next area. You will be on the ledge. Make a right turn. There is a Save Point in the area. Head left twice and you will see a gigantic monster jumping from below, it's a BOSS fight. ####################################################################### BOSS NO. 17 A V A D O N ####################################################################### Name: Avadon Level: 32 HP: 16,010 Attacks: Claw grab, Claw swipe, Confu Facts: Weak against Holy/Fire Draw: Heal 3, Cure, Despell, Aero AP gained: 40 |||||||||||||||||| < HP > |||||||||||||||||| |||||||||||||| STR DEF |||||||||||||||||| ||||||||||||||| INT SPI |||||||||||||||||| |||| DEX EVA ||||||||| ================== -----Strategy----- ================== This BOSS looks very scary and has very powerful attacks which does about 800+ damage, bringing low characters to instant death. Draw Heal 3 and use it on the BOSS and it will be dead meat! Your attacks are puny useless and pretty weak. Use this method if you have not accquired Leviathan's Recovery. The BOSS will turn into stone before it's death. Alternate method [RECOMMENDED] If you have accquired Leviathan's Recovery command, you can defeat the BOSS with just two hits as one will do 9999 HP damage to the BOSS. It will be dead meat in no time. ####################################################################### After the BOSS fight, head right and you will hear something sound associated with electricity. Just face north and examine it. Then it will releases a electric force field. Then it will release a hidden ladder, next press Up and you will be in a new area. Now head northeast, don't worry there is no random battles here. Next examine the panel on the left, pick the first option and you can have some fun with the screen on the left. Take the northeast path and enter the door. Next you will enter the elevator [PS: it has no walls!]. Talk to your members. Then head up and the elevator will shake. Now Squall will put down Rinoa on the ground and there is a short conversation with your party. Next a hexagon door will reveal in the north. Enter it and you will have an FMV. ** FMV ** Squall and his fellow members will enter the legendary Esthar Captial. Then you will view the opening of the gate of the city and Squall and his members being transported into the city. Then you will see Squall and his party start to collapse and you will be shown the screen to see whom is replacing whom in Laguna's Fifth Scenario. 5.5 L U N A T I C P A N D O R A R E S E A R C H C E N T E R zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz Now the screen will switches to Laguna and his pals at the research center. Next you will find Kiros and Ward moving away from the spot. Now talk to the miner on the bottom right hand corner. Next talk to the miner at the entrance of the cabin which Kiros and Ward has entered. Next talk to the Mumba and talk to man at the panel. Return and talk to Mumba again and have a sequence. Next Laguna has to fight a miner by himself, one on one. Next you will have an FMV of the elevator coming down. Laguna will try to block off the miner's way thus letting Mumba and the man to enter the elevator. Next Kiros and Ward will come here, followed by another miner. Now you will be given two options: 1st Option: Equip G.Fs. By the way, I forgot to tell you that every time you switches to Laguna, both Kiros and Ward will have only the ATTACK command. Choose this option and then choose option 2. 2nd Option: Fight them instantly. You will fight more enemies [3 of them, 2 miners and a robot]. Now head for elevator and you will find two research assistants. Head up the stairs on the right QUIETLY (Laguna and his party does not want to be discovered!) Next you will meet the man and the Mumba. Next one of the assistants will come up. Now draw some magic from the Magic Stone and save your game. Now return to the building. There you can get the last version of the Weapon Upgrading Manual at the south- left corner. Next head back to the elevator. Approaches Professor Odain and you will have another battle against those guys. After defeating them, follow him to the elevator and head right. Now you find a pretty cool flying car [in the future?], next Laguna and friends will enter the car. Now your aim to save Elone. You will now be at the research center where Elone is being held captive. Walk up and you have to fight more miners or Esthar Soldiers. Defeat them and draw some magic from the magic stone on the top right hand corner. Now head check the seat on the middle, it's actually a portable elevator, pick the first option and you will reach the second floor. Now examine the left side of the door and you will find another Magic Stone. Now enter the door and fight two more Esthar Soldiers. After defeating them examine the huge blue screen in front. Now you will find young Elone there. Next examine those panels on the right under a message box appears on the top. Now the door should be able to open, head up the door and you will find Elone, following by an event.... 5.6 E S T H A R : A H U G E C I T Y ! zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz Now it will be back to Squall and his teamates, the rest will there too. Now you will have another short event. Guess who is coming, it's Odain, the professor and he will invited Squall and his party into a flying car. Talking during the journey to the huge city. At the high-polished building, you will have a sequence. Talk to everyone and head south, next you will be asked to head for the Luna's Gate. Now exit the building and turn right. Board the elevator and you will have an FMV of elevator going down, exit from this area. Now in this huge city, you surely need a map for entering. So how should we go. Elevators are very important, as walking for such long distances can be tiring. The left path leads to the door where you find soldiers guarding it.Head right and board the elevator and followed by an FMV of the elevator moving into the city. Here is the map of city. ======================================================================= MAP OF THE CITY [INTERNAL] ======================================================================= ______________________________________________________________________ | |LEGEND | | _ _ _ _ _ | _ _ _ |-------------| | | \ | / | | E Elevator| | | [2]--- [ 1 ]--- [10] | | [] Area | | | | | | -- Path | | | | | | | | [3]-- [4] -- [5] -- [6]_ [9]-- [11] | | | | \ | | | | | | \ | [12] | | | [17] \_[7] | | | | |_ / | | | | \_ [16]-- [15]-- [14] --[8]----[13] | | | | | | | [19] | | | | | | | WORLD MAP | | |_______________________________________________________|_____________| [1] It is the main compound of the city, there is a Save Point here [2] Left Elevator Junction. Just go to the elevator and pick your destination. [3] The area with the red pipe of the left. [4] Car street and you will be able to view the picture of the main city. [5] Path above the yellow pipe on the left with the elevator. [6] A busy street with the town folks being dressed in green. [7] A street with yellow pipe on the right and there is a elevator and a Magic Stone is found here. [8] The central gate of Esthar Captial, exit to the Rent-A-Car station. Head here after done with your shopping. Right of it is the Esthar Shopping Mall. [9] The path heading upwards with intersecting the path below. On the sides were the green pipe and the yellow pipe. [10] Right Elevator Junction. Just go to the elevator and pick your choice. [11] Screen with the red pipe on the right of the street. [12] Red pipe on the right and a trace of the green pipe. There is a construction works. [13] The Shopping Mall. Refer below for more details. [14] The horizontal street with the "LEFT SIDE" and "RIGHT SIDE" letterings on the pipe. [15] Red pipe Elevator Junction [16] Here you will find a stop for the elevator and the Save Point. [17] The red pipe on the right with the elevator. [18] Entrance of a building. Can't enter it yet. A guard prevent you from doing so. There is a Magic Stone here. [19] The Rent-A-Car Platform. To rent a car, examine the panel and pay 3,500 gil to rent a car. If you want to walk. Stand on the platform, and choose first option to exit the town. There will be FMV of the elevator platform moving. ======================================================================= Well hopefully you should have no problem, by using my map. Now I suggest that you do some shopping, so head for the shopping mall! SHOPPING MALL. Just simply approaches any of the shops and you will be asked to do shopping or not [left: YES, right: NO] Next you will be shown this screen. _________________________________________________________ | S H O P P I N G D I R E C T O R Y | | _________________ ___________________ | | | Rinnin's Store | | Cloud's Store | | | |_________________| |___________________| | | _________________ ___________________ | | | Johnny's Shop | | Don Juan's Shop | | | |_________________| |___________________| | | _________________ ___________________ | | | Karen's Shop | | Cheryl's Store | | | |_________________| |___________________| | | ____________ | | | EXIT | | | |____________| | |_________________________________________________________| Just simply choose the shop and pick them to shop by pressing the circle button. Here is the shopping list. Visit all shops and you will get a bonous item. Well, you will be quite surprise to find the name Cloud in the Shopping Directory. ======================================================================= SHOPS IN CAPTIAL OF ESTHAR ======================================================================= Rinnin's Store ----------------------------------------------------------------------- | Name of Item | Functions | Cost/Sell | ----------------------------------------------------------------------- | G-Potion | Restores G.F's HP by 200 | 200 / 100 | | G-Hi-Potion | Restores G.F's HP by 1,000 | 600 / 300 | | G-Returner | Restores G.F's Life | 500 / 250 | | G-Tent | Restores all G.F's HP. Use at a Save | 1000/ 500 | | | Point. | | | Forgot Grass | Makes one G.F forget its selected | 1000/ 500 | | | ability, getting to know a better one | | | HPJ Book | described in detail in part II | 1000/ 500 | | Strength Book | described in detail in part II | 1000/ 500 | | Body STR Book | described in detail in part II | 1000/ 500 | | Magic STR Book | described in detail in part II | 1000/ 500 | | Spirit Book | described in detail in part II | 1000/ 500 | | Pet Magazine 5 | Rinoa's special moves manual | 1000/ 500 | | Pet Magazine 6 | Rinoa's special moves manual | 1000/ 500 | |----------------|----------------------------------------|-----------| Cloud's Store ----------------------------------------------------------------------- | Name of Item | Functions | Cost/Sell | ----------------------------------------------------------------------- | Potion | Restores HP by 200 | 100 / 50 | | Phoenix Down | Restores Life | 500 / 250 | | Eyedrop | Cure Darkness /Blind | 100 / 50 | | Soft | Cure Petrify | 100 / 50 | | Remedy | Cure all status aliments | 1000/ 500 | | Tent | Restores All HP. Use at Save Point | 1000/ 500 | | Fuel | ??? | 3000/1500 | | G. Bullets | Use in Irwine's special move | 20/10 | | Q.S Bullets | Use in Irwine's special move | 40/20 | | Dark - Bullets | Use in Irwine's special move. [Blind] | 300/150 | | Flame- Bullets | Use in Irwine's special move. [Fire] | 500/250 | | G-Potion | Restores G.F's HP by 200 | 200/100 | | G Hi-Potion | Restores G.F's HP by 1000 | 600/300 | | G-Returner | Restores G.F's Life | 500/250 | |----------------|----------------------------------------|-----------| Q.S stands for Quick Strike [too long, no space to add it.] Johnny's Shop ----------------------------------------------------------------------- | Name of Item | Functions | Cost/Sell | ----------------------------------------------------------------------- | Potion | Restores HP by 200 | 100 / 50 | | Hi-Potion | Restores HP by 1000 | 500 / 250 | | Phoenix Down | Restores Life | 500 / 250 | | Antidote | Cures Poison | 100 / 50 | | Soft | Cures Petrify | 100 / 50 | | Holy Water | Cures Death-status elementals | 100 / 50 | | Remedy | Cures all status aliments | 1000/ 500 | | Tent | Restores all HP. Use at a Save Point | 1000/ 500 | | G X-Potion | Restores fully of one G.F | 1000/ 500 | |----------------|----------------------------------------|-----------| Don Juan's Shop PS: This is a weapon upgrading shop. For more information on weapon upgrading refer to Part II. Karen's Shop ----------------------------------------------------------------------- | Name of Item | Functions | Cost/Sell | ----------------------------------------------------------------------- | Weapon Manual No. 3 | Guide in upgrading your weapons | 1000/ 500 | | Weapon Manual No. 4 | Guide in upgrading your weapons | 1000/ 500 | | Weapon Manual No. 5 | Guide in upgrading your weapons | 1000/ 500 | | Weapon Manual No. 6 | Guide in upgrading your weapons | 1000/ 500 | | Weapon Manual No. 7 | Guide in upgrading your weapons | 1000/ 500 | | Weapon Manual No. 8 | Guide in upgrading your weapons | 1000/ 500 | | Fighting Comic 001 | Zell's training manual | 1000/ 500 | | Fighting Comic 002 | Zell's training manual | 1000/ 500 | | Fighting Comic 003 | Zell's training manual | 1000/ 500 | | Pet Magazine No. 1 | Rinoa's special move manual | 1000/ 500 | | Pet Magazine No. 2 | Rinoa's special move manual | 1000/ 500 | |----------------------|----------------------------------|-----------| Cheryl's Shop: CLOSED for the time being ####################################################################### Now head for the Tears Point, which is located at the south-east of the World Map from the city. Make sure you have accquired the stealing ability from the Diablo. If not try to gain some levels. SAVE your game. Well that's all for the time being, watch for the next update. By the way, it is safer to drive a car! [Note that you can't get into any randoms through driving a car.] Now exit the city and head to the outskirts of the city. Next head south-east of the continent of the World Map. It's called the Tears Point. Next examine the Magic Stone along the path and head up. Now in front of the statue, examine the Magic Stone and pick up the Solmon's Ring. Next you need to steal Molbor Tentacles with the Diablo's Bundoru character ability. After you reach the requirements shown in the table below, you will be able to summon the Grasharaboras by using the Soloman's Ring. _______________________________________________________________________ | | QUANTITY | Name of ITEM | | |__________|_______________________| |===================================| 1x | Soloman's Ring | |REQUIREMENTS FOR G.F. GRASHARABORAS| 6x | Remedy Plus | |===================================| 6x | Iron Pipe | | | 6x | Molbor's Tentacle | |___________________________________|__________|_______________________| Due to many questions regarding the Grasharaboras The Remedy can be brought from shops except for Soloman's Ring and Molbor's tentacles. Here is information on getting materials. Molbor's : A giantic green-monster with huge mouth, a huge plant with tentacles very high HP. It has an attack [Bad Breath] which will cause all status aliments like Confuse,Berserk, Poison, Darkness and Blind. So be careful about it. This gigantic monster is pretty strong. By the way, it has a low occurence rate baout 1/10 chance if you ask me. You will not find any more Molbors here after getting Ragnarok. It can be found at the Island of Helll after recieving Ragnarok. So it's critical to meet them at here before you head for the space station. The island of hell is marked on the northwest area of the World Map. Iron Pipe: You can find these defeated those green-yellow gorillas found at the hills of Galbadia, using Bundoru to steal from it. You can also won from them through battles. Remedy Plus: Firstly, you must have accquired the Alexandar ability of Medicine Level Up to upgrade Remedy. 1x Remedy Plus is equalvent to 10x Remedies! [need to spend 60,000 gil] Remedy used for curing and removing status aliments like Poison, Confuse, Berserk NOTE: Esthar will be infested by devils from the Hell, due to Rinoa releasing the future witch and the surrounding will turns slightly red. After obtaining this following requirements, just use the Solomon Ring and you will summon Grasharaboras. 5.7 J O U N E R Y T O O U T E R S P A C E zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz Next head for Luna's Gate, it's north from tears point. The most distinguise feature is the platform for blasting off rockets. Now head there and enter it. Next enter the building. At the building, follow the lady, you meet someone, not a person... it's Angelo. Next Squall will comfront Angelo, next enter the place where you found the space capsule. Now you will find that the rest of your party will be gathered at the place. During the conversation and pick the 1st option. Now when Squall talk to the assistant, pick the second option. Now pick any option choose the person whom is going to outer space.. Zell and Edea can't go along with Squall and Rinoa. Next enter the capsule, after the selected third party member enters that place. Now the screen will switch to the people at that controls, and you will have an FMV of the capsule blasting into mid-air... Now the screen switches back to Zell and the rest. You will be controlling Zell and exit through the door with the green orb. Next you need to head back to the Esthar Captial. This followed by another FMV of the Lunatic Pandora approach the city.. Head back to the captial and head left twice, crossing the street with the red pipe that's has been written "LEFT SIDE" and "RIGHT SIDE". Next head down when you come to the elevator junction. Draw some magic from the magic stone and head for the Research center. Talk to the guy at the entrance, picking 1st option and enter the building. Now you should be familiar as you are back to the place where Laguna has come to during the 5th Scenario. Next board the elevator and enter the controls room where you find Odain. Now talk to Odain and he will brief you about the Pandora... The Pandora will pass through the city and launch three attacks. You need to stop them. They will come to the following places: ATTACK SPOT NO. 1: A Street where you will find the bird eye's view of the city. Time: 15:00 ~ 12:00 [4] on the map. ATTACK SPOT NO. 2: The place where you will find the intersection of the streets. Time: 10:00 ~ 05:00 [9] on the map. ATTACK SPOT NO. 3: The place where you will find the construction works. Time: 03:00 ~ 00:00 [12] on the map. These spots are where the place where you will find the Lunatic Pandora. So head back to the city. Now you need to head for Attack Spot No.1. You will find a time-bar which will tell you the time. So head right until you reach the central gate. Next take the path heading north from here, OBSERVE carefully. Now head up and draw Magic from the Magic Stone located on the platform. Next head left. Press Square and you will find the picture of clip under the time bar. Now wait there until the time hits 15:00. NOTE: You will encounter random battles at the city. As soon you found the Lunatic Pandora, you fight some Galbadian Soldiers, kick them out of your way. Now Zell and his party will enter the Pandora. Now draw magic from the magic stone on the right. Next head up and you find another magic stone near the elevators. There are couple of Magic Stones found here. Board the 02 elevator. Now head down and turn left once you reach the junction and proceed until you found that you are on the other side of the walkway. Once exit from that area, keep on heading down until you reach the 03 elevator. [RED] There is a ledge located at south-east and climb down the ladder and you will find a Magic Stone. Climb and board 03 elevator. Once reach the ground floor, entered 01 elevator. Now head left and you will find a Magic Stone on the lower left corner. Head up and until you find a huge robotic monster and approaches it. You will be thrown off from the Pandora and this followed by this FMV. ** FMV ** The Pandora approaches the Tear's Point and covered the site. As a result, this causes the cracking on the face of the staue. Pandora will now be covering it... The screen switches back to Zell and followed by a short sequence. The screen fades and switches to Squall and his party... 5.8 A T O U T E R S P A C E . . . . zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz ** FMV ** Launching of the capsule into space. There you will see the connecting of the shuttles and some astronauts helping in the process. The shuttle are then assembled and brought an area filled with green light Squall and his party will be released from their capsule. The screen is being tilted by the way. Now talk to the space crew and examine Rinoa whom is behind the guard near the south-left corner. Then Squall will carry Rinoa on his back. Now followed everyone to the infirmary on left of the walkway, Enter the room and you will see Squall placed Rinoa inside an oxygen chamber. The guard is a card player by the way, exit and followed the man dressed in white, Piett. Now you should be on the junction where you found a stairs. Head up and enter the controls room. Now check the monitor on the right of mains. Next you will have a FMV about the rocks on the planet. Now talk to Piett and leave the room. Now head back to the area where you found the stairs. Head up and you should be at a tunnel. Talk to the girl and you will have a sequence. [there is an FMV of several astrounauts fixing a wall for a huge gigantic monster? Looks like Jenova in Mount Nibel of FF7] There is a pathway that leads to the Astronaut's Locker Room and it is in the north-east direction of the tunnel. Now walk down the tunnel. You will find Elone in the next area. There is a hidden Magic Stone in this area. Next talk to Elone. Now Elone will follow Squall after the conversation. Time to check on Rinoa. Next as you were in the tunnel, and the screen will switches to Rinoa whom is starting to move. And a warning signal was sent to the controls, could it be the machine failure. Next your other party member will leave along with Elone. Now head for the Infirmary. As you was at the walkway outside the Infirmary, you will find the guard being knocked by a ghostly Rinoa. Press Circle at Rinoa and Squall will be repell off from her. Head for the controls room, where she is heading to. Now at the control room, bump to her and she will leave. Check the monitor on the right and you will be shown the picture of the rocks. Next you will have an FMV of a spaceship approaching the planet. Leave the control and head upstairs and you will have this FMV: ** FMV ** The view from outerspace of the Planet. Then the screen switches to a strange planet which looks like an eye, which you will find an entire flock of them at the planet. Yucks ! The monsters are heading for the planet. Lava starts to pouring out... Enter the Astronaut's Locker room and you will find Rinoa [dressed in an astronaut suit head for the airlock. Now you need to get an astronaut suit, examine the cabin and Squall will change into an astronaut! Head for the air lock, through the door on the left in the locker room. You can't get Rinoa back to the place... Now head back to the control room and you will have an event of Rinoa breaking the circuits of that trapped monster... Now the ship has trouble as it is heading near the cursed planet. Now talk to everyone and they will head for the escape pod. Talk to Elone and head right from the controls. Talk Elone whom was on the elevator and you will find a Save Point there. Head right and talk to Elone. Next examine the unoccupied pod and you will view an FMV: ** FMV ** The escape pod has removed from the main shuttle and watch the end of the shuttle, Ka-Boom! Next Elone will come out and has a flashback... Rinoa is on a Galbadian Truck with Irvine, a funny sequence and followed by the talk with Zell at Balamb Garden. Next you will have the sequence after you have defeat Edea at the end of Disc 2. Rinoa has been possessed by the witch from the future... and you will have a long event. Here is the summary of the event: Rinoa starts to float past through the space. As time passes, Rinoa is floating closer and closer. Next you will have a couple of FMV of Rinoa regaining her consicious after her pendant floats up. She starts to think of Squall and operate her oxygen tank.. actually this is in Squall's mind. Squall does to rushes and help Rinoa and head out of the escape pod and reaches for Rinoa. Next you will have a mini-game of Squall catching Rinoa, which is about 2 minutes to catch Rinoa.. Just simply position her in the middle of the screen and press X to secure the position You will be automatically reunited with Rinoa after you have secured Rinoa.. Now Squall will carry his love and carry her forward in space and found a giant ship [Ragnarok] shown in a cool FMV. They will then enter the ship. Next examine the panel on the left and it will close the air-lock. Now head up and you will have some short conversation. Now go through the door and you will find out that the ship has been infested with gigantic monsters. Head down stairs and you will have to fight eight of them. Here are the general stats of these monsters. INFORMATION ____________________________________________________________________ | STATS | DRAW | STRATEGY | AP | |____________________|__________|_____________________________|______| | LEVEL: 39 HP:4900 | Bolt 3 | This guys may have very | 5 | | | Heal 3 | damaging attacks, but they | | | | Cure | do have serious errors. Use | | | | Life | G.Fs and magic to dealt out | | | Attacks: Claw Swipe| | damage. When either Squall | | | Silent | | or Rinoa is down, draw Life | | | Blind | | and Heal 3 and you will be | | | Bolt 3 | | back to full health ! | | |____________________|__________|_____________________________|______| Here is a map of Ragnarok: 1ST FLOOR ============================================================= | L E G E N D | Exit ____________________ | --------------------| __/ \__|MS | | SP | | Red Aliens | | | | | | |

Purple Aliens | | | | | | | Green Aliens | To \

\ | | | | Yellow Aliens | 2nd / / | | | | SP Save Point | Floor |________|___/ \___|__|_/\____| | |--| Stairs | | |--| | MS Magic Stone | |

|--| | /\ Doors | | |--| | E Elevator | |____________________| | C Controls | | | 2ND FLOOR ============================================================= ________ | C | To | | 1st Floor | |_______ ___ | | || \/ | |____/\__| |_E_| | | | | | |_______/ \_______| | MS |--| |____ _____|--| | | |--| |_/ \_| To 1st Floor | | | | | | |__/\_| To Airlock ======================================================================= **Question No.5******************************************************** Q. How do I defeat those Ailens at the Ragnarok A. Well, this is quite simple. You will not encounter any random battles here. Firstly you must defeat those ailens with the same colour first. Let's says if you have defeated the Purple Ailen in the main compound, you must then fight the Purple Ailen at the other side [refer to map]. If you did not, they will regenrate and you will fight them all over and again. Certain Magic Stones will appear after you have defeated them. There are 4 kinds of aliens and they are different in colour and there are two of the same kind. ********************************************************************** After defeating all aliens, head for the elevator where you found the green monster and you will have an event. Squall taking control of the seat and there you will hear the song ... very mushy stuff. Here is the lyrics that are taken from Heero Yuy's FAQ and thanks Rei Urabe for sending the lyrics. -------------------------------- ----- E Y E S O N M E ----- -------------------------------- Whenever sang my songs On the stage, on my own Whenever said my words Wishing they would be heard I saw you smiling at me Was it real or just my fantasy Of this tiny lttle bar My last night here for you Same old songs, just once more My last night here with you? Maybe yes, maybe no I kind of liked it your way How you shyly placed your eyes on me Oh, did you ever know? That I had mine on you Darling, so there you are With that look on your face As if you're never hurt As if you're never down Who pinches you softly but sure If frown is shown then I will know that you are no dreamer So let me come to you Close as I wanted to be Close enough for me To feel your heart beating fast And stay there as I whisper How I loved your peaceful eyes on me Did you ever know That I had mine on you Darling, so share with me Your love if you have enough Your tears if you're holding back Or pain if that's what it is How can I let you know I'm more than the dress and the voice Just reach me out then You will know that you're not dreaming After that wonderful and romantic song, you will be now controlling Ragnarok and will be landed on the sandy area. There you will meet the people of Esthar including Professor Odain's assistant. Next Rinoa will leave. Head back to Ragnarok and enter the meeting room [the place where you find the controls, marked "C"] There you will find Irwine, and the rest except for Edea and Rinoa. After some conversation, you find Selphie and Irwine moving out. Once you approaches Quistis, the ground will shake, because Ragnarok has landed off from the ground. Now head for the controls room and you will find Selphie as the pilot. Now you will be back at the World Map. Here are the controls of Ragnarok. ------------------------------------------------------------------------ C O N T R O L S O F R A G N A R O K ------------------------------------------------------------------------ Up/Down : Causes Ragnarok to descend / raises up Right/Left : Allows you to rotate the Ragnarok R2 : Changes camera view. Square : Causes Ragnarok to move forwards X : Causes Ragnarok to move backwards Circle : Board/ Unboard Select : Opens World Map (Spot view, side map, full map) Triangle : Inside Ragnarok ----------------------------------------------------------------------- Land your air-ship on the ground and SAVE your game. 5.9 T H E W O R L D T O U R W I T H O U T R I N O A zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz Well, do you know that it's high time for capturing the remainding G.Fs. But before you could head for these places, first you can find hidden draw points at the following places: 1. Back of Dollet Radio Tower 2. Train Tunnel located in front of Galbadia City. 3. Train Tunnel located near Timber Town 4. Train Tunnel located near Balamb Town. Note you can head to F.H. and position Ragnarok vertically on the top with the shadow covering the city and you will find Ragnarok landed near the F.H's Windmill. You can enter a new place called Esthar Airport and that are a piece of bad news, that is you will encounter very powerful beasts at Esthar City Area..a bunch of creepy ones. Also you want fast AP level Up, head for the Cactuar Island marked on the southeast corner of the World Map, you find a green Cactuar, that's the Sabotander! But there are some great news, you will encounter Cactuars which may give you a single digit EXP, but they give 20 AP! But note that you have low hit rate and they will ran away, thus giving you nothing. Now finished up drawing up all the G.Fs, it's high time for you to level up, make sure to fight more monsters and gain more G.F's abilities such as Alexandar's Sonsei and Leviathan's Recovery as you are going to fight the most toughest guys in Disc 3. It's also high time to level up. There are three places where you can find more G.Fs. ____________________________________________________ | | | | 1. | Sentura Ruins: Getting G.F. King Tonberi | | 2. | Cactaur Island: Getting G.F. Sabotander. | | 3. | Warship Island: Getting G.F. Bahamut | | 4. | Warship Island: Getting G.F. Eden | |____|______________________________________________| NOTE: You can only get the Eden, after defeating the Bahamut. 1. Sentura Ruins: Getting G.F. King Tonberi ---------------------------------------------------------------------0 NOTE: If you are not quite sure about the location of the ruins, you can find a good map at Final Fantasy: Worlds Apart HTML address: http://www.ffnet.net And of course ChaRle5!'s world map. Head back to place where you get the Odin. Next head for the compound where the stairs and the atrium. Find a hidden Magic Stone in front of fallen pillar on the right [Life]. Now walk around there and wait there for battles against Tonberi. Stay there and do not walk up the stairs! GENERAL STATUS OF A TONBERI ____________________________________________________________________ | STATUS | STRATEGY | AP | |_______________|_________________________________________|_________| | Level: 38 | Tonberi are very tough and they are | 1 | | HP: 22,600 | very tough as they could cast Death to | | | | your members. Have one member with the | | | ATTACKS: | ITEM command. Use Phoenix Downs or Life | | | Lantern Shot | magic on dead allies. Next use G.F. | | | Death | Leviathan Recovery to restore lost HP | | | Kitchen Knife | The Tonberi will move forward to you | | | | and use the Kitchen Knife. Use G.Fs for | | | | defeating it. It will be easily if you | | | | accquired high levels and the Alexandar | | | | ability Sonsei. | | |_______________|_________________________________________|_________| After the 20th Tonberi has been defeated, you will fight the King Tonberi and it is the beginning of the BOSS fight! ####################################################################### BOSS NO. 18 K I N G T O N B E R I ####################################################################### Name: King Tonberi Level: 38 HP: 95,000 Attacks: Kitchen Knife, Earthquake Stomp. Facts: n/a Draw: Death, Heal 3, Life 2 AP gained: 21 |||||||||||||||||| < HP > |||||||||||||||||| |||||||||||||| STR DEF |||||||||||||||||| |||||||||||||||| INT SPI |||| || DEX EVA | ================== -----STRATEGY----- ================== Quite tough as it's more fast moving compared to ordinary Tonberi. It has very damaging attacks. The Earthquake Stomp will cause all allies to be effected in the process. The BOSS also has other quite damaging moves about 1000+ HP damage to one character. Use special moves and high damaging spells such as Ultima and use it on the BOSS. Use G.F Cerebrus on your party and you will be able to cast three spells in a row. Note that this battle is continous from the 20th Tonberi fight that's why you will gain an extra 1 AP ^_^. Thanks to Hahaha Hahaha for the draw list of the Tonberi, thanks a lot. ####################################################################### Well, you have finished the Sentora Ruins, time to head somewhere else. 2. Cactuar Island: Sabotander. ---------------------------------------------------------------------0 Identify Cactaur Island.... It is somewhere in south-east area on the World Map, located in Sentura Regions. The place has seem to have a green cactuar icon, moving about [that's is the Sabotander!]. Make contact with it, by walking approaching it but not using Ragnarok! ####################################################################### BOSS NO. 19 S A B O T A N D E R ####################################################################### Name: Sabotendar Level: 30 HP: about 100,000+ Attacks: 10,000 Needles, Quake smash. Facts: Weak vs. Water, Leviathan Draw: Aero, Demi, Tornado AP gained: 20 |||||||||||||||||| < HP > |||||||||||||||||| |||||||||| STR DEF |||||| |||| INT SPI |||||||| | DEX EVA | ================== -----STRATEGY----- ================== The Sabotendar is very tough [not as tough as the Ultimate and Omega Weapons]. Make sure you have accquired the Levitahan with the G.F. Aid and the Recovery. The BOSS is weak against it. Next make sure everyone has Life-restoring items or Life magic. Make sure you have accquired Regen. Next summon Cerebrus and cast Regen on your entire party [this makes Regen-All, similar to FF7]. Just keep on summon Leviathan and other G.Fs. Cast Barrier to reduce the BOSS damage. If one of your member dies, cast life and with the Recovery skill and now your character is back to full health! Demi does not worked quite well on the BOSS. If you have any other strategies, please contact me. It would better if you have Life 2 and attained higher levels. It will also be nice if you have accquired the Alexandar's Sosei. ###################################################################### 3. WarShip Island: Getting G.F. Bahamut ---------------------------------------------------------------------0 Identify WarShip Island... So head for the southwest area of the World Map. It's a huge labortary in the middle of the blue sea. It is just the west from Edea's House. This also known as the Galbadian Underwater Research Facility. So as you enter the laboratory, you find your members talking to each other at the entrance of the left, pick any options during the conversation. Next you will enter the laboratory. The lab has been powered a light secruity system. The moment you move in the laboratary when the "light" is on, you will fight monsters such as HedgeVipers. The moment the lights went off, move until you have the chance to examine the light source. Pick first option for the first question and you fight a Rubulmdragon [remember the dragon where Laguna has fight as an acting knight]. Pick the second option for the second question and you will fight another Rubulmdragon. CHANGES IN ATTACKS AND DRAW SPELLS ______________________________________________________________________ | DRAW | STRATEGY | |________________|____________________________________________________| | | RubulmDragon has brand attacks and style. It has | | Fire 3 | more power spells such as Meteor [5,000+ to all | | Reflect | opponents] and Aero, high damaging spell against | | Aero | one member. The dragon will cast Reflect on | | Meteor | itself and thus casting spell and reflect onto | |________________| your party. Very cunning indead. | | ATTACKS | I have found a way to defeat these guys easily. | |________________| First draw Meteor and store it. Next summon | | Claw swipe | Cerebrus and you will be able to cast 3 Meteor in | | Meteor | a row. Do not use Wind or Fire on it [refer to | | Demi | Laguna's 4th Scenario for more details]. The BOSS | | Reflect | will cast Reflect, use Despell to break this off. | | Fire 3 | Note: Meteor can not be reflected. Use G.Fs to | | Dragon Breath | dish out damage and dealt the final blow | |________________|____________________________________________________| After defeating the two of these, pick the third option [hidden] for the last question, and you fight the Bahamut. ####################################################################### BOSS NO. 20 B A H A M U T ####################################################################### Name: Bahamut Level: 40 HP: 42,000 Attacks: Claw swipe, Tetra Flame, Aero. Facts: Strong vs. Poison. Wind/Bolt has no effect on the BOSS. Draw: Aero, Heal 3, Life 2 AP gained: 40 ||||||||||||||| < HP > |||||||||||||||| |||||||||||||||||| STR DEF |||||||||||||||||| |||||||||||||||| INT SPI |||||||||| |||| DEX EVA ||||| ================== -----STRATEGY----- ================== The BOSS is quite tough compared to other G.Fs except for Sabotendar. It has very damaging attacks, a claw swipe that does 3,000+ HP damage and a Tetra Flame that does 4000+ to all allies. Use the similar method and use G.Fs except for Pandamonium and Queztalcoatl. Don't brother to use Grashaboras as it does only 100+ to the BOSS. If your level is 90 and above, well use Sabotendar and you will do 9,000 HP damage to the BOSS everytime you summon the Sabotendar! Cast Barrier to reduce the damage. If you have any strategies against this BOSS, contact me. If it killed one of your members, just draw Life 2 and dead member will be revived to full health! ####################################################################### After defeating the Bahamut, you will recieved the card and the place is a mess. Return back to Ragnarok, by walking up back to it. 4. Warship Island: Defeating the Ultimate Weapon ----------------------------------------------------------------------0 NOTE: It's seems to me that Zell is a compulsory character for this section. I have quite a lot of trouble in this, thanks to Steven Bruck whom has told me the way to get to fight the Ultimate Weapon! Thanks a lot! I'm really apprectiate it. Without him, I was unable to get the last G.F. After defeating the Bahamut, head back to the Ragnarok. Press Triangle while on the World Map and talk to your pals. Next re-enter the Warship Island. Now you will find a Save Point outside the damaged light system. Proceed and climb down. There you will find a Magic Stone and you will disperse, examining the underground research facility. Next head for the steam machine and you will have a guide of operating the machine. Your aim is to reach the basement of the laboratory with steam pressure with the 10x gas blocks. ======================================================================= MAP OF THE STEAM LAYOUT FOR WARSHIP ISLAND ======================================================================= ________________________________ | XXX | * KEY LEGEND * |____ XXX | XX Trunk | S | MS XXX | MS Magic Stone |____|_____ _XXX_____________| S Steam Machine | |_ / \ | E Elevator | |_ \ 1 / __| D Door | | \____/ |S | |__________ ______________|__| ----:> Use 2 blocks of | |_ / \ | Steam. | |_ \ 2 / __| | | \____/ |S | |__________ ______________|__| ----:> Use 2 blocks of | |_ / \ | Steam. | |_ \ 5 / __| | | \____/ |S | |__________ ______________|__| ----:> Use 1 block of | |_ / \ | Steam | |_ \ 9 / __| | | \___/ |S | __|__________EEEE______________|__|__ --:> Use 1 block of | | Steam D | D __________________________ |---:> Have Zell using D | STEAM MACHINE | | the steam machine D___|________________________|________| (2nd Option) ======================================================================= Magic Stones and Save Point locations 1. Save Point can be found when you exit from the huge steam machine, it's on the left. 2. As you reach the next area, you will find another Magic Stone by the stairs. 3. At the winding path, you will find a Magic Stone hidden under a blue glowing rock. Now the door will open and enter the door. Next head down to the basement. Note that you will encounter monsters for every 2 steps [ Encounter 50% less, ~ 4 steps , Encounter Nothing ~ 8 steps] and will encounter very strong formidible foes such as the Iron Giants and the monsters that you have found near the barrier that surrounds the Esthar City... plus the Rubulmdragon that you have fought in the previous three battles, so it is better if you have attained high levels. Once you have reached the basement, you will find a machine, examine the machine and pick the 1st option and you will fight the Ultimate Weapon! ####################################################################### BOSS NO. 21 U L T I M A T E W E A P O N ####################################################################### Name: Ultimate Weapon Level 60 HP: ???????? [about 500,000] Attacks: Sword Swipe, Shadow Flare, Earthquake, Meteor Facts: n/a Draw: Regen, Despell, Ultima, Eden AP gained: 100 |||||||||||||||||| < HP > |||||||||||||||||| |||||||||||||||||| STR DEF ||||||||||||||||| |||||||||||||||||| INT SPI ||||||||||||||||||| |||||||||||||| DEX EVA || ================== -----Strategy----- ================== He's one of the most toughest BOSS in FF8. It has very destructive spells and high attacking power. It has very damaging spells that could effect all members, such as Shadow Flare [3,000+ per member], Earthquake [1,000+ per member] and Meteor [2,000+ per member.] Note that the Ultimate Weapon has accquired the Ultima Weapon [ Cloud's FF7's Final Weapon!] How to defeat it? Here is a strategy that I have come up with, it may not works. Firstly, draw Regen from the BOSS. Summon G.F. Cerebrus and you will be able to cast Regen thrice. Next cast Demi [3x] on the BOSS and it should 9999 HP damage each time. Or if you have Aura, cast it on member and keep on switching turns until you see an arrow on the right and you will be able to use the move! If you have Barrier and Shield, cast it on your party as it serves quite well for defensive purpose. Make sure that you remember to draw Eden from the BOSS before it's death or it will be lost forever! It's possible to defeat the BOSS at low levels, provide that you junction magic to the character's HP. IMPORTANT ABILITIES: Alexandar's Sosei and Leviathan's Recovery. NEWS: It will be better if you have accquired the Mighty Guard, stealing Behemoths outside the barriers. This was sent by Heero Yuy ####################################################################### Well, you have finished the BOSS, it's time to head back to the story. You need to head for the Witch Museum and rescue Rinoa. The Witch Musemum is found somewhere in the south-east region, near Tears Point and has a Y-shape structure. 5.10. S A V I N G R I N O A zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz After done with all the tour, head for the Witch's Museum. Now enter the Museum. Next head up the stairs and there is a Save Point in this area. Talk to the Esthar Soldiers at the gate and they will allow you to enter the musemum. Next you find Rinoa, being trapped inside a chamber and the scientist are testing her whether is she a witch or not. Next your members will try to stop them and thus giving Squall a chance to stop them. Next head left and approached the captured Rinoa you will have an FMV: ** FMV ** Rinoa is finally being released by her lover, Squall and they will hug each other and thus leaving the Museum. [isn't this similar to FMV in the beginning of the game, just as there is some difference in the background.] Now with Rinoa back in your hands, head to the entrance and you will be allowed to leave, next your party will be asked by Rinoa to head to Edea's house. You will find Angelo in front of the house. Next enter Edea's house and look for Edea, after talking to both of them, exit. Now exit and you will find Angelo and follow it, next your party members will leave and Rinoa comes in. Meanwhile, Zell will report to you that Esthar has been underattack and the President of Esthar want to see you. Next exit and you find Edea talking to Squall. Head for Esthar Captial where you will meet the President. By the way the President of Esthar has defeated the Witch from the future 13 years ago. Now head to the captial city. Now enter the city through the air station and keep on walking Up and head for the main compound. Next enter the elevator marked on the map. Now head for the mansion, and go to the screen left twice and you find 2 Esthar Soldiers at the gate and talk to them and you will be allowed to meet the President. As Squall enter the room, he found Ward... and Kiros... Just walked forward and you found out that the President is actually Laguna Loire. Can't believe the way, that a President of a such huge city will dressed in such a simple way. Next talk to Laguna, pick the 1st option and here come Professor Odain! Talk for quite a long time and here is the scoop: Elone has been held captive at the Pandora. Laguna wishes that Squall could lend a hand and helped him to save Elone, to prevent Time Compression from occuring. And must tried to prevent Altemisia from being reborn, she is that huge thing which Rinoa has unlocked. Next you be asked to launch an attack on the Lunatic Pandora. 5.11 L U N A T I C P A N D O R A zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz Now Laguna and his pals are at the meeting room of the Ragnarok. After a conversation with them, the rest of the members will leave. Lastly Squall will leave. Selphie and Zell will be driving the Ragnarok and your party will be consists of Zell, Squall and Rinoa. Attack! The Lunatic Pandora is located on the top of the Tears Point where you get the Soloman's Ring. Now make contact and the screen will switches to Squall and his friends at the Ragnarok. Then you will have an FMV: ** FMV ** The Ragnarok fires it's heat-seeking missiles at the Pandora and started charge through breaking the force-field. Next it will grab onto the walls with it's claws. Talk to Selphie if you want to head back. Now enter the place...through back haul, marked by the EXIT on the map of the Ragnarok. You will meet Seifer's pals, Raijin and Fuujin and prepare for a BOSS fight. ####################################################################### BOSS NO. 22 R A I J I N F U U J I N ####################################################################### Name: Rajin Level 43 HP: 22,200 Fuujin Level 43 HP: 17,900 Attacks: Rajin: Spin Pole, Pole Rush, Lightning Strike, Aura Fuujin: Dart Roll, Rush Swipe, Meteor, Haste, Blind, Tornado. Dart-All Facts: Rajin: Weak against Poison, Nulifies Lightning Fuujin: Weak against Poison, Nulifies Wind Draw: Rajin: Bolt 2, Bolt 3, Barrier, Shield. Fuujin: Wind, Heal 3, Life 2, Tornado. AP gained: 20 ================== -----STRATEGY----- ================== Both Raijin and Fuujin are much stronger compared to the previous fight. They have new spells and much powerful. Now draw and release Tornado as Fuujin will be healed in the process. Concentrate on attacking Fuujin as she has some very difficult spells. Make sure your HP are above 3000+ as Fuujin could cast Meteor. Use G.F. Grasharaboras as they are weak against Poison. Cast Cerebrus and followed by Shield all [reduce magical damage] and Barrier-all [reduce physical damage] Do not use G.Fs Queztalcoatl and Pandamonium. Use Leviathan's Recovery to restore lost health and use your special moves. ####################################################################### After defeating those two funkies, exit from this area. Head up and make a left turn, there you will meet Biggs and Wedge, talking to them. Don't worry there are no battles, as they are sick of fighting you. Now enter the building [there is a Save Point somewhere near the building]. Next you will be on the path which leads to the second elevator. Next head for the 02 elevator. Draw some magic and you have been here. Next head up. If you have accquired the Discover Hidden Points ability, you will find a Save Point there. Head up and you will find Fuujin and Raijin. They will not fight you, instead they summon a robot ailen to attack your party! ####################################################################### BOSS NO. 23 Mobile Suite No. 8 BIS ####################################################################### Name: Mobile Suite No. 8 BIS Level: 34 HP: 43,600 Mobile Suite Left Side Level: 41 HP: 9,100 Mobile Suite Right Side Level: 41 HP: 9,100 Attacks: Mobile Suite No. 8 BIS: Tentacle whip, Fallen Shone, Underground Blast, Missile Bomb Mobile Suite L/R side: Missile Bomb, Fallen Shone Facts: Mobile Suite No.8 BIS: Weak vs, Lightning. Mobile Suite L/R Side: n/a Draw: Mobile Suite No. 8 BIS: Fire 3, Bolt 3, Ice 3, Aero Mobile Suite L/R Side: Heal 3, Demi AP gained: 40 Mobile Suite No. 8 |||||||||||||||||| < HP > |||||||||||||||||| |||||||||||||| STR DEF || |||||||||||||||||| INT SPI || |||||||||| DEX EVA | Mobile Suite Left/Right Side |||||||||||||||||| < HP > |||||||||||||||||| |||||||||| STR DEF |||||||||||||||||| |||||||||||||| INT SPI |||||||||||||||||| |||||||| DEX EVA |||||||||||||||| ================== -----Strategy----- ================== This BOSS can be said the most tough guy in Disc 3 while at the Pandora. It has a couple of death seeking attacks. The Fallen shone will reduce everyone's HP to 1 and it has other very tough looking attacks. The BOSS can dish out a couple of damage. Use all attacking G.Fs. Cast Cerebrus and cast Heal 3 to restore back lost HP after the BOSS has unleashes it's Fallen Shone. This BOSS can be rather easily if you have used Queztalcoatl with the G.F. Aid . ####################################################################### Restore all your HP and prepared for Disc 3 final-showdown. Enter the building and you will find Seifer on the top of the pillar, bragging about his ability. Elone is being held captive by those two groupies, Fuujin and Raijin. After some talk, they will leave and you will fight Seifer. Prepared for the last battle with Seifer. ####################################################################### BOSS NO. 24 S E I F E R ####################################################################### Name: Seifer Level 34 HP: 26,800 Attacks: Sword swipe, Fire 3, Fire-all cross-slash. Facts: Weal vs. Poison. Draw: Fire 3, Bolt 3, Ice 3, Aura AP gained: 40 ================== -----Strategy----- ================== He is not tough, in fact the lousiest BOSS of all Disc 3. You want to why, because you can drawn the Aura spell and use it for yourself. Use your finishing moves and give him a ticket to Planet Doom. ^_^ By the way, use Leviathan's Recovery and restore lost HP. Use Phoenix Down or Life to revive dead members. By the way, use G.Fs such as the Grasharaboras as he pretty weak against it. Seifer's finishing move does damage to all members. If you have accquired Odin, you will see the last of him, being cut into half by the "powerful" Seifer. After you have defeat Seifer, Odin will no longer exists but has transformed into the Gilgmesh and finished off Seifer. ####################################################################### Well that's is the end of Seifer Almasy.... not really. After the battle, Rinoa will start to move away.. Suddenly Seifer awakes and kidnapped Rinoa! Seifer hold Rinoa as hostage and head for the chamber where the unawaken Altemisia is.... End of Disc 3. ======================================================================= 6. W A L K T H R O U G H F O R D I S C 4 ======================================================================= Well, we have reach the last disc, head for the final showdown! By the way this ENTIRE section is being contributed by Charles5!. 6.1 A L T E M I S I A R E B O R N ! zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz Now you will regain control of your party, and form a new party. Next head for the top floor of the Pandora. You will find another Magic Stone if you have climb up the stairs. Now walk up that long pipe and make a right turn. Next you will reach the place where you will find Seifer holding Rinoa and facing the chamber where Altemisia is. Now you will have this FMV: ** FMV ** Seifer will now be holding Rinoa as the gift for the evil queen, Altemisia. Rinoa tries her best in breaking off the grip from Seifer, but Seifer just pushes her onto the ground and next Altemisia suddenly awakes and thus grab the helpless Rinoa... BOSS Fight! ####################################################################### BOSS NO. 25 A L T E M I S I A R I N O A ####################################################################### Name: Altemisia Level: 46 HP: ???????? [~300,000] Rinoa Level: 46 HP: 9,030 Attacks: Altemisia: Fallen Shone, Life Drain, Meteor, Swipe, Shock Rinoa: n/a Facts: Altemisia: n/a Rinoa: n/a Draw: Altemsia: Fire 3, Bolt 3, Ice 3, Aero Rinoa: Cure, Despell, Regen AP gained: 0 |||||||||||||||||| < HP > |||||||||||||||||| |||||||||||||||||| STR DEF |||||||||||||||| |||||||||||||||||| INT SPI |||||||||||||||||| |||||||||| DEX EVA || ================== -----Strategy----- ================== This battle is quite an easy one. Altemisia does not have high HP. Just that she is quite cruel and crafty. She can drain HP from Rinoa [about 700+ HP each time.] She has a couple of strong spells such as the Meteor. Do not use spells such as Ultima, Flare or Meteor as these spells does damage not only to Altemisia and Rinoa too. So it's a good reason not to use G.Fs. Rinoa's stats depends on how much HP that you have accquired or you can just junction 100 spells to boast up her HP. Also a good idea to junction elementals like Fire, so that Rinoa can absorb Fire and damage Altemisia when you summon the Ifrit at the same time. So try to finish off Altemisia before she finishes off Rinoa! The game will end if Rinoa was killed. ####################################################################### After the battle, both Laguna and Elone will come to you and you will have another sequence. Elone will drove away the spirit of Altemisia and thus bringing back her spirit. After a short chit chat, Laguna and Elone will leave and you will have an FMV: ** FMV ** Time started to compress and thus forcing Squall and his party back to time... Your party will start to fly in mid-air and just then they will pass through the deep ocean. Next you will see a flock of birds circling the tunnel of light and Squall will be brought back to time.. PS: You can't use any Save Point. As you landed on ground, noticed that Rinoa has disappear! There you will find a Save Point. Before approaching it, make sure that your party are back to full health and touch the Save Point. Next a dozen of them will appear. Now walk down the pathway to the door. Next the screen will turn white and you find Edea [remember the time in Disc 1 when Rinoa meet Edea at the Presiden's Mansion.] Next you will find Edea-like structures and split into two. It's BOSS fight between the witch of different era. Now you need to fight about 11 of them before you will fight the BOSS. ####################################################################### BOSS NO. 26 W I T C H T Y P E A 6x W I T C H T Y P E B 5x F I N A L W I T C H ####################################################################### Name: Witch Type A Level: 45 HP: 3,390 6x Witch Type B Level: 45 HP: 4,496 5x Final Witch Level: 45 HP: 100,000+ Attacks: Witch Type A: Swipe, Fire, Bolt, Bolt 3 Witch Type B: Flick, Meteor, Double, Haste Final Witch: Creepy Touch, Ultima, Double, Meteor Facts: Witch Type A: n/a Witch Type B: n/a Final Witch: n/a Draw: Witch Type A: Fire 3, Ice 3, Bolt 3 Witch Type B: Haste, Double Final Witch: Aero, Holy Witch Type A |||||||||||||||||| < HP > |||||||||||||||||| |||||||||||| STR DEF || |||||||||||||||||| INT SPI |||||||| DEX EVA || Witch Type B |||||||||||||||||| < HP > ||||||||||||||||| |||||||||||||| STR DEF || |||||||||||||||||| INT SPI |||| DEX EVA || Final Witch |||||||||||||||||| < HP > ||||||||||||||||| |||||||||||||||||| STR DEF ||||||||||||||||| |||||||||||||||||| INT SPI |||| |||||||| DEX EVA || ================== -----Strategy----- ================== Well as you battles, you will proceed to the next place. The first eleven of them are easy except for the Final Witch. The place will change each time, you have defeated a witch. They are quite easy, I actually risked my battle in order to find the stats by using the Leviathan's Recovery and found the stats, fortunately I managed to defeat them by using Cerebrus and Meteor. You will proceed in this order: ______________________________________________________________ | | | | 1. President's Mansion | 6. Snowfield outside Travia | | 2. Timber Town | 7. Outside Balamb Garden | | 3. Beach of Balamb | 8. Inside Prison Tower | | 4. Esthar City Area | 9. Cave of Fire | | 5. Balamb Training Center | 10. WinHill Town | |______________________________|_______________________________| After eliminating all those disturbances, you will be transported to an unkown place where you will meet the Final Witch. The Witch is quite tough if your characters have very low HP. The BOSS has a creepy touch which does 1,000+ which will bring low HP characters to death easily. After you have injured the BOSS severely, it started to have a countdown of 5, similar to the Jenova Sythesis last battle at North Crater and it will cast Ultima on your members. Defeat the BOSS and you will be back at Edea's house! ####################################################################### At Edea's House, head for the place where you have meet Edea [just walk up and turn right and enter the door on the north]. There you will have a sequence and you will have a short FMV of the Castle of Eight Powers. Now the area will switch to a screen with two bodies of dead White SeeD cadets. Next head up and make a turn at the stairs, hope that you have remember the path during the childhood [it's has blocked off by those strings!]. Next you will find more death bodies and a Magic Stone there and you will need to head up that huge chain. There were three doors on the left of the path. Press Circle to jump on the ledge in front of the doors. THE DOORS TO THE OUTSIDE WORLD... _______ | 1 | The door nearest to the Altemisia Castle. _|___|_ The door leads to the north of Esthar Continent and you will find the Chocobo Shrine here. The Chocobo shrine is similar to the Chocobo forests you found at the World Map. It's northwest from the door. _______ | 2 | The door in the middle of the three doors. _|___|_ The door leads to the Sentora Continent where you found the Sentora Ruins. It is northwest from the Ruins. _______ | 3 | The door nearest to Edea's house. _|___|_ The door leads to the Galbadia area where you will find the Missile Base. It is east from the Missile Base. _______ | 4 | I will call this a hidden door as it leads to the place _|___|_ where you find the Ragnarok [it's on the right side of the chain] FINDING RAGNAROK IN DISC 4.... contributed by Charles5. _______________________________________________________________________ Just head for the Chocobo Shrine and get that free Chocobo. Now return to the door where you have enter. Now walk down the shallow waters of Esthar and head for the Sabontander Island. There you will find a huge desert on the left of it. Well, the red dot is the Ragnarok. There you will also find a door which leads to the right side of that huge chain. The cities are now surrounded by barriers, except for the damaged Missile base. Inside the Ragnarok as you go down to the elevator you will find a man which will give you the following options: 1. Buy Items 2. Upgrade your Weapons. _______________________________________________________________________ 6.2 T H E F I N A L S H O W D O W N . . . zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz Next head up and you will reach the castle. Next you will find a Save Point and Squall will spilt his team into 2 parties. One of the parties will follow Squall and they will enter the place of their most horror nightmare! Now as you enter you will be forced to seal all your abilities except for attacks. Make sure that your characters has gained enough HP. Now here are some rules for this area... ----------------------------------------------------------------------- 1. You can only regain control of your abilities after you have defeated the BOSSES [one BOSS allows you to unlock one ability]. Here is the list of abilities which will be sealed. __________________________ | Name | |_________________________| | | | * Item Command | | * Magic Command | | * G.F. Command | | * Draw Command | | * G.F's Ability (!) | | * Limit Breaks | | * Revive dead members | | * Save | |_________________________| 2. Within the castle, you will find Green Spots, they serve as party switching icons. Just simply step in the spot and you will be given the following options: 1. Switch to the other party 2. Change party members [can perform a switch when all members are there!] 3. Ignore ----------------------------------------------------------------------- MAIN PARTY You will find the monster at the main stairway. Note that you can only use the attack command as other commands are being sealed off. ####################################################################### BOSS NO. 27 A N D R O ####################################################################### Name: Andro Level: ?? HP: ~15,000 Attacks: Fire 3, False Life, Countdown to death, Charge Facts: ???? Draw: ???? AP gained: 31 AP ================== -----Strategy----- ================== This BOSS isn't quite tough. Just attack as your other commands are being sealed off. Here are strategy preparations before fighting the BOSS, has healed your party to full health. To increase your attacking power, junction magic to your attacks and you will do very devastating attacks on the BOSS. If the BOSS summons monsters ignore them and concentrates your attacks on the BOSS. Once defeat the BOSS, I would opted for the Magic Command, edges in combat as well as healing lost HP. Weapons Upgrading also provide you the essentials to increase your attacking power. ####################################################################### After defeat the first BOSS, head right up the stairs. Walk down the stairs and enter the door on the right. Before you enter, notice that if you head the southwest and you will find a bell, shrunk it, you will find the time on the top-left hand corner and have the other party head for the organ as soon as possible [ASAP], you will find the Omega Weapon, he is tough. Next enter the area. Walk down the stairs and you will find another Green Spot and head up to the door located in the north. You will be at the Painting Gallery. Here is a little diagram to help you: * * * * * * * * * * * * * * =====MAP OF THE GALLERY===== * * * * * * * * * * * * * * 1ST FLOOR OF ART GALLERY 2ND FLOOR OF ART GALLERY ______________________________________________________________________ | | | | | ___________________ | | ______/ \_________ | | p11 p6 p12 | | | | p1 p2 | | |p5 | | | | p3| | ----------------| | | | + __| | | p7| | | + _|||| | | |______ | | + |||||| | | |___ p8 | | | + p4| | |||||| p9| | | | | | ___| | | | |______/ \_________| | | ____| | | | | | | | | _________________| | | | | | MS p10| | | | |______________________| | |_____________________________|_______________________________________| ...................................................................... ================ p1: IGNUS p6: XERAMELINAE -----LEGEND----- p2: IVANDANTIA p7: VENUS ================ p3: IUDICIUM p8: VIATOR p4: INTERVIGILIUM p9: VIGIL p5: INAUDAX p10: VIVIDARIUM p11: XYSTUS p12: XIPHIS ++: MAIN PICTURE ||||: STAIRWAY /\: DOORS MS: MAGIC STONE ....................................................................... Well with the map, this should be any problem. Take a look at ALL paintings. Next head for the main picture [marked + in the map] and you will given the list of pictures that you have seen before. Now pick in this order: VIVIDARIUM [p10] -> INTERVIGILIUM [p4] -> VIATOR [p8] And the hidden letters of the painting will be uncovered and the second BOSS will appear. Contact with it and it's BOSS fight! ####################################################################### BOSS NO. 28 D O L M E N ####################################################################### Name: Dolmen Level: 46 HP: 28,809 Young Dolmen Level: 16 HP: 2,518 Attacks: Dolmen: Life Drain, Create, Cannon Blast, Whip Young Dolmen: Scuba Dive, Beam Cannon Facts: Dolmen: Weak vs. Wind Young Dolmen: Weak vs. Wind Draw: Dolmen: Flare Young Dolmen: Cure, Despell AP gained: 30 DOLMEN |||||||||||||||||| < HP > |||||||||||||||||| |||||||||||||||| STR DEF |||||||||||||||||| |||||||||||||||||| INT SPI |||| |||| DEX EVA || YOUNG DOLMEN |||||||||||||||||| < HP > |||||||||||||||||| |||||||||||| STR DEF | |||||||||||||||||| INT SPI | |||||| DEX EVA |||||||||||||||||| ================== -----Strategy----- ================== A smart and a powerful enemy, with decent armor and damage. This is what I myself will describe it as. It can create tiny troops [Young Rob and it's unlimited stock] So it's pointless to fight against them. Worst of all, if it is low on HP, it WILL drain HP from the Young Robs, thus recharging their HP. A double spell and two Tornadoes/Ultimas at time is great idea to battle against this BOSS. Just use Wind/Tornado to create harvoc, not necessary pick G.F. as it's rather useless. Draw is also not quite a wise choice as you see what spells you can find from the BOSS. Now choose either Draw [if you do not have Demi] or G.F. Pick Revive if you have enough Demi in your stock. ####################################################################### Enter the door located in the north and you will another Green Spot and you will find two stairways heading up to the other side. Now head down to the basement. [just walk up]. You will find two doors, one of them leads to the Armory Room, which can not be entered. Enter the open door at the middle. You will find a corpse holding a key, press Circle to examine it and you will fight another BOSS. [notice that there is a handle there next to the open room? you need to head back here later] ####################################################################### BOSS NO. 29 U L F R A M I T E R ####################################################################### Name of BOSS: Ulframiter Level: 32 HP: 30,000 Attacks: Swipe, Swipe-All, Punch Facts: Strong against physical damage. Draw: Demi AP gained: 30 ================== -----Strategy----- ================== Well this is prehaps the most defensive BOSS in this game. It's high defensive attributes. Use Demi /Diablo on the BOSS and it will do 9999 HP damage to this cruel monster. By the way, this BOSS has very high defensive attributes, reducing your attacking power to 1/10! So it's a wise choice that you have made. Pick Revive dead characters next as you may want to revive those dead characters. ####################################################################### SECOND PARTY Okay, now it's time for the other team to do some business. Head for the north door of the main hall, where you will find the first BOSS. Next in the area, walk to the unstable chandelier [whole party] and you will fall directly onto the banquent room. Examine the hatch and you will be able to open it. Next walk down and you will find the 4th BOSS, a flying monster. ####################################################################### BOSS NO. 30 T R I E D G E ####################################################################### Name: Triedge Level: 50 HP: 22,000 Attacks: Lightning Strike, Sense, Charge, Swipe. Facts: Nulifies Lightning-based damage. Very Weak against Fire. Draw: Haste, Tornado, Bio [Poison] AP gained: 30 |||||||||||||||||| < HP > |||||||||||||||||| |||||||||||||||||| STR DEF |||||||||||||||||| |||||||||||||||| INT SPI | |||||||| DEX EVA || ================== -----Strategy----- ================== This BOSS is quite tough for it has very killing moves. The Lightning Strike does about 3000+ HP damage against all allies. The BOSS absorb lightning. Use Fire-based attacks such as Fire 3 [does about 9000+ HP damage to the BOSS] or Ifrit. Extremely easy if you have Lightining- elemental defense. The BOSS will counter with Lightning Strike everytime it has attacked your party. ####################################################################### NOTE: There is a magic stone located near the barrels in the north. Now you have dealt with the BOSS, back to the top floor and head through the mid-Garden [it has fountain in the middle and has a Magic Stone in the top-left corner and a green spot in front of the fountain.] You will find an organ [which you can messed with it, this is also the place where you can fight the Omega Weapon]. Here are the keys for the ORGAN. ....................................................................... Circle : Do L1 : So ============== X : Re R1 : La -----KEYS----- Square : Mi L2 : Ti ============== Triangle : Fa R2 : Do START : Exit ....................................................................... Now head up the stairs on the right, there you will find the key which will fall onto the ground as soon as before you can reached it. Next head back to the Green Spot inside the banquet room [note that you will force lever down which prevents the lamp from falling and switch to the other party which should be at the basement. MAIN PARTY Now controlling the other party, head back to the basement and you will find a shiny item on the southeast corner of the screen, examine it and take the key [Key to the Armory]. Next enter the room and you will fought spooky monsters with no bodies [found at Avadon's Hideout] and the 5th BOSS of the section. ####################################################################### BOSS NO. 31 GALGANTURE ####################################################################### Name: Galganture [Head] Level: 62 HP: 10,626 Galganture [Left Hand] Level: 62 HP: 6,884 Galganture [Right Hand] Level: 62 HP: 6,884 Galganture* Level: 50 HP: 15,000 Attacks: Galganture [Head] : Barrier, Haste Galganture [Hands] : Grab and squeeze [both], Whip, Reflect, Aero, Cure, Meteor. Galganture* : Counter grab, Demi, Smash, Eyes Beam, Earthquake. Facts: Galganture [Head] : Weak against Holy Galganture [Hands] : Weak against Holy Draw: Galganture [Head] : Cure, Haste, Bio Galganture [R/Hand]: Bio, Demi, Earthquake, Regen Galganture [L/Hand]: Shield, Barrier. Galganture* : Flare, Bio, Quake, Sense AP gained: 42 GALGANTURE [the rest can be found in part II] |||||||||||||||||| < HP > |||||||||||||||||| |||||||||||||||| STR DEF |||||||||||||||||| |||||||||||||||||| INT SPI |||||| DEX EVA |||| ================== -----Strategy----- ================== The first three parts are quite easy. Defeat using Holy-based attacks [Alexandar, a wise choice]. Attack them until they are defeated. Now the BOSS will appear, it's rather tough. The Eyes Beam, not only causes 1000+ HP damage and cause the Darkness and Slow status. The BOSS will counterattack your attack with the Counter grab. Use Heal to restore lost HP, now it's essential is to unlock Special Moves as the BOSS' HP are increasing more as you fight on. * Galganture [full version] will appear after you have defeated all of them. [the head and the hands] ####################################################################### After defeating the BOSS, head for the Green Spot outside the basement. Switch to the second party. SECOND PARTY Head for the main hall. Go up the stairs and enter the room located on the left. Now walk down the light-side corridor [there is a room here on the left] which should be heading northeast direction. Walk to the door. There are two elevators at this screen which will only operate if you have examine all the paintings. Enter the elevator on the left, and use the Green Spot to switch over. Now for the other party... MAIN PARTY Head up the stairs on the left and enter the opening door on the left. Now walk across the path, there is a Magic Stone and a Save Point. Now head across and you will reach the screen with the two elevators, now enter it and switch to the other party. The other party will go to the other ledge. NOTE: The elevator would not operate if you does not examine all paintings. SECOND PARTY Now examine the room and you will find a Magic Stone plus a key. This essential for the next party. Take the key and head back to the Green Spot and switch to Squall's Party. MAIN PARTY Now head back to the basement where you fight the two BOSS and examine the handle next to the opening to that tough defending BOSS. Activate it. Now the water will be drained. Now head for the Fountain [north from the banquet room]. Check there and you will find the key near the fountain. Next head back to the banquet room and use the Green Spot on the left [this will prevent the chandelier from falling]. Switch to the other party. SECOND PARTY Now head south and back to the light-side corridor. Examine the door on the left and use it. Next you will find four coffins. Here is a diagram. ____________________________________ ============= KEY | ___ ____ ____ _____ | A I M [] Coffins | \ o \ | c | | c | / o / | ============= MS Magic | \____\ |____| |____| /____/ | You need to open Stone | MS | all four coffins /\ Door | | and the BOSS will c Closed |_______________/ \________________| appear. o Opened. ####################################################################### BOSS NO. 32 K A T O B L E P A S ####################################################################### Name: Katoblepas Level: 43 HP: 31,500 Attacks: Swipe, Charge, Bolt 3, Meteor Facts: Weak against Earth/Water. Absorb Lightning Draw: Meteor AP gained: 30 |||||||||||||| < HP > |||||||||||||| |||||||||||||||| STR DEF |||||| |||||||||||| INT SPI |||| |||||| DEX EVA | ================== -----Strategy----- ================== The BOSS is weak against Earth/Water. So use Earthquake/Brothers/ Leviathan/Water on the BOSS. Do not use Lightning based attacks on the BOSS [Queztalcoatl/Bolt 1~3]. Use Special moves to dish out damage on the BOSS. ####################################################################### Now head down the path and up the stairs [there is a Green Spot here], you will be back at the main hall, go through the middle door at the second floor. Now walk across the chandelier, you will not fall as the handle is being pressed down. Now enter the room and you will find the BOSS! ###################################################################### BOSS NO. 33 C R Y S T A L E D G E [my name for it, okay?] ###################################################################### Name: Crystal Edge Level: 35 HP: 12,000 Attacks: Cyber Frost, Rush attack, Ultima, Cyber shot Facts: Cold has no effect on it. Draw: Holy AP gained: 30 ================== -----Strategy----- ================== This BOSS isn't tough, just have several deadly attacks [1000+ HP damage]. Now you have only two commands haven't uncovered. Just use G.Fs [except for Shiva]. Note that the BOSS will counterattack with the Cyber Shot. The Cyber Frost does a whole lot of damage [3000+] so take note. The BOSS will summon Ultima before it's death.... ##################################################################### Now head back to the main hall and use the Green Spot and it's time to switch to Squall and company... MAIN PARTY Now head for the room where you find the organ. Now up the stairs on the right. Cross the wooden bridge. The ladder takes to the lower section of the clock tower. Now walk up the winding path [it's a long way..] Now you will find a huge bell swing from right to left. Now head and position yourself near the edge. Wait for the bell to come and press Circle. Now your party will be taken to the hole.. Next you will find the toughest BOSS among eight BOSSES in the castle. It looks like a Bahamut... ####################################################################### BOSS NO. 34 T I A M A T ####################################################################### Name: Tiamat Level: 58 HP: 89,800 Attacks: Claw Swipe, Dark Flare Facts: Strong against Fire/Lightning. Wind has no effect on the BOSS. Draw: Aero AP gained: 30 |||||||||||||||||| < HP > |||||||||||||||||| |||||||||||||||||| STR DEF |||||||||||||||||| |||||||||||||||||| INT SPI |||||||||||||||||| || DEX EVA |||||| ================== -----Strategy----- ================== A very offensive BOSS. This guy can does an outstanding damage of 8000+ to all allies with his Dark Flare. Here is some essentials you need to get before the fight: 1. Recovery equiped and G.Fs command sealed off. 2. Alexandar's Sonsei. 3. All character's HP must be ABOVE 8000+ [junction Magic to your HP, refer to G.F section for more details.] Well, if you have the requirements, it's time for the battle. Firstlty cast Cerebrus on your party. Cast Regen to all members. Next cast Aura on Squall and use his special techniques. Has Squall do the attacking, Recovery on one character and some Heal 3 to restore lost HP when the BOSS uses Dark Flare [the BOSS will fly higher and there you will see a name in the box above]. Have a couple of Life 2 to revive death characters. To reduce damage by half, cast Barrier to your party. ####################################################################### Now do you know that all your commands has been unsealed. Now head back to the other side through the bell and up to the doorway. There you will find the last Magic Stone, exit from the area. Now walk left through the hands of the clock and climb down the ladder. Next walk right and climb down the ladder. Now head north. There you will find the last Save Point and the door leads to the place where the witch Altemisia is.. Make your necessary preparations before the battles, make sure everyone's HP is at their maximum. Or might as well use a Tent. Now examine the door and pick the first option. 6.3 T H E L A S T F I G H T zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz NOTES: The final battle will comprise of ALL characters. Defeated characters will be taken away by a spell and a new character will replace him/her. So conserve the good all members, especially Squall [highest attacking power, plus the powerful R1 trigger]. The character is being picked at random, changes each time you play and of course Squall will be a compulsory character and will begin the battle from the beginning. There you will meet Altemisia [similar to evil Edea...] Next you will have a short conversation and you will have to battle against the final BOSS! ##################################################################### BOSS NO. 35 A L T E M I S I A G I V E R A A L T E M I S I A - G I V E R A F I N A L A L T E M I S I A ##################################################################### Name: Altemisia Level: 52 HP: 35,200 Givera Level: 43 HP: ???? [~100,000+] Altemisia-Givera Level: 42 HP: ???? [~150,000+] Final Altemisia Level: 57 HP: ???? [~200,000+] Attacks: Altemisia : Earthquake, Despell, Fire 3, Ice 3, Whip, Angel Givera : Demi, Status Affect breath, Remove magic spell/junction, Angel Altemisia-Givera : Swipe, Tornado, Meteor, Remove magic spell/junction, Angel Final Altemisia : Torture Flame, Aero, Remove magic spell/junction. Facts: Altemisia : Weak against Poison Givera : Earth has no effect. Absorb Poison Altemisia-Givera : n/a Final Altemisia : n/a Draw: Altemisia : Haste, Slow, Reflect, Demi Givera : Bio, Quake, Tornado Altemisia-Givera : Fire 3, Bolt 3, Ice 3 Final Altemisia : Holy AP gained: n/a Altemisia |||||||||||||||||| < HP > |||||||||||||||||| |||||||||||||||||| STR DEF |||||||||||||||||| ||||||||||||||||||| INT SPI |||||||||||||||||| |||||||||||||||||| DEX EVA || Givera |||||||||||||||||| < HP > |||||||||||||||||| |||||||||||||| STR DEF |||||||||||||| |||||||||||||||||||| INT SPI |||||| |||||||||||||||| DEX EVA || Altemisia-Givera |||||||||||||||||| < HP > ||||||||||||||||||| |||||||||||||||| STR DEF |||||||||||||| |||||||||||||||||||| INT SPI ||||||||||||||||||||| |||||||||||||||||||| DEX EVA ||||||||||||||||||||| Final Altemisia |||||||||||||||||||| < HP > |||||||||||||||||||||| |||||||||||| STR DEF |||||||||||| |||||||||||||||||||| INT SPI |||||| |||||||||||||||| DEX EVA || ================== -----Strategy----- ================== ALTEMISIA She is quite easy if you have accquired all the skills and have Squall's Lionheart. Just simply cast Aura for a quick victory. OR Cast Cerebrus and Ultima thrice! Cast Regen too as the battles are CONTINOUS. GIVERA The situation started to changes. Givera is a tough one [not as tough as the Omega Weapon or the Ultimate Weapon]. This guy not only have killer moves but also Tornado and Meteor. Use G.Fs except for Brothers/ Grasharaboras/Diablo. The BOSS could cast Demi which will decrease character's HP greatly. The BOSS could also poison/darkness/blind/ sadness with a single attack. Use Remedy or Cure to counter this attack ALTEMISIA-GIVERA This is another tough battle. The BOSS could cast Meteor [2000+ to each character] and Tornado [3000+ to each character]. The BOSS could also take away spells from your character. Bash it up with G.Fs. [ except Carbunkle]. Cast Ulima thrice is also a useful move. The BOSS occasionally will summon tiny platelets [Level: 42, HP: 9000+] to attack your party. You can draw Cure from them to restore the status disorder.] Use Squall's R1 trigger to inflicit more damage on the BOSS [need to do three times if Squall's attacking power is 5000+] FINAL ALTEMISIA The most dangerous move, Torture Flare which will reduce every characters [those in battles] to only 1. Counter with Heal 3 or the Leviathan's Recovery Command. It could also does a couple of deathly moves such as the Magic Drain, which will remove the entire lot of Magic (1 kind). The BOSS occasionally will use Aero on a member [3000+]. Again, use Squall's finishing move to dealt out damage, about 4 times if Squall's attacking power is 5000+]. So for these battles you require a chunk of Aura spells. NOTE: Defeated characters CAN be revive with Life /Life 2 / Sosei / Phoenix Down. But the BOSS could take away defeated characters with the Angel move. Another character will come... ###################################################################### After defeating Altemisia, Squall was been diverted from his party. Irvine thinks that the battle is over and thus meeting the rest, lost in time... Rinoa could not find Squall and was lost in time. Next the screen changes from white to black, leaving Squall alone from the rest. Squall keep on calling for his teamates, especially for Rinoa.. Next he will be brought to Edea's house where he meet young Squall and Edea. Suddenly, Altemisia appears and you will have the sequence on how Altemisia has transfered herself in Edea's body and mind and of course how she die. Squall will then tell Edea about a military academy called SeeD which will inspired Edea and her husband Cid to form a school for those whom want SeeD called Garden and followed by this FMV: ** FMV ** Squall was walking past a deserted island, feeling depressed as he can't find his love... Depression in his heart. Now the screen switches to Rinoa whom is running to search for Squall and was lost too. Examining her pendant, wishing Squall is all right. Now Squall will started to have illusions about Rinoa at the graduation ball and the President's mansion, Rinoa keeping on disappear from Squall's eyes. Squall can't stand it and fall onto the ground... Just then Rinoa has found Squall whom is barely breathing. She cries out and the screen will switch to the rest of the characters... Seifer/Fuujin/ Raijin at F.H. City, Laguna visiting the tomb of his wife... followed by the ending FMV (can't tell it ^_^;)... close your Playstation console until you saw the words "THE END" SPECIAL BOSS: THE OMEGA WEAPON Well, this is the MOST toughest BOSS of all Bosses in the game. Fancy doing a damage of 9998 with it's Omega beam. The nightmare of FFV is back on the game. Refer to Part II for more details. ###################################################################### SPECIAL BOSS : O M E G A W E A P O N ###################################################################### Name: Omega Weapon Level: 57 HP: 700,000+ Attacks: Death-All, Meteor, Omega Beam, Omega Strike, Swipe, Demi. Facts: Absorb Holy-based damage. Draw: Aero, Holy, Meteor AP gained: 250 ||||||||||||||||||| < HP > ||||||||||||||||||| ||||||||||||||||||| STR DEF ||||||||||||||| ||||||||||||||||||| INT SPI ||||||||||||||||||| |||||||||| DEX EVA || ================== -----Strategy----- ================== Omega Weapon... Squall's and his party's worst nightmare. The most toughest BOSS on FF8. The Omega Beam does an unbelievable of 9998 HP to all members and the Omega Strike does a killing move to one character. The BOSS has also a deadly spell that would kill all members with a single move. The BOSS has a swipe that does 3000+ to one member and the powerful meteor spell. Strategy contributed by ChaRle5! Deadly huh? Firstly you have accquired a ton of Hero Medicine [changing Laguna's card which is obtained by defeating Elone during your space jounery] 2 of them can be obtained by defeating Edea [end of Disc 2] and Seifer [end of Disc 3]. Use this constantly and it will make the character semi-invisible and then use Squall's R1 trigger to attack the BOSS. Have others doing the healing! ####################################################################### Well that's all folks. Bye! END OF FINAL FANTASY VIII WALKTHROUGH [IMPORT] by SCOTT ONG. ______________________________________________________________________ 88888888 88888888 88888 888888888888888888 888 888 888 888 88 88 88 888 888 88 88 88 88 88 88888 88888 88 88 88 88 88 888 888 88 88 88 88 88 888 888 88 88 88 88 88 888 888 88 88 88 88 88 888 888 888 88888888888888888888 FINAL FANTASY VIII LOGO Created by Scott Ong. The walktrough/maps of the FAQ should NOT be copied from the author. _____________________________________________________________________ THE END ======================================================================= 7. G A M E S H A R K C O D E S ======================================================================= A very special thanks to the Gameshark Code Creator's Club for their gameshark codes for FF8. Here is the HTML address of the Gameshark Code Creator's Club: http://www.cmgsccc.com/psximport/ffviii.shtml Note: This list of Gameshark codes isn't complete. The other codes can be found from the above webpage. =================================================== Miscelllaneous Codes =================================================== Allows FF8 to Play in a D009B2B0FFF3 Mod-Chiped System [Note 1] 8009B2E00046 D009B2B0FFF3 8009B2E21000 __________________________________________________ Infinite Gil 80076BA40FFF 80066BA65F5E ___________________________________________________ Save Anywhere 8006F3720000 ___________________________________________________ Play Time 80076D68FFFF ___________________________________________________ Limit Time Play Fast 80076D6CFFFF ___________________________________________________ Super Chocobo 8009D4B40000 =================================================== In-Battle Codes =================================================== After One Battle, G.F. Max D002276C000C 8002276EAE30 ___________________________________________________ After One Battle, Memorize All 800229A00001 Enemy Skill ___________________________________________________ When make Magic, Magic Stone will D01E69860066 not reduced in size 801E69860060 ___________________________________________________ Fast Store Energy to Attack 800775C42EE0 800777942EE0 800779642EE0 ___________________________________________________ Infinite HP 800775B2270F 80077782270F 80077952270F ___________________________________________________ 1st Character Special Attack D0081B0E8001 [Down + L2] 800774600400 ___________________________________________________ 2nd Character Special Attack D0081B0E8002 [Down + R2] 800776300400 ___________________________________________________ 3rd Character Special Attack D0081B0E8004 [Down + L1] 800778000400 ___________________________________________________ 1st Character Acquisition Attack D0081B0E1001 [Up + L2] 800774540000 ___________________________________________________ 2nd Character Acquisition Attack D0081B0E1002 [Up + R2] 800776240000 ___________________________________________________ 3rd Character Acquisition Attack D0081B0E1004 [Up + L1] 800777F40000 ___________________________________________________ After 1 battle, Accquisition Level 8002275234A2 100 ___________________________________________________ 800760FCFFFF 800760FEFFFF 80076100FFFF 80076102FFFF 80076104FFFF 80076106FFFF 80076108FFFF 8007610A00FF G.F. Acquisition And Change Shiva 80076140FFFF 80076142FFFF 80076144FFFF 80076146FFFF 80076148FFFF 8007614AFFFF 8007614CFFFF 8007614E00FF =================================================== Main Character Codes =================================================== Max HP 80076528270F Infinite HP 8007652A270F Max EXP 8007652CFFFF EXP For Next Level Up 8007652E???? Change Character 80076530000? Max Strength 80076532FFFF Max Knowledge 80076534FFFF Max Lucky 80076536FFFF 800765386301 8007653A6302 8007653C6303 8007653E6304 800765406305 800765426306 800765446307 800765486308 8007654A6309 8007654C630A 8007654E630B 80076550630C 80076552630D 80076554630E 80076556630F All Magic 800765586310 8007655A6311 8007655C6312 8007655E6313 800765606314 800765626315 800765646316 800765666317 800765686318 8007656A6319 8007656C631A 8007656E631B 80076570631C 80076572631D 80076574631E 80076576631F ================================================== Second Character Codes ================================================== Max HP 800766F0270F Infinite HP 800766F2270F Max EXP 800766F4FFFF EXP for Next Level Up 800766F6???? Change Character 800766F8000? Max Strength 800766FAFFFF Max Knowledge 800766FCFFFF Max Lucky 800766FEFFFF 800767006311 800767026312 800767046313 800767066314 800767086315 8007670A6316 8007670C6317 8007670E6318 800767106319 80076712631A 80076714631B 80076716631C 80076718631D 8007671A631E 8007671C631F All Magic 8007671E6320 800767206321 800767226322 800767246323 800767266324 800767286325 8007672A6326 8007672C6327 8007672E6328 800767306329 80076732632A 80076734632B 80076736632C 80076738632D 8007673A632E 8007673C632F 8007673E6330 ================================================== Third Character Codes ================================================== Max HP 800768B8270F Infinite HP 800768BA270F Max EXP 800768BCFFFF EXP for Next Level Up 800768BE???? Change Character 800768C0000? Max Strength 800768C2FFFF Max Knowledge 800768C4FFFF Max Lucky 800768C6FFFF 800768C86321 800768CA6322 800768CC6323 800768CE6324 800768D06325 800768D26326 800768D46327 800768D66328 800768D86329 800768DA632A 800768DC632B 800768DE632C 800768E0632D 800768E2632E 800768E4632F 800768E66330 All Magic 800768E86331 800768EA6332 800768EC6333 800768EE6334 800768F06335 800768F26336 800768F46337 800768F66338 800768F86339 800768FA633A 800768FC633B 800768FE633C 80076900633D 80076902633E 80076904633F 800769066340 ================================================== Fourth Character Codes ================================================== Max HP 80076A80270F Infinite HP 80076A82270F Max EXP 80076A84FFFF EXP for Next Level Up 80076A86???? Change Character 80076A88000? Max Strength 80076A8AFFFF Max Knowledge 80076A8CFFFF Max Lucky 80076A8EFFFF 80076A906331 80076A926332 80076A946333 80076A966334 80076A986335 80076A9A6336 80076A9C6337 80076A9E6338 80076AA06339 80076AA2633A 80076AA4633B 80076AA6633C All Magic 80076AA8633D 80076AAA633E 80076AAC633F 80076AAE6340 80076AB06341 80076AB26342 80076AB46343 80076AB66344 80076AB86345 80076ABA6346 80076ABC6347 80076ABE6348 80076AC06349 80076AC2634A 80076AC4634B 80076AC6634C 80076AC8634D 80076ACA634E 80076ACC634F 80076ACE6350 ================================================== Fifth Character Codes ================================================== Max HP 80076788270F Infinite HP 8007678A270F Max EXP 8007678CFFFF EXP for Next Level Up 8007678E???? Change Character 80076790000? Max Strength 80076792FFFF Max Knowledge 80076794FFFF Max Lucky 80076796FFFF 800767986301 8007679A6302 8007679C6303 8007679E6304 800767A06305 800767A26306 800767A46307 800767A66308 800767A86309 800767AA630A 800767AC630B 800767AE630C 800767B0630D 800767B2630E 800767B4630F 800767B66310 All Magic 800767B86311 800767BA6312 800767BC6313 800767BE6314 800767C06315 800767C26316 800767C46317 800767C66318 800767C86319 800767CA631A 800767CC631B 800767CE631C 800767D0631D 800767D2631E 800767D4631F 800767D66320 ================================================== Sixth Character Codes ================================================== Max HP 80076820270F Infinite HP 80076822270F Max EXP 8007682482B2 EXP for Next Level Up 80076826???? Change Character 80076828000? Max Strength 8007682AFFFF Max Knowledge 8007682CFFFF Max Lucky 8007682EFFFF 800768306301 800768326302 800768346303 800768366304 800768386305 8007683A6306 8007683C6307 8007683E6308 800768406309 80076842630A 80076844630B 80076846630C 80076848630D 8007684A630E 8007684C630F All Magic 8007684E6310 800768506311 800768526312 800768546313 800768566314 800768586315 8007685A6316 8007685C6317 8007685E6318 800768606319 80076862631A 80076864631B 80076866631C 80076868631D 8007686A631E 8007686C631F 8007686E6320 ================================================== Seventh Character Codes ================================================== Max HP 800768B8270F Infinite HP 800768BA270F Max EXP 800768BC82B2 EXP for Next Level Up 800768BE???? Change Character 800768C0000? Max Strength 800768C2FFFF Max Knowledge 800768C4FFFF Max Lucky 800768C6FFFF ================================================== Eighth Character Codes ================================================== Max HP 80076950270F Infinite HP 80076952270F Max EXP 8007695482B2 EXP for Next Level Up 80076956???? Change Character 80076958000? Max Strength 8007695AFFFF Max Knowledge 8007695CFFFF Max Lucky 8007695EFFFF ================================================== Guardian Force Codes ================================================== No Random Battles 80077B18000C ================================================== G.F. 1 ================================================== Unlock G.F. 1 800760F80100 Maximum HP 80077A58270F 80077A5A270F Maximum EXP 80077A5C967F 80077A5E0098 Level 99 30077A600063 ================================================== G.F. 2 ================================================== Unlock G.F. 2 8007613C0100 Maximum HP 80076A64270F 80076A66270F Maximum EXP 80077A68967F 80077A6A0098 Level 99 30077A6C0063 ================================================== G.F. 3 ================================================== Unlock G.F. 3 800761800100 Maximum HP 80077A70270F 80077A72270F Maximum EXP 80077A74967F 80077A760098 Level 99 30077A780063 ================================================== G.F. 4 ================================================== Unlock G.F. 4 800761C40100 Maximum HP 80077A7C270F 80077A7E270F Maximum EXP 80077A80967F 80077A820098 Level 99 30077A840063 ================================================== G.F. 5 ================================================== Unlock G.F. 5 800762080100 Maximum HP 80077A88270F 80077A8A270F Maximum EXP 80077A8C967F 80077A8E0098 Level 99 30077A900063 ================================================== G.F. 6 ================================================== Unlock G.F. 6 8007624C0100 Maximum HP 80077A94270F 80077A96270F Maximum EXP 80077A98967F 80077A9A0098 Level 99 30077A9C0063 ================================================== G.F. 7 ================================================== Unlock G.F. 7 800762900100 Maximum HP 80077AA0270F 80077AA2270F Maximum EXP 80077AA4967F 80077AA60098 Level 99 30077AA80063 ================================================== G.F. 8 ================================================== Unlock G.F. 8 800762D40100 Maximum HP 80077AAC270F 80077AAE270F Maximum EXP 80077AB0967F 80077AB20098 Level 99 30077AB40063 ================================================== G.F. 9 ================================================== Unlock G.F. 9 800763180100 Maximum HP 80077AB8270F 80077ABA270F Maximum EXP 80077ABC967F 80077ABE0098 Level 99 30077AC00063 ================================================== G.F. 10 ================================================== Unlock G.F. 10 8007635C0100 Maximum HP 80077AC4270F 80077AC6270F Maximum EXP 80077AC8967F 80077ACA0098 Level 99 30077ACC0063 ================================================== G.F. 11 ================================================== Unlock G.F. 11 800763A00100 Maximum HP 80077AD0270F 80077AD2270F Maximum EXP 80077AD4967F 80077AD60098 Level 99 30077AD80063 ================================================== G.F. 12 ================================================== Unlock G.F. 12 800763E40100 Maximum HP 80077ADC270F 80077ADE270F Maximum EXP 80077AE0967F 80077AE20098 Level 99 30077AE40063 ================================================== G.F. 13 ================================================== Unlock G.F. 13 800764280100 Maximum HP 80077AE8270F 80077AEA270F Maximum EXP 80077AEC967F 80077AEE0098 Level 99 30077AF00063 ================================================== G.F. 14 ================================================== Unlock G.F. 14 8007646C0100 Maximum HP 80077AF4270F 80077AF6270F Maximum EXP 80077AF8967F 80077AFA0098 Level 99 30077AFC0063 ================================================== G.F. 15 ================================================== Unlock G.F. 800764B00100 Maximum HP 80077B00270F 80077B02270F Maximum EXP 80077B04967F 80077B060098 Level 99 30077B080063 ================================================== G.F. 16 ================================================== Unlock G.F. 16 800764F40100 Maximum HP 80077B0C270F 80077B0E270F Maximum EXP 80077B10967F 80077B120098 Level 99 30077B140063 ======================================================================= 8. C R E D I T S ======================================================================= Here is list of credits whom have contribute to the FAQ indirectly and directly too. Without them, this FAQ will not be possible. Hopefully that I will not have to add a list of idiots whom have plagurised my FAQs. 1. Thanks to Square for producing this fantastic game ! Great Job ! 2. Thanks to GameFAQs for being supportive for putting my FAQ online. Thanks a lot for teaching me on writing a FAQ. 3. Thanks to Oronet's Unofficial FF8 Translation Homepage for the translactions, allowing me to know the story better. HTML address: http://oro.simplenet.com/ff8.html 4. Thanks to Final Fantasy 8 Game Source for the information on characters for FF8 and the first five answers to the tests. 5. Thanks to Gameshark Code Creators Club for the gameshark codes for the game. 6. A VERY special thanks to Benedict and Qingxiong for the Test Guide. Refer to their FAQ for more details. Thanks to Brian Petersan whom has contribute the answers to the first five tests. 7. Thanks to Heero Yuy for his translations on the BOSS' names and information on other areas. Given me information on the Mighty Guard. 8. Thanks to Kao Megura for his style of writting a disclaimer. 9. Thanks to Final Fantasy World Apart for the tips to second disc walkthrough and hosting the HTML version of my FAQ. 10. Thanks to those people whom have e-mail me about the corrections on the Level 18 test question. Sorry for replying this late because I have some problems with my PC. Thanks to John Paulo Marquez for his guide in easy killing the Diablo. Thanks to Patrick Han for his guide on defeating Utoku. 11. Thanks to Steven Bruck for his help in getting the bonus G.Fs, except for the Ko-Chocobo. Thanks to Steven Bruck for providing me the information for the list of weapons and getting to fight the Ultimate Weapon. 12. Thanks to Sung Kato for helping me, providing information on FF8. 13. Thanks to Charles5 for his information on the last section on the game and help in finding the eight BOSSES. Thanks to ChaRle5 for the information on defeating the Omega Weapon. 14. Those whom have help to contribute some of the information and they are the main support behind the FAQ. Thanks a lot. 15. Thanks to everyone whom has read the FAQ! ######################## END OF FF8 FAQ PART 1 ######################### ======================================================================= F I N A L F A N T A S Y 8 ======================================================================= Final Fantasy VIII FAQ Version 1.3 Part II For Sony Playstation By Scott Ong E-mail: http://www.kanging@mbox5.singnet.com This FAQ is meant for personal use only and could only be reproduced eletronically. This FAQ can be altered as long as the disclaimer remains unchanged. This FAQ is owned and made by me. So don't try to get any ideas on it or I will get YOU! V E R S I O N S ======================== 1.0 - Added a partial information for all categories and the main document. 1.1 - Added more information on Weapon Upgrade and added more monsters. A major Update of G.F's abilities. 1.2 - Added more information on the remainding G.Fs. Added list of Weapons [contributed by Steven Bruck]. Ways to meet the Omega Weapon by ChaRles5! Added information on gaining money. 1.3 - Update the list of G.Fs Ability. Make some brush up on the Item List. Added some cheats [contributed by ChaRle5!]. Make some corrections. This is part II of Final Fantasy VIII FAQ. This part consists of G.F. information, Magic Information, The Card Game and much more. Part I of this FAQ can be found in the following websites too. This FAQ can be found at the following address: GameFAQs http://www.gamefaqs.com Scott's Homepage http://www.singnet.com.sg/~kangning This FAQ is protected under copyright law and any unauthorized copying or production will lead to severe punishment. If you want to use this FAQ, please give me credits. PLANNING FOR NEXT UPDATE: - The list of items - More monster catalog - Add in information on Galbadia - Add in more cheats - Add in answers on where to find the material for upgrading of your weapons. The update will depend on much time, I have spent on my research. Hope that it will be fruitful one. NEWS If you have any enquires, like using my FAQs for your site or about FF8, I will try my best to help you. REMEMBER to add "FF8" as your subject or I will NOT reply your e-mail. This Document is copyright 1999 Scott Ong. ####################################################################### C O N T E N T S ####################################################################### 1. List of Guardian Force monsters 2. List of Magic 3. The Card Game 4. List of Items 5. List of Monsters 6. Special Moves and Upgrade Kit 7. Contributors and Secrets 8. Credits ####################################################################### ======================================================================= 1. L I S T O F G U A R D I A N F O R C E M O N S T E R S ======================================================================= NOTE: A VERY SPECIAL THANKS TO STEVEN BRUCK FOR HIS FAQ ON THE G.F AND THEIR ABILITIES. IF YOU WANT TO VIEW JAPANESE, REFER TO HIS FAQs. HIS FAQs ARE VERY GOOD. Guardians are very important in the game as they can done devastating damage to your foes. They are the returning summons of FF7 and FFT. Summoning a G.F. will result a blue bar covering the character's time bar. The stats of the G.F. will be overlapping the character's stats. Guardian cannot be heal why staying in hotels/tent/Dormitory. They can only be healed by purchasing healing items such as G-Returner from Pet shops around the world. Guardians not only allows you to have an edge in combat, they also help in boosting up your character's ability. Learning this skills requires AP which can be won from battles against BOSS/monsters. EXP will causes the G.F. to level up. The higher the level, the more damage the Guardian will do against an enemy foe. This has been tested by me. If your Guardian has mastered the previous ability such as Summon Magic +10%, it will gain the second version, Summon Magic+20%. Also if that particular G.F has levelled up, It will also gain new abilities. ....................................................................... D I S C 1 G . F. M O N S T E R S Name of G.F: Quetzalcoatl Summon Attack: ThunderStorm Elemental: Lightning-based elemental to all foes. Getting It: This G.F. can be get in Disc 1. Just head for the tutorial menu from the Balamb Garden's Network. Status: Level 1 HP: 300 ** A B I L I T I E S ** ______________________________________________________________________ | | | | Command (!) | Junction (J) | | ======================= | ====================== | | Magic Command [Complete!] | Body Strength [50] | | Draw Command [Complete!] | Magic Strength [Complete!]| | Item Command [Complete!] | Attribute Attack [160] | | G.F. Command [Complete!] | Attribute Defense [100] | | Card Command [40] | Attribute Defense x2 [130] | | | HP [50] | |___________________________________|_________________________________| | | | | Guardian Force (G.F) | Character [C] | | ========================= | ======================== | | Summon Magic +10% [40] | Magic Strength +20% [60] | | Summon Magic +20% [70] | Magic Strength +40% [120] | | Summon Magic +30% [140] | | | Aid [10] | | | G.F. HP +10% [40] | | | G.F. HP +20% [70] | | |___________________________________|_________________________________| | | | | Menu (M) | Party (P) | | ========================= | ========================= | | Make Bolt Magic [30] | | | Make Medium Class Magic [60] | NIL | | Change Card into Item [80] | | |___________________________________|_________________________________| Name of G.F : Shiva Summon Attack: Diamond Dust Elemental: Ice-based elemental to all foes Getting it: Can be obtained from the Tutorial Menu in Balamb Garden Network, same way as the Quetzalcoatl Status: Level 1 HP: 298 ** A B I L I T I E S ** ______________________________________________________________________ | | | | Command (!) | Junction (J) | | ====================== | ======================== | | Magic Command [Complete!] | Strength [50] | | G.F. Command [Complete!] | Body Strength [50] | | Item Command [Complete!] | Spirit [Complete!]| | Draw Command [Complete!] | Attribute Attack [160] | | Death Sentence [60] | Attribute Defense [100] | | | Attribute Defense x2[130] | |___________________________________|_________________________________| | | | | Guardian Force (G.F) | Character (C) | | =========================== | ======================== | | Summon Magic+10% [40] | Body Strength +20% [60] | | Summon Magic+20% [70] | Body Strength +40% [120] | | Summon Magic+30% [140] | Spirit +20% [60] | | Aid [10] | Spirit +40% [120] | | G.F. HP +10% [40] | | | G.F. HP +20% [70] | | |___________________________________|_________________________________| | | | | Menu [M] | Party (P) | | ========================== | =========================== | | Make Ice Magic [30] | | | | NIL | |___________________________________|_________________________________| Name of G.F: Ifrit Summon Attack: Hellfire Elemental: Fire-based elemental against all foes. Getting It: At the Cave of Fire, you will have to fight in him during Disc 1. Refer to Part I for details on how to defeat him. Status: Level 1 HP: 305 ** A B I L I T I E S ** ______________________________________________________________________ | | | | Command (!) | Junction (J) | | =========================== | ============================= | | Magic Command [Complete!] | Strength [Complete!]| | G.F. Command [Complete!] | Attribute Attack [Complete!]| | Draw Command [Complete!] | Attribute Defense [100] | | Item Command [Complete!] | Attribute Defense x2 [130] | | Rush [60] | HP [50] | |___________________________________|_________________________________| | | | | Guardian Force (G.F) | Character (C) | | =============================== | ========================== | | Summon Magic +10% [40] | Strength +20% [60] | | Summon Magic +20% [70] | Strength +40% [120] | | Summon Magic +30% [140] | Strength Bonus [100] | | Aid [10] | | | G.F. HP +10% [40] | | | G.F. HP +20% [70] | | |___________________________________|_________________________________| | | | | Menu (M) | Party (P) | | ========================= | =========================== | | Make Fire Magic [30] | | | Make Bullets [30] | NIL | | | | |___________________________________|_________________________________| Name of G.F: Siren Summon Attack: Silent Voice Elemental: Holy-based/Silent based attacks against all foes. Getting It: Draw from the Elviole at Dollet's Radio Tower. Refer to Part I on how to defeat the Elviole. Status: Level 3 HP: 391 ** A B I L I T I E S ** ______________________________________________________________________ | | | | Command (!) | Junction (J) | | ========================= | ========================== | | Magic Command [Complete!] | Magic Strength [Complete!] | | G.F. Command [Complete!] | Status Attack [160] | | Item Command [Complete!] | Status Defense [Complete!] | | Draw Command [Complete!] | Status Defense x2 [130] | | Chiryou [100] | | |___________________________________|_________________________________| | | | | Guardian Force (G.F) | Character (C) | | ============================== | ============================ | | Summon Magic +10% [40] | Magic Strength +20% [60] | | Summon Magic +20% [70] | Magic Strength +40% [120] | | Summon Magic +30% [140] | Magic Strength Bonus [100] | | Aid [10] | | | G.F. HP +10% [40] | | | G.F. HP +20% [70] | | |___________________________________|_________________________________| | | | | Menu (M) | Party (P) | | ============================ | ============================ | | Make Life Magic [30] | Discover Hidden Points [40] | | Make Status Medicine [30] | | | Make Tools [30] | | |___________________________________|_________________________________| Name of G.F.: Diablo Summon Attack: Soul of Darkness Elemental: Demi-based attacks against all foes. Getting it: You will be given a Magic Lantern from Cid before your depature to Balamb Town. Use it through the item menu and you will have to fight it! [From Disc 1 onwards]. Refer to Part I for how to defeat it. Status: Level 9, HP: 730 ______________________________________________________________________ | | | | Command (!) | Junction (J) | | ========================== | =========================== | | Magic Command [Complete!] | Magic Strength [Complete!] | | G.F. Command [Complete!] | Vitality [120] | | Draw Command [Complete!] | HP [50] | | Item Command [Complete!] | Ability x3 [Complete!] | | Ankoku Command [100] | | |__________________________________|__________________________________| | | | | Guardian Force (G.F) | Character (C) | | ========================= | ============================ | | G.F. HP +10% [40] | Magic Strength +20% [60] | | G.F. HP +20% [70] | Magic Strength +40% [120] | | G.F. HP +30% [140] | Bundoru [200] | | | HP +20% [60] | | | HP +40% [120] | | | HP +80% [240] | |__________________________________|__________________________________| | | | | Menu Abilities (M) | Party Abilities (P) | | =========================== | ============================ | | Make Void Magic [30] | Encounter 50% Less [30] | | Make Status Magic [30] | Encounter Nothing [100] | |__________________________________|__________________________________| Name of G.F: Brothers Summon Attack: Slibing Justice /Brotherhood Elemental: Earth-based elemental attacks against all foes. Useless against flying creatures. Getting them: Defeat them at the Tomb of Unknown King [Disc 1]. Refer to Part I on how to defeat them. Status: Level 7 , HP: 650 ______________________________________________________________________ | | | | Command (!) | Junction (J) | | ============================ | ============================ | | Magic Command [Complete!] | HP [Complete!] | | G.F. Command [Complete!] | Strength [50] | | Draw Command [Complete!] | Spirit [50] | | Item Command [Complete!] | Attribute Attack [160] | | Defend Command [100] | Attribute Defense [100] | |__________________________________|__________________________________| | | | | Guardian Force (G.F) | Character (C) | | ============================ | ============================ | | Summon Magic +10% [40] | HP +20% [Complete!] | | Summon Magic +20% [70] | HP +40% [120] | | Summon Magic +30% [140] | HP +80% [240] | | Aid [10] | Kabou [100] | | G.F. HP +10% [40] | Bonus [100] | | G.F. HP +20% [70] | | | G.F. HP +30% [140] | | |__________________________________|__________________________________| | | | | Menu (M) | Party (P) | | ============================ | ============================= | | NIL | NIL | |__________________________________|__________________________________| Name of G.F: Carbunkle Summon Attack: Ruby Light Elemental: Relfect magic being cast over your entire party. Getting It: Draw from Shumerke at the President's Mansion when you have to save Rinoa. [Disc 1] Status: Level 16 , HP: 1,220 ______________________________________________________________________ | | | | Command (!) | Junction (J) | | ============================= | ============================== | | Magic Command [Complete!] | HP [50] | | G.F. Command [Complete!] | Body Strength [Complete!] | | Draw Command [Complete!] | Magic Strength [50] | | Item Command [Complete!] | Status Defense [100] | | | Status Defense x2 [130] | | | Status Attack [160] | | | Ability x3 [Complete!] | |__________________________________|__________________________________| | | | | Guardian Force (G.F) | Character (C) | | ============================= | ============================== | | G.F. HP +10% [40] | Body Strength +20% [60] | | G.F. HP +20% [70] | Body Strength +40% [120] | | G.F. HP +30% [140] | Counter [200] | | | Body Strength Bonus [100] | | | Auto Reflect [150] | |__________________________________|__________________________________| | | | | Menu (M) | Party (P) | | ============================== | ============================== | | Make Heal Medicine [30] | NIL | |__________________________________|__________________________________| Name of G.F: Leviathan Summon Attack: Tidal Wave Elemental: Water-elemental based attack against all opponents. Getting it: Draw it from the BOSS, Nogue after you have succeeded in operating MD system. [Disc 2] Status: Level 17 , HP: 1,349 ______________________________________________________________________ | | | | Command (!) | Junction (J) | | ============================= | ============================ | | Magic Command [Complete!] | Magic Strength [50] | | G.F. Command [Complete!] | Spirit [Complete!]| | Item Command [Complete!] | Attribute Defense [Complete!]| | Draw Command [Complete!] | Attribute Defense x2 [Complete!]| | Recovery Command [Complete!] | Attribute Attack [160] | |__________________________________|__________________________________| | | | | Guardian Force (G.F) | Character (C) | | ============================= | ============================ | | Summon Magic +10% [40] | Spirit +20% [60] | | Summon Magic +20% [70] | Spirit +40% [120] | | Summon Magic +30% [140] | Spirit Bonous [100] | | G.F. HP +10% [40] | Auto Potion [150] | | G.F. HP +20% [70] | | | G.F. HP +30% [140] | | |__________________________________|__________________________________| | | | | Menu (M) | Party (P) | | ============================= | ============================ | | Make Support Magic [30] | | | Make G.F items [60] | NIL | |__________________________________|__________________________________| Name of G.F: Pandamonium Summon Attack: Whirlwind Thrust Elemental: Wind-elemental based attack against all opponents Getting It: Draw from Fuujin when you battle against her at Balamb Town in Disc 2. Status: Level 20 , HP: 1,506 ______________________________________________________________________ | | | | Command (!) | Junction (J) | | ============================= | ============================= | | Magic Command [Complete!] | Strength [Complete!]| | G.F. Command [Complete!] | Dexrity [120] | | Draw Command [Complete!] | Attribute Attack [160] | | Item Command [Complete!] | Attribute Defense [100] | | Absorb Command [Complete!] | Attribute Defense x2 [130] | |__________________________________|__________________________________| | | | | Guardian Force (G.F) | Character (C) | | ============================= | ============================= | | Summon Magic +10% [40] | Strength +20% [60] | | Summon Magic +20% [70] | Dexrity +20% [60] | | Summon Magic +30% [140] | Dexrity +40% [120] | | G.F. HP +10% [40] | Sakigeke [160] | | G.F. HP +20% [70] | | | G.F. HP +30% [140] | | | Aid [10] | | |__________________________________|__________________________________| | | | | Menu (M) | Party (P) | | ============================= | ============================= | | | | | NIL | NIL | |__________________________________|__________________________________| Name of G.F: Cerberus Summon Attack: Counterattack of the Smoky Wolf Elemental: Double is being cast over the entire party OR Triple is being cast over one character. Getting It: You will meet this guy at the main hall of Galbadian Garden and have to fight him, he's a tough cookie. Status: Level 24, HP: 2,000+ ______________________________________________________________________ | | | | Command (!) | Junction (J) | | ============================= | ============================= | | Magic Command [Complete!] | Strength [Complete!]| | G.F. Command [Complete!] | Magic Strength [50] | | Draw Command [Complete!] | Spirit [50] | | Item Command [Complete!] | Dexrity [120] | | | Vitality [Complete!]| | | Status Attack [160] | | | Status Defense [Complete!]| | | Status Defense x2 [130] | | | Status Defense x4 [180] | | | | |__________________________________|__________________________________| | | | | Guardian Force (G.F) | Character (C) | | ============================= | ============================= | | G.F. HP +10% [40] | Dexrity +20% [60] | | G.F. HP +20% [70] | Dexrity +40% [120] | | G.F. HP +30% [140] | Auto Haste [150] | | | Double Consumption [200] | |__________________________________|__________________________________| | | | | Menu (M) | Party (P) | | ============================= | ============================= | | NIL | Awarness [200] | | | | |__________________________________|__________________________________| Name of G.F: Alexandar Summon Attack: Holy Judgement Elemental: Holy-elemental based damage against all foes. Getting It: You must draw it from Edea at the last battle of Disc 2. Status: Level 25 , HP: 1,925 ______________________________________________________________________ | | | | Command (!) | Junction (J) | | ============================= | ============================ | | Magic Command [Complete!] | Spirit [Complete!]| | G.F. Command [Complete!] | Attribute Attack [160] | | Draw Command [Complete!] | Attribute Defense [Complete!]| | Item Command [Complete!] | Attribute Defense x2 [Complete!]| | Sosei Command [200] | Attribute Defense x4 [180] | | | Ability x3 [Complete!]| |__________________________________|__________________________________| | | | | Guardian Force (G.F) | Character (C) | | ============================== | ============================ | | Summon Magic +10% [40] | Spirit +20% [60] | | Summon Magic +20% [70] | Medicine Knowledge [200] | | Summon Magic +30% [140] | | | G.F. HP +10% [40] | | | G.F. HP +20% [70] | | | G.F. HP +30% [140] | | | Aid [10] | | |__________________________________|__________________________________| | | | | Menu (M) | Party (P) | | ============================== | ============================ | | Make High Class Magic [60] | | | Medicine Level Up [120] | NIL | |__________________________________|__________________________________| Name of G.F: Grasboradas Summon Attack: Completely Wild Elemental: Poison-based and Status attacks against all opponents. Getting It: This is rather tough and EXPENSIVE. Firstly you must have the following: 6x Molbor Tentacles [steal from Molbor, get Bundora from Diablo. Molbors are found outside the Tears Point]. Molbors can also be found at the place closest to Hell, applies after receiving Ragnarok. 6x Iron Pipe [steal these from those yellow and green Gorillas outside Galbadia area]. They can be found at deserts only. 6x Remedy Plus [have aleast 60 Remedies (purchased from shop for 60,000 gil), and change them to Remedy Plus, Alexandar's Medicine Level Up Menu.] 1x Soloman's Ring: found at Tears Point [located south-east from Esthar Captial, refer to Part I for more details. Have getting the above requirements, use Solomon's Ring and you will get the G.F! Status: Level 28 HP: 2,521 _______________________________________________________________________ | | | | Command (!) | Junction (J) | | ============================= | ============================== | | Magic Command [Complete!] | Attribute Attack [Complete!] | | G.F Command [Complete!] | Status Attack [Complete!] | | Draw Command [Complete!] | Attribute Defense x4 [180] | | Item Command [Complete!] | Status Defense x4 [180] | | Ankoku [100] | | | Absorb [80] | | |__________________________________|___________________________________| | | | | Guardian Forces (G.F) | Character (C) | | ============================== | ============================== | | Summon Magic +10% [40] | Auto Shield [250] | | Summon Magic +20% [70] | | | Summon Magic +30% [140] | | | Summon Magic +40% [200] | | | G.F. HP +10% [40] | | | G.F. HP +20% [70] | | | G.F. HP +30% [140] | | | G.F. HP +40% [200] | | | Aid [10] | | |__________________________________|___________________________________| | | | | Menu (M) | Party (P) | | ============================== | ================================ | | Call Junk Shop [Complete!] | | | Make Forbidden Medicine [200] | NIL | |__________________________________|___________________________________| Name of G.F: Bahamut Summon Attack: Mega-Flare Elemental: Non-elemental damage against all foes. Getting It: Go to Warship Island, after you have received the Ragnarok, it's is located in southwest region of the World Map and it's on the west of Edea's House. Once you enter, you will encounter a light column, do NOT walk while the light is on, you will encounter battles, next talk to the column and choose 1st option for 1st question [fight vs. Rubulmdragon], 2nd option for 2nd question [fight vs. another Rubulmdragon] and the third option [hidden] for the last question and you will have to fight it, a tough one. Status: Level 35 HP: 3,274 _______________________________________________________________________ | | | | Command (!) | Junction (J) | | ============================== | ================================ | | Magic Command [Complete!] | Ability x4 [Complete!] | | G.F. Command [Complete!] | | | Draw Command [Complete!] | | | Item Command [Complete!] | | |__________________________________|___________________________________| | | | | Guardian Forces (G.F) | Character (C) | | ============================= | =============================== | | Summon Magic +10% [40] | Strength +60% [Complete!] | | Summon Magic +20% [70] | Magic Strength +60% [Complete!] | | Summon Magic +30% [140] | Bundoru [200] | | Summon Magic +40% [200] | Auto Protection [250] | | G.F. HP +10% [40] | Double Consumption [250] | | G.F. HP +20% [70] | | | G.F. HP +30% [140] | | | G.F. HP +40% [200] | | | Aid [10] | | |__________________________________|___________________________________| | | | | Menu (M) | Party (P) | | ============================== | =============================== | | Make Forbbiden Magic [Complete!]| Rare Item [250] | | | | |__________________________________|___________________________________| Name of G.F : Sabotendar Summon Attack : 1,000 Iron Needles, Non-elemental against all foes. May causes Status damage. Getting It : Head for the Cactuar Island, it's located on the south east area of Sentura Area. [there is a green Cactaur there (actually it's the Sabotendar)] Make contact with it and it's very tough. [Refer to Part I on information on how to defeat it] Status: Level 23 HP: 2594 ______________________________________________________________________ | | | | Command (!) | Junction (J) | | ============================= | =============================== | | Magic Command [Complete!] | Evasion [200] | | G.F. Command [Complete!] | Luck [200] | | Draw Command [Complete!] | | | Item Command [Complete!] | | | Defend Command [100] | | | Self Explosion [100] | | |__________________________________|__________________________________| | | | | Guardian Force (G.F.) | Character (C) | | ============================== | ============================== | | G.F. HP +10% [40] | Evasion +30% [200] | | G.F. HP +20% [70] | Luck +50% [200] | | G.F. HP +30% [140] | Sakigeke [160] | | | Walk and Recover [200] | | | Bonus [Complete!]| | | Strength Bonus [Complete!]| | | Magic Strength Bonus [Complete!]| | | Spirit Bonus [Complete!]| | | Auto Potion [150] | | | Double Consumption [250] | |__________________________________|__________________________________| | | | | Menu (M) | Party (P) | | ============================= | ============================= | | | | | NIL | NIL | |__________________________________|__________________________________| Name of G.F.: Tonberi Summon Attack: Kitchen Knife Elemental: Non-elemenatl damage against all opponents. Getting It: Head to Sentora Ruins in the Sentora Region. Head to the main compound where you find a statue of a monster and the Y-shaped ladder. Kill 20 Tonberi and one of them will transform into the King Tonberi. Defeat it and you will get it. Status: Level 30 HP: 2,596 _______________________________________________________________________ | | | | Command (!) | Junction (J) | | ============================= | ============================== | | Magic Command [Complete!] | | | G.F. Command [Complete!] | NIL | | Draw Command [Complete!] | | | Item Command [Complete!] | | | Level Down [Complete!] | | | Level Up [Complete!] | | |__________________________________|___________________________________| | | | | Guardian Force (G.F) | Character (C) | | ============================== | =============================== | | Summon Magic +10% [40] | Evasion +30% [Complete!] | | Summon Magic +20% [70] | Luck +50% [Complete!] | | Summon Magic +30% [140] | Sakigeke [160] | | G.F. HP +10% [40] | Walk and Recover [200] | | G.F. HP +20% [70] | Auto Potion [150] | | G.F. HP +30% [140] | | | Aid [10] | | |__________________________________|___________________________________| | | | | Menu (M) | Party (P) | | ============================= | ============================== | | Discount [150] | | | Familiar Face [150] | NIL | | Selling Price [ ] | | | Call Shop [ ] | | |__________________________________|___________________________________| Name of G.F: Eden Summon Attack: Eternal Breath Elemental: non-elemental damage against all opponents. Getting It: After defeating the Bahamut, back to Ragnarok and talk to everyone. Now re-enter the Warship Island. Now head down the hole of the damaged light system. Now head use the steam blocks in this order, 2-2-1-1 and have Zell operate that huge machine [2nd option] and head to basement and examine the machine. A huge monster [Ultimate Weapon] will appear and draw Eden from it. It's going to be a tough battle! [Refer to Part I for more details] This section is being contributed by Steven Bruck. [Stevenbruck@bigfoot.com] Status: Level 30, 4,786 _______________________________________________________________________ | | | | Command (!) | Junction (J) | | ============================ | ============================== | | Magic Command [Complete!] | Speed J [Complete!] | | G.F. Command [Complete!] | Evasion J [Complete!] | | Draw Command [Complete!] | Vitality J [Complete!] | | Item Command [Complete!] | | | Rush Command [60] | | | Ankoku Command [100] | | | Eat Command [Complete!] | | |__________________________________|___________________________________| | | | | Guardian Force (G.F) | Character (C) | | ============================ | =============================== | | Summon Magic +10% [40] | Luck +50% [200] | | Summon Magic +20% [70] | Triple Consumption [250] | | Summon Magic +30% [140] | | | Summon Magic +40% [200] | | | G.F. HP +10% [40] | | | G.F. HP +20% [70] | | | G.F. HP +30% [140] | | | G.F. HP +40% [200] | | | Aid [10] | | |__________________________________|___________________________________| | | | | Menu (M) | Party (P) | | ============================= | ================================ | | G.F. Ability Medicine [30] | | | | NIL | |__________________________________|___________________________________| ======================================================================= 2. L I S T O F A B I L I T I E S ======================================================================= ______________________________________________________________________ | | | | | | No. | Name of Abilities | Symbol | Functions | |______|_______________________|__________|___________________________| | | | | | | 2.1 | Command | (!) | Enable your character to | | | | | use commands such as G.F | |______|_______________________|__________|___________________________| | | | | | | 2.2 | Junction | (J) | Enables you to junction | | | | | magic together with the | | | | | character's stats | |______|_______________________|__________|___________________________| | | | | | | 2.3 | Guardian Forces | (G.F) | Enables you to improve G.F| | | | | stats such as HP +20% | |______|_______________________|__________|___________________________| | | | | | | 2.4 | Character | (C) | Allows your characters to | | | | | have enhanced abilities. | |______|_______________________|__________|___________________________| | | | | | | 2.5 | Menu | (M) | Allows you to make magic/ | | | | | tools which can be chosen | | | | | Abilities sub-menu | |______|_______________________|__________|___________________________| | | | | | | 2.6 | Party | (P) | Allows you to have special| | | | | benefits to the party such| | | | | as Encounter Nothing | |______|_______________________|__________|___________________________| ======================================================================= 2.1 Command Abilities (!) ======================================================================= Command Abilities are basically the abilities that appears in your command menu during the game. Each can have the maximum of 4 commands. Certain commands also you to do different things. However the ATTACK command is a must. All G.Fs except for Phoenix, Chocobo and Odin will have mastered the Magic, Guardian Forces, Item and Draw Command. Here is the list. 2.1.1. Magic Command ______________________________________________________________________ | | | G.Fs : All except for Odin, Phoenix, Chocobo | | Functions : Allows the equipped character to cast magic during| | battles. When your character has the status | | disorder of Silent, your character will be unable | | use the command | | AP needed : n/a | |_____________________________________________________________________| 2.1.2. Guardian Forces Command ______________________________________________________________________ | | | G.Fs : All except for Odin, Phoenix, Chocobo | | Functions : Allows the equipped character to summon a G.F | | during battles. Summoning a G.F requires time and | | the stats of the G.F will overlap the stats of | | your character. Unable to use it with the Silent | | disorder | | AP needed : n/a | |_____________________________________________________________________| 2.1.3. Draw Command ______________________________________________________________________ | | | G.Fs : All except for Odin, Phoenix, Chocobo | | Functions : Allows the equipped character to draw magic from a| | foe during a battle. The character could draw up | | to nine kind of that spell and could use it | | immediately [2nd option] or store for later use [ | | 1st option]. It also could draw hidden G.Fs such | | as the Siren. Unable to use the command when the | | character has the Silent status disorder. | | AP needed : n/a | |_____________________________________________________________________| 2.1.4. Item Command ______________________________________________________________________ | | | G.Fs : All except for Odin, Phoenix, Chocobo | | Functions : Allows the equipped character to use items for | | healing and restore lost Life. Also allows you to | | summon the Odin, Phoenix, Chocobo. Very critical | | during early in the game or if the character has | | been silenced in the process | | AP needed : n/a | |_____________________________________________________________________| 2.1.5. Card Command ______________________________________________________________________ | | | G.Fs : Quaztlecoatl | | Functions : Allows you to get a Card from a monster. This | | command happens to miss very often and it will | | take quite a long time. Note that not all enemies | | can be carded by the command [example: Fuujin ] | | AP needed : 40 AP | |_____________________________________________________________________| 2.1.6. Death Sentence Command ______________________________________________________________________ | | | G.Fs : Shiva | | Functions : Allows you to cause the Instant Death status. You | | see a counter on the top of the enemies. Once the | | counter reachers zero, the monster will be killed | | instantly, very ineffective against BOSS | | AP needed : 60 AP | |_____________________________________________________________________| 2.1.7. Rush Command ______________________________________________________________________ | | | G.Fs : Ifrit, Eden | | Functions : Causes the character to have the Berserk, Haste | | and the shield status. Unable to control the | | character. Need more research. | | AP needed : 60 AP | |_____________________________________________________________________| 2.1.8. Chiryou Command ______________________________________________________________________ | | | G.Fs : Siren | | Functions : This command is pretty useful as it will remove | | all status aliments from that character. I doubted| | only the negative ones, such as Silent | | AP needed : 100 AP | |_____________________________________________________________________| 2.1.9. Defend Command ______________________________________________________________________ | | | G.Fs : Brothers, Sabotendar | | Functions : Allows the equipped character to defend attacks | | thus reducing damage from offensive monsters such | | as the T-Rex | | AP needed : 100 AP | |_____________________________________________________________________| 2.1.10. Ankoku Command ______________________________________________________________________ | | | G.Fs : Diablo, Grasharboras, Eden | | Functions : This command is rather risky some HP and thus doing| | more damage using physical attacks. Use this when | | the enemy's HP is running low. It's rather risky. | | AP needed : 100 AP | |_____________________________________________________________________| 2.1.11. Full Recovery Command ______________________________________________________________________ | | | G.Fs : Leviathan | | Functions : Restores all your HP during the battle. Very | | useful when fighting against BOSS. It's rather | | costly as it need high AP | | AP needed : 200 AP. | |_____________________________________________________________________| 2.1.12. Absorb Command ______________________________________________________________________ | | | G.Fs : Pandamonium, Grasharaboras | | Functions : Drain off some HP from one foe. This ability isn't | | that good against low HP monsters. But it drains a | | massive amount of HP from high HP monsters such as | | the T-Rex. Need more research. | | AP needed : 100 AP | |_____________________________________________________________________| 2.1.13. Sosei Command ______________________________________________________________________ | | | G.Fs : Alexandar | | Functions : One of the best abilities, revives a dead party | | member and restore a portion of the character's HP.| | This has same purpose of a Phoenix Down. | | AP needed : 200 AP | |_____________________________________________________________________| 2.1.14. Self-Explosion ______________________________________________________________________ | | | G.Fs : Sabotendar | | Functions : Haven't tested this yet.. | | AP needed : 100 AP | |_____________________________________________________________________| 2.1.15 Level Down ______________________________________________________________________ | | | G.Fs : Tonberi | | Functions : Level down your opponent's level, thus reducing | | their attributes. You will also gain less EXP. | | AP needed : n/a | |_____________________________________________________________________| 2.1.16 Level Up ______________________________________________________________________ | | | G.Fs : Tonberi | | Functions : Level up your opponent's level, increasing the stats| | causing you to gain more EXP. | | AP needed : n/a | |_____________________________________________________________________| 2.1.17 Eat ______________________________________________________________________ | | | G.Fs : Eden | | Functions : Instant death killing move. You will get all the HP | | that monster has, but has a crappy hit rate. | | AP needed : n/a | |_____________________________________________________________________| ======================================================================= 2.2 Junction Abilities (J) ======================================================================= This system is very hard to explain in a few words, but it's worth it. This system works like FF7 elemental's combo, for example, Fire Materia linked to an Elemental in Cloud's weapon is the same as junctioning Fire magic to the character's Attributes Defense. CHARACTER'S STATS JUNCTION Junctioning magic to HP, Magic, Body Strength, Magic Strength, Spirit, Dexrity, Vitality and Evasion allows the stats to raise and this depends on the following cases: 1. Power of the spell : Fire 3 will work much better to Fire 2 2. Number of spells : 24x of Fire will work much better to 10x of Fire magic. CHARACTER'S ATTRIBUTES ATTACK /DEFENSE Junctioning magic to attribute attack will causes the character to do more damage to the elemental that you have specified. For example, junctioning Fire magic to Zell's attribute attack, will cause Zell to do more damage to fire-based monsters such as Bombs. Junction Fire magic to Zell's attributes defense, will raises Zell's defense against Fire. There are intermediate levels of attributes defense such as x2 and x4. CHARACTER'S STATUS ATTACK /DEFENSE Junctioning a status elemental magic to Status Attack such as Poison will causes the character to causes the status elemental as he /she attacks. For example, if you junction Poison magic to Quistis' Status Attack, she will cause Poison elemental to her enemies. Junctioning Poison magic to Quistis' Status Defense will cause Quistis to be immune against Poison. There are intermediate levels of status defense such as x2 and x4. 2.2.1. HP Junction ______________________________________________________________________ | | | G.Fs : Quetzalcoatl, Ifrit, Brothers, Diablo, Carbunkle | | Function : Allows you to enfuse magic with the character's HP| | thus also raising the HP stats. This depends on | | the power of the spell and the number of spells | | that you have in that character's inventory. | | AP needed : 50 AP | |_____________________________________________________________________| 2.2.2. Strength Junction ______________________________________________________________________ | | | G.Fs : Shiva, Ifrit, Brothers, Pandamonium, Cerberus | | Functions : Allows you to enfuse magic with the character's | | Strength thus raising the stats. This depends on | | the power of the spell and the number of spells | | that you have in that character's inventory. | | AP needed : 50 AP | |_____________________________________________________________________| 2.2.3. Body Strength Junction ______________________________________________________________________ | | | G.Fs : Quetzalcoatl, Shiva, Carbunkle | | Function : Allows you to enfuse magic with the character's | | Body Strength, raising the stats. This depends on | | the power of the spell and the number of spells | | that you have in that character's inventory | | AP needed : 50 AP | |_____________________________________________________________________| 2.2.4. Magic Strength Junction ______________________________________________________________________ | | | G.Fs : Siren, Diablo, Carbunkle, Leviathan, Cerberus | | Functions : Allows you to enfuse magic with the character's | | Magic Strength, raising the stats. This depends on| | the power of the spell and the number of spells | | that you have in that character's inventory | | AP needed : 50 AP | |_____________________________________________________________________| 2.2.5. Spirit Junction ______________________________________________________________________ | | | G.Fs : Shiva, Brothers, Leviathan, Cerberus, Alexandar | | Functions : Allows you to enfuse magic with the character's | | Spirit, thus raising the stats. This depends on | | the power of the spell and the number of spells | | that you have in that character's inventory | | AP needed : 50 AP | |_____________________________________________________________________| 2.2.6. Dexrity Junction ______________________________________________________________________ | | | G.Fs : Pandamonium, Cerberus, Eden | | Functions : Allows you to enfuse magic with the character's | | Dexrity, thus raising the stats. This depends on | | the power of the spell and the number of spells | | that you have in that character's inventory. | | AP needed : 120 AP | |_____________________________________________________________________| 2.2.7. Vitality Junction ______________________________________________________________________ | | | G.Fs : Diablo, Cerberus, Eden | | Functions : Allows you to enfuse magic with the character's | | Vitality thus, raising the stats. This depends on | | the power of the spell and the number of spells | | that you have in that character's inventory. | | AP needed : 120 AP | |_____________________________________________________________________| 2.2.8. Evasion Junction ______________________________________________________________________ | | | G.Fs : Sabotendar, Eden | | Functions : Allows you to enfuse magic with the character's | | Evasion thus, raising the stats. This depends on | | the power of the spell and the number of spells | | that you have in that character's inventory. | | AP needed : 200 AP | |_____________________________________________________________________| 2.2.9 Luck Junction ______________________________________________________________________ | | | G.Fs : Sabotendar | | Functions : Allows you to enfuse magic with the character's | | Luck thus, raising the stats. This depends on the | | power of the spell and the number of spells that | | you have in that character's inventory. | | AP needed : 200 AP | |_____________________________________________________________________| 2.2.10. Attribute Attack Junction ______________________________________________________________________ | | | G.Fs : Quetzalcoatl, Shiva, Ifrit, Brothers, Leviathan, | | Pandamonim, Alexandar, Grasharaboras | | Functions : Gives your attacks with some magic. This is similar| | FF7's Elemental. For example, if you want to do | | more damage to fire-based elemental, use fire. | | If you uses Ultima, you will get all the elementals| | for any attributes that you are using. | | AP needed : 160 AP | |_____________________________________________________________________| 2.2.11. Attribute Defense Junction ______________________________________________________________________ | | | G.Fs : Quetzalcoatl, Shiva, Ifrit, Brothers, Leviathan, | | Pandamonium, Alexandar | | Functions : Raises your defense against specific elementals. | | Similar to FF7's Elemental Combo at the Armor. For | | if you want defend well against Fire-based attacks,| | use fire. The character will absorb the elemental | | and recover lost HP. | | AP needed : 100 AP | |_____________________________________________________________________| 2.2.12. Attribute Defense x2 Junction ______________________________________________________________________ | | | G.Fs : Quetzalcoatl, Shiva, Ifrit, Leviathan, Pandamonium | | ,Alexandar | | Functions : Raises your defense against specific elementals. | | You can now have an additional spell for other | | elemental defense. The more powerful the spell, the| | better the defense. Applies same as Attribute | | Defense, the character can defend against 2 magics.| | AP needed : 130 AP | |_____________________________________________________________________| 2.2.13. Attribute Defense x4 Junction ______________________________________________________________________ | | | G.Fs : Grasharaboras. | | Functions : Raises the character against four specific types of | | elementals. This ability is fantastic! | | AP needed : 180 AP | |_____________________________________________________________________| 2.2.14. Status Attack Junction ______________________________________________________________________ | | | G.Fs : Siren, Carbunkle, Cerberus, Grasharaboras | | Functions : Rather similar to Attribute attacks, just that it | | uses status elementals such as Poison. Allows the | | character to attack and causes status disorder at | | the same time | | AP needed : 160 AP | |_____________________________________________________________________| 2.2.15. Status Defense Junction ______________________________________________________________________ | | | G.Fs : Siren, Carbunkle, Cerberus | | Functions : Works to those accessories in FF7 and FFT. You will| | be able to defend against the status elemental. For| | example, if you use Poison as your Status Defense, | | you will be not be poisoned. | | AP needed : 100 AP | |_____________________________________________________________________| 2.2.15. Status Defense x2 Junction ______________________________________________________________________ | | | G.Fs : Siren, Carbunkle, Cerberus | | Functions : Allows your character to defend against two status | | elementals. For example, Petrify and Berserk | | AP needed : 130 AP | |_____________________________________________________________________| 2.2.16. Status Defense x4 Junction ______________________________________________________________________ | | | G.Fs : Cerebrus, Grasharaboras. | | Functions : Allows your character to defend against four status| | elementals. For example, Death, Berserk, Silent, | | Sadness. | | AP needed : 180 AP | |_____________________________________________________________________| 2.2.17. Ability x3 Junction* ______________________________________________________________________ | | | G.Fs : Diablo, Carbunkle, Cerberus, Alexandar | | Functions : Enable your character to have 3 Abilities slots for| | equiping the Character or Party abilities for that | | character. | | AP needed : n/a | |_____________________________________________________________________| 2.2.18 Ability x4 Junction* ______________________________________________________________________ | | | G.Fs : Bahamut | | Functions : Enable your charatcer to have 4 Abilities slots for| | equiping the Character or Party ablities for that | | character. | | AP needed : n/a | |_____________________________________________________________________| * Oops, I have forgot to mention this in the last update! Every G.Fs will allows your character to have 2 Abilities slots for Character Abilities and Party Abilities. ====================================================================== 2.3 Guardian Forces Abilities ====================================================================== Guardians too also benefits fromm bonus such as their maximum abilities increases by 20%. This abilities will automatically take effect the moment that they had accquired it. Aid is probably the best G.F ability in the game. 2.3.1. G.F Summon Magic +10% ______________________________________________________________________ | | | G.Fs : Quetzalcoatl, Shiva, Ifrit, Siren, Leviathan, | | Pandamonium, Alexandar, Grasharaboras, Bahamut, | | Tonberi, Eden. | | Functions : This will increase the damage done by the G.F +10% | | AP needed : 40 AP | |_____________________________________________________________________| 2.3.2. G.F Summon Magic +20% ______________________________________________________________________ | | | G.Fs : Quetzalcoatl, Shiva, Ifrit, Siren, Leviathan, | | Pandamonium, Alexandar, Grasharaboras, Bahamut, | | Tonberi, Eden. | | Functions : This will increase the damage done by the G.F +20% | | AP needed : 70 AP | |_____________________________________________________________________| 2.3.3. G.F Summon Magic +30% ______________________________________________________________________ | | | G.Fs : Quetzalcoatl, Shiva, Ifrit, Siren, Leviathan, | | Pandamonium, Alexandar, Grasharaboras, Bahamut, | | Tonberi, Eden. | | Functions : This will increase the damage done by the G.F +30% | | AP needed : 140 AP | |_____________________________________________________________________| 2.3.4. G.F Summon Magic +40% ______________________________________________________________________ | | | G.Fs : Grasharaboras, Bahamut, Eden. | | Functions : This will increase the damage done by the G.F +40% | | AP needed : 200 AP | |_____________________________________________________________________| 2.3.5. G.F's HP +10% ______________________________________________________________________ | | | G.Fs : All except for Phoenix, Chocobo, Odin | | Functions : Increases the G.F's maximum HP by 10% | | AP needed : 40 AP | |_____________________________________________________________________| 2.3.6. G.F's HP +20% ______________________________________________________________________ | | | G.Fs : All except for Phoenix, Chocobo, Odin | | Functions : Increases the G.F's maximum HP by 20% | | AP needed : 70 AP | |_____________________________________________________________________| 2.3.7. G.F's HP +30% ______________________________________________________________________ | | | G.Fs : Brothers, Diablo, Carbunkle, Leviathan, Pandamonium| | Cerberus. Grasharaboras, Bahamut, Sabotendar, | | Tonberi, Eden. | | Functions : Increases the G.F's maximum HP by 30% | | AP needed : 140 AP | |_____________________________________________________________________| 2.3.8. G.F's HP +40% ______________________________________________________________________ | | | G.Fs : Grasharaboras, Bahamut, Eden | | Functions : Increases the G.F's maximum HP by 40% | | AP needed : 200 AP | |_____________________________________________________________________| 2.3.9. G.F Aid ______________________________________________________________________ | | | G.Fs : Quetzalcoatl, Shiva, Ifrit, Siren, Brothers, | | Leviathan, Pandamonium, Alexandar, Grasharaboras, | | Bahamut, Tonberi, Eden. | | Functions : One of the greatest G.F's abilities in FF8. With | | this ability you can increases the damage. | | How to use : After summoning a G.F, hold down the SELECT button | | (when you see the name of the summon attack on the | | top of the screen). Now you should see the Square | | symbol on the botton right corner, start to tap | | the Square button in a tremedous speed until you | | see the red X, stop doing it. Do it again where | | X leaves. The counter begins from 75 | | AP needed : 10 AP | |_____________________________________________________________________| ====================================================================== 2.4 Character Abilities ====================================================================== Guardian has some of the abilities that will enhance your characters' abilities such as increase of strength and HP. They also has wonderful ability such as Auto-Potion which allows you to have better abilities. 2.4.1. HP +20% ______________________________________________________________________ | | | G.Fs : Brothers, Diablo, Carbunkle | | Functions : This will increases the character's HP by 20%. | | AP needed : 60 AP | |_____________________________________________________________________| 2.4.2. HP +40% ______________________________________________________________________ | | | G.Fs : Brothers, Diablo, Carbunkle | | Functions : This will increase your character's HP by 40%. | | AP needed : 120 AP | |_____________________________________________________________________| 2.4.3. HP +80% ______________________________________________________________________ | | | G.Fs : Brothers, Diablo, Carbunkle | | Functions : This will increase the character's HP by 80% | | AP needed : 240 AP | |_____________________________________________________________________| 2.4.4 Strength +20% ______________________________________________________________________ | | | G.Fs : Shiva, Pandamonium | | Functions : It will increase the character's strength by 20% | | AP needed : 60 AP | |_____________________________________________________________________| 2.4.5. Strength +40% ______________________________________________________________________ | | | G.Fs : Ifrit | | Functions : It will increase the character's strength by 40%. | | Ideal for those characters with low strength stats.| | AP needed : 120 AP | |_____________________________________________________________________| 2.4.6. Strength +60% ______________________________________________________________________ | | | G.Fs : Bahamut | | Functions : It will increase the character's strength by 40%. | | Great ability. | | AP needed : n/a | |_____________________________________________________________________| 2.4.7. Body Strength +20% ______________________________________________________________________ | | | G.Fs : Shiva, Carbunkle | | Functions : It will increase the character's defense by 20%. | | AP needed : 60 AP | |_____________________________________________________________________| 2.4.8 Body Strength +40% ______________________________________________________________________ | | | G.Fs : Carbunkle | | Functions : It will increase the character's defense by 40% | | AP needed : 120 AP | |_____________________________________________________________________| 2.4.9 Magic Strength +20% ______________________________________________________________________ | | | G.Fs : Quetzalcoatl, Siren, Diablo | | Functions : It will increase the character's Magic Strength +20%| | AP needed : 60 AP | |_____________________________________________________________________| 2.4.10. Magic Strength +40% ______________________________________________________________________ | | | G.Fs : Quetzalcoatl, Siren, Diablo | | Functions : It will increase the character's Magic Strength +40%| | AP needed : 120 AP | |_____________________________________________________________________| 2.4.11. Magic Strength +60% ______________________________________________________________________ | | | G.Fs : Bahamut | | Functions : It will increase the character's Magic Strength +60%| | AP needed : n/a | |_____________________________________________________________________| 2.4.12. Spirit +20% ______________________________________________________________________ | | | G.Fs : Shiva, Leviathan, Alexandar | | Functions : It will increase the character's Spirit by 20% | | AP needed : 60 AP | |_____________________________________________________________________| 2.4.13. Spirit +40% ______________________________________________________________________ | | | G.Fs : Leviathan | | Functions : It will increase the character's Spirit by 40% | | AP needed : 120 AP | |_____________________________________________________________________| 2.4.14. Dexrity +20% ______________________________________________________________________ | | | G.Fs : Pandamonium, Cerberus | | Functions : It will increases the character's Dexrity by 20% | | AP needed : 60 AP | |_____________________________________________________________________| 2.4.15. Dexrity +40% ______________________________________________________________________ | | | G.Fs : Pandamonium, Cerberus | | Functions : It will increases the character's Dexrity by 40% | | AP needed : 120 AP | |_____________________________________________________________________| 2.4.16. Evasion +30% ______________________________________________________________________ | | | G.Fs : Sabotendar, Tonberi. | | Functions : It will increase the character's Evasion by 30% | | AP needed : 200 AP | |_____________________________________________________________________| 2.4.17. Luck + 50% ______________________________________________________________________ | | | G.Fs : Sabotendar, Tonberi, Eden | | Functions : It will increase the character's Luk by 50% | | AP needed : 200 AP | |_____________________________________________________________________| 2.4.18. Kabou ______________________________________________________________________ | | | G.Fs : Brothers | | Functions : under research... | | AP needed : 100 AP | |_____________________________________________________________________| 2.4.19. Bundoru ______________________________________________________________________ | | | G.Fs : Diablo, Bahamut | | Functions : When attack the opponent, the character will also | | steal an item, this similar to FF7 Mug command | | AP needed : 200 AP | |_____________________________________________________________________| 2.4.20. Counter ______________________________________________________________________ | | | G.Fs : Carbunkle | | Functions : When being attacked, your character will counter | | with the ATTACK command. | | AP needed : 200 AP | |_____________________________________________________________________| 2.4.21. Sakigeki ______________________________________________________________________ | | | G.Fs : Pandamonium, Sabotendar, Tonberi | | Functions : Have got this yet.. | | AP needed : 160 AP | |_____________________________________________________________________| 2.4.22. Medicine Knowledge ______________________________________________________________________ | | | G.Fs : Alexandar | | Functions : This will cause the character to be able to use | | healing items such as Potion with healing x2. The | | Potion will restore 400 HP which restores normally | | only 200 HP. | | AP needed : 200 AP | |_____________________________________________________________________| 2.4.23. Walk and Recover ______________________________________________________________________ | | | G.Fs : Sabotendar, Tonberi | | Functions : The equipped character could regain their HP by | | walking on the field. Works like Regen. | | AP needed : 250 AP | |_____________________________________________________________________| 2.4.24. Auto Potion ______________________________________________________________________ | | | G.Fs : Leviathan, Sabotendar, Tonberi | | Functions : It works like Regen spell. Every time when it is | | character's turn, he/she will be healed by 200 HP.| | This works WELL in conjuction the ability Medicine| | knowledge. | | AP needed : 150 AP | |_____________________________________________________________________| 2.4.25. Auto Reflect ______________________________________________________________________ | | | G.Fs : Carbunkle | | Functions : Whenever the character is in a battle, he/she will| | have Reflect being cast on him/her. | | AP needed : 150 AP | |_____________________________________________________________________| 2.4.26. Auto Haste ______________________________________________________________________ | | | G.Fs : Cerberus | | Functions : Whenever the character is in the battle, he/she | | will have Haste being cast on him/her. | | AP needed : 150 AP | |_____________________________________________________________________| 2.4.27. Auto Protection ______________________________________________________________________ | | | G.Fs : Bahamut | | Functions : Whenever the character is in a battle, he/she will | | have Barrier being cast on him/her. | | AP needed : 250 AP | |_____________________________________________________________________| 2.4.28. Auto Shield ______________________________________________________________________ | | | G.Fs : Grasharaboras | | Functions : Whenver the character is in a battle, he/she will | | have Shield being cast on him/her. | | AP needed : 250 AP | |_____________________________________________________________________| 2.4.29. Double Consumption ______________________________________________________________________ | | | G.Fs : Cerebrus, Bahamut, Sabotendar | | Functions : Whenever a Double Magic is being cast on the | | character, he/she will be able to cast 2 different | | magic spells. | | AP needed : 250 AP | |_____________________________________________________________________| 2.4.30. Triple Consumption ______________________________________________________________________ | | | G.Fs : Eden | | Functions : Whenever a Triple Magic is being cast on the | | character, he/she will be able to cast 3 different | | magic spells. | | AP needed : 250 AP [hey! isn't this a bit kinda strange?] | |_____________________________________________________________________| 2.4.31. Bonus <.> ______________________________________________________________________ | | | G.Fs : Brothers, Sabotendar. | | Functions : Whenever the equipped character was promoted one | | level up, he/she will receive an extra 30 HP | | AP needed : 100 AP | |_____________________________________________________________________| 2.4.32. Strength Bonus * ______________________________________________________________________ | | | G.Fs : Ifrit, Sabotendar | | Functions : Whenever the character was promoted one level up, | | he/she will receive an extra Strength Point | | AP needed : 100 AP | |_____________________________________________________________________| 2.4.33. Body Strength Bonus * ______________________________________________________________________ | | | G.Fs : Carbunkle, Sabotendar | | Functions : Whenever the character was promoted one level up, | | he/she will receive an extra Body Strength Point. | | AP needed : 100 AP | |_____________________________________________________________________| 2.4.34. Magic Strength Bonus * ______________________________________________________________________ | | | G.Fs : Siren, Sabotendar | | Functions : Whenever the character was promoted one level up, | | he/she will receive an extra Magic Strength Point. | | AP needed : 100 AP | |_____________________________________________________________________| 2.4.35. Spirit Bonus * ______________________________________________________________________ | | | G.Fs : Leviathan, Sabotendar. | | Functions : Whenever the character was promoted one level up, | | he/she will receive an extra Spirit Point. | | AP needed : 100 AP | |_____________________________________________________________________| * The maximum amount of statics for each attributes is 255 <.> The maximum amount that a character could attained is 9999 ======================================================================= 2.5 Menu Abilities ======================================================================= Menu abilities are quite interesting and great. They allow you to make items, magic and bullets. They also help by giving bonous. The list of Menu abilities can be found from Abilities sub-menu. 2.5.1. Make Bolt Magic ______________________________________________________________________ | | | G.Fs : Quetzalcoatl | | Functions : Changes certain items into Lightning-based Magic. | | List : * Magic Stone Fragment = 5x Bolt | | * Magic Stone = 5x Bolt 2 | | * Magic Guidence Stone = 5x Bolt 3 | | * Sharp Tail Wind = 20x Aero | | * Windmill = 20x Tornedo | | * Dynamo Rock = 20x Bolt 3 | | AP needed : 30 AP | |_____________________________________________________________________| 2.5.2. Make Ice Magic ______________________________________________________________________ | | | G.Fs : Shiva | | Functions : Allows you to change certain items in Cold Magic | | List : * Magic Stone Fragment = 5x Ice | | * Magic Stone = 5x Ice 2 | | * Magic Guidance Stone = 5x Ice 3 | | * Wind of North Pole = 20x Ice 2 | | * Hire Fish = 20x Ice 2 | | * Sparkling Water = 50x Aqua | | AP needed : 30 AP | |_____________________________________________________________________| 2.5.3. Make Fire Magic ______________________________________________________________________ | | | G.Fs : Ifrit | | Functions : Allows you to change certain items into Fire Magic | | List : * Magic Stone Fragment = 5x Fire | | * Magic Stone = 5x Fire 2 | | * Magic Guidence Stone = 5x Fire 3 | | * Red Fang = 20x Fire 3 | | AP needed : 30 AP | |_____________________________________________________________________| 2.5.4. Make Life Magic ______________________________________________________________________ | | | G.Fs : Siren | | Functions : Allows you to change certain items into Life Magic | | List : * Magic Stone Fragment = 5x Heal | | * Magic Stone = 5x Heal 2 | | * Magic Guidance Stone = 5x Heal 3 | | * Tent = 10x Heal 3 | | * Zombie Powder = 20x Zombie | | * Nokogiri's Edge = 10x Death | | * Iyashi Water = 20x Heal 3 | | AP needed : 30 AP | |_____________________________________________________________________| 2.5.5. Make Void Magic ______________________________________________________________________ | | | G.Fs : Diablo | | Functions : Allows you to change certain items into Void Magic | | List : Magic Stone Fragment = 5x Slow | | Magic Stone = 5x Haste | | Magic Guidance Stone = 5x Stop | | String of Kumo = 20x Slow | | Iron Sphere = 15x Demi | | Eerie Dragon Bone = 20x Earthquake | | Dragon Uroko = 20x Double | | AP needed : 30 AP | |_____________________________________________________________________| 2.5.6. Make Status Magic ______________________________________________________________________ | | | G.Fs : Diablo | | Functions : Allows you to change items into status effective | | magic such Silent | | List : * Magic Stone Fragment = 5x Silent | | * Magic Stone = 5x Berserk | | * Magic Guidence Stone = 5x Bio | | * Sleeping Powder = 5x Sleepel | | * Charm Claw = 10x Blind | | * Poison Fang = 20x Bio | | * Silence Powder = 20x Silent | | * Antidote = 1x Bio | | * Iron Pipe = 20x Berserk | | AP needed : 30 AP | |_____________________________________________________________________| 2.5.7. Make Support Magic ______________________________________________________________________ | | | G.Fs : Leviathan | | Functions : Allows you to change items into support magic such | | as Cure or Esuna. | | List : * Magic Stone Fragment = 5x Cure | | * Magic Stone = 5x Despell | | * Magic Guidance Stone = 20x Despell | | * Nokogiri's Edge = 20x Despell | | * Blood Sucking Fang = 20x Drain | | * Dragon Fang = 20x Cure | | * Dragon Skin = 20x Reflect | | * Remedy = 5x Cure | | * Rune Ring = 40x Shield | | * Turtle Shell = 30x Barrier | | AP needed : 30 AP | |_____________________________________________________________________| 2.5.8. Make Medium Class Magic ______________________________________________________________________ | | | G.Fs : Quetzalcoatl | | Functions : Allows you to change low-class magic such as Ice to| | Ice 2, Fire to Fire 2. | | AP needed : 30 AP | |_____________________________________________________________________| 2.5.9. Make High Class Magic ______________________________________________________________________ | | | G.Fs : Alexandar | | Functions : Allows you to change medium class magic to high | | class magic. E.g. Fire 2 to Fire 3 | | AP needed : 60 AP | |_____________________________________________________________________| 2.5.10. Make Heal Medicine ______________________________________________________________________ | | | G.Fs : Carbunkle | | Functions : Allows you to change items such as Mezmorise Blade | | to healing potions [restores HP] | | List : * Iyashi Water = 2x Hi-Potion | | * 4x Tent = 1x X - Potion | | * 2x Cottahe = 1x X - Potion | | * Mezmorise Blade = 2x X - Potion | | AP needed : 30 AP | |_____________________________________________________________________| 2.5.11. Make Status Medicine ______________________________________________________________________ | | | G.Fs : Siren | | Functions : Allows you to change items into Status-curing items| | such as Holy Water. | | List : * Zombie Powder = 3x Holy Water | | * 5x Sleeping Powder = 1x Remedy | | * Charm Claw = 1x Remedy | | * Dragon Fang = 1x Remedy | | * Poison Fang = 10x Antidote | | * Silence Powder = 3x Tranquilizer | | * Poison Powder = 3x Antidote | | AP needed : 30 AP | |_____________________________________________________________________| 2.5.12. Make G.F. Medicine ______________________________________________________________________ | | | G.Fs : Leviathan | | Functions : Allows you to change items into G.F's healing items| | List : * Iyashi Water = 2x G.F Hi-Potion | | * Mezmorise Blade = 2x G.F. Hi-Potion | | AP needed : 60 AP | |_____________________________________________________________________| 2.5.13. Medicine Level Up [under research..] ______________________________________________________________________ | | | G.Fs : Alexandar | | Functions : Allows you to upgrade curing items such as Remedy | | List : * 10x Remedy = 1x Remedy Plus | | AP needed : 120 AP | |_____________________________________________________________________| 2.5.13. Make Bullets ______________________________________________________________________ | | | G.Fs : Ifrit | | Functions : Allows you to make bullets, bullets are used in | | Irwine Special Move. | | List : General Bullets = Quick Strike Bullets | | Neji = 8x General Bullets | | Missile = 20x Destruction Bullets | | Red Fang = 40x Flame Bullets | | Poison Fang = 20x Darkness Bullets | | Iron Sphere = 10x Flame Bullets | | Sharp Nail = 10x Armor Piercing Bullets | | AP needed : 30 AP | |_____________________________________________________________________| 2.5.14. Make Tools ______________________________________________________________________ | | | G.Fs : Siren | | Functions : Allow you to make tools | | List : Iron Pipe = Aura Stone | | Turtle Shell = 10x Protection Stone | | Rune Ring = 10x Shield Stone | | Water of Greed = 2x Tent | | AP needed : 30 AP | |_____________________________________________________________________| 2.5.15. Change Card into Items ______________________________________________________________________ | | | G.Fs : Queztalcoatl | | Functions : Allows you to change card into items and the list | | of Change Card Into Items can be found in the | | Monsters List. | | AP needed : 30 AP | |_____________________________________________________________________| 2.5.16. Make Forbbiden Magic ______________________________________________________________________ | | | G.Fs : Bahamut | | Functions : Haven't tested this yet, need more research. | | AP needed : n/a | |_____________________________________________________________________| 2.5.17. G.F Ability Medicine ______________________________________________________________________ | | | G.Fs : Eden | | Functions : Allows you to make G.Fs ability type medicine like | | Writings of HPJ. Pretty good ability. | | AP needed : 30 | |_____________________________________________________________________| 2.5.18. Make Forbidden Medicine ______________________________________________________________________ | | | G.Fs : Grasharaboras. | | Functions : Need more research.. | | AP needed : 200 AP | |_____________________________________________________________________| 2.5.19. Call Junk Shop ______________________________________________________________________ | | | G.Fs : Grasharaboras. | | Functions : Allows you to call for a weapon shop if you need to | | upgrade your weapons. | | AP needed : n/a | |_____________________________________________________________________| 2.5.20. Call Item Shop ______________________________________________________________________ | | | G.Fs : Tonberi | | Functions : Haven't got this yet. | | AP needed : ??? | |_____________________________________________________________________| 2.5.21. Discount ______________________________________________________________________ | | | G.Fs : Tonberi | | Functions : Well, it will give you a 25% discount as you buy | | items from, unfortunately it come a bit too late. | | AP needed : 150 AP | |_____________________________________________________________________| 2.5.22. Selling Price, Ton, ??? ______________________________________________________________________ | | | G.Fs : Tonberi | | Functions : Haven't got this yet. | | AP needed : ??? | |_____________________________________________________________________| 2.5.23. Familiar Faces ______________________________________________________________________ | | | G.Fs : Tonberi | | Functions : Haven't mastered it yet. | | AP needed : 150 AP | |_____________________________________________________________________| ======================================================================= 2.6. Party Abilities (P) ======================================================================= There are rather few of them. They will provide the party some useful benefits such as no random battles and reveal some hidden draw points and Save Points in the game. 2.6.1 Discover Hidden Points ______________________________________________________________________ | | | G.Fs : Siren | | Functions : Allows you find hidden Magic Stones and hidden | | Save Points. Quite a good ability. | | AP needed : 30 AP | |_____________________________________________________________________| 2.6.2. Encounter 50% less ______________________________________________________________________ | | | G.Fs : Diablo | | Functions : It will reduce the enemy encounter rate to 50%. | | This applies to random battles. | | AP needed : 30 AP | |_____________________________________________________________________| 2.6.3. Encounter Nothing ______________________________________________________________________ | | | G.Fs : Diablo | | Functions : Allows you to never encounter random enemies. | | AP needed : 100 AP | |_____________________________________________________________________| 2.6.4. Awarness ______________________________________________________________________ | | | G.Fs : Cerebrus | | Functions : Allows you to never have the back-attack status. | | AP needed : 200 AP | |_____________________________________________________________________| 2.6.5. Rare Item ______________________________________________________________________ | | | G.Fs : Bahamut | | Functions : Haven't got yet... | | AP needed : 250 AP | |_____________________________________________________________________| ======================================================================= 3. L I S T O F M A G I C ======================================================================= Magic are very often use in combats in Final Fantasy Series, especially used in FF7 and FFT. Magic also gives you the edge in combat against enemies. In FF8, magic can be drawn from Magic Stones and enemies. Magic could help in battle, like infliciting more damage on your enemy and help to restore lost HP. To use magic command, you must equip the G.F, along with the commands, MAGIC and DRAW. DO YOU KNOW ? It is possible that you will be able to cast 2 to 3 spells in a row, provided that you have stocked the magic during your last command. That is to cast Double or Triple and you will be able to cast spells in a single turn. Before you read the section below, here is some important rules about playing FF8: 1. NEVER ever use same-elemental based magic as the same-elemental monsters. It will do not damage on them or they will nulifie them [ in other words, use it to regenrate lost HP]. Example, using fire on the Ifrit 2. Fire-based monsters are basically weak against Cold/Water-based spells. This also applies vice-versa. 3. Humans basically are weak against status disorder and Poison. Poison on the other hand has no effect on mechnical beasts. 4. Lightning/Water/Cold works best against mechnical beasts. Fire works quite well on Poison-based monsters. Wind works well against flying creatures. Presently the list isn't complete. Wait for the next update. .........................THE LIST OF MAGIC............................. ------------------------------- FIRE, FIRE 2, FIRE 3 ------------------------------- Fire : Weak fire-based damage against one opponent. Fire 2 : Medium fire-based damage against one opponent. Fire 3 : Strong fire-based damage against one opponent. FACTS: Good against cold/water-based monsters. Do not use it on fire-based monsters, as fire based monsters could nulifies fire or inflicit no damage. ------------------------------ ICE, ICE 2, ICE 3 ------------------------------ Ice : Weak cold-based damage against one opponent Ice 2 : Medium cold-based damage against one opponent Ice 3 : Strong cold-based damage against one opponent FACTS: Good against fire-based monsters. Do not use it on cold-based monsters as cold based monsters as these could nulifies cold or inflicit no damage. Some FAQs called these spell as Blizzard 1 ~ 3 ------------------------------ BOLT, BOLT 2, BOLT 3 ------------------------------ Bolt : Weak lightning-based damage against one opponent Bolt 2 : Medium lightning-based damage against one opponent Bolt 3 : Strong lightning-based damage against one opponent. FACTS: Good against mechnical monsters. Use it to give them an electric shock! It does not work against lightning-based monsters such as Raijin. Some FAQs called these spells as Thunder 1 ~ 3 ------------------------------ LIBRA [SENSE] ------------------------------ Libra : Allows you to sense data and information on the targeted foe such as their attributes for strength [STR], intelligence [INT], dexrity [DEX], defense [DEF], spirit [SPI] and evasion [EVA]. It also gives information on it's weakness and vulunerability and a short description of the foe. FACTS: You will get the description during your first attempt to sense an opponent's data and weakness. However in the second attempt, you will NOT received the description and the sense will just automatically end by itself. Press X to exit from information screen during the first attempt. There are some FAQs that called it as Labeller. ------------------------------ HEAL, HEAL 2, HEAL 3, REGEN ------------------------------ Heal : Weak healing magic against one ally Heal 2 : Medium healing magic against one ally Heal 3 : Strong healing magic against one ally. Regen : Regenarate HP slowly at a time. FACTS: This magic allows you to restores lost HP. The more powerful the healing magic is, the more lost HP will be restored. Other FAQs or sites called these spells as Cure 1~3. This magic can be used to attack undead creatures, BOSS Utoku. ------------------------------ CURE ------------------------------ Cure : Average curing magic against one ally. FACTS: The magic allows you to cure status ailments such as Blind, Silent, etc. This is equivalent of the Remedy. Other sites called this spell as Esuna or Heal. ------------------------------ LIFE, LIFE 2 ------------------------------ Life : Works like a Phoenix Down. Restores Life to one ally Life 2 : Restores Life and refill the MAX HP to one ally FACTS: Life restores one deadly ally and restore a portion of HP. Life 2 restores one deadly ally and restore fully of HP. Some of the sites called this as Raise 1 ~ 2 ------------------------------ REFLECT ------------------------------ Reflect : This magic causes magic that is being cast on your party to be reflect onto your opponent. FACTS: This magic allows you to force magic spells to bounce back onto your foes. This magic is pretty useful. Do not cast healing magic on yourself or it will be bounced onto your opponents. ------------------------------ BARRIER ------------------------------ Barrier : Reduces physical damage. This spell also causes DEF status of a party member to increases. Averge physical defensive barrier on one foe. FACTS: This magic allows you to reduce damage that are caused by physical damage. The magic is pretty useful against enemies that depends mostly on physical damage. Some FAQs or Site called it Protection. ----------------------------- SHIELD ----------------------------- Shield : This spell applies to same purposes as the Magic Barrier in FF7. This spell reduces magic attacks by half. Magical defensive barrier for one ally. FACTS: This spell is pretty effective against BOSS that solemnly depends on magic. For example, the final BOSS of Disc 1, Edea. ----------------------------- DOUBLE, TRIPLE ----------------------------- Double : Allows you to cast a Magic twice on 1~2 opponents / allies Triple : Allows you to cast a Magic triple on 1~3 opponents / allies FACTS: A very useful spell. Double allows you to cast a spell twice in a row. Think about the damage caused if you use Ultima. Triple is even much better as it will cause you to cast a spell thrice in a row. Think of the Area Heal in Brigandine! Sorry about the misleading information. ------------------------------ DEMI ------------------------------ Demi : Reduces a foe's present HP to 3/4 FACTS: Demi may does low damage due to different opponent's maximum HP capacity. But they can do tons of reducing a strong foe to weak one. Use it advisely. Some FAQs called it as Gravide. ------------------------------ WIND, TORNADO ------------------------------ Wind : Averge wind-based damage against one foe. Tornado : Powerful wind-based damage against all foes. FACTS: Wind is basically the killer weapon against flying, swooping creatures. Wind is pretty effective against most BOSS except for Fuujin in Disc 2. ----------------------------- AQUA ----------------------------- Aqua : Average water-based damage against one foe. FACTS: Water is basically a good elemental against Fire-based monsters. Cold/ water-based monsters will do not damage or nulifies this magic. ----------------------------- FLIGHT ----------------------------- Flight : Allows your character to float in mid-air with the aid of a pair of giant wings [like an Angel ^_^] FACTS: So far I myself not rather sure of it's purpose. This spell applies to temporarily usage same as Regen. ----------------------------- DESPELL ----------------------------- Despell : Removes spells from an opponent. FACTS: Despell is another very affective magic. It could remove the regenration of HP from the Brothers [Minotuar and Sacred]. ----------------------------- METEOR ----------------------------- Meteor : Very damaging magic, summons several meteors which affect all foes. Non-elemental damage to all foes. FACTS: Well one of the most destructive spells in FF8. Save it for BOSS for its high damaging attacks against all opponents. ----------------------------- ULTIMA ----------------------------- Ultima : Obviously the most damaging magic in Final Fantasy Series. Does 9000+ to all foes. Non-elemental damage. FACTS: This is even more damaging as it does damage to all foes. Save it for BOSS. You can get this spell early in the game from the Magic Stone located in front of Village of Shumi Tribe's elevator. ---------------------------- HOLY ---------------------------- Holy : Another damaging spell. Great against undead. FACTS: This spell is still under research and I'm need some time. ---------------------------- AERO ---------------------------- Aero : One of the most dangerous that effect-all spells. This could caused severe damage to all foes. FACTS: This spell is still under research and I'm need some time. ----------------------------- EARTHQUAKE ----------------------------- Earthquake : Earth-based elemental damage against all foes. FACTS: Earth is pretty effective against all land-based monsters or foes. It does no damage or simply misses against flying-based monsters. Some FAQs called it as Quake. ----------------------------- AURA ----------------------------- Aura : A new spell that has been newly introduced into the FF series. This spell raises the chance of using your characters' special techniques. Press Triangle repeatedly and you will a cursor pointing towards right next to the attack. Press Right and you will be able to use your special moves. FACTS: Aura is rather difficult to find. If you have accquired. Use it wisely as they will does tremedous damage to opponents. Refer to the "Special Moves" section for details. ----------------------------- HASTE, SLOW, STOP ----------------------------- Haste : Speeds up the time bar of the effected character for a temporarily period of time. Slow : Slows up the time bar of the effected person for a temporarily period of time. Stop : Stops the time of the effected person for a short period of time. FACTS: Haste is one of the best spells in FF series. They could help in speeding up your time bar, which allows you to inflicit more damage in a short period of time. Slow on the other is a status disorder-based magic. It will slows down the time bar of the effected person. Stop could be extremely dangerous as the effective person would be frozen, could not attack nor defend. All the status can be removed by using the Remedy or Cure Magic. ------------------------------ BLIND ------------------------------ Blind : This magic causes blindness on your opponent. This will decrease hit rate of your foe. This magic causes status disorder FACTS: This magic can counterattack with Cure magic, Eyedrop or the Remedy. This status also remains even after battles. ----------------------------- SILENT ----------------------------- Silent : This magic will generate a magic that forces an opponent to be unable to use magic. FACTS: This status disorder can be removed by using Cure magic, Echo Screen or the Remedy. This status will remains during battles. ----------------------------- SLEEPEL ----------------------------- Sleepel : This magic will causes your opponent to see stars and eventually fall into deep sleep. ZZZZ.. This will also causes the character's time bar to stop. Facts: This status disorder can only be removed by using the Cure magic and the Remedy. The status can immediately removed when the character is being attacked. The status disorder only last during the battle. ---------------------------- CONFU ---------------------------- Confu : One of the most deadly disorder magic in FF series. This magic will causes your character to one another. The magic will generate a huge bird [more like a chocobo to me] and the affected person will twirl in circles, attacking using the attack command only. Facts: This status disorder can only be removed by using the Cure magic and the Remedy. This status disorder only last during the battle. --------------------------- POISON --------------------------- Poison : A green gas generated around the opponent's head, thus removing small chunks in a turn. There is a difference between FF7 and FF8, that's is that poison remains while you are during the field. FACTS: This status disorder can only be removed by using the Cure magic, Antidote and the Reemedy. This magic is useless against mechnical beasts but very effective against human beings. -------------------------- BERSERK -------------------------- Berserk : A very dangerous status disorder. When cast on an ally, it will results the ally doing ONLY physical attacks. The effected opponent/ally will be burning red. The time bar also speeds up. FACTS: This status disorder can be removed by use the Cure Magic, Tranquilizer or the Remedy. This magic could does tons of damage and disorder in your party. It will EXTREMELY dangerous on your party. -------------------------- SADDNESS -------------------------- Saddness : The effect person will be greenish in colour and his/her time bar will move extremely slow. FACTS: Use this on hyperactive humans such as Raijin and Fuujin and they will paid dearly for it. ------------------------- DEATH ------------------------- Death : This move always misses but with it hit, the opponent will be down to instant death. This summons a Devil. FACTS: One of the most deadly magic in FF8 which will result to instant death of enemy. ====================================================================== 3. T H E C A R D G A M E ====================================================================== FF8 Presents ||===========================|| =================== C R I P L E C R I A D ======================== ||===========================|| Cards are a popularity in FF8. You can battle against players in cities and towns. Before you can begin a card game, please talk to the man at the elevator early in the game. He will give you a couple of cards, about 7 of them. With the cards, press Square and you will be able to challenge players around the world. Q1: How do I obtained the cards ? A: Cards can be obtained in the following ways: 1. Beat the Card Game against other opponents 2. Defeating the monsters [rare] 3. Talk to the people [rare] 4. Defeating G.F. monsters 5. Use Card Command. Q2: How do I played the game? A: The rules and methods of playing the game is listed below. The game is played like a tic-tac-toe game. A brief diagram is illstruated below: ASCII ART OF THE BOARD _____________________________________ | | | | | | | | | 1 | 2 | 3 | |___________|___________|___________| | | | | | | | | | 4 | 5 | 6 | |___________|___________|___________| | | | | | | | | | 7 | 8 | 9 | |___________|___________|___________| ASCII ART of a Card [not drawn to scale] _______________ | ____ | | * | | | LEGEND========================= |* * | | | * Cards attacking power and | * |____| | attributes | | [] Picture of the Monster | E | E Elemental of Monster. E.g. | | Bombs has elemntal of fire. |______________| =============================== Each Card has a four numbers written in 4 directions: North, South East, West. The numbers play a major role in the game. As the higher the number that the card has, the more powerful it will be. The numbers also depends on the monsters' abilities too. TIPS IN PLAYING THE GAME 1. Depending on the rules of the game, you may get to pick the cards, that you have in your hands. If so, choose your cards very wisely. Let's says if you have lost your best card, I suggest that you better retreat from the game. Otherwise your cards will be picked at random. 2. Firstly, one of the player is randomly choosen to go first. At this moment, the card can be placed to on any spot of board. Next the other player will allow to place his/her card on the board, not necessary touching the opponent's card. 3. Once a card is being placed next to the opponent card, the numbers that are in place are being compared. The attacker's strength [the numbers] is higher, the defending card changes its colour and will be taken by the other player. 4. It is possible for a card to take 4 other cards in a single move (if placed properly, in middle spot). 5. At the begining of the game, you will be asked to choose five of your cards. If you have less than 5 cards, the player will not played the game with you. 6. Your colour section will be blue while your opponent's colour section will be pink. 7. You can only change the colour of the card on attacking. 8. If you win the game, you will be allowed to choose your opponent's card. If you have lost the game, the computer will pick one of your cards. 9. Ocasionally, you will find elements on the board. If a card of different element/ no element is placed on the board, this will produces a negative effect [number minus 1]. On the other hand if a card with the same element is placed on it, it will produce a positive effect of +1. This applies to late in the game during Disc 2 10. I myself has invented a SURE-WIN strategy and never has a loss. Firstly, you must have accquired the Ifrit Card, Diabolo Card The Brothers [Minotaur and Sacred] Cards and a Tomberry or better. Here are the 3 start-off points: 1. Place Minotaur in Square No.9 2. Place Sacred in Square No.3 3. Place Diabolo in Square No. 1 Refer to the ASCII art of the board game. In this way, you will seal off most of the weak points leaving only the good ones against your opponent. 11. There are certain cases that the computer will not allow you to choose your own cards, so play at your own risk! Instead the cards were choosen at random 12. There are special cards such as cards of G.F and even Cards of your Characters. A is best and 1 is the weakest. Example No. 1 LEFT: Attacking Card RIGHT: Defending Card Description: The left card's number 4 is bigger than the right card's number 3. The attacking card will take over the defending card. The numbers are higlighted in brackets. ___________________________________ | ____ | ____ | | 1 | | | 2 | | | |3 (4) | p | | (3) 6 | p | | | 6 |____| | 7 |____| | | | | Example No. 2 TOP: Attacking Card BOTTOM: Defending Card Description: The top card's number 7 is bigger than the bottom card's number 2. The attacking card will take over the defending card. The comparing numbers are higlight in brackets. __________________ | ____ | | 1 | | | | 2 4 | p | | | (7) |____| | | | |_________________| | ____ | | (2) | | | | 8 9 | p | | | 1 |____| | | | Example No. 3 LEFT: Attacking Card RIGHT: Defending Card Description: The left card's number 3 may be smaller than the right card's number 7, but there will be NO colour change. ___________________________________ | ____ | ____ | | 1 | | | 3 | | | | 7 3 | p | | 7 5 | p | | | 2 |____| | 3 |____| | | | | TERMS USED IN THE GAME.... [ADVANCED MOVES] This section can be found in the Tutorial menu. The guide is about 13 pages. ** S A M E ** ________ | 2 | | 6 8 | | (4) | ________|________|r ________ | 4 | | (4) | | 2 (1) | <---- |(1) 6 | | 7 | | 2 | |________|r |________|b There will be no colour change in this move. As the numbers are the same for each ends of the card. ** PLUS ** ________ | 2 | | 6 8 | | (3) | ________|________|r2 ________ | 4 | | (4) | | 2 (5)| <---- | (2) 6 | | 7 | | 2 | |________|r1 |________|b1 The Card r2 will change into blue as b1's number 4 is much more powerful than the r2's number 3. The blue card's number 2 is lower than r1's number 5, thus no change in colour. ** STRAIGHT ** _________ ________ | 2 | | 2 | | 6 2 | <---- | 3 6 | | 4 | | 4 | |_________|r1 |________|b1 | 1 | | 2 6 | | 7 | |_________|r2 This will causes all the cards to change into blue colour. b1's number 3 is more powerful than r1 which in turn, the transformed r1's number 4 is more powerful than r2's number 1. ======================================================================= 4. L I S T O F I T E M S ======================================================================= Items has been constantly being used in FF series through this decade. Items can be obtained from winning battles, brought from shops and made through G.F. abilities. There are certain items to be used for characters such as Squall and certain items used for G.F. Here is the list of item shops: LIST OF ITEMS SHOPS ---------------------- 1. Item Shop next to Balamb Train Station 2. Item Shop at Timber Town [next to Pub] 3. Item Shop at Galabadia City [along Galbadia Parade Street] 4. Man selling items at Training Center [Disc 2 onwards] 5. Item Shop at WinHill [lower part of town] 6. Item Shop at Dollet City. 7. Shops at Esthar Captial 8. Man in Ragnarok [Disc 4] 9. Pet Shop at Timber Town. [Located at the Train Station] LIST OF WEAPON UPGRADING SHOP ----------------------------- 1. Balamb Town Weapon Upgrading Shop 2. Timber Town Weapon Upgrading Shop 3. Galbadian Town Weapon Upgrading Shop 4. F.H Town Weapon Blacksmith 5. Dollet City Weapon Upgrading Shop. 6. Shops at Esthar Captial. 7. Man in Ragnarok [Disc 4] ======================================================================= LIST OF ITEMS ======================================================================= This is rather tough as you will come across strange names like Nokogiri's Edge. So I have split the whole chunk of them into different categories. Here they are: _______ | _ _ | MEDICINE GROUP | | | | These items are basically used in combat for healing | /___\ | purposes like restoring lost HP and fix status aliments. |_______| Most of them can be brought from shops. This items can be used through the ITEM Command. _______ | ___ | JUNK GROUP | / \ | These items can be found all over the world, obtaining | \___/ | by defeating monsters or use Bundoru to steal from them. |_______| These items can be also use to Quistis to learn Special Moves. These items cannot be used in combat, they served as upgrading purposes. _______ | _ _ | G.F GROUP | | | | These items are used to help your G.Fs. Some of them | /G.F\ | allows G.Fs to learn new abilities. Most of them allows |_______| you to restore HP and upgrade your G.Fs. _______ | ___ | MAGAZINES GROUP | |---| | Judging from the appearances, you will know what these are | |___| | used for. They provide informaton on Weapons Upgrading, |_______| Fighting skills and even information on pets! _______ | _ | BATTLE ITEMS | //__ | This items can be used in battles only. There are some | |___| | exceptions such as the Solmon's Ring and Magic Lantern. |_______| This help in combat such as temporarily invincibility for your characters [Hero Medicine]. These sold quite well. _______ | _ | FIELD ITEMS | /|\ | These items can only be used on the World Map. They are | /_|_\ | pretty useful, like the Tent which recovers fully all |_______| your character's HP [even those whom isn't in your party] _______ | ____ | BULLETS | ===[| | Well you should know whar these are used for. They are | *| | used in Irwine's Limit break. Sorry about the BAD ASCII |_______| art as it's impossible to sequence inside such as small box ^_^; Regarding the list, I will add it the next time as I still under going research for the cheats. ======================================================================= 5. L I S T O F M O N S T E R S ======================================================================= There are a few words before I begin with the list. Firstly I must thank Steven Bucks for his Cards FAQ's Japanese Translaction for the monsters' names and about the Card Command. Personally I do NOT know how put in Japanese fonts and you want to view it with Japanese. I suggest that you view his FAQs, they are simply great. Monsters has played the roles of bad guys in FF series. They still possesses an importance at FF8. They are gradually important as you can gain some great items by defeating them. For your convience, I have arranged them in the order of the cards page. _____________________________________________________________________ | KEY / LEGEND OF IVENTORY | |_____________________________________________________________________| | | | |f : forests only | all : applies to all foes | |s : shores only | FLY : flying type | |STR : Strength | AP : attributes points | |INT : Intelligience | HP : health points | |DEX : Dexrity | + : BOSS | |DEF : Defense | d : deserts | |SPI : Spirt | ATK : attack | |EVA : Evasion | DEF : defend | |OCC : Occurence | |||| : Meter Guage | |GTC : Getting Card from | E : Meter Extreme | |CCI : Change Card Item. | | |__________________________________|__________________________________| NOTE: E stands for EXTREME power, I don't have enough space for it, so I replaced with a E. =============================== -----LIST OF ABBREVIATIONS----- =============================== Well, I have find too difficult and space consuming to jot down every thing at a time and thus giving abbreviations to the list of monsters. BALAMB AREA BA : Balamb Area (All) BGTC : Balamb Garden Training Center (All) BGA2 : Balamb Garden Area (Disc 2 only) BGUA : Balamb Garden Under Attack (Disc 2 only) COF : Cave of Fire (All) LAGUNA SCENARIOS LSG1 : Laguna Scenario Part I at Galbadia Area (Disc 1) LSG2 : Laguna Scenario Part II at Galbadia Mine (Disc 1) LSG3 : Laguna Scenario Part III at WinHill (Disc 2) LSG4 : Laguna Scenario Part IV at Travia Area (Disc 3) LSG5 : Laguna Scenario Part V at Esthar City (Disc 3) GALBADIA AREA TC : Timber City (Disc 1 only) GA : Galbadia Area (All) GCS : Galbadia City Sewers (Disc 1 onwards) FEA : Far East Area (All) DOL : Dollet City (Disc 1 only) MSB : Missile Base (Disc 2 only) GPT : Galbadian Prison Tower (Disc 2 only) TOUK : Tomb of Unamed King (All) GGA : Galbadia Garden Area (Disc 2) TRAVIA AREA TA : Travia Area (Disc 2 onwards) SENTRA AREA SA : Sentra Area (Disc 2 onwards) SR : Sentra Ruins (Disc 2 onwards) SACI : Sentra Area: The Cactus Island (Disc 3 onwards) WSI : Warship Island (this is not part of Sentura area, but it is found near it at southwest of World Map] ESTHAR AREA ESA : Esthar Area (Disc 3 onwards) ESC : Esthar City (Disc 3) ESCA : Outside Esthar Area (Disc 3 onwards) ESCWR : Esthar City with Ragnarok (Disc 3, accquired Ragnarok) OTHERS ASF : Avadon Snowfield (Disc 3) CO8P : Castle of Eight Powers (Disc 4 onwards) LP : Lunatic Pandora (Disc 3 -- Disc 4) ======================================================================= CARDS PAGE NO. 1 ======================================================================= HAURIZAADO: A very ugly looking creature that appears in most areas. Allows you to win most of raw materials to upgrade your weapons. _______________________________________________________________________ | STATUS | | | ||< HP > || | LEVEL: 8 HP: 73 | | ||| STR DEF | | FACTS: n/a | | | INT SPI | | DRAW: Bolt, Heal | | | DEX EVA | | Attacks: Swap, Grab and Bite | | | | | 1 | | | AP: 1 CARD: 5 4 | OCC: LGS1, FEA, MSB, DOL, GA | | 1 | | | | GTC: Card command/Win Card Game | | | CCI: Neji | |___________________________________|__________________________________| FANGO ONGO: A gigantic mushroom with 2 eyes _______________________________________________________________________ | STATUS | | | ||||| < HP > ||||| | LEVEL: 10 HP: 245 | | || STR DEF | | FACTS: n/a | | || INT SPI | | DRAW: Fire, Sleepel, Sense | | | DEX EVA | Attacks: Headbutt, Fire, Rip | | | Laser | | 5 | | | AP: 1 CARD: 3 1 | OCC: LGS1, FEA, GA | | 1 | | | | GTC: Card Command/Win Card Game | | | CCI: Magic Stone Fragment | |___________________________________|__________________________________| BATIO BAGU: A average sized blue-coloured fly _______________________________________________________________________ | STATUS | | | |||| < HP > |||| | LEVEL: 6 HP: 141 | | || STR DEF | | FACTS: Weak vs. Cold/Wind | | | INT SPI | DRAW: Fire, Sense | | | DEX EVA || | Attacks: Fire Kick, Poison | | | Bite | | 1 | | | AP: 1 CARD: 5 3 | OCC: BGA, LGS3, BGA2, LGS4, ESCA| | 3 | | | | GTC: Card Command/Win Card Game | | | CCI: Magic Stone Fragment | |___________________________________|__________________________________| BAITO BAGU: A vampire bat that roams in dark caves _______________________________________________________________________ | STATUS | | | || < HP > || | LEVEL: 4 HP: 34 | | || STR DEF | FACTS: Weak vs. Wind | | | INT SPI | | DRAW: Bolt, Sense | | || DEX EVA ||||||| | Attacks: Blood Suck | | | | | 6 | | | AP: 1 CARD: 2 1 | OCC: COF, BGA2, GCS | | 1 | | | | GTC: Card Command/Win Card Game | | | CCI: Blood Sucking Fang | |___________________________________|__________________________________| PURINERA : A gigantic blue blob. This Blob's card can be obtained battle too. _______________________________________________________________________ | STATUS | | | ||||||| < HP > ||||||| | LEVEL: 12 HP: 355 | | |||| STR DEF ||||||||||| | FACTS: Weak vs. Cold | | |||||| INT SPI ||||||||||| | DRAW: Shield | | | DEX EVA || | Attacks: Hand Whip | | | | | 2 | OCC: TOUK, BGA2, SR, AC, | | AP: 3 CARD: 5 3 | | | 1 | GTC: Card Command/Win Card Game | | | CCI: Rune Ring. | |___________________________________|__________________________________| GEIRA: A white-coloured creature with black stripes. Lightning-elemental based card. _______________________________________________________________________ | STATUS | | | ||||||||||| < HP > |||||||||||| | LEVEL: 28 HP: 2,344 | | |||| STR DEF |||| | FACTS: Weak vs. Wind | | ||||| INT SPI |||||||| | DRAW: Sleepel, Bolt 2 | | || DEX EVA || | Attacks: Sleepie gas, Tail Whip | | | | | 2 | OCC: LGS4, TA. ESCA | | AP: 2 CARD: 4 1 | | | 4 | GTC: Card Command/Win Card Game | | | CCI: Liquid Substance? | |___________________________________|__________________________________| GESUPAA: A huge gigantic Gobin-Shaped mechnical beast _______________________________________________________________________ | STATUS | | | |||||||||||| < HP > ||||||||||| | LEVEL: 10 HP: 860 | | |||| STR DEF || | FACTS: Weak vs Poison | | ||||||||| INT SPI |||||||| | DRAW: Shield, Barrier | | | DEX EVA || | Attacks: Hand swipe, Barrier, | | | Blind, Air Inverted | | 1 | Piledriver | | AP: 2 CARD: 1 5 | OCC: LGS2, LGS5 | | 4 | | | | GTC: Card Command/Win Card Game | | | CCI: Black Hole | |___________________________________|__________________________________| FOKARORU FEIKU: Huge orangle coloured swordfish that roams in the shores. Basically it is found in shores of Balamb. I can't sense it's stats. It has the ability to hide. The card has an Earth elemental. _______________________________________________________________________ | STATUS | | | |||| < HP > |||| | LEVEL: 7 HP: ???? | | || STR DEF ||||| | FACTS: n/a | | |||||| INT SPI ||||||| | DRAW: Ice, Sleepel, Sense | | | DEX EVA |||| | Attacks: Charge, Rotate attack | | | | | 3 | OCC: BAs | | AP: 3 CARD: 2 1 | | | 2 | GTC: Card Command/Win Card Game | | | CCI: Sparkling Water | |___________________________________|__________________________________| BURADDO SORU: A huge spirital based monster that roams in Far East Area. Watch out for it's gigantic teeth! Strong vs. Poison _______________________________________________________________________ | STATUS | | | |||||||| < HP > ||||||||| | LEVEL: 15 HP: 762 | | || STR DEF || | FACTS: Weak vs Holy/Fire | | ||| INT SPI |||||||||||| | DRAW: Flight, Saddness | | | DEX EVA | | Attacks: Bite, Spirital attack, | | | Berserk, Blind | | 2 | OCC: FEA, BGA2, AC | | AP: 1 CARD: 1 1 | | | 6 | GTC: Card Command/Win Card Game | | | CCI: Zombie Powder | |___________________________________|__________________________________| KEDACHIKU: A giant crawling Caterpillar, that roams in forests of Balamb Area. Earth-based attacks do no damage. _______________________________________________________________________ | STATUS | | | |||| < HP > |||| | LEVEL: 8 HP: 294 | | |||| STR DEF | | FACTS: Weak vs Fire/Cold | | ||| INT SPI | | DRAW: Bolt, Heal | | | DEX EVA | Attacks: Tail Whip, Bite | | | | | 4 | OCC: BAf, BGA2, LGS3 | | AP: 2 CARD: 3 2 | | | 4 | GTC: Card Command/Win Card Game | | | CCI: String of Kumo | |___________________________________|__________________________________| KOKATORISU: An average sized peacock that are found in the forests of Far East Area. Bolt and Poison does not work on it. The card has a Bolt-elemental _______________________________________________________________________ | STATUS | | | |||||||||||| < HP > |||||||||||| | LEVEL: 16 HP: 1,201 | | ||| STR DEF || | FACTS: Weak vs Wind | | ||||| INT SPI |||||||||| | DRAW: Bolt | | || DEX EVA ||| | Attacks: Bird Whip, Bird Kick, | | | Lightning Bird | | 2 | OCC: FEAf, EAWRh | | AP: 2 CARD: 6 1 | | | 2 | GTC: Card Command/Win Card Game | | | CCI: Cocatrice Feather | |___________________________________|__________________________________| ======================================================================= CARD PAGE NO. 2 ======================================================================= GURATTO: Looks like the Mandrake version of Brigandine. Has 4 cruel-looking tentacles. _______________________________________________________________________ | STATUS | | | |||||| < HP > |||||| | LEVEL: 12 HP: 372 | | |||| STR DEF | FACTS: Weak vs. Fire/Cold | | ||| INT SPI || | DRAW: Sleepel, Silent | | | DEX EVA | | Attacks: Tentacle, Sleepie Gas | | | | | 7 | OCC: BGTC, BGA2, AC | | AP: 2 CARD: 1 1 | | | 3 | GTC: Card Command/Win Card Game | | | CCI: Magic Stone | |___________________________________|__________________________________| BUERU: A low HP monster-bat that turns 360 degrees vertically. _______________________________________________________________________ | STATUS | | | | < HP > | | LEVEL: 5 HP: 58 | | | STR DEF | FACTS: Weak vs Win/Holy | | ||| INT SPI |||||||||| | DRAW: Fire, Bolt, Ice | | || DEX EVA | Attacks: Spin attack, Bolt | | | | | 6 | OCC: COF, BGA2, GCS, TOUK, SR, | | AP: 1 CARD: 3 2 | AC, WSI | | 2 | GTC: Card Command/Win Card Game | | | CCI: Magic Stone | |___________________________________|__________________________________| MEZUMARAIZU: A white-fur covered dog with a cresent-shaped horn on it's forehead. _______________________________________________________________________ | STATUS | | | ||||||||||| < HP > |||||||||||||| | LEVEL: 26 HP: 1,048 | | |||| STR DEF |||| | FACTS: n/a | | |||||| INT SPI |||||||| | DRAW: Heal 2, Cure, Life | | |||| DEX EVA || | Attacks: Cresent Shot, Kick, | | | Charge | | 5 | OCC: TA, LGS4, EA, AC | | AP: 2 CARD : 4 3 | | | 3 | GTC: Card Command/Win Card Game | | | CCI: Mezmoraize Blade | |___________________________________|__________________________________| GUHEISUAI: A creepy-looking blue creature, similar to one of the Unknowns in FF7. Cold has no damage on this guy. The Card has a Cold-elemental. _______________________________________________________________________ | STATUS | | | |||| < HP > |||| | LEVEL: 8 HP: 256 | | | STR DEF || | FACTS: Weak vs Fire | | | INT SPI |||||||||||| | DRAW: Ice, Heal, Sense | | | DEX EVA | Attacks: Creepy Touch, Sleepel | | | | | 6 | OCC: BA, BGA2, ESCA, AC | | AP: 1 CARD: 3 1 | | | 4 | GTC: Card Command/Win Card Game | | | CCI: South Pole Wind | |___________________________________|__________________________________| BERU HERU MERU HERU: A funny looking gigantic blade with a mask on it. Strong vs Bolt _______________________________________________________________________ | STATUS | | | |||||||| < HP > |||||||| | LEVEL: 15 HP: 596 | | |||| STR DEF |||||| | FACTS: Weak vs Holy | | ||| INT SPI || | DRAW: Sleepel, Bolt | | | DEX EVA | | Attacks: Sleepel, Bolt, Advance | | | Bolt, Swipe | | 3 | OCC: FEAd | | AP: 2 CARD: 3 4 | | | 5 | GTC: Card Command/Win Card Game | | | CCI: Nokogiri's Edge | |___________________________________|__________________________________| SUTRASUTO EIBISU: A bird-like purple coloured monster roams at night near the Galbadian Area. The card has an elemental of Wind. _______________________________________________________________________ | STATUS | | | ||||||| < HP > ||||||| | LEVEL: 14 HP: 538 | | |||| STR DEF || | FACTS: Weak vs. Wind | | | INT SPI || | DRAW: Ice, Sense, Flight | | ||||| DEX EVA |||||||| | Attacks: Bite, Claw slash | | | | | 5 | OCC: GA, MSB | | AP: 2 CARD: 5 3 | | | 2 | GTC: Card Command/Win Card Game | | | CCI: Sharp Tail Wind | |___________________________________|__________________________________| HEJJI VAIPAA : Called HedgeViper in Part I. This monster roams in pairs at the forests of Galbadian Area.(+) It is strong against Fire and nulifies Poison _______________________________________________________________________ | STATUS | | | |||||||||| < HP > |||||||||| | LEVEL: 13 HP: 1,658 | | ||||| STR DEF || | FACTS: Weak vs. Cold | | ||| INT SPI || | DRAW: Fire, Heal | | | DEX EVA | | Attacks: Bite, Grab and Twist, | | | Poison Breath | | 5 | OCC: DOL, GAf, WSI | | AP: 4 CARD: 5 1 | | | 3 | GTC: Card Command/Win Card Game | | | CCI: Poison Fang | |___________________________________|__________________________________| KURIIPUSU : A red-eyed flatten shadow. Lightning does no damage on it. _______________________________________________________________________ | STATUS | | | ||||| < HP > ||||| | LEVEL: 10 HP: 350 | | |||| STR DEF | FACTS: Weak vs. Holy | | ||||| INT SPI |||||||||||| | DRAW: Bolt, Life | | |||||| DEX EVA |||||||||||| | Attacks: Claw swipe, Heart | | | attack, Bolt | | 5 | OCC: GCS, GGA, AC | | AP: 2 CARD: 2 2 | | | 5 | GTC: Card Command/Win Card Game | | | CCI: Sango Fragment | |___________________________________|__________________________________| GERENDERU: A giantic Lizard that you will fight at Balamb Garden in Disc 2 _______________________________________________________________________ | STATUS | | | ||||||||||| < HP > ||||||||||||| | LEVEL: 6 HP: 4,464 | | |||||||| STR DEF |||||||| | FACTS: Weak vs Earth/Wind/Holy| | |||||||||| INT SPI |||||||||||E | DRAW: Fire, Ice, Heal | | || DEX EVA || | Attacks: Kick, Bolt | | | | | 4 | OCC: BGA2, WSI, AC | | AP: 6 CARD: 2 4 | | | 5 | GTC: Card Command/Win Card Game | | | CCI: Uroko Dragon | |__________________________________|___________________________________| DUBURU HAGAA: A ugly 3-eyes with two fans. High spiritual attack. This monster is a bit special as the spells changes as you play. _______________________________________________________________________ | STATUS | | |E||||||||||| < HP > |||||||||||E | LEVEL: 30 HP: 1,250 | | |||| STR DEF || | FACTS: Weak vs Holy/Wind | | |||||||||| INT SPI |||||||||| | DRAW: Fire(3), Ice(3), Bolt(3)| | || DEX EVA | | Attacks: Electrify, Ice, Fire | | | | | 3 | OCC: SA, GGA, EA, AC | | AP: 3 CARD: 7 2 | | | 1 | GTC: Card Command/Win Card Game | | | CCI: Magic Stone | |__________________________________|___________________________________| GURANDE AARO : A gigantic Spider that roams in forests of Sentura and the sewers of Galbadia. This monster is pretty strong against Water-based damage. _______________________________________________________________________ | STATUS | | |E|||||||||| < HP > ||||||||||||E | LEVEL: 30 HP: 6,570 | | |||||| STR DEF ||||||||||||E | FACTS: Weak vs Bolt/Cold | | | INT SPI |||||||||| | DRAW: Water, Cure, Life | | | DEX EVA | | Attacks: Charge bite | | | | | 5 | OCC: SA, GCS | | AP: 4 CARD: 3 2 | | | 5 | GTC: Card Command/Win Card Game | | | CCI: Sharp Nail | |__________________________________|___________________________________| ======================================================================== CARD PAGE NO. 3 ======================================================================== RAIFU FOBIDON: A skeleton which roams in the Ruins and Esthar Area, after getting the Ragnarok _______________________________________________________________________ | STATUS | | |E||||||||||| < HP > ||||||||||||E | LEVEL: 27 HP: 4069 | | ||||||| STR DEF |||| | FACTS: Weak vs. Holy/Fire | | ||||| INT SPI |||||||||||| | DRAW: Sadness, Blind, Stop | | || DEX EVA ||| | Attacks: Death, Blind, Devil | | | strike, Stop | | 2 | OCC: EAWR, SR, AC | | AP: 3 CARD: 7 3 | | | 6 | GTC: Card Command/Win Card Game | | | CCI: Friend Killer Sword | |__________________________________|___________________________________| ESUNSUUSHI : A gigantic rock monsters which two kinds of it A very special monster. STATICS OF THE HEAD _______________________________________________________________________ | STATUS | | | E|||||||||| < HP > ||||||||||||E | LEVEL: 21 HP: 4,291 | | |||| STR DEF |||| | FACTS: Weak vs. Holy | | |||| INT SPI |||| | DRAW: Cure, Haste | | | DEX EVA | | Attacks: Barrier, Stop | | | | | 6 | OCC: ASF, TA, AC | | AP: 6 CARD: 5 5 | | | 4 | GTC: Card Command/Win Card Game | | | CCI: Bone of the Eerie Dragon | |__________________________________|___________________________________| STATICS OF THE HAND: appears with head _______________________________________________________________________ | STATUS | | | E|||||||||| < HP > ||||||||||||E | LEVEL: 31 HP: 3,381 | | |||||||| STR DEF |||||||||| | FACTS: Weak vs. Holy | | || INT SPI | | DRAW: Barrier, Shield, Life | | | DEX EVA || | Attacks: Grab and Shake, Whip | | | | | | OCC: ASF, TA, AC | | AP: 3 | | |__________________________________|___________________________________| TORAI FEISU : The T-Rex that roams in Balamb's Training Center and forests of Balamb. Poison is pretty weak against it. _______________________________________________________________________ | STATUS | | | |||||||||||| < HP > |||||||||||| | LEVEL: 8 HP: 13,072 | | |||||| STR DEF | | FACTS: Weak vs. Cold | | | INT SPI |||||| | DRAW: Fire, Bolt | | | DEX EVA | Attacks: Tail Whip [A], Bite | | | | | 4 | OCC: BGTC, BGAf | | AP: 10 CARD: 7 6 | | | 2 | GTC: Card Command/Win Card Game | | | CCI: Charm Claw | |__________________________________|___________________________________| FOKARORU : Known as Bomb in FFT and FF7. This guys can lead a character to a single death with it's explosion Nulifies Fire Magic. The card has a Fire-elemental. _______________________________________________________________________ | STATUS | | | ||||| < HP > ||||| | LEVEL: 5 HP: 330 | | || STR DEF | | FACTS: Weak vs Cold/Wind | | || INT SPI |||||||||||| | DRAW: Fire | | | DEX EVA | Attacks: Bite, Fire, Explosion | | | | | 2 | OCC: COF, BGA2, WSI, LP, AC | | AP: 1 CARDS: 3 7 | | | 6 | GTC: Card Command/Win Card Game | | | CCI: Crystal Water | |__________________________________|___________________________________| GOOJU SHIIRU : A iron warrior that roams in the areas of Sentora. Also a nuts, that cast Lightning on itself! _______________________________________________________________________ | STATUS | | | E|||||||||| < HP > |||||||||||||E | LEVEL: 26 HP: 1,257 | | |||| STR DEF |||| | FACTS: Nulifies Lightning | | ||||||| INT SPI ||| | DRAW: Bolt, Bolt 2 | | | DEX EVA | | Attacks: Sword Slash, Bolt 2 | | | | | 1 | OCC: SA, AC | | AP: 3 CARDS: 7 6 | | | 4 | GTC: Card Command/Win Card Game | | | CCI: North Pole Wind | |___________________________________|__________________________________| Well I'm pretty tired after writing the walkthrough for 3 consecutive days. Watch for the next update. ======================================================================== 6. W E A P O N U P G R A D I N G ======================================================================== Another common factor in Final Fantasy Series. As a character becomes more powerful, he/she will be able to upgrade their weapons to more powerful situation. Upgrading requires items such as Iron Pipes, Magic Stones, Magic Stone Fragment, Magic Guidance Stone and screws. There is also something which is very important for weapon upgrading. Many people has e-mail to me saying how to upgrade the characters weapons: Here are some frequently asked questions that I have found in the e-mails: Q1: How do I uprgade my weapons? A: Before you can upgrade your weapons. Firstly, you must have to find Weapon Upgrading Guide as they provide information on getting items. How getting this items, you might need to use the Bundoru ability or win in battles. Refer to Monster Section for more details. Once you get the items that are need in upgrading your weapons, you need find weapon upgrading shops. Q2: How do I know that I have meet the requirements? A: As you have upgraded your weapons your screen should look like this: ___________________________________________________ | Title of Weapon Upgrading Shop | |___________________________________________________| | Squall Leonhart | |___________________________________________________| | | | | Iron Pipe | Gunblade 100 | | 1 (3) | |> Keer Straight 200 | | | Cutting Trigger 400 | | Screws | Flame Tan 600 | | 2 (30) | | | |___________________________________| | | Strength 45% --> 50 ^ | | | Accuracy 56% --> 60 ^ | |_______________|___________________________________| Well, time for some explainations. The numbers in the brackets are those that you have in your ITEM inventory. If the numbers exceed the numbers in the brackets, then you will be unable to perform an upgrade. Note that you can de-graded your weapon back to it's original form, but the used materials will be gone forever. If the numbers 50 and 60 are yellow in colour, that means there is an upgrade. But if the colour of the digits is red, that means that your previous upgraded weapon is much better than the weapon you have choosen to upgrade. [For example, Flame Tan is obviously better than the Cutting Trigger.] After making your choice, you will be given a two options. Pick first option to perform the upgrade while option 2 to cancel. LIST OF WEAPONS -- CONTRIBUTE BY FINAL FANTASY: WORLDS APART AND STEVEN BRUCK [mostly] Squall Leonhart ______________________________________________________________________ | Name of Weapon | Cost | Requirements | |_________________|_______|___________________________________________| | Revolver | 100 | 6x Magic Stone Fragment | | | | 2x Screw | |_________________|_______|___________________________________________| | Keer Straight | 200 | 1x Iron Pipe | | | | 4x Screw | |_________________|_______|___________________________________________| | Cutting Trigger | 400 | 1x Mesemerize Blade | | | | 8x Screw | |_________________|_______|___________________________________________| | Flame Tan | 600 | 1x Friend Killer Blade | | | | 1x Turtle Shell | | | | 4x Screw | |_________________|_______|___________________________________________| | Lance of Slit | 800 | 1x Bone of Eerie Dragon | | | | 2x Red Fang | | | | 12x Screw | |_________________|_______|___________________________________________| | Crime and | 1000 | 1x Kitchen Knife | | Penalty | | 2x Fragment of Stars | | | | 1x Turtle Shell | | | | 8x Screw | |_________________|_______|___________________________________________| | Lion Heart | 2000 | 1x Adamantium | | | | 4x Dragon Fang | | | | 12x Wave Bullets | |_________________|_______|___________________________________________| Trademark Attacks [when trigger correctly!] Gunblade ---:> Love Divide Keer Straight ---:> Fatal Circle Lance of Slit ---:> Blasting Zone Lion Heart ---:> End of Heart Zell Dincht ______________________________________________________________________ | Name of Weapon | Cost | Requirments | |_________________|_______|___________________________________________| | Metal Knuckle | 100 | 1x Hire Fish | | | | 4x Magic Stone Fragment | |_________________|_______|___________________________________________| | Maverick | 200 | 1x Dragon Uroko | | | | 1x Spider's Web | |_________________|_______|___________________________________________| | Gauntlet | 400 | 1x Dragon's Skin | | | | 1x Fighting Spirit Fragment | |_________________|_______|___________________________________________| | Ehrgeiz | 800 | 1x Adamantium | | | | 4x Dragon Skin | | | | 1x Fighting Spirit Fragment | |_________________|_______|___________________________________________| Rinoa Heartily ______________________________________________________________________ | Name of Weapon | Cost | Requirements | |____________________|_______|________________________________________| |Round Moon Circle | 100 | 3x Magic Stone Fragment | |____________________|_______|________________________________________| | Valkyrie | 200 | 1x Feather Cutting Wind | | | | 1x Magic Stone | |____________________|_______|________________________________________| | Rising Sun | 400 | 1x Nokogiri's Edge | | | | 8x Screw | |____________________|_______|________________________________________| | Cardinal | 600 | 1x Cocotrice Feather | | | | 1x Mesemerize Blade | | | | 1x Sharp Nail | |____________________|_______|________________________________________| | Shooting Star | 1000 | 2x Windmill | | | | 1x Revive Ring | | | | 1x Force Ring | | | | 2x Sparkling Energy | |____________________|_______|________________________________________| Desperation Attacks: Angelo Rush -----:> Intial Attack [one foe] Angelo Recover -----:> Pet Magazine Volume No. 2 Angelo Strike -----:> Pet Magazine Volume No. 1 Angelo Cannon -----:> Intial Attack [all foes] Angelo Invisble Moon -----:> Pet Magazine Volume No. 3 Angelo Reverse -----:> Pet Magazine Volume No. 4 Angelo Search -----:> Pet Magazine Volume No. 5 Angelo Wish Star -----:> Pet Magazine Volume No. 6 Vary -----:> ????? Quistis Trepe ______________________________________________________________________ | Name of Weapon | Cost | Requirements | |___________________|________|________________________________________| | Chain Whip | 100 | 2x Magic Stone Fragment | | | | 1x Spider String | |___________________|________|________________________________________| | Sleeping Tear | 200 | 2x Magic Stone | | | | 1x Sharp Tail | |___________________|________|________________________________________| | Red Scorpion | 400 | 2x Ochuu Tentacle | | | | 2x Dragon Skin | |___________________|________|________________________________________| | Save The Queen | 800 | 2x Molbor's Tentacles | | | | 4x Sharp Nail | | | | 4x Sparkling Energy | |___________________|________|________________________________________| Desperation Attacks: ____________________________________________________________ | | | | | Laser Eye | Micro Missile | Ray Bomb | | Super Vibration | Boiling Liquid | Shockwave Phaser | | Thunder Strike | Gatling Gun | | | Level ?? Death | Fire Breath | | | Detonator | Homing Laser | | | Aqua Breath | Mighty Guard | | |___________________|___________________|___________________| Irvine Kineas ______________________________________________________________________ | Name of Weapon | Cost | Requirements | |___________________|__________|______________________________________| | Variant | 100 | 1x Iron Pipe | | | | 4x Screw | |___________________|__________|______________________________________| | Yurishizu ?? | 200 | 1x Iron Pipe | | | | 1x Bomb Fragment | | | | 2x Screw | |___________________|__________|______________________________________| | Bismark | 400 | 1x Iron Pipe | | | | 4x Dynamo Rock | | | | 8x Screw | |___________________|__________|______________________________________| | Exactor | 800 | 2x Bone of the Eerie Dragon | | | | 1x Moon Stone | | | | 2x Star Fragment | | | | 18x Screw | |___________________|__________|______________________________________| Desperation Attacks: _______________________________________________ | Normal Shot | Canister Shot | | Group Shot | Quake Shot | | Dark Shot | Armor Shot | | Flame Shot | Hyper Shot | |_______________________|______________________| Selphie Timett ______________________________________________________________________ | Name of Weapon | Cost | Requirements | |_______________________|_________|___________________________________| | Flail | 100 | 2x Magic Stone Fragment | | | | 1x Bomb Fragment | |_______________________|_________|___________________________________| | Morning Star | 200 | 2x Iron Sphere | | | | 1x Sharp Nail | |_______________________|_________|___________________________________| | Crescent Wish | 400 | 1x Fire Dragon Claw | | | | 1x Life Ring | | | | 4x Sharp Nail | |_______________________|_________|___________________________________| | Dream Kettle | 1,000 | 1x Admantium | | | | 3x Star Fragment | | | | 2x Charm Claw | |_______________________|_________|___________________________________| ==================== SPECIAL MOVES ==================== These are the returning Limit Breaks of Final Fantasy VII. Once your character was low on his/her HP or having Aura cast on him/her. The character will reveal their desperation move [shown the example below] It will only appears in critical conditions. ____________ E.g. | Attack |> |--> Special Move | Magic | | G.F | | Draw | |___________| Next you will see light coming out from the character's body and thus resulting the character's special trademark. ======================================================================= Squall Leonhart ======================================================================= A box like the one on the right will | be shown on the lower part of the | ________________________ screen. Next you will see beams of | | |<<<<| | right to left. Press R1 once it | |______|<<<<|___________| reaches shaded section. Then you | will view the hit made by you. If | Once the box hit the |<<| you have done correctly, you will | area, press R1 to trigger. next have a chance of Squall doing | another sword slash.. about 1/6 chance | if you asked me. Affects only one | opponent. | Squall will use different "additional" | techniques when his gunblade is upgraded | | ======================================================================== Zell Dincht ======================================================================== I myself love doing Zell's special moves as you can input the way you wanted Zell to brawl. His special move is quite similar Tifa's limit break, but in a different way. First you have to input keys and Zell will do the specific move like for example: Forward, Back, Circle You will see a time bar at the south-east corner. Zell will immediately stop if you failed to input the keys in the certain time. Affects only one opponent. Zell can get new limit breaks by reading fighting manuals, one is obtained by defeating Edea at the end of Disc 2. Here is the pattern on using Zell's Specials: 1. Zell will do his Rush Fists. 2. Next a box containing the input of keys will appear. Enter any of these combinations before ending of Zell's Rush Fists. 3. Now you will unleash the chosen up and chain it again until the time has reached 00:00 4. Note that you need to chain up within the given time and time will flick. ----------------------------------------------------------------------- | Name of Moves | Button Configuration | Volume | ----------------------------------------------------------------------- | Rush Punch | Circle, X | Intial Attack | | Head Shock | Forward, Back | Intial Attack | | Heel Drop | Down, Up | Intial Attack | | Mach Kick | Back, Back, Circle | Intial Attack | | Dolphin Blow | L1, R1, L1, R1 | Warrior Guide 001 | | Meteo Strike | Down, Circle, Up, Circle | Warrior Guide 002 | | Burning Rave | Down, Down, Down, Down, Circle | Intial Attack | | Meteo Blast | Up, X, Down, Triangle, Circle | Warrior Guide 003 | | Different Beat | Triangle, Square, X, Circle, Up| Warrior Guide 004 | | Final Heaven | Up, Forward, Down, Back, | Warrior Guide 005 | | | Triangle | | |________________|________________________________|___________________| ======================================================================== Irwine Kinneas ======================================================================== Irwine's Special is even more fun to | do. Firstly, you have to buy bullets | __________ or make bullets. His limit breaks | | Bullets | requires bullets. No Limit breaks when | | no. | you do not have bullets in hand. Just | |__________| simply press R1 to shoot and D-Pad to | _____________ specific which enemy you want to shoot. | |____________| You have a time limit when doing this | limit break. Shown on the left. Affects | one or All opponents. | Irwine's special moves depends on the | different ammunition in his arsenal. He | will do more damage with better bullets, | you need to have mastered Ifrit's "Make | Bullets" skill. | ======================================================================== Rinoa Heartily ======================================================================== Rinoa's special attacks are also quite | cool huh. Her dog Angelo has been | intensively use in battles along with her. | Her move are rather unique and will do | all opponents | She will be able to learn new moves by | reading magazines on pets. Angelo will | come to Rinoa's rescue with a charge when | Rinoa is low on HP. | ======================================================================== Quitsis Trepe ======================================================================== This woman has very damaging special moves | Her special moves can be obtaining by | winning battles, stealing from enemies | using the command [Bundoru] found in the | Diablo | | ======================================================================== Selphie Timett ======================================================================== Selphie's special moves solemnly depends | on the amount of magic that she has | ______________ stocked in her inventory. She has the | | No of Magic | ability of casting many magic at one time, | | Bolt2 x3 | for example she will cast 3x Bolt 2 in a | | | row if she has 3 of that spell in her | | Change | inventory. I recieved a lot of information | | Decide | on her | |______________| Here are some sent by Steven Bucks: | Full Cure, Wall, The End | | ======================================================================== Laguna Loire ======================================================================== Well a hot-blooded young man. Laguna seems | to have only one special move. That is by | throwing a grenade at opponent, hang onto | a rope and thus repeating fire at all | opponents, very damaging | | ======================================================================== Kiros Seagul ======================================================================== I like Kiros' dashing slash with his | daggers, likes Yuffies Level 3 Limit Break | 2 [forgetten it's name]. He can does about | a 500+ HP damage in low levels | | ======================================================================== Ward Zarback ======================================================================== I was pretty amazed when I first saw | Ward's Special Move. Cannot believe a huge | guy like him and leap so high in mid-air. | Very incredible and unbelieving! | | ======================================================================== Edea ======================================================================== Edea's special move is basically rather | automatic. It seems to me that she has | only one special move. Need more | information about her special moves | ___________________________________________|____________________________ ======================================================================== 7. C O N T R I B U T O R S A N D S E C R E T S ======================================================================== Well this section is the whole load of contributors that everyone have e-mail me about those amazing facts and help. Thanks a lot without you, this FAQ will not be a success. Here are the warriors whom has passed through the game with me. 1. Steven Bruck (Stevenbruck@bigfoot.com) - For contributing information on getting the G.Fs and Cards - For contributing information on fighting the Ultimate Weapon - For contributing information on the list of weapons and special moves - My personal apologies for typing his name wrongly. 2. ChaRle5! - For providing me help in the last section of the Disc 4 and miscellaneous information. - Telling me the way to get the Ragnarok at Disc 4. - For providng me information on the Omega Weapon. - For allowing using his cheats on my FAQ. Thanks a lot. Webpage: http://members.xoom.com/hk_comic.html 3. Sung Kato - For providing me miscellaneous information on the strategies in fighting and some help. - Provide me easy strategies in defeating Seifer and Edea in the last of Disc 2 and about increasing strength by junctioning magic. 4. John Paulo Marquez - For his strategy on easy defeat G.F. Diablo 5. Patrick Han - For his information on defeating on Utoku 6. Adrian Susanto - Thanks for the valuble information on G.F. Aid - The hidden Magic Stone in Laguna's 3rd Scenario 7. Eng Yuan Xin - For reminding me that my e-mail is wrong! 8. Hahaha Hahaha - For getting the second Phoenix Wing through Shumi Village Everytime received the stone take to the person at Laguna's statue - Error in the Test No. 18 question - Thanks for Tonberi Draw List. 9. Koo Yee Hui - For his information that Utoku can be killed by a Phoenix Down! 10. Heero Yuy /Rei Urabe - Thanks for the lyrics on "Eyes on Me" - Thanks to Heero Yuy for his names on BOSS. - Thanks to Heero Yuy for his information on the Mighty Guard. 11. Qingxiong / Benjamin - For their answers for the SeeD test. ======================================================================= SECRETS ======================================================================= Infinite Gisaal Vegetables - Getting Gisaal Vegetables from WinHill Firstly get to WinHill after recieving Balamb Garden. Next head for the street with the CAUTION sign and you will hear the Chocobo theme There will be a small, running-fast tiny Chocobo and examine it and you will get an item and you will get the Gisaal Vegetables. - Still think that this is not enough, well you get more of these, by heading to the Chocobo Forests. Talk to the man and you will given the following options. Pick the 3rd and you can purchased 10x Gisaal Vegetables for 6000 gil! Fighting the Omega Weapon by ChaRle5! - First you must be in the Altemisia Castle. From the main hall, head upstairs> go to the door on the right of the 2nd floor> Go down the stairs. there are a Green Spot. Southwest of the screen is a handle. Examine it and the bell will be shrunk. Now head upstairs back to the main hall> Go to the door on the ground> and walk past the alley> Turn left and reach the banquet room> the door in the middle, reach the fountain area [magic stone and Green Spot]> Head up and reach the room where you find the organ> you will find the Omega Weapon> make contact with it and you will fight it! It's very tough! 9998 HP damage to all allies! Quick AP gain - The island where you found the Sabotander. Get into battles on there and you meet Cactaurs [very low HP, and some strong attacks, 1000 needles, 1000 HP damage. Your characters has low hit rate, use magic to finish them before them ran away]. Get 20 AP for each Cactuar! Gilmagesh by Steven Bruck - Firstly you must accquired the Odin from the ruins before the final battle with Seifer at the Lunatic Pandora. Now at the beginning of the battle, Odin will be killed by Seifer, but at the end, Gilmegesh will come and fought against Seifer! Quick gain Money - Well, you will begin the game with 5000 gil. You will start recieving money when you are an official SeeD cadet [after completing the Dollet scenario]. Money can be gain easily by taking your SeeD tests to increase your SeeD ranking. The test answers can be found from Part I The higher your SeeD ranking is, the more cash you will reap in! The two Islands closest to Hell and Heaven by ChaRle5! - Well you find to find powerful spells such as Meteor, Aero or Holy? There are two islands in this world which have a lot of them. There you will encounter Rubuldragons, Molbors and much tougher monsters. The island are situated at the following locations. - Island closest to Hell: Located on the lefthand most of the World Map, near Galbadia Area. - Island closest to Heaven: Located at northeast from the Chocobo Shrine, near Esthar Area. Well, refer to ChaRle5!'s World Map for more detail, it is found at site listed below: http://members.xoom.com/hk_comic/ff8 Concerning Laguna: The Timber Magazines by ChaRle5! - For those whom want to uncover the story of Laguna, you can do this before you head for Esthar. Timber Magazines are scattered all over the world. There are 10 of them and they can be found in the following locations: 1. Head for the 2nd floor of the Casino in Dollet. You will find it on the table that is located on the left. 2. Head for Dollet Hotel. Pay 100 gil to the attendant. You will find on the table at the room. 3. Head back to Timber Maniacs, enter the room located at the north. Examine the pile of documents on the right of the room, it's there. 4. Head to Timber Hotel. Talk to the atttendant at the counter, pay 100 gil and you will be allowed to enter it. Search one near the table at the room. 5. Head to F.H city. Head for the house where you find a Mumba. The magazine is somewhere on the left of the area. 6. Head for the Village of Shumi Tribe and head for the hotel, there head for the room and search the table. 7. Head for Trabia Garden. Head for the area where you find the graveyard. It's northwest from the Magic Stone. 8. Head to the Hotel of Balamb. Up the stairs and search the table for the magazine. 9. Head to Edea's house, find it located on the floor before you meet Edea. 10. Inside the White SeeD ship. If you have any codes that are not mentioned here, e-mail to me and credits will be given to you. I have more but I got to experiment it myself. ======================================================================== 8. C R E D I T S ======================================================================== 1. Thanks to Squaresoft for creating such a great game! Great Job! 2. Thanks to GameFAQs for the support and have my FAQs online. 3. Thanks to Steven Bucks for his informations on Cards and those special G.Fs. Without of him, I will not be able to get those special G.F. Refer to his FAQs on G.Fs and Cards, they have something which my FAQ don't have, that's the Japanese fonts on the document. Thanks to his translactions on the names of the monsters, making it easier for me to write the Monsters Section. Thanks to Steven Bucks for his help in the Weapon List. It's great! 4. Thanks to Kao Megura for his style in writing a disclaimer. 5. Thanks to Final Fantasy: Worlds Apart for the valuble weapon guide. 6. Thanks to all the contributors for their help in the game! ######################### END OF FF8 PART II ###########################